#2 Archive

  • The Undercroft #2 (OSR) The second installment of the Undercroft-zine clocks in at 21 pages (laid out in 6’’ by 9’’/A5) if you disregard front cover, editorial, etc. I own the print copy, which is stitch-bound, well-made little booklet as far as ‘zines are concerned.   Anyhow, important to know: While nominally, the content herein is designed for use with the LotFP (Lamentations of the Flame Princess) system, the majority of the articles contained within are not only pretty rules-lite, they actually can be applied rather easily to other systems – to the point where I’d consider this to be almost system neutral. So yeah, if you’re playing 5e or PFRPG or the like, it’ll be easy to adapt the […]

    The Undercroft #2 (OSR)

    The Undercroft #2 (OSR) The second installment of the Undercroft-zine clocks in at 21 pages (laid out in 6’’ by 9’’/A5) if you disregard front cover, editorial, etc. I own the print copy, which is stitch-bound, well-made little booklet as far as ‘zines are concerned.   Anyhow, important to know: While nominally, the content herein is designed for use with the LotFP (Lamentations of the Flame Princess) system, the majority of the articles contained within are not only pretty rules-lite, they actually can be applied rather easily to other systems – to the point where I’d consider this to be almost system neutral. So yeah, if you’re playing 5e or PFRPG or the like, it’ll be easy to adapt the […]

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  • What Lies Beyond Reason Campaign Guide II (5e) The second campaign guide for the unique What Lies Beyond Reason AP clocks in at 45 pages, 1 page front cover, 1 page editorial, 1 page Kickstarter-backer-thanks, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 39 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   All right, this campaign guide begins with a recap of the story so far, before taking a look at a central component of the AP as a whole: The mysteries at the heart of the rather intricately-constructed plot of the series. […]

    What Lies Beyond Reason Campaign Guide II (5e)

    What Lies Beyond Reason Campaign Guide II (5e) The second campaign guide for the unique What Lies Beyond Reason AP clocks in at 45 pages, 1 page front cover, 1 page editorial, 1 page Kickstarter-backer-thanks, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 39 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   All right, this campaign guide begins with a recap of the story so far, before taking a look at a central component of the AP as a whole: The mysteries at the heart of the rather intricately-constructed plot of the series. […]

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  • What Lies Beyond Reason Campaign Guide II The second campaign guide for the unique What Lies Beyond Reason AP clocks in at 46 pages, 1 page front cover, 1 page editorial, 1 page Kickstarter-backer-thanks, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 40 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   All right, this campaign guide begins with a recap of the story so far, before taking a look at a central component of the AP as a whole: The mysteries at the heart of the rather intricately-constructed plot of the series. Considering […]

    What Lies Beyond Reason Campaign Guide II

    What Lies Beyond Reason Campaign Guide II The second campaign guide for the unique What Lies Beyond Reason AP clocks in at 46 pages, 1 page front cover, 1 page editorial, 1 page Kickstarter-backer-thanks, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 40 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   All right, this campaign guide begins with a recap of the story so far, before taking a look at a central component of the AP as a whole: The mysteries at the heart of the rather intricately-constructed plot of the series. Considering […]

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  • Wormskin #2: Lankshorn (OSR) The second installment of the Wormskin-‘zine clocks in at 50 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with 45 pages, laid out in 6’’ by 9’’ (A5), so let’s take a look!   Rules-wise, Wormskin favors B/X-rules, but adaption to other OSR-systems is pretty easy. This means e.g. HD, descending AC, etc. My review is primarily based on the print version, though I also consulted the pdf-iteration.   Now, as before, this is another look at the strange and wondrous area known as Dolmenwood, but it should be noted that this installment is somewhat different in focus, in that we […]

    Wormskin #2: Lankshorn (OSR)

    Wormskin #2: Lankshorn (OSR) The second installment of the Wormskin-‘zine clocks in at 50 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with 45 pages, laid out in 6’’ by 9’’ (A5), so let’s take a look!   Rules-wise, Wormskin favors B/X-rules, but adaption to other OSR-systems is pretty easy. This means e.g. HD, descending AC, etc. My review is primarily based on the print version, though I also consulted the pdf-iteration.   Now, as before, this is another look at the strange and wondrous area known as Dolmenwood, but it should be noted that this installment is somewhat different in focus, in that we […]

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  • Adventure Writing Like A Fucking Boss II (system neutral) The second of Venger’s advice-pdfs on the art of adventure-writing clocks in at 18 pages,1 page front cover,1 page kort’thalis glyph, 1 page editorial,  leaving us with 15 pages of content, though it should be noted that there are no less than 4 truly stunning full-page b/w-artworks inside. (Plus a half-page one.)   The original Adventure Writing Like a Fucking Boss pdf, ultimately, at least for me, turned out to be a bit of a disappointment, as it focused on adventure writing for a group, and did not even briefly talk about the aspects of, you know, commercial adventure writing and the ins and outs there, so let’s see if this […]

    Adventure Writing Like A Fucking Boss II (system neutral)

    Adventure Writing Like A Fucking Boss II (system neutral) The second of Venger’s advice-pdfs on the art of adventure-writing clocks in at 18 pages,1 page front cover,1 page kort’thalis glyph, 1 page editorial,  leaving us with 15 pages of content, though it should be noted that there are no less than 4 truly stunning full-page b/w-artworks inside. (Plus a half-page one.)   The original Adventure Writing Like a Fucking Boss pdf, ultimately, at least for me, turned out to be a bit of a disappointment, as it focused on adventure writing for a group, and did not even briefly talk about the aspects of, you know, commercial adventure writing and the ins and outs there, so let’s see if this […]

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  • Black Dogs ‘zine #2 (OSR) The second installment of the Black Dogs ‘zine clocks in at 47 pages, 1 page front cover, 1 page back cover, 1 page blank, 1 page ToC, 1 page editorial, 1 page SRD, 2 pages explanation/index and roadmap of what’s presented when, and one page is a call for English native speakers/editors. This leaves us with 39 pages of content, laid out in 6’’ by 9’’ (A5), so let’s take a look!   Now, let’s recap for a second of what this ‘zine is and how it differs from most such supplements: Black Dogs is basically a cross between a collection of house-rules and a setting-hack; it is based on Lamentations of the Flame Princess […]

    Black Dogs ‘zine #2 (OSR)

    Black Dogs ‘zine #2 (OSR) The second installment of the Black Dogs ‘zine clocks in at 47 pages, 1 page front cover, 1 page back cover, 1 page blank, 1 page ToC, 1 page editorial, 1 page SRD, 2 pages explanation/index and roadmap of what’s presented when, and one page is a call for English native speakers/editors. This leaves us with 39 pages of content, laid out in 6’’ by 9’’ (A5), so let’s take a look!   Now, let’s recap for a second of what this ‘zine is and how it differs from most such supplements: Black Dogs is basically a cross between a collection of house-rules and a setting-hack; it is based on Lamentations of the Flame Princess […]

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  • Steelforge Book 2 The second book of Dreamscarred Press‘ item-centric Steelforge-series clocks in at 27 pages, 1 page front cover, 1 page editorial, 1 page introduction, 1 page SRD, 1 page advertisement, ½ a page blank, leaving us with 21.5 pages of content, so let’s take a look!   Okay, so first thing you should know, is that this supplement attempts to present an encompassing view – that means that it not only lists special item properties from Ultimate Psionics in its appendix, it also features the crown of chaos, dancing robes of Sharatwan, disruptor, dissonance, groundscorn boots of the twice-loved, heartstaff, helm of the hydra, Moldev, Severis and the Tempest’s Blade from Ultimate Psionics – basically the whole psionic […]

