#3 Archive

  • Treasures and Trinkets: Treasure Hoards #3 (5e) The third of the pdfs in this series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisements, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   What is this pdf all about? Well, in short, it provides 25 fully fleshed-out treasure hoards, ready to be dropped in your game, four of which feature no magic items. A handy d%-table lets you randomly determine which treasure hoard to use and the structure of the respective entries is nice: We first get coinage and then the respective entries, which range from jewels to potions and beyond, containing […]

    Treasures and Trinkets: Treasure Hoards #3 (5e)

    Treasures and Trinkets: Treasure Hoards #3 (5e) The third of the pdfs in this series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisements, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   What is this pdf all about? Well, in short, it provides 25 fully fleshed-out treasure hoards, ready to be dropped in your game, four of which feature no magic items. A handy d%-table lets you randomly determine which treasure hoard to use and the structure of the respective entries is nice: We first get coinage and then the respective entries, which range from jewels to potions and beyond, containing […]

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  • After School Adventures: Adventures in Wonderland #3 – The Dodo’s Race (5e) The 5e-version of the third installment of the kid-friendly adventure-sequence intended to be played in a single session after school clocks in at 9 pages, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   After #2, the players should have reached 2nd level. This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right! Having passed the door, the PCs meet the dodo, whose speech patterns in the read-aloud text contain numerous malapropisms, i.e. wrong uses of “big” words – which can make for a […]

    After School Adventures: Adventures in Wonderland #3 – The Dodo’s Race (5e)

    After School Adventures: Adventures in Wonderland #3 – The Dodo’s Race (5e) The 5e-version of the third installment of the kid-friendly adventure-sequence intended to be played in a single session after school clocks in at 9 pages, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   After #2, the players should have reached 2nd level. This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right! Having passed the door, the PCs meet the dodo, whose speech patterns in the read-aloud text contain numerous malapropisms, i.e. wrong uses of “big” words – which can make for a […]

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  • After School Adventures: Adventures in Wonderland #3 – The Dodo’s Race The third installment of the kid-friendly adventure-sequence intended to be played in a single session after school clocks in at 9 pages, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   After #2, the players should have reached 2nd level. This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right! Having passed the door, the PCs meet the dodo, whose speech patterns in the read-aloud text contain numerous malapropisms, i.e. wrong uses of “big” words – which can make for a fun mini-game, if the […]

    After School Adventures: Adventures in Wonderland #3 – The Dodo’s Race

    After School Adventures: Adventures in Wonderland #3 – The Dodo’s Race The third installment of the kid-friendly adventure-sequence intended to be played in a single session after school clocks in at 9 pages, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   After #2, the players should have reached 2nd level. This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right! Having passed the door, the PCs meet the dodo, whose speech patterns in the read-aloud text contain numerous malapropisms, i.e. wrong uses of “big” words – which can make for a fun mini-game, if the […]

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  • Shattered Heart #3: The Breath of the Goddess The third installment of the so far truly superb Shattered Heart-saga clocks in at 63 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with a massive 57 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players of this saga should jump to the conclusion. … .. . All right, still here? Great! When the continent-sized Dracoprime fell, the halflings of the idyllic island archipelago suffered; abandoned by their erstwhile allies, the culture that developed twists familiar tropes: Medium-sized humanoids, indentured workers (slaves by another name) became one of the […]

    Shattered Heart #3: The Breath of the Goddess

    Shattered Heart #3: The Breath of the Goddess The third installment of the so far truly superb Shattered Heart-saga clocks in at 63 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with a massive 57 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players of this saga should jump to the conclusion. … .. . All right, still here? Great! When the continent-sized Dracoprime fell, the halflings of the idyllic island archipelago suffered; abandoned by their erstwhile allies, the culture that developed twists familiar tropes: Medium-sized humanoids, indentured workers (slaves by another name) became one of the […]

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  • Pug’s Bazaar Tent #3 Our favorite goblin merchant of items both wondrous and weird is back, this time at 14 pages, with the cover doubling as introduction, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 10 pages of content, so let’s take a look!   Each of the items herein comes with a well-written piece of introductory prose as well as an adventure hook, both helping to root the items in the lore of the game. The first items would pair a pair of deadly cesti/warhammer, both providing very powerful synergy-effects for magi, including a new enhancement that adds a stagger/daze/stun-effect to spellstrike-criticals, with severity scaling up according to the critical modifiers. Speaking of powerful items […]

    Pug’s Bazaar Tent #3

    Pug’s Bazaar Tent #3 Our favorite goblin merchant of items both wondrous and weird is back, this time at 14 pages, with the cover doubling as introduction, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 10 pages of content, so let’s take a look!   Each of the items herein comes with a well-written piece of introductory prose as well as an adventure hook, both helping to root the items in the lore of the game. The first items would pair a pair of deadly cesti/warhammer, both providing very powerful synergy-effects for magi, including a new enhancement that adds a stagger/daze/stun-effect to spellstrike-criticals, with severity scaling up according to the critical modifiers. Speaking of powerful items […]

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  • Insta-NPCs #3: Scum & Villainy, Inc. This little, system-neutral pdf clocks in at 8 pages, 1 page front cover, 1 page advertisement, leavintg us with 6 pages of content, so what do we get?   It has happened to the best of us – DMing for years and then, suddenly – dry. No idea. We need a villain, but, due to real life issues or simple stress, the creative juices just won’t flow. This is where this pdf comes into the picture.   While its introduction explains how to use it and we get some sample, developed stories, this pdf breaks villains down into components, which you role – archetypical components, if you will. These are Origins, Goal, Method, Role […]

