13th Age Archive

  • The Wreck of Volund’s Glory (13th Age) This module for 13th Age clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 19 pages of content, so let’s take a look!   The first thing you need to know pertaining this module is the structure: Wade Rockett’s excellent icons (first introduced on the Kobold Press blog and in the 13th Age Deep Magic book) have a hand in the action going on in this module – they determine the approach to the item the players are after. And it should be noted that the items actually come with suggested abilities. The module can be played in a 4-hour slot, […]

    The Wreck of Volund’s Glory (13th Age)

    The Wreck of Volund’s Glory (13th Age) This module for 13th Age clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 19 pages of content, so let’s take a look!   The first thing you need to know pertaining this module is the structure: Wade Rockett’s excellent icons (first introduced on the Kobold Press blog and in the 13th Age Deep Magic book) have a hand in the action going on in this module – they determine the approach to the item the players are after. And it should be noted that the items actually come with suggested abilities. The module can be played in a 4-hour slot, […]

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  • The Secrets of the Taskshaper (13th Age) This adaptation of the taskshaper class to the 13th Age rule-set clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 15 pages of content, so let’s take a look!   So, what is the taskshaper? In case you are not familiar with the exceedingly awesome background of the class – it is one of the most challenging classes to GM for in PFRPG, defined by the option to basically shapechange and poach abilities from monsters, a class suffused with great background info: You see, as the in-character prose that guides you through this pdf makes amply clear, the taskshaper is […]

    The Secrets of the Taskshaper (13th Age)

    The Secrets of the Taskshaper (13th Age) This adaptation of the taskshaper class to the 13th Age rule-set clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 15 pages of content, so let’s take a look!   So, what is the taskshaper? In case you are not familiar with the exceedingly awesome background of the class – it is one of the most challenging classes to GM for in PFRPG, defined by the option to basically shapechange and poach abilities from monsters, a class suffused with great background info: You see, as the in-character prose that guides you through this pdf makes amply clear, the taskshaper is […]

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  • New Fighter Maneuvers & Talents (13th Age) This expansion for the fighter-class clocks in at 31 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page artist contacts, 2 pages of SRD, leaving us with 25 pages of content, so let’s take a look!   The 13th Age fighter, as this pdf aptly observes, is a significant step up in usefulness and player enjoyment over most iterations in any d20-based gaming system, but there are some holes in the fighter’s arsenal: In the introduction, the author aptly observes the odd lack of flexible attack triggers on odd results (haha…sorry, I’ll punch myself later for that one) and the relative dearth of ranged attack compatible maneuvers. This pdf, […]

    New Fighter Maneuvers & Talents (13th Age)

    New Fighter Maneuvers & Talents (13th Age) This expansion for the fighter-class clocks in at 31 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page artist contacts, 2 pages of SRD, leaving us with 25 pages of content, so let’s take a look!   The 13th Age fighter, as this pdf aptly observes, is a significant step up in usefulness and player enjoyment over most iterations in any d20-based gaming system, but there are some holes in the fighter’s arsenal: In the introduction, the author aptly observes the odd lack of flexible attack triggers on odd results (haha…sorry, I’ll punch myself later for that one) and the relative dearth of ranged attack compatible maneuvers. This pdf, […]

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  • Eyes of the Stone Thief (13th Age) Eyes of the Stone Thief (13th Age) This massive mega-adventure clocks in at 364 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 7 pages EXTREMELY detailed ToC, 3 pages index (useful), 1 page magic item index (even more useful), 1 page inside of back cover, 1 page back cover, leaving us with 347 pages of raw content, so let’s take a look!   This book was moved up in my review-queue due to me receiving a print copy. While we haven’t yet finished this massive monster, quite a bit of playtesting went into this review.   We begin this book with an interesting explanation – while […]

    Eyes of the Stone Thief (13th Age)

    Eyes of the Stone Thief (13th Age) Eyes of the Stone Thief (13th Age) This massive mega-adventure clocks in at 364 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 7 pages EXTREMELY detailed ToC, 3 pages index (useful), 1 page magic item index (even more useful), 1 page inside of back cover, 1 page back cover, leaving us with 347 pages of raw content, so let’s take a look!   This book was moved up in my review-queue due to me receiving a print copy. While we haven’t yet finished this massive monster, quite a bit of playtesting went into this review.   We begin this book with an interesting explanation – while […]

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  • Book of Icons (13th Age) This massive pdf clocks in at 46 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with an impressive 42 pages of content, so let’s take a look!   All right, at this point it’s not a big secret that I’m not the biggest fan of 13th Age’s vanilla icons – while recent installments of 13th Age Monthly and similar supplements have added dimensions to some of them, I still consider them to be a bit too archetypical. Similarly, the rather freeform approach to icons can be challenging for a GM, which is why this pdf provides pretty much a rather simple, yet more streamlined and concise […]

    Book of Icons (13th Age)

    Book of Icons (13th Age) This massive pdf clocks in at 46 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with an impressive 42 pages of content, so let’s take a look!   All right, at this point it’s not a big secret that I’m not the biggest fan of 13th Age’s vanilla icons – while recent installments of 13th Age Monthly and similar supplements have added dimensions to some of them, I still consider them to be a bit too archetypical. Similarly, the rather freeform approach to icons can be challenging for a GM, which is why this pdf provides pretty much a rather simple, yet more streamlined and concise […]

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  • Conduits of the Age (13th Age) This conversion of the conduit-class clocks in at 10 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 6 pages of content, so let’s take a look!   First thing you’ll notice is that the class pretty much follows the formula established in the 13th Age core books, with info on play style, popular races, etc. showing up. Attribute bonuses gained by the class (the usual +2) need to be applied to either Dex or Wis, though they can’t be stacked on the same attribute favored by the race chosen. Starting equipment contains melee weapon, ranged weapon, light armor and receive 25 gp starting gold (or 1d6 x […]

    Conduits of the Age (13th Age)

    Conduits of the Age (13th Age) This conversion of the conduit-class clocks in at 10 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 6 pages of content, so let’s take a look!   First thing you’ll notice is that the class pretty much follows the formula established in the 13th Age core books, with info on play style, popular races, etc. showing up. Attribute bonuses gained by the class (the usual +2) need to be applied to either Dex or Wis, though they can’t be stacked on the same attribute favored by the race chosen. Starting equipment contains melee weapon, ranged weapon, light armor and receive 25 gp starting gold (or 1d6 x […]

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  • Icons of Parsantium (13th Age) This massive pdf clocks in at 47 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 42 (!!!) pages of content, so let’s take a look!   Richard Green’s Byzantine-analogue fantasy city of Parsantium is easily one of the most unique settings I’ve read all year: While mostly setting-agnostic, the city’s unique backdrop and flair rendered Parsantium a wonderful breath of fresh air among all too many redundant concepts. This year, I also saw a broadening of my focus, extending my reviews to covering 13th Age, among other systems, amid my portfolio.   If you’ve read my reviews of 13th Age core supplements, you […]

    Icons of Parsantium (13th Age)

    Icons of Parsantium (13th Age) This massive pdf clocks in at 47 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 42 (!!!) pages of content, so let’s take a look!   Richard Green’s Byzantine-analogue fantasy city of Parsantium is easily one of the most unique settings I’ve read all year: While mostly setting-agnostic, the city’s unique backdrop and flair rendered Parsantium a wonderful breath of fresh air among all too many redundant concepts. This year, I also saw a broadening of my focus, extending my reviews to covering 13th Age, among other systems, amid my portfolio.   If you’ve read my reviews of 13th Age core supplements, you […]