    Steelforge Book 2

    Steelforge Book 2 The second book of Dreamscarred Press‘ item-centric Steelforge-series clocks in at 27 pages, 1 page front cover, 1 page editorial, 1 page introduction, 1 page SRD, 1 page advertisement, ½ a page blank, leaving us with 21.5 pages of content, so let’s take a look!   Okay, so first thing you should know, is that this supplement attempts to present an encompassing view – that means that it not only lists special item properties from Ultimate Psionics in its appendix, it also features the crown of chaos, dancing robes of Sharatwan, disruptor, dissonance, groundscorn boots of the twice-loved, heartstaff, helm of the hydra, Moldev, Severis and the Tempest’s Blade from Ultimate Psionics – basically the whole psionic […]

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  • Legendary Kineticists II The second of Legendary Games‘ expansion books for the kineticist clocks in at 40 pages, 1 page front cover, 1 page inside of front cover, 1 page ToC, 1 page SRD, 2 pages of introductions, 1 page advertisement, 1 page back cover, leaving us with 32 pages of crunch, so let’s take a look!   We begin this supplement with a selection of new kineticist archetypes, starting with the bestial kineticist. Here’s the thing. It’s not for your CHARACTER. It’s for your animal companion! A bestial kineticist may select any feat that requires kineticist levels, using HD as kineticist levels, as companion feats. Additionally, if the companion and master know the same kinetic blast of the same […]

    Legendary Kineticists II

    Legendary Kineticists II The second of Legendary Games‘ expansion books for the kineticist clocks in at 40 pages, 1 page front cover, 1 page inside of front cover, 1 page ToC, 1 page SRD, 2 pages of introductions, 1 page advertisement, 1 page back cover, leaving us with 32 pages of crunch, so let’s take a look!   We begin this supplement with a selection of new kineticist archetypes, starting with the bestial kineticist. Here’s the thing. It’s not for your CHARACTER. It’s for your animal companion! A bestial kineticist may select any feat that requires kineticist levels, using HD as kineticist levels, as companion feats. Additionally, if the companion and master know the same kinetic blast of the same […]

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  • Shadows over Riverton II: Against the Slavers The second adventure in the „Shadows over Riverton“-AP clocks in at 58 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with a massive 54 pages of content, so let’s take a look!   This review was moved up in my reviewing queue due to me receiving a print copy of the book. You’re seeing the review this soon because I received the copy prior to release to the public and thus had ample time to analyze and test it.   Now, before we dive into the meat of this adventure, let me talk a bit about the series: The author was one of the […]

    Shadows over Riverton II: Against the Slavers

    Shadows over Riverton II: Against the Slavers The second adventure in the „Shadows over Riverton“-AP clocks in at 58 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with a massive 54 pages of content, so let’s take a look!   This review was moved up in my reviewing queue due to me receiving a print copy of the book. You’re seeing the review this soon because I received the copy prior to release to the public and thus had ample time to analyze and test it.   Now, before we dive into the meat of this adventure, let me talk a bit about the series: The author was one of the […]

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  • The Manor #2 (OSR) The second installment of the OSR-zine The Manor clocks in at 24 pages, 1 page editorial/ToC, leaving us with 23 pages of content. Front cover and advertisement/back cover are its own pdf; additionally, we get an alternate layout to print this out in booklet form: You know, first and last page on the same page, etc. – that is pretty damn cool!   Now, it should be noted that this pdf does assume a silver standard and does not subscribe to a particular OSR rules-set. AC is provided both for ascending and descending paradigms and HD and HP are noted, melee damage types are generally not differentiated. Similarly, it is not defined which type of saving […]

    The Manor #2 (OSR)

    The Manor #2 (OSR) The second installment of the OSR-zine The Manor clocks in at 24 pages, 1 page editorial/ToC, leaving us with 23 pages of content. Front cover and advertisement/back cover are its own pdf; additionally, we get an alternate layout to print this out in booklet form: You know, first and last page on the same page, etc. – that is pretty damn cool!   Now, it should be noted that this pdf does assume a silver standard and does not subscribe to a particular OSR rules-set. AC is provided both for ascending and descending paradigms and HD and HP are noted, melee damage types are generally not differentiated. Similarly, it is not defined which type of saving […]

