#30 Archive

  • #30 Haunts for Battlefields This installment of Rite Publishing’s #30-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 12 pages of content, so let’s take a look!   We begin this little pdf with a summary of the nature of haunts and how they operate, making the use of this pdf as painless and book-flipping-less as possible. After this brief explanation, persistent and minor haunts are explained and then we’re right in the subject matter – haunts for battlefields.   This book pretty much offers exactly what it says on the tin, with haunts in the pages ranging in CR from CR 1 to CR 12. The […]

    #30 Haunts for Battlefields

    #30 Haunts for Battlefields This installment of Rite Publishing’s #30-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 12 pages of content, so let’s take a look!   We begin this little pdf with a summary of the nature of haunts and how they operate, making the use of this pdf as painless and book-flipping-less as possible. After this brief explanation, persistent and minor haunts are explained and then we’re right in the subject matter – haunts for battlefields.   This book pretty much offers exactly what it says on the tin, with haunts in the pages ranging in CR from CR 1 to CR 12. The […]

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  • #30 Bloodrager Organizations This unusually massive installment of Rite Publishing’s #30-series clocks in at 62 (!!!) pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, which leaves us with 57 pages of content, so let’s take a look!   So, what do we get herein? Well, basically, a significant collection of organizations for bloodragers, but NOT, and that is important, a full-blown faction-style break-down for them. So no, if you’re looking for fame, prestige, etc.-mechanics, you won’t find those here. Instead, each organization begins with a pretty well-written piece of in-character prose and then sports the alignment of the organization. The tenets are briefly explained and the organizations entry-requirements as well – these usually […]

    #30 Bloodrager Organizations

    #30 Bloodrager Organizations This unusually massive installment of Rite Publishing’s #30-series clocks in at 62 (!!!) pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, which leaves us with 57 pages of content, so let’s take a look!   So, what do we get herein? Well, basically, a significant collection of organizations for bloodragers, but NOT, and that is important, a full-blown faction-style break-down for them. So no, if you’re looking for fame, prestige, etc.-mechanics, you won’t find those here. Instead, each organization begins with a pretty well-written piece of in-character prose and then sports the alignment of the organization. The tenets are briefly explained and the organizations entry-requirements as well – these usually […]

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  • #30 Magic Tools This pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 8 pages of content, so let’s take a look, shall we?   So, know what pretty much I don’t get? In all those high magic magocracies and settings, why are there no actual tools, you know, everyday-useful magic items to make life more convenient? I mean, literature is full of wizards using convenient items to render life more comfortable for themselves and in a setting where the crafting of deadly, costly magical weapons, it is only sensible that some of the funds circulated would be used to actually improve the tools used to […]

    #30 Magic Tools

    #30 Magic Tools This pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 8 pages of content, so let’s take a look, shall we?   So, know what pretty much I don’t get? In all those high magic magocracies and settings, why are there no actual tools, you know, everyday-useful magic items to make life more convenient? I mean, literature is full of wizards using convenient items to render life more comfortable for themselves and in a setting where the crafting of deadly, costly magical weapons, it is only sensible that some of the funds circulated would be used to actually improve the tools used to […]

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  • #30 Mercenary Companies This supplement clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages of advertisements, leaving us with 18 pages of content, so let’s take a look!   I *love* Ultimate Campaign. It’s one of my most favorite PFRPG-books and I just don’t get why, in spite of Legendary Games’ expansions being rather popular, there hasn’t been that much support for e.g. kingdom-building, mass combat and downtime rules. And here we go to partially remedy that conundrum – Liz Smith delivers a total of 30 different mercenary companies as armies to drop and insert into your campaign – which btw. