Mythic Minis: Planetouched Feats III

Mythic Minis: Planetouched Feats III


All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!


-Angel Wings: Your wings radiate light and you increase you fly speed by +10 ft. per 3 tiers. Spend one mythic power to increase maneuverability to good for mythic tier minutes.


-Angelic Blood: save-bonus vs. evil increases to +4; said bonus also applies to check to remove/dispel such effects. When an undead or creature with the evil subtype deals bleed or blood drain to you, you may as an immediate action attack the target with a touch attack, your blood acting as holy water.


-Angelic Flesh: Brazen Flesh nets fire resistance 10, +5 per 5 mythic tiers and double surge-effectiveness when saving vs. fire; Golden Flesh nets a saving throw bonus increased to +4; Increase CL of light/illusion (pattern) spells by 1/2 surge die result; Silver Flesh also increases the bonus and adds 1/2 surge die when attacking creatures with DR/silver with unarmed strikes or natural weapons for iterative attacks; Steel Flesh increases AC-bonus to +2 and has a similar effect like silver flesh, but for creatures with DR/cold iron. Very interesting one!


-Celestial Servant: Companion, mount, etc. treats natural weapons as good and does not apply its SR versus your own tricks, but increases it by 1/2 tier versus evil descriptor spells7effects or those originating from fiends, half-fiends, etc. Aligned attacks are very strong, so not sold on this per se.


-Channel Force: +2 to CMB made to push/pull; expend mythic power to increase the distance by 5 ft. per 1d6 of the channel; also still move the target on a made save. I LOVE this one -cool rules-tie-ins and interesting options!


-Improved Channel Force: Further +2 and use mythic power to increase DC and length of the effect generated, with different shapes for lines and cones.


-Greater Channel Force: Further +2 to CMB and choose which targets to push and which to pull; also adds stagger effect for mythic power or modify your burst’s size. Interesting!


-Heavenly Radiance: Use mythic power to use the mythic or augmented versions of aasimar racial spell abilities.


-Metallic Wings: Deal damage as a creature of +1 size with your wings and treat them as either cold iron or silver. Spend 1 mythic power to use them as primary natural weapons. Cool!



Editing and formatting are very good, I noticed no significant glitches. Layout adheres to Legendary Games’ 2-column full color standard and the pdf has no bookmarks, but needs none at this length.


Jeff Lee and Jonathan H. Keith deliver an intriguing array of aasimar-themed mythic feats for the champions of the heavens, with concepts herein being on the high-end. With several unique options, this can be considered one of the more interesting mythic minis, though I’m not sold on Celestial Servant’s effects being a good idea regarding the inclusion of it in a given game. However, at the same time, the powerful Force Channel-tree is mechanically fun and plays just as well, offsetting this minor complaint – so in the end, my final verdict will clock in at 5 stars.


You can get this nice array of options for your mythic paladins here on OBS and here on’s shop!


Endzeitgeist out.


More articles you may enjoy:

Facebook Comments


About Endzeitgeist

Reviewer without a cause