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  • Mythic Module Monsters – Red Throne 2 The second installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages, so let’s take a look!   The first creature herein would be the Leukodaemon at CR 11/MR 4, whose diseases become airborne (YES!) and his contagion is upgraded. Beyond mythic path abilities and their detachable skills and mere presence can make the area more infectious – amazing! If you already have the Mythic Monsters: Daemons-file, you’ll already be familiar with this guy, though.   At one […]

    Mythic Module Monsters – Red Throne 2

    Mythic Module Monsters – Red Throne 2 The second installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages, so let’s take a look!   The first creature herein would be the Leukodaemon at CR 11/MR 4, whose diseases become airborne (YES!) and his contagion is upgraded. Beyond mythic path abilities and their detachable skills and mere presence can make the area more infectious – amazing! If you already have the Mythic Monsters: Daemons-file, you’ll already be familiar with this guy, though.   At one […]

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  • What Lies Beyond Reason #2: Ignorance is Bliss (5e) The second part of the What Lies Beyond Reason AP clocks in at 59 pages, 1 page front cover, 1 page editorial, 1 page KS-thanks, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 53 pages of content, so let’s take a look!   Now, as always, we do receive pregens included in this adventure; furthermore, while intended for characters of 4th level, though scaling information for 5th level heroes are included – for more ideas regarding scaling/structure and sidetrek insertion, the great Campaign Guide has you covered there.   The module also takes off the shackles of the AP – it represents the first free-form module […]

    What Lies Beyond Reason #2: Ignorance is Bliss (5e)

    What Lies Beyond Reason #2: Ignorance is Bliss (5e) The second part of the What Lies Beyond Reason AP clocks in at 59 pages, 1 page front cover, 1 page editorial, 1 page KS-thanks, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 53 pages of content, so let’s take a look!   Now, as always, we do receive pregens included in this adventure; furthermore, while intended for characters of 4th level, though scaling information for 5th level heroes are included – for more ideas regarding scaling/structure and sidetrek insertion, the great Campaign Guide has you covered there.   The module also takes off the shackles of the AP – it represents the first free-form module […]

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  • What Lies Beyond Reason #2: Ignorance is Bliss The second part of the What Lies Beyond Reason AP clocks in at 57 pages, 1 page front cover, 1 page editorial, 1 page KS-thanks, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 51 pages of content, so let’s take a look!   Now, as always, we do receive pregens included in this adventure; furthermore, while intended for characters of 4th level, though scaling information for 5th level heroes are included – for more ideas regarding scaling/structure and sidetrek insertion, the great Campaign Guide has you covered there.   The module also takes off the shackles of the AP – it represents the first free-form module in […]

    What Lies Beyond Reason #2: Ignorance is Bliss

    What Lies Beyond Reason #2: Ignorance is Bliss The second part of the What Lies Beyond Reason AP clocks in at 57 pages, 1 page front cover, 1 page editorial, 1 page KS-thanks, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 51 pages of content, so let’s take a look!   Now, as always, we do receive pregens included in this adventure; furthermore, while intended for characters of 4th level, though scaling information for 5th level heroes are included – for more ideas regarding scaling/structure and sidetrek insertion, the great Campaign Guide has you covered there.   The module also takes off the shackles of the AP – it represents the first free-form module in […]

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  • Treasures and Trinkets: Treasure Hoards #2 (5e) The second of the pdfs in this series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisements, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   What is this pdf all about? Well, in short, it provides 25 fully fleshed-out treasure hoards, ready to be dropped in your game, four of which feature no magic items. A handy d%-table lets you randomly determine which treasure hoard to use and the structure of the respective entries is nice: We first get coinage and then the respective entries, which range from jewels to potions and beyond, this […]

