#30 Archive
-
Feats of Legend: 30 Fey Feats
Posted on May 9, 2017 | No CommentsFeats of Legend: 30 Fey Feats This installment of the Feats of Legend-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look at these feats! It should be noted that many of these feats can be taken via Eldritch Heritage and fey bloodline as an alternate qualification means. After a massive table summing up feats and prerequisites in alphabetical order, we dive right in, so, in bullet-points, here’s what the feats do: -Augmented Illusions: +2 CL for illusions -Arrow Charm: Use Cha-mod instead of Dex-mod on ranged attack with bows and crossbows. Personally, I hate […] -
#30 Haunts for Battlefields
Posted on July 8, 2016 | No Comments#30 Haunts for Battlefields This installment of Rite Publishing’s #30-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 12 pages of content, so let’s take a look! We begin this little pdf with a summary of the nature of haunts and how they operate, making the use of this pdf as painless and book-flipping-less as possible. After this brief explanation, persistent and minor haunts are explained and then we’re right in the subject matter – haunts for battlefields. This book pretty much offers exactly what it says on the tin, with haunts in the pages ranging in CR from CR 1 to CR 12. The […] -
#30 Bloodrager Organizations
Posted on April 26, 2016 | No Comments#30 Bloodrager Organizations This unusually massive installment of Rite Publishing’s #30-series clocks in at 62 (!!!) pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, which leaves us with 57 pages of content, so let’s take a look! So, what do we get herein? Well, basically, a significant collection of organizations for bloodragers, but NOT, and that is important, a full-blown faction-style break-down for them. So no, if you’re looking for fame, prestige, etc.-mechanics, you won’t find those here. Instead, each organization begins with a pretty well-written piece of in-character prose and then sports the alignment of the organization. The tenets are briefly explained and the organizations entry-requirements as well – these usually […] -
#30 Magic Tools
Posted on July 22, 2015 | No Comments#30 Magic Tools This pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 8 pages of content, so let’s take a look, shall we? So, know what pretty much I don’t get? In all those high magic magocracies and settings, why are there no actual tools, you know, everyday-useful magic items to make life more convenient? I mean, literature is full of wizards using convenient items to render life more comfortable for themselves and in a setting where the crafting of deadly, costly magical weapons, it is only sensible that some of the funds circulated would be used to actually improve the tools used to […] -
#30 Mercenary Companies
Posted on November 3, 2014 | No Comments#30 Mercenary Companies This supplement clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages of advertisements, leaving us with 18 pages of content, so let’s take a look! I *love* Ultimate Campaign. It’s one of my most favorite PFRPG-books and I just don’t get why, in spite of Legendary Games’ expansions being rather popular, there hasn’t been that much support for e.g. kingdom-building, mass combat and downtime rules. And here we go to partially remedy that conundrum – Liz Smith delivers a total of 30 different mercenary companies as armies to drop and insert into your campaign – which btw. includes mixed population-rules for companies. The respective company statblocks […] -
#30 More Manuals of Improvement
Posted on October 9, 2013 | No Comments#30 More Manuals of Improvement This sequel to the first collection of 30 manuals is 21 pages of content, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 16 pages of content, so let’s take a look, shall we? As has become the tradition with Rite Publishing’s supplements, we get the crunch herein framed by an aptly-written frame-narrative before diving into new manuals for permanent character improvement. Before I go into some examples, here are some worthwhile facts about them: Each of the books comes in at least two iterations, most of the time actually three – elementary, advanced and expert levels, all with the necessary GP-values, upping the ante of […] -
#30 Firearms of Legacy
Posted on August 12, 2013 | No Comments#30 Firearms of Legacy This supplement is 33 pages long, 1 page front cover, 1 page SRD, 2 pages of advertisement, leaving us with 28 pages of content, so let’s take a look, shall we? In case you’ve spent the last couple of years under a rock (or are new to the world of 3pps), I’ll answer your question – what are legendary/legacy items? Pioneered by Purple Duck Games for Pathfinder, these items essentially are one of the ways to combat the Christmas-tree syndrome – essentially, legendary weapons/armor/items not only come with a story, but actually increase in power over the levels – though they may require basic prerequisites, which in this case are unanimously monetary investments to unlock […]