1000-Word-Adventures Archive

  • 1000-Word-Adventures: The Coin Purse’s Strings (system neutral) All right, this little system-neutral adventure-sketch clocks in at 3 pages 1 page front cover, 2 pages of content.   This being basically a system-neutral adventure outline in precious few words, I do not expect earth-shattering storylines here.   This being an adventure review, the following contains SPOILERS. Potential players should skip ahead to the conclusion. … .. . As the PCs travel to the bustling city of Reyston, the PCs encounter the local guard – the Untarnished, who are looking for shaven coins…and of course, they take in the PCs, with the shopkeepers caving before the guard’s pressure. Liam Cunningham, the captain of the guard, lets the PCs stew in their cells […]

    1000-Word-Adventures: The Coin Purse’s Strings (system neutral)

    1000-Word-Adventures: The Coin Purse’s Strings (system neutral) All right, this little system-neutral adventure-sketch clocks in at 3 pages 1 page front cover, 2 pages of content.   This being basically a system-neutral adventure outline in precious few words, I do not expect earth-shattering storylines here.   This being an adventure review, the following contains SPOILERS. Potential players should skip ahead to the conclusion. … .. . As the PCs travel to the bustling city of Reyston, the PCs encounter the local guard – the Untarnished, who are looking for shaven coins…and of course, they take in the PCs, with the shopkeepers caving before the guard’s pressure. Liam Cunningham, the captain of the guard, lets the PCs stew in their cells […]

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  • 1000-Word Adventures: The Dark Hunters (system neutral) All right, this little system-neutral adventure-sketch clocks in at 3 pages 1 page front cover, 2 pages of content.   All righty, this being basically a system-neutral adventure outline in precious few words, I do not expect earth-shattering storylines here. Structure-wise, the module provides general guideline for the GM to adapt the module and suggests, in percents of the default value, a suggested reward. Helpful: A paragraph on bringing it all together and 6 different questions for GM-consideration help plan this little sidetrek. (As an aside: The pdf does confuse “affect” with “effect” here…)   On the plus-side, we do get 6 random effects, which are basically dressing or cosmetic events and 6 […]

    1000-Word Adventures: The Dark Hunters (system neutral)

    1000-Word Adventures: The Dark Hunters (system neutral) All right, this little system-neutral adventure-sketch clocks in at 3 pages 1 page front cover, 2 pages of content.   All righty, this being basically a system-neutral adventure outline in precious few words, I do not expect earth-shattering storylines here. Structure-wise, the module provides general guideline for the GM to adapt the module and suggests, in percents of the default value, a suggested reward. Helpful: A paragraph on bringing it all together and 6 different questions for GM-consideration help plan this little sidetrek. (As an aside: The pdf does confuse “affect” with “effect” here…)   On the plus-side, we do get 6 random effects, which are basically dressing or cosmetic events and 6 […]

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