    Treasures and Trinkets: Treasure Hoards #2 (5e)

    Treasures and Trinkets: Treasure Hoards #2 (5e) The second of the pdfs in this series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisements, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   What is this pdf all about? Well, in short, it provides 25 fully fleshed-out treasure hoards, ready to be dropped in your game, four of which feature no magic items. A handy d%-table lets you randomly determine which treasure hoard to use and the structure of the respective entries is nice: We first get coinage and then the respective entries, which range from jewels to potions and beyond, this […]

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  • Mythic Module Monsters – Rune Lords 2 This inexpensive little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the bacl of the by now legendary RotRL-installment “Skinsaw Murders”, the second Pathfinder installment, into mythic versions.   The pdf begins with the Lyrakien Azata at CR /MR 1,who may anchor herself to a fixed space and emit  blasts of starlight that deal different damage-types for different alignments. At the same CR/MR-rating, mythic boggards have a caustic […]

    Mythic Module Monsters – Rune Lords 2

    Mythic Module Monsters – Rune Lords 2 This inexpensive little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the bacl of the by now legendary RotRL-installment “Skinsaw Murders”, the second Pathfinder installment, into mythic versions.   The pdf begins with the Lyrakien Azata at CR /MR 1,who may anchor herself to a fixed space and emit  blasts of starlight that deal different damage-types for different alignments. At the same CR/MR-rating, mythic boggards have a caustic […]

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  • Gonzo 2 This book clocks in at 419 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with…414 pages of content. … .. WTF, 419-pages?? Seriously, I had various iterations of the playtest-doc since last year. It’s the only reason you’re seeing this review NOW. This has been moved forward on my review-queue as a prioritized review…and doing so was smart, for this book has been in circulation among playtest classes for more than a few months This is seriously the biggest book of CRUNCH I have ever reviewed, even taking the one-column layout into account…and it would completely break my format. So how to review this?   All right, let’s establish some standards, shall […]

    Gonzo 2

    Gonzo 2 This book clocks in at 419 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with…414 pages of content. … .. WTF, 419-pages?? Seriously, I had various iterations of the playtest-doc since last year. It’s the only reason you’re seeing this review NOW. This has been moved forward on my review-queue as a prioritized review…and doing so was smart, for this book has been in circulation among playtest classes for more than a few months This is seriously the biggest book of CRUNCH I have ever reviewed, even taking the one-column layout into account…and it would completely break my format. So how to review this?   All right, let’s establish some standards, shall […]

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  • Tome of Wicked Things 2 This pdf clocks in at 16 pages, 1 page front cover, 1 page editorial, 2.25 pages of SRD, leaving us with ~12 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   We begin this supplement with the slasher base class, intended to allow for GMs to duplicate the gruesome sprees of Jason, Michael Myers etc. The base class receives d12, 4+Int skills per level, proficiency with simple and martial weapons as well as light and medium armor, full BAB-progression and, interestingly, good Will-saves. Slashers obviously need to be evil and are intended primarily as antagonists. A […]

    Tome of Wicked Things 2

    Tome of Wicked Things 2 This pdf clocks in at 16 pages, 1 page front cover, 1 page editorial, 2.25 pages of SRD, leaving us with ~12 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   We begin this supplement with the slasher base class, intended to allow for GMs to duplicate the gruesome sprees of Jason, Michael Myers etc. The base class receives d12, 4+Int skills per level, proficiency with simple and martial weapons as well as light and medium armor, full BAB-progression and, interestingly, good Will-saves. Slashers obviously need to be evil and are intended primarily as antagonists. A […]

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  • Perplexing Puzzles #2: Puzzle Chests This massive pdf clocks in at 62 pages, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 59 (!!!) pages of content, so let’s take a look!   So, we’ve all been there – the ONE player who plays the skill-monkey isn’t here. We’re all waiting. There’s this one player who’s late to the gig, and without him, the PCs can’t simply plunder their hard-earned loot.   We’ve all been there and now, instead of twiddling collective thumbs, we have this rather cool supplement. Or perhaps, you’re looking for a way to challenge the brains of your PCs – I know mine love the change of pace a good puzzle brings, […]

