10 Archive

  • 10 Barbarian Magic Items This installment of Rite Publishing’s 10-X-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   We begin this pdf with two new special qualities: Armor and shields may benefit from the +2 bonus equivalent adversity’s bulwark enchantment, which allows for the immediate action-based expenditure of 6 rounds of rage to reroll a save against a debilitating condition (excluding death), affliction, charm or compulsion. The barbarian must take the second result. If the barbarian also has the eater of magic rage power, he gains temporary hit points equal to the originating creature’s CR that stack […]

    10 Barbarian Magic Items

    10 Barbarian Magic Items This installment of Rite Publishing’s 10-X-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   We begin this pdf with two new special qualities: Armor and shields may benefit from the +2 bonus equivalent adversity’s bulwark enchantment, which allows for the immediate action-based expenditure of 6 rounds of rage to reroll a save against a debilitating condition (excluding death), affliction, charm or compulsion. The barbarian must take the second result. If the barbarian also has the eater of magic rage power, he gains temporary hit points equal to the originating creature’s CR that stack […]

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  • 10 Kingdom Seeds: Hills The second inexpensive pdf detailing basic villages for the explicit use of being a base for kingdom building clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   We begin this little pdf with the village of Appleton, famous for its flavored gins – and we are introduced to two signature buildings as well as three rumors pertaining the village. The salt-selling and rather nasty place Borley would be situated at the opposite end of the alignment spectrum at CE and a place of hardships and dangerous tasks. Deepmarble, defined by the marble quarries, similarly has a theme […]

    10 Kingdom Seeds: Hills

    10 Kingdom Seeds: Hills The second inexpensive pdf detailing basic villages for the explicit use of being a base for kingdom building clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   We begin this little pdf with the village of Appleton, famous for its flavored gins – and we are introduced to two signature buildings as well as three rumors pertaining the village. The salt-selling and rather nasty place Borley would be situated at the opposite end of the alignment spectrum at CE and a place of hardships and dangerous tasks. Deepmarble, defined by the marble quarries, similarly has a theme […]

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  • 10 Kingdom Seeds: Forests This small pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 7 pages of content, so let’s take a look!   So what are these kingdom seeds? Basically, you can consider them to be mini village-backdrops – each of the villages comes with a full village statblock as well as information on unique places associated with the village as well as three rumors that can be considered to be micro adventure seeds. The villages are intended to be inserted into a given kingdom (or any other campaign) – thus the name of the pdf.   What makes the villages unique? Well, they exhibit […]

    10 Kingdom Seeds: Forests

    10 Kingdom Seeds: Forests This small pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 7 pages of content, so let’s take a look!   So what are these kingdom seeds? Basically, you can consider them to be mini village-backdrops – each of the villages comes with a full village statblock as well as information on unique places associated with the village as well as three rumors that can be considered to be micro adventure seeds. The villages are intended to be inserted into a given kingdom (or any other campaign) – thus the name of the pdf.   What makes the villages unique? Well, they exhibit […]

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  • 10 Angelic Magic Items This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   But before we dive into the subject matter, let’s make a few basics clear – for one, while these items are intended to be used in conjunction with Rite Publishing’s “In the Company of Angels,” I’m going to try to rate it as its own autonomous supplement. Secondly, like all RiP-books detailing items in the 10-series, you actually get much more than 10 items: Quite a few items come in different versions, with the distinction being made between lesser, standard and greater versions […]

    10 Angelic Magic Items

    10 Angelic Magic Items This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   But before we dive into the subject matter, let’s make a few basics clear – for one, while these items are intended to be used in conjunction with Rite Publishing’s “In the Company of Angels,” I’m going to try to rate it as its own autonomous supplement. Secondly, like all RiP-books detailing items in the 10-series, you actually get much more than 10 items: Quite a few items come in different versions, with the distinction being made between lesser, standard and greater versions […]

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  • Zeitgeist #10: Godmind The 10th installment of the Zeitgeist AP clocks in at 87 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, 1 blank page, leaving us with 81 pages of content, so let’s take a look!   Now before I go into spoiler-territory, you have to know one thing: The Zeitgeist-team got it right this time around – my fears regarding the new rules of reality as presented in the review of #9 proved to be pretty much unjustified, with an appendix covering them in an easy-to-grasp and concise manner. Oh, and if until this point you’ve been annoyed by Zeitgeist’s campaign setting adhering to rules regarding magic that […]

    Zeitgeist #10: Godmind

    Zeitgeist #10: Godmind The 10th installment of the Zeitgeist AP clocks in at 87 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, 1 blank page, leaving us with 81 pages of content, so let’s take a look!   Now before I go into spoiler-territory, you have to know one thing: The Zeitgeist-team got it right this time around – my fears regarding the new rules of reality as presented in the review of #9 proved to be pretty much unjustified, with an appendix covering them in an easy-to-grasp and concise manner. Oh, and if until this point you’ve been annoyed by Zeitgeist’s campaign setting adhering to rules regarding magic that […]

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  • 10 Wizard Magic Items (Revised Edition) This pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages of advertisement, leaving us with 6 pages of content, so let’s take a look!   As always with Rite Publishing’s 10-items-series, the first thing you may wish to know is that you actually receive much more bang for buck than the 10 items promised on the cover – quite a few of the items herein come in a bunch of variations – e.g. a lesser, standard and greater version with increasing power. Now another peculiarity established by the series would be that this improved versions do not simply provide numerical escalations of bonuses, but […]

