Goldeneye 007: Reloaded

The name Goldeneye 007 summons memories of my college days, living in a party house and spending our time playing video games instead of studying.  We would gather with our individually earmarked 6-packs and bulky N64 controllers to battle it out in multi-player.

My strategy was always the same.  Load up on proximity mines, litter the level with them, then hide somewhere and snipe any players who happened to make it through my ridiculous minefield.  I would laugh maniacally while the others exploded in bursts of flame and curtains of blood poured across their screens time and time again.  I actually recall one particularly heated game where a roommate physically attacked me because he enraged with my usage of proximity mines.  Man, some people just can’t take defeat!  😉

When I had heard that Activision was working on a revival of the classic Goldeneye 007, I couldn’t wait to try it out.  I was a bit skeptical though as remakes have very rarely topped the original.  Would 007 Reloaded live up to the hype and top the original?  Would the things I loved most about the old N64 game exist in this remake?

After the long wait, I finally got my hands on a copy.  The single player mode is fun, but I wanted to relive my golden days of glory battling it out on multi-player.  A few friends joined me and we fired up Goldeneye 007 Reloaded on an Xbox 360.

 

Familiar imagery was everywhere, very reminiscent of the old school Goldeneye.  This helped kick start my nostalgic daydreams as I wandered around the map looking for weapons and body armor.  Unfortunately, I never found any.   In this version of Goldeneye, you choose your specific weapons prior to launching multi-player and cannot obtain any additional weapons from the map.  Although, you can pick up your opponents weapons.

As far as secondary weapons and accessories go, you get a single proximity mine and do not receive any additional until you die.  This alone practically killed the game for me.  Some of my fondest memories of 007 involved my opponents being blown to bits over and over again.  Although this may have seemed unfair, at least you had the option to turn the multiple mines or weapons on or off.  I like customization and although each player receives multiple load outs that are all customizable, you are still stuck with a very limited number of each weapon, ammo, or accessory.

Body armor is now an option, as is turning on/off recharging health which defaults to an “on” position.  A lot of the new features of this game seem like copycat adaptations from other games as opposed to a remake of a classic.  I didn’t get this game to play Halo.  I really expected a new, polished version of one of my all time favorite first person shooters, Goldeneye 007.

The single player story mode of this game is fun, but it doesn’t make up for the disappointment I found in multi-player.  I guess I’ll have to keep that old Nintendo 64 and Goldeneye 007 cartridge kicking around for awhile longer.  Anyone up for a game of proximity mines and rocket launchers?  😉

 

 

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About Jonathan G. Nelson

Jonathan G. Nelson is the editor-in-chief and owner of NERD TREK. He is also owner/publisher at AAW Games / AdventureAWeek.com, a tabletop gaming company based in Snoqualmie, WA. Connect with Jonathan via Facebook.