    Perplexing Puzzles #2: Puzzle Chests

    Perplexing Puzzles #2: Puzzle Chests This massive pdf clocks in at 62 pages, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 59 (!!!) pages of content, so let’s take a look!   So, we’ve all been there – the ONE player who plays the skill-monkey isn’t here. We’re all waiting. There’s this one player who’s late to the gig, and without him, the PCs can’t simply plunder their hard-earned loot.   We’ve all been there and now, instead of twiddling collective thumbs, we have this rather cool supplement. Or perhaps, you’re looking for a way to challenge the brains of your PCs – I know mine love the change of pace a good puzzle brings, […]

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  • Flaws II This pdf clocks in at 9 pages, 1 page front cover, 1 page SRD, leaving us with 7 pages of content, so what do we get?   Well, if the title wasn’t clue enough – more flaws. What are they? They can be summed up as anti-feats. They can be taken at 1st level and every character can only have two flaws Each flaw grants 3 skill points or one bonus feat, but if a character takes 2 flaws, he may choose each benefit only once. Flaws can only be taken at first level as written, though DMs may elect to grant them later – at their own peril.   Now each flaw has a specific type of […]

    Flaws II

    Flaws II This pdf clocks in at 9 pages, 1 page front cover, 1 page SRD, leaving us with 7 pages of content, so what do we get?   Well, if the title wasn’t clue enough – more flaws. What are they? They can be summed up as anti-feats. They can be taken at 1st level and every character can only have two flaws Each flaw grants 3 skill points or one bonus feat, but if a character takes 2 flaws, he may choose each benefit only once. Flaws can only be taken at first level as written, though DMs may elect to grant them later – at their own peril.   Now each flaw has a specific type of […]

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  • The Genius Guide to Feats of Spellcasting II This Genius Guide clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look, shall we?   After one page of introductory fluff setting the scene, we read the first question that may pop into one’s brain -“Do we need more feats?” Unlike many other books, this one is not intended to fill roles in the rules or make some insane combo possible – it is made to provide fun options for the respective characters – and honestly, that’s a good approach. One crucial component of properly judging whether content will see use at my table […]

    The Genius Guide to Feats of Spellcasting II

    The Genius Guide to Feats of Spellcasting II This Genius Guide clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look, shall we?   After one page of introductory fluff setting the scene, we read the first question that may pop into one’s brain -“Do we need more feats?” Unlike many other books, this one is not intended to fill roles in the rules or make some insane combo possible – it is made to provide fun options for the respective characters – and honestly, that’s a good approach. One crucial component of properly judging whether content will see use at my table […]

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  • Mythic Minis: Mythic Martial Arts II All right, you know the drill – 1 page front cover, 1 page editorial/SRD, 1 page content, so let’s take a look!   This Mythic Mini about martial arts provides 6 new mythic martial arts, so what do we get?   -Boar Style: Tear flesh more than once per round, also versus multiple adversaries, provided you hit the target twice. Expend mythic power to deal con damage. Ouch! Awesome!   -Boar Ferocity: Add 1/2 tier to Boar ferocity’s demoralize duration. Additionally, if the target would be shaken for 4 rounds or more, you may exchange 4 of these for 1 round of the nauseated condition. Use mythic power to make the target frightened instead. […]

    Mythic Minis: Mythic Martial Arts II

    Mythic Minis: Mythic Martial Arts II All right, you know the drill – 1 page front cover, 1 page editorial/SRD, 1 page content, so let’s take a look!   This Mythic Mini about martial arts provides 6 new mythic martial arts, so what do we get?   -Boar Style: Tear flesh more than once per round, also versus multiple adversaries, provided you hit the target twice. Expend mythic power to deal con damage. Ouch! Awesome!   -Boar Ferocity: Add 1/2 tier to Boar ferocity’s demoralize duration. Additionally, if the target would be shaken for 4 rounds or more, you may exchange 4 of these for 1 round of the nauseated condition. Use mythic power to make the target frightened instead. […]