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  • 13th Age Monthly: 7 Icon Campaign (13th Age) This installment of 13th Age Monthly clocks in at 10 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 8 pages of content, so let’s take a look!   So, 7 icons, hmm? Concept-wise, the following have been combined: Dwarf king and crusader (=Dwarf King), emperor and gold wyrm )=Golden One), archmage and priestess (=Hierophant), diabolist and lich king (=Queen of Hell), the three and prince of shadows (= The Three), elf queen and high druid (=The Wild Queen). The Orc lord is still just the orc lord – no combination there.   The new icons do come with new sample options – the servants of the Dwarf King may […]

    13th Age Monthly: 7 Icon Campaign (13th Age)

    13th Age Monthly: 7 Icon Campaign (13th Age) This installment of 13th Age Monthly clocks in at 10 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 8 pages of content, so let’s take a look!   So, 7 icons, hmm? Concept-wise, the following have been combined: Dwarf king and crusader (=Dwarf King), emperor and gold wyrm )=Golden One), archmage and priestess (=Hierophant), diabolist and lich king (=Queen of Hell), the three and prince of shadows (= The Three), elf queen and high druid (=The Wild Queen). The Orc lord is still just the orc lord – no combination there.   The new icons do come with new sample options – the servants of the Dwarf King may […]

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  • 13th Age Monthly: Echo and Gauntlet (13th Age) This installment of 13th Age Monthly clocks in at 8 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 6 pages of content, so let’s take a look!   So, what do we get this time around? Well, it is no secret that demonic corruption spreads like a plague across the Dragon Empire, held in check by the dubious methods of the Crusader – herein, we are introduced to two of his more refined weapons, the first of which is the eponymous Echo: A bleak hellscape of post-apocalyptic ruins, this desolate place allows for the sifting through time, adding a tangible 4th dimensional element to narrative structure, one further developed […]

    13th Age Monthly: Echo and Gauntlet (13th Age)

    13th Age Monthly: Echo and Gauntlet (13th Age) This installment of 13th Age Monthly clocks in at 8 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 6 pages of content, so let’s take a look!   So, what do we get this time around? Well, it is no secret that demonic corruption spreads like a plague across the Dragon Empire, held in check by the dubious methods of the Crusader – herein, we are introduced to two of his more refined weapons, the first of which is the eponymous Echo: A bleak hellscape of post-apocalyptic ruins, this desolate place allows for the sifting through time, adding a tangible 4th dimensional element to narrative structure, one further developed […]

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  • 13th Age Monthly: Kroma Draconics This installment of 13th Age Monthly clocks in at 10 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 8 pages of content, so let’s take a look!   All right, so, personal antipathy aside, there seem to be a lot of players who enjoy playing dragon-people and the variant race introduced back in the day, so here, we actually get chromatic draconics fully depicted – though their moniker, “kroma”, obvious is shorter…and hence the one most widely used. The cool thing in this installment of 13th Age Monthly, at least as far as I’m concerned, is that the race now is no afterthought-option anymore: With evocative 13 things that might be true […]

    13th Age Monthly: Kroma Draconics (13th Age)

    13th Age Monthly: Kroma Draconics This installment of 13th Age Monthly clocks in at 10 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 8 pages of content, so let’s take a look!   All right, so, personal antipathy aside, there seem to be a lot of players who enjoy playing dragon-people and the variant race introduced back in the day, so here, we actually get chromatic draconics fully depicted – though their moniker, “kroma”, obvious is shorter…and hence the one most widely used. The cool thing in this installment of 13th Age Monthly, at least as far as I’m concerned, is that the race now is no afterthought-option anymore: With evocative 13 things that might be true […]

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  • 13th Age Monthly: Sharpe Initiatives: Earthgouger (13th Age) This installment of 13th Age Monthly clocks in at 11 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 9 pages of content, so let’s…wait.   Wait a second. This is actually a small module, so from here on out reign the SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs here? Great! Remember my review of “The Strangling Sea“? Well, the PCs may have made the acquaintance of notoriously unreliable and downright nasty inventor genius Inigo Sharpe. Well, the dwarven explorer Greta Silvervein has found something – a massive construct, but none of the regular folks knows how to get it going. Enter […]

