New Paths: The Expanded Monk & Ninja

New Paths: The Expanded Monk & Ninja


This pdf is 18 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let’s take a look!


After one page of cover art sans fonts (nice if you need a hand-out!) and further reading advice, we delve right into the new content for monks:

Beast-Soul Monks gain animal companions at the cost of flurry of blows and stunning fist and may transform into an animal as appropriate for their style – i.e. a crane-style monk would get a bird as an animal companion and could learn transforming into an animal – usually in an analogue to the beast shape spells and with the exception of the mantis-style, which would work as per vermin shape.


Clockwork Monk: Now if the name wasn’t an indicator – this particular archetype is tied to Midgard’s Gearforged race of sentient constructs and thus comes with some uncommon design-choices – for example the fact that instead of still mind, they get bonus hp and that they actually are proficient in armors etc. They can also choose a utility, which is included in their rebirth as clockwork beings – and ties said mechanic to some class benefits, making this a true racial archetype, not just one that had a race slapped on. The capstone transformation into an inevitable lacks bold letters for its name, though – a minor formatting glitch.


Monks of the Compliant Rod Style are masters of combat with quarterstaffs and Bo-Staffs and may enhance the damage the deal via ki to progressively make their weapons count as bigger sizes regarding the damage dice.


Monks for the Glorious Endeavour get only ONE weapon proficiency which may be exotic, but can’t be changed. When wielding anything but

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