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  • The Sinking: Widow’s Walk This installment of 0onegames’ short modules centering on one catastrophe is 17 pages long, 1 page front cover, 1 page SRD, 1 page editorial, 1 page ToC, 2 pages advertisement and 1 page back cover, leaving us with 10 pages of content, so let’s take a look, shall we?   This being an adventure-review, this review contains SPOILERS. Potential players should jump to the conclusion.   The Hasserbruk family has had to endure quite a lot – when Albrion Hasserbruk’s ship vanished beneath the waves, his widow grieved, though she did take the reins of the family business, as women of well-bred stock are wont to do. The widow Hasserbruk thus raised the family to newfound […]

    The Sinking: Widow’s Walk

    The Sinking: Widow’s Walk This installment of 0onegames’ short modules centering on one catastrophe is 17 pages long, 1 page front cover, 1 page SRD, 1 page editorial, 1 page ToC, 2 pages advertisement and 1 page back cover, leaving us with 10 pages of content, so let’s take a look, shall we?   This being an adventure-review, this review contains SPOILERS. Potential players should jump to the conclusion.   The Hasserbruk family has had to endure quite a lot – when Albrion Hasserbruk’s ship vanished beneath the waves, his widow grieved, though she did take the reins of the family business, as women of well-bred stock are wont to do. The widow Hasserbruk thus raised the family to newfound […]

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  • Mythic Minis: Universal Path Abilities II This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about more universal path abilities after the first, awesome installment, so let’s check this out!   We begin with 4 different 1st tier abilities, with two of these netting bonus feats from Mythic Magic: Core Spells. Yeah – while I get why they’re here, let’s call them out for what they are – filler. So what about “Dramatic Reveal”. This one is all about roleplaying potential – whether a birthmark or another characteristic – something marks you for greatness and revealing it helps immensely […]

    Mythic Minis: Universal Path Abilities II

    Mythic Minis: Universal Path Abilities II This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about more universal path abilities after the first, awesome installment, so let’s check this out!   We begin with 4 different 1st tier abilities, with two of these netting bonus feats from Mythic Magic: Core Spells. Yeah – while I get why they’re here, let’s call them out for what they are – filler. So what about “Dramatic Reveal”. This one is all about roleplaying potential – whether a birthmark or another characteristic – something marks you for greatness and revealing it helps immensely […]

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  • Pug’s Bazaar Tent #2 The second installment in Tricky Owlbear’s Pug’s Bazaar-series is 12 pages long, 1 page front cover, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   Written in-character like the sales pitches of Pug, we are introduced to a variety of curiosities and oddities in this supplement, first of which would be hexeater voodoo dolls – these essentially work as buffers for curse-spells and hexes, with each prevented one draining chrages from the doll. As a nice idea, each item herein comes with adventure hooks, the Hexeater’s one dealing with the potential that these dolls that emit shrieks upon expending their final charge, may actually be linked to orphans…haunted orphanages…perhaps […]

    Pug’s Bazaar Tent #2

    Pug’s Bazaar Tent #2 The second installment in Tricky Owlbear’s Pug’s Bazaar-series is 12 pages long, 1 page front cover, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   Written in-character like the sales pitches of Pug, we are introduced to a variety of curiosities and oddities in this supplement, first of which would be hexeater voodoo dolls – these essentially work as buffers for curse-spells and hexes, with each prevented one draining chrages from the doll. As a nice idea, each item herein comes with adventure hooks, the Hexeater’s one dealing with the potential that these dolls that emit shrieks upon expending their final charge, may actually be linked to orphans…haunted orphanages…perhaps […]

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