    13th Age Monthly: Sharpe Initiatives: Earthgouger (13th Age)

    13th Age Monthly: Sharpe Initiatives: Earthgouger (13th Age) This installment of 13th Age Monthly clocks in at 11 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 9 pages of content, so let’s…wait.   Wait a second. This is actually a small module, so from here on out reign the SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs here? Great! Remember my review of “The Strangling Sea“? Well, the PCs may have made the acquaintance of notoriously unreliable and downright nasty inventor genius Inigo Sharpe. Well, the dwarven explorer Greta Silvervein has found something – a massive construct, but none of the regular folks knows how to get it going. Enter […]

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  • Midgard Bestiary (13th Age Compatible Version) The 13th Age version of the Midgard Bestiary clocks in at 110 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page SRD, 1 page back cover, leaving us with 104 pages of content, so let’s take a look!   Well, we begin this book with a brief introduction on how it came to be and a handy ToC-style list of the creatures featured herein before we dive straight into a significant array of creatures that Midgard-aficionados will recognize quite a few of the adversaries featured within these pages – beyond a simple enumeration of creatures from the Midgard Bestiary, we actually receive more than a few […]

    Midgard Bestiary (13th Age Compatible Version)

    Midgard Bestiary (13th Age Compatible Version) The 13th Age version of the Midgard Bestiary clocks in at 110 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page SRD, 1 page back cover, leaving us with 104 pages of content, so let’s take a look!   Well, we begin this book with a brief introduction on how it came to be and a handy ToC-style list of the creatures featured herein before we dive straight into a significant array of creatures that Midgard-aficionados will recognize quite a few of the adversaries featured within these pages – beyond a simple enumeration of creatures from the Midgard Bestiary, we actually receive more than a few […]

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  • 13th Age Monthly: Summoning Spells (13th Age) This installment of 13th Age Monthly clocks in at 13 pages, 1 page front cover, 1 page SRD/editorial, leaving us with 11 pages of content, so let’s take a look!   13 True Ways introduced summoning for two new classes – druid and necromancer, and now, we get rules for the core-classes as well – but can they stand up? Do they maintain balance? Let’s take a look! Summoning creatures is a standard action and they take their action immediately after the summoner in the initiative order. Summoned creatures fight until the end of the battle or until reduced to 0 hp – if they are defeated, you take psychic damage equal to […]

    13th Age Monthly: Summoning Spells (13th Age)

    13th Age Monthly: Summoning Spells (13th Age) This installment of 13th Age Monthly clocks in at 13 pages, 1 page front cover, 1 page SRD/editorial, leaving us with 11 pages of content, so let’s take a look!   13 True Ways introduced summoning for two new classes – druid and necromancer, and now, we get rules for the core-classes as well – but can they stand up? Do they maintain balance? Let’s take a look! Summoning creatures is a standard action and they take their action immediately after the summoner in the initiative order. Summoned creatures fight until the end of the battle or until reduced to 0 hp – if they are defeated, you take psychic damage equal to […]

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  • 13th Age Monthly: Eidolons (13th Age) This installment of 13th Age Monthly clocks in at 8 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 6 pages of content, so let’s take a look!   By a route obscure and lonely, Haunted by ill angels only, where an eidolon, named night, on a black throne reigns upright, I have reached these lands but newly From an ultimate dim Thule From a wild weird clime that lieth, sublime, Out of space – out of time.   Sorry, I couldn’t help myself. It’s my immediate association whenever I hear the word “eidolon” – and no, in 13th Age, they are not the customizable pets of summoners. Instead, eidolons are pretty […]

    13th Age Monthly: Eidolons (13th Age)

    13th Age Monthly: Eidolons (13th Age) This installment of 13th Age Monthly clocks in at 8 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 6 pages of content, so let’s take a look!   By a route obscure and lonely, Haunted by ill angels only, where an eidolon, named night, on a black throne reigns upright, I have reached these lands but newly From an ultimate dim Thule From a wild weird clime that lieth, sublime, Out of space – out of time.   Sorry, I couldn’t help myself. It’s my immediate association whenever I hear the word “eidolon” – and no, in 13th Age, they are not the customizable pets of summoners. Instead, eidolons are pretty […]

