Mini-Dungeons: Pleasure Den

Mini-Dungeons: Pleasure Den


This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to’s shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.


Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!


This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.


Still here?

All right!


This mini-dungeon does not make any prisoners – no introduction, nothing – but what we do get from the get-go, is a module that depicts a complex devoted to the pleasures of the flesh (non-explicit): Nymphs and succubi can be found within these rooms and the interesting thing here is rather unique: This mini-dungeon may see relatively few combats: Compliant and courteous PCs that are not foolhardy may experience this as a kind-of lethal respite from e.g. mega-dungeons like Rappan Athuk and the like. Fire elementals in ovens? Check. A groaning spirit looking for sympathy? Check. Oh, and yes, there’s a medusa.



Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf, but there is no key-less version of the map to print out and hand to your players. The pdf does sport one nice piece of original full-color art – kudos!


Rachel Ventura delivers a rather interesting mini-dungeon – while the theme could have used some elaboration or suggestion, I do enjoy the significant amount of read-aloud text that sets this apart from every other mini-dungeon. If this pdf has one weakness, then it’s not in the complex itself, but rather in the lack of a central plot-line: It’s just “Put PCs in, see what happens.” – which is nice and not usually something I complain about, but with a disparate roster of foes, a narrative base-line would have enhanced the sense of cohesion of this module. This is not bad mind you – especially not for the brevity imposed by the format – and hence, my final verdict will clock in at 4 stars.


You can get this nice pdf here on OBS!
Endzeitgeist out.




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Reviewer without a cause