    Insta-NPCs #3: Scum & Villainy, Inc. (System-neutral)

    Insta-NPCs #3: Scum & Villainy, Inc. This little, system-neutral pdf clocks in at 8 pages, 1 page front cover, 1 page advertisement, leavintg us with 6 pages of content, so what do we get?   It has happened to the best of us – DMing for years and then, suddenly – dry. No idea. We need a villain, but, due to real life issues or simple stress, the creative juices just won’t flow. This is where this pdf comes into the picture.   While its introduction explains how to use it and we get some sample, developed stories, this pdf breaks villains down into components, which you role – archetypical components, if you will. These are Origins, Goal, Method, Role […]

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  • So what’s the Riddle like, anyways? III The third in Raging Swan’s mini-series of riddle-books is 13 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD/how to use, 1 page back cover, leaving us with 8 pages of content, so let’s take a look, shall we?   The pdf kicks off with a rather cool selection that should be considered the prime example of usefulness of this pdf – one riddle per dragon-type. Yes, ladies and gentlemen – for metallic and chromatic dragons, one riddle each – awesome! “Tied to the gaming world” should be considered the mantra here: Glorious! And this theme is continued in the following pages – on the next one, […]

    So what’s the Riddle like, anyway? III

    So what’s the Riddle like, anyways? III The third in Raging Swan’s mini-series of riddle-books is 13 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD/how to use, 1 page back cover, leaving us with 8 pages of content, so let’s take a look, shall we?   The pdf kicks off with a rather cool selection that should be considered the prime example of usefulness of this pdf – one riddle per dragon-type. Yes, ladies and gentlemen – for metallic and chromatic dragons, one riddle each – awesome! “Tied to the gaming world” should be considered the mantra here: Glorious! And this theme is continued in the following pages – on the next one, […]

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  • Bullet points: 3 Things made from Crabmen You know the deal – 3 pages, 1 page front cover/introduction, 1 page SRD, 1 page content – so let’s take a look!   This pdf can be used on its own – or be used in conjunction with the first Waysides-supplement by Christina Stiles. In here, 3 items made from crab people await, first of which would be alchemical gills, which allow you to breathe underwater for a limited amount of time ( 1 hour) and which can be shared (when held with one hand) or worn on the face.   The second new item would be an exotic two-handed pincer-pole – which allows you to initiate grapples as a kind of […]

    Bullet points: 3 Things made from Crabmen

    Bullet points: 3 Things made from Crabmen You know the deal – 3 pages, 1 page front cover/introduction, 1 page SRD, 1 page content – so let’s take a look!   This pdf can be used on its own – or be used in conjunction with the first Waysides-supplement by Christina Stiles. In here, 3 items made from crab people await, first of which would be alchemical gills, which allow you to breathe underwater for a limited amount of time ( 1 hour) and which can be shared (when held with one hand) or worn on the face.   The second new item would be an exotic two-handed pincer-pole – which allows you to initiate grapples as a kind of […]

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  • Heroes of the East III This supplement is 30 pages long, 1 page front cover, 1 page editorial, 2/3 of a page SRD, leaving us with  27 1/3 pages of content, so let’s take a look, shall we?   After a short introduction on what to expect, we immediately kick off with the first supplemental base-class found herein, the Yamabushi (which is unfortunately named just like a certain already existing class by Zombie Sky Press). Unlike ZSP’s take on a transmutation-only caster, LRGG’s Yamabushi is rather martially-inclined, gaining d10, 2+Int skills per level, proficiency with light and medium armor as well as simple and monk weapons and e.g. katana and naginata, full BAB-progression and good fort- and will-saves. They also […]

    Heroes of the East III

    Heroes of the East III This supplement is 30 pages long, 1 page front cover, 1 page editorial, 2/3 of a page SRD, leaving us with  27 1/3 pages of content, so let’s take a look, shall we?   After a short introduction on what to expect, we immediately kick off with the first supplemental base-class found herein, the Yamabushi (which is unfortunately named just like a certain already existing class by Zombie Sky Press). Unlike ZSP’s take on a transmutation-only caster, LRGG’s Yamabushi is rather martially-inclined, gaining d10, 2+Int skills per level, proficiency with light and medium armor as well as simple and monk weapons and e.g. katana and naginata, full BAB-progression and good fort- and will-saves. They also […]

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  • Adventure Quarterly #3 The latest installment of Rite Publishing’s Adventure-based magazine is 69 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of advertisement and 1 page back cover, leaving us with a total of 62 pages of content, so let’s take a look inside, shall we?   The editorial of Robert N. Emerson sets the tone for this issue, for the modules herein ask interesting questions, but more on that later.   The first module herein would be Alex Putnam’s “Red Leaves Enigma” set in the small town of Morford.   But before I divulge any further information, be aware that from here on out reign the SPOILERS. Potential players should […]

    Adventure Quarterly #3

    Adventure Quarterly #3 The latest installment of Rite Publishing’s Adventure-based magazine is 69 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of advertisement and 1 page back cover, leaving us with a total of 62 pages of content, so let’s take a look inside, shall we?   The editorial of Robert N. Emerson sets the tone for this issue, for the modules herein ask interesting questions, but more on that later.   The first module herein would be Alex Putnam’s “Red Leaves Enigma” set in the small town of Morford.   But before I divulge any further information, be aware that from here on out reign the SPOILERS. Potential players should […]

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