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  • The Strangling Sea (13th Age) This module for 13th Age clocks in at 44 pages, 1 page front cover, 1 page inside front cover, 2 pages of editorial, 1 page ToC, 3 pages of advertisement, 1 page blank inside of back cover, 1 page back cover, leaving us with 34 pages of content, so let’s take a look!   This was moved ahead in my review-queue due to me receiving a print copy in exchange for a critical, honest review.   We begin this module with a briefing and a selection of the icon patron for the PCs – and, let me state this from the beginning, this section is very detailed: Each of the patron icons and also, each […]

    The Strangling Sea (13th Age)

    The Strangling Sea (13th Age) This module for 13th Age clocks in at 44 pages, 1 page front cover, 1 page inside front cover, 2 pages of editorial, 1 page ToC, 3 pages of advertisement, 1 page blank inside of back cover, 1 page back cover, leaving us with 34 pages of content, so let’s take a look!   This was moved ahead in my review-queue due to me receiving a print copy in exchange for a critical, honest review.   We begin this module with a briefing and a selection of the icon patron for the PCs – and, let me state this from the beginning, this section is very detailed: Each of the patron icons and also, each […]

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  • 13th Age Monthly: Children of the Icons This installment of 13th Age Monthly clocks in at 8 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 6 pages of content, so let’s take a look!   The most common (and imho boring) unique thing imaginable – you’re a child of an icon! Congrats! Bet you’ve never seen that one before, right? Sorry, but when the icons themselves are basically archetypes, being kin to one is an archetype of its own. The fluff-only write-ups of the respective icon-parentages are pretty solid, with different pieces of advice each: A child of the archmage may be grow in a vat or a living seal of an elemental pact…or he may have […]

    13th Age Monthly: Children of the Icons (13th Age)

    13th Age Monthly: Children of the Icons This installment of 13th Age Monthly clocks in at 8 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 6 pages of content, so let’s take a look!   The most common (and imho boring) unique thing imaginable – you’re a child of an icon! Congrats! Bet you’ve never seen that one before, right? Sorry, but when the icons themselves are basically archetypes, being kin to one is an archetype of its own. The fluff-only write-ups of the respective icon-parentages are pretty solid, with different pieces of advice each: A child of the archmage may be grow in a vat or a living seal of an elemental pact…or he may have […]

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  • 13th Age Monthly: Candles, Clay and Dancing Shoes (13th Age) This installment of 13th Age Monthly clocks in at 8 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 6 pages of content, so let’s take a look!   So, what this pdf provides is interesting – we get items that are obviously the result of the craftsmanship of minor sorcerors, here called alchemists and talismancers – basically, everyday items. However, beyond the basic concept provided, each item sports 13 rumors related to it, some of which may be true, some of which may be false…all depending on the GM. This customization option is something I truly cherish here…so what do the items do?   The first item […]

    13th Age Monthly: Candles, Clay and Dancing Shoes (13th Age)

    13th Age Monthly: Candles, Clay and Dancing Shoes (13th Age) This installment of 13th Age Monthly clocks in at 8 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 6 pages of content, so let’s take a look!   So, what this pdf provides is interesting – we get items that are obviously the result of the craftsmanship of minor sorcerors, here called alchemists and talismancers – basically, everyday items. However, beyond the basic concept provided, each item sports 13 rumors related to it, some of which may be true, some of which may be false…all depending on the GM. This customization option is something I truly cherish here…so what do the items do?   The first item […]

