13 Archive

  • 13 Wizard Spells and Cantrips (13th Age) This crunchy little supplement clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page taken up by an old, but nice stock-art piece, 1 page SRD, 1 page back cover, leaving us with 7 pages of material, so let’s take a look!   After an introduction, we begin with the one cantrip herein – that would be Quench, which falls firmly into the utility region and does what it says on the tin, with higher levels allowing for the extinguishing of far away fires or bigger ones nearby. Nice one. The pdf has 2 different utility spell: Arcane Eye. Yes, the beloved I-spy-with-my-little-eye favorite of any wizard-operator finally makes […]

    13 Wizard Spells and Cantrips (13th Age)

    13 Wizard Spells and Cantrips (13th Age) This crunchy little supplement clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page taken up by an old, but nice stock-art piece, 1 page SRD, 1 page back cover, leaving us with 7 pages of material, so let’s take a look!   After an introduction, we begin with the one cantrip herein – that would be Quench, which falls firmly into the utility region and does what it says on the tin, with higher levels allowing for the extinguishing of far away fires or bigger ones nearby. Nice one. The pdf has 2 different utility spell: Arcane Eye. Yes, the beloved I-spy-with-my-little-eye favorite of any wizard-operator finally makes […]

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  • 13 Fighter Talents and Maneuvers (13th Age) This little expansion-pdf for 13th Age fighters clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   This review was requested as a prioritized review by one of my patreons.   The pdf begins with a brief introduction, which takes up the first page. After that, we are introduced to the 4 new talents herein, the first of which would be Bravado, which lets you once per battle, as a quick action (free for adventurer feat, +usable 2/battle, but only 1/day) roll 1d20 + Charisma vs. MD; on a success, AC […]

    13 Fighter Talents and Maneuvers (13th Age)

    13 Fighter Talents and Maneuvers (13th Age) This little expansion-pdf for 13th Age fighters clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   This review was requested as a prioritized review by one of my patreons.   The pdf begins with a brief introduction, which takes up the first page. After that, we are introduced to the 4 new talents herein, the first of which would be Bravado, which lets you once per battle, as a quick action (free for adventurer feat, +usable 2/battle, but only 1/day) roll 1d20 + Charisma vs. MD; on a success, AC […]

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  • Zeitgeist #13: Avatar of Revolution This is it. The finale of the Zeitgeist AP clocks in at 89 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 84 pages of content, so let’s take a look!   This being the FINALE of the Zeitgeist AP, the following, unsurprisingly, will contain copious amounts of SERIOUS SPOILERS. Potential players should definitely jump to the conclusion. … .. . Only GMs around? Okay, when the PCs were in Av, the world of dreams and fey, a massive blast left reflections back in the gyre and sent the PCs back into reality – but due to mutable time in Av, months have […]

    Zeitgeist #13: Avatar of Revolution

    Zeitgeist #13: Avatar of Revolution This is it. The finale of the Zeitgeist AP clocks in at 89 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 84 pages of content, so let’s take a look!   This being the FINALE of the Zeitgeist AP, the following, unsurprisingly, will contain copious amounts of SERIOUS SPOILERS. Potential players should definitely jump to the conclusion. … .. . Only GMs around? Okay, when the PCs were in Av, the world of dreams and fey, a massive blast left reflections back in the gyre and sent the PCs back into reality – but due to mutable time in Av, months have […]

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  • 13 True Ways (13th Age) Disclaimer: I received the hardcover of this book for the purposes of an unbiased, critical review, which I hereby provide. This review is based on the 256-page hardcover and not on the pdf –hence, I can’t judge electronic qualities etc. The material herein underwent playtsting for the purposes of this review.   13 True Ways, much like the 13th Age Core-rule-book, is a combination of crunch-book and setting material, though this one is focused slightly more on the setting aspect. I have already discussed in length and depth my stance on just about all rules-decisions of 13th Age in my review of the core book, so this review will NOT focus on those; Instead, I […]

    13 True Ways (13th Age)

    13 True Ways (13th Age) Disclaimer: I received the hardcover of this book for the purposes of an unbiased, critical review, which I hereby provide. This review is based on the 256-page hardcover and not on the pdf –hence, I can’t judge electronic qualities etc. The material herein underwent playtsting for the purposes of this review.   13 True Ways, much like the 13th Age Core-rule-book, is a combination of crunch-book and setting material, though this one is focused slightly more on the setting aspect. I have already discussed in length and depth my stance on just about all rules-decisions of 13th Age in my review of the core book, so this review will NOT focus on those; Instead, I […]

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  • From the Forge: 13 Evil Spells This little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial,1 page SRD, leaving us with 6 pages of content, so let’s take a look, shall we?   So, what is this? The Freelance Forge can be considered a kind of think tank of game designers and this pdf constitutes one of their efforts. After a short, fluffy introduction, we dive right into the spells – so what do they do?   Well, first of all, they sport an iconic imagery – take the first spell, Blood Shackles, which causes not only damage to the target, but also binds it, with ½ your CL as an enhancement bonus to CMB/CMD […]

    From the Forge: 13 Evil Spells

    From the Forge: 13 Evil Spells This little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial,1 page SRD, leaving us with 6 pages of content, so let’s take a look, shall we?   So, what is this? The Freelance Forge can be considered a kind of think tank of game designers and this pdf constitutes one of their efforts. After a short, fluffy introduction, we dive right into the spells – so what do they do?   Well, first of all, they sport an iconic imagery – take the first spell, Blood Shackles, which causes not only damage to the target, but also binds it, with ½ your CL as an enhancement bonus to CMB/CMD […]

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