    10 Wizard Magic Items (Revised Edition)

    10 Wizard Magic Items (Revised Edition) This pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages of advertisement, leaving us with 6 pages of content, so let’s take a look!   As always with Rite Publishing’s 10-items-series, the first thing you may wish to know is that you actually receive much more bang for buck than the 10 items promised on the cover – quite a few of the items herein come in a bunch of variations – e.g. a lesser, standard and greater version with increasing power. Now another peculiarity established by the series would be that this improved versions do not simply provide numerical escalations of bonuses, but […]

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  • 10 Wizard Magic Items This pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages of advertisement, leaving us with 6 pages of content, so let’s take a look!   As always with Rite Publishing’s 10-items-series, the first thing you may wish to know is that you actually receive much more bang for buck than the 10 items promised on the cover – quite a few of the items herein come in a bunch of variations – e.g. a lesser, standard and greater version with increasing power. Now another peculiarity established by the series would be that this improved versions do not simply provide numerical escalations of bonuses, but instead provide […]

    10 Wizard Magic Items

    10 Wizard Magic Items This pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages of advertisement, leaving us with 6 pages of content, so let’s take a look!   As always with Rite Publishing’s 10-items-series, the first thing you may wish to know is that you actually receive much more bang for buck than the 10 items promised on the cover – quite a few of the items herein come in a bunch of variations – e.g. a lesser, standard and greater version with increasing power. Now another peculiarity established by the series would be that this improved versions do not simply provide numerical escalations of bonuses, but instead provide […]

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  • 10 Paladin Magic Items This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD and 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   We kick off this pdf with 2 new enchantments – harm’s way allowing you to intercept attacks on adjacent allies a limited amount of times per day, whereas the Patience enchantment is *very* interesting – it confers +2 to atk and +2d6 nonlethal damage if you or your allies do not execute the first attack in a combat encounter, thus rewarding *not* setting up a first strike ambush scenario. Cool way to reward paladins for behaving virtuously. That being said, on a […]

    10 Paladin Magic Items

    10 Paladin Magic Items This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD and 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   We kick off this pdf with 2 new enchantments – harm’s way allowing you to intercept attacks on adjacent allies a limited amount of times per day, whereas the Patience enchantment is *very* interesting – it confers +2 to atk and +2d6 nonlethal damage if you or your allies do not execute the first attack in a combat encounter, thus rewarding *not* setting up a first strike ambush scenario. Cool way to reward paladins for behaving virtuously. That being said, on a […]

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  • 10 Anti-Paladin Magic Items This supplement is 11 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 6 pages of content, so let’s take a look, shall we?   We kick this pdf off with 2 new weapon qualities – spiteful and tormenting. And yes, they are as pleasant as they sound: Spiteful weaponry allows you to 3/day as an immediate action use touch of corruption plus his cruelty class feature on foes that hit him/her -provided, of course, the character still has uses left. Tormenting weapons can hamper foes with pain if they are hit (thankfully with a scaling save-DC) and antipaladins actually can draw strength from the pain […]

    #10 Anti-Paladin Magic Items

    10 Anti-Paladin Magic Items This supplement is 11 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 6 pages of content, so let’s take a look, shall we?   We kick this pdf off with 2 new weapon qualities – spiteful and tormenting. And yes, they are as pleasant as they sound: Spiteful weaponry allows you to 3/day as an immediate action use touch of corruption plus his cruelty class feature on foes that hit him/her -provided, of course, the character still has uses left. Tormenting weapons can hamper foes with pain if they are hit (thankfully with a scaling save-DC) and antipaladins actually can draw strength from the pain […]

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  • #10 Witch Magic Items This collection of magic items intended for the witch-class is 11 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 6 pages of content, so let’s take a look, shall we?   All right, we kick off with a new weapon quality the opportunistic hex quality at +1, which allows you to 1/day deliver a hex via a touch attack with the enchanted weapon.   The first of the items herein would be the amulet of the witch (which, like most items herein comes in 3 versions – lesser, greater and superior): The amulet, depending on its quality, allows you to activate hexes with a casting […]

    #10 Witch Magic Items

    #10 Witch Magic Items This collection of magic items intended for the witch-class is 11 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 6 pages of content, so let’s take a look, shall we?   All right, we kick off with a new weapon quality the opportunistic hex quality at +1, which allows you to 1/day deliver a hex via a touch attack with the enchanted weapon.   The first of the items herein would be the amulet of the witch (which, like most items herein comes in 3 versions – lesser, greater and superior): The amulet, depending on its quality, allows you to activate hexes with a casting […]

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  • Aren’t we all sometimes just lucky? And sometimes we seem like we’re cursed? Well, today I’m going to take a look at two of my very favorite classes for PFRPG – both dealing with luck – and the lack thereof!   I’ll start with Rite Publishing’s by now classic   The Secrets of the Luckbringer   This pdf is 14 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages advertisements, leaving 9 pages for the new base-class of the Luckbringer. Let’s check it out! After a great IC-introduction to the new luckbringer-class (which ranks among the coolest and most amusing ones I’ve read by Rite Publishing), we are introduced to the new class. Mechanically, […]

    Luckbringer & Malefactor

    Aren’t we all sometimes just lucky? And sometimes we seem like we’re cursed? Well, today I’m going to take a look at two of my very favorite classes for PFRPG – both dealing with luck – and the lack thereof!   I’ll start with Rite Publishing’s by now classic   The Secrets of the Luckbringer   This pdf is 14 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages advertisements, leaving 9 pages for the new base-class of the Luckbringer. Let’s check it out! After a great IC-introduction to the new luckbringer-class (which ranks among the coolest and most amusing ones I’ve read by Rite Publishing), we are introduced to the new class. Mechanically, […]

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