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  • 13th Age Monthly: Temples of the Frog Folk This installment in 13th Age’s monthly series of supplemental pdfs clocks in at 10 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 8 pages of content, so let’s take a look!   This pdf portrays basically an ecology on frog folk – but why did no one write about them? Well, there is this odd phenomenon – all who write about the frog folk seem to experience unpleasant accidents…and 13 reasons for the paranoia exhibited by and surrounding the frog folk are given: For example, what if ALL gods hate the frog folk, as they are a cosmic mishap? Or what if their skulls contain the fables toadstones?   […]

    13th Age Monthly: Temples of the Frog Folk (13th Age)

    13th Age Monthly: Temples of the Frog Folk This installment in 13th Age’s monthly series of supplemental pdfs clocks in at 10 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 8 pages of content, so let’s take a look!   This pdf portrays basically an ecology on frog folk – but why did no one write about them? Well, there is this odd phenomenon – all who write about the frog folk seem to experience unpleasant accidents…and 13 reasons for the paranoia exhibited by and surrounding the frog folk are given: For example, what if ALL gods hate the frog folk, as they are a cosmic mishap? Or what if their skulls contain the fables toadstones?   […]

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  • 13th Age Monthly: Dragonriding The first installment of 13th Age Monthly clocks in at 8 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 6 pages of content, so let’s take a look!   There are few images so iconic in fantasy, there are few things as contended as the act of dragonriding. As such, it should come as no surprise that this pdf opens with a kind of disclaimer: Whether this happens often or not, ultimately is up to the GM – and that’s a good thing, at least in my book. Why? Because this is one of those reviews, where I sit down and swallow my personal preferences: Basically, I think dragonriding should be something that […]

    13th Age Monthly: Dragonriding

    13th Age Monthly: Dragonriding The first installment of 13th Age Monthly clocks in at 8 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 6 pages of content, so let’s take a look!   There are few images so iconic in fantasy, there are few things as contended as the act of dragonriding. As such, it should come as no surprise that this pdf opens with a kind of disclaimer: Whether this happens often or not, ultimately is up to the GM – and that’s a good thing, at least in my book. Why? Because this is one of those reviews, where I sit down and swallow my personal preferences: Basically, I think dragonriding should be something that […]

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  • Deep Magic (13th Age) This conversion of Kobold Press’ Deep Magic book clocks in at 146 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD (also containing some last pieces of advice), 1 page back cover, leaving us with 140 pages of content, so let’s take a look!   Wait, didn’t I already review Deep Magic? Wasn’t the book bigger? Well, yes – but you see, 13th Age’s magic system is sufficiently different from PFRPG’s to warrant a revisit and a wholly distinct review in this case. First of all, spells work in completely different ways in 13th Age. Secondly, the fact that they are much more closely tied […]

    Deep Magic (13th Age)

    Deep Magic (13th Age) This conversion of Kobold Press’ Deep Magic book clocks in at 146 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD (also containing some last pieces of advice), 1 page back cover, leaving us with 140 pages of content, so let’s take a look!   Wait, didn’t I already review Deep Magic? Wasn’t the book bigger? Well, yes – but you see, 13th Age’s magic system is sufficiently different from PFRPG’s to warrant a revisit and a wholly distinct review in this case. First of all, spells work in completely different ways in 13th Age. Secondly, the fact that they are much more closely tied […]

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  • Shadows of Eldolan (13th Age) This adventure clocks in at 72 pages – since I only have the softcover, I can make no qualified statements on the pdf’s electronic features.   This book was moved up my reviewing queue due to me receiving the softcover of the book for the purposes of a fair, critical review.   First of all, this begins as a kind of gazetteer – the city of Eldolan, depicted with a nice b/w-map, comes fully detailed herein – and it is a n interesting backdrop: Situated near the Archmage’s metropolis of Horizon, but far enough away to be a sovereign entity, we still have, obviously, a magocarcy on our hands – with 3 different wizard schools, […]

    Shadows of Eldolan (13th Age)

