This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.
Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Additionally, it should be noted that this is intended for use in conjunction with the upcoming “Into the Wintry Gale”-saga.
This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.
Stumbling through a particularly nasty blizzard in the mountains, the PCs stumble into a tunnel of an abandoned Vikmordere sanctuary – and it is unique: Deadly traps and atmospheric environments hearken, including a concise, relatively logical puzzle. Now it should be noted that, much like the first module, this does use a creature from Into the Wintry Gale (and an item from Raider’s Haul as one treasure) as a combat challenge. Now here’s what I did – I ignored it. Radical, right? No, seriously, this mini-complex works surprisingly well for 2 pages as a pure exercise in atmosphere and ruin-exploration…which is testament to the concise writing herein…
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf, but there is no key-less version of the map to print out and hand to your players. The pdf does sport one nice piece of original full-color art – kudos!
Justin Andrew Mason’s second Into the Wintry Gale-expansion mini-dungeon is more versatile than the first and sports an ultimately more interesting complex alongside an intriguing little puzzle that makes sense. In the end, I will settle on a final verdict of 4 stars for a solid, nice dungeon.