13 Archive

  • Zeitgeist #13: Avatar of Revolution This is it. The finale of the Zeitgeist AP clocks in at 89 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 84 pages of content, so let’s take a look!   This being the FINALE of the Zeitgeist AP, the following, unsurprisingly, will contain copious amounts of SERIOUS SPOILERS. Potential players should definitely jump to the conclusion. … .. . Only GMs around? Okay, when the PCs were in Av, the world of dreams and fey, a massive blast left reflections back in the gyre and sent the PCs back into reality – but due to mutable time in Av, months have […]

    Zeitgeist #13: Avatar of Revolution

    Zeitgeist #13: Avatar of Revolution This is it. The finale of the Zeitgeist AP clocks in at 89 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 84 pages of content, so let’s take a look!   This being the FINALE of the Zeitgeist AP, the following, unsurprisingly, will contain copious amounts of SERIOUS SPOILERS. Potential players should definitely jump to the conclusion. … .. . Only GMs around? Okay, when the PCs were in Av, the world of dreams and fey, a massive blast left reflections back in the gyre and sent the PCs back into reality – but due to mutable time in Av, months have […]

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  • 13 True Ways (13th Age) Disclaimer: I received the hardcover of this book for the purposes of an unbiased, critical review, which I hereby provide. This review is based on the 256-page hardcover and not on the pdf –hence, I can’t judge electronic qualities etc. The material herein underwent playtsting for the purposes of this review.   13 True Ways, much like the 13th Age Core-rule-book, is a combination of crunch-book and setting material, though this one is focused slightly more on the setting aspect. I have already discussed in length and depth my stance on just about all rules-decisions of 13th Age in my review of the core book, so this review will NOT focus on those; Instead, I […]

    13 True Ways (13th Age)

    13 True Ways (13th Age) Disclaimer: I received the hardcover of this book for the purposes of an unbiased, critical review, which I hereby provide. This review is based on the 256-page hardcover and not on the pdf –hence, I can’t judge electronic qualities etc. The material herein underwent playtsting for the purposes of this review.   13 True Ways, much like the 13th Age Core-rule-book, is a combination of crunch-book and setting material, though this one is focused slightly more on the setting aspect. I have already discussed in length and depth my stance on just about all rules-decisions of 13th Age in my review of the core book, so this review will NOT focus on those; Instead, I […]

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  • From the Forge: 13 Evil Spells This little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial,1 page SRD, leaving us with 6 pages of content, so let’s take a look, shall we?   So, what is this? The Freelance Forge can be considered a kind of think tank of game designers and this pdf constitutes one of their efforts. After a short, fluffy introduction, we dive right into the spells – so what do they do?   Well, first of all, they sport an iconic imagery – take the first spell, Blood Shackles, which causes not only damage to the target, but also binds it, with ½ your CL as an enhancement bonus to CMB/CMD […]

    From the Forge: 13 Evil Spells

    From the Forge: 13 Evil Spells This little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial,1 page SRD, leaving us with 6 pages of content, so let’s take a look, shall we?   So, what is this? The Freelance Forge can be considered a kind of think tank of game designers and this pdf constitutes one of their efforts. After a short, fluffy introduction, we dive right into the spells – so what do they do?   Well, first of all, they sport an iconic imagery – take the first spell, Blood Shackles, which causes not only damage to the target, but also binds it, with ½ your CL as an enhancement bonus to CMB/CMD […]

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