    Shadows of Eldolan (13th Age) This adventure clocks in at 72 pages – since I only have the softcover, I can make no qualified statements on the pdf’s electronic features.   This book was moved up my reviewing queue due to me receiving the softcover of the book for the purposes of a fair, critical review.   First of all, this begins as a kind of gazetteer – the city of Eldolan, depicted with a nice b/w-map, comes fully detailed herein – and it is a n interesting backdrop: Situated near the Archmage’s metropolis of Horizon, but far enough away to be a sovereign entity, we still have, obviously, a magocarcy on our hands – with 3 different wizard schools, […]

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  • The Book of Loot (13th Age) This book clocks in at 72 pages. I received this book in print for the purpose of an unbiased, critical review and it thus was moved up in my reviewing queue. Even if you are not interested in 13th Age, please read this review. Finally: I do not own the pdf version of this book, so I can’t comment on it.   All right, so if you’ve been reading my reviews for a while, you’ll know what my introductory spiel will be here: If there is one thing I loathe about d20-based systems, it would be that they wrecked magic. What do I mean by this? The massive rules-interaction possibilities and mathematical crafting rules […]

    The Book of Loot (13th Age)

    The Book of Loot (13th Age) This book clocks in at 72 pages. I received this book in print for the purpose of an unbiased, critical review and it thus was moved up in my reviewing queue. Even if you are not interested in 13th Age, please read this review. Finally: I do not own the pdf version of this book, so I can’t comment on it.   All right, so if you’ve been reading my reviews for a while, you’ll know what my introductory spiel will be here: If there is one thing I loathe about d20-based systems, it would be that they wrecked magic. What do I mean by this? The massive rules-interaction possibilities and mathematical crafting rules […]

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  • 13th Age Bestiary (13th Age) This massive book clocks in at 240 pages. I have received the color hardcover version of this book for the purpose of providing an unbiased, critical review.   A task that has been harder than I thought at first. Why? Because it’s a “first bestiary/monster manual”-type of book. I mean, come on, how many ways can you say: “This book contains orcs, ogres, etc.” To me, as a reviewer, there is NOTHING more boring than the first bestiary, ESPECIALLY since the advent of 3.X.   Let me ramble for a second: When I began playing, bestiaries were actually that – they were fashioned after the medieval catalogues of fantastic creatures and thus provides stats, yes, […]

    13th Age Bestiary (13th Age)

    13th Age Bestiary (13th Age) This massive book clocks in at 240 pages. I have received the color hardcover version of this book for the purpose of providing an unbiased, critical review.   A task that has been harder than I thought at first. Why? Because it’s a “first bestiary/monster manual”-type of book. I mean, come on, how many ways can you say: “This book contains orcs, ogres, etc.” To me, as a reviewer, there is NOTHING more boring than the first bestiary, ESPECIALLY since the advent of 3.X.   Let me ramble for a second: When I began playing, bestiaries were actually that – they were fashioned after the medieval catalogues of fantastic creatures and thus provides stats, yes, […]

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  • 13 True Ways (13th Age) Disclaimer: I received the hardcover of this book for the purposes of an unbiased, critical review, which I hereby provide. This review is based on the 256-page hardcover and not on the pdf –hence, I can’t judge electronic qualities etc. The material herein underwent playtsting for the purposes of this review.   13 True Ways, much like the 13th Age Core-rule-book, is a combination of crunch-book and setting material, though this one is focused slightly more on the setting aspect. I have already discussed in length and depth my stance on just about all rules-decisions of 13th Age in my review of the core book, so this review will NOT focus on those; Instead, I […]

    13 True Ways (13th Age)

    13 True Ways (13th Age) Disclaimer: I received the hardcover of this book for the purposes of an unbiased, critical review, which I hereby provide. This review is based on the 256-page hardcover and not on the pdf –hence, I can’t judge electronic qualities etc. The material herein underwent playtsting for the purposes of this review.   13 True Ways, much like the 13th Age Core-rule-book, is a combination of crunch-book and setting material, though this one is focused slightly more on the setting aspect. I have already discussed in length and depth my stance on just about all rules-decisions of 13th Age in my review of the core book, so this review will NOT focus on those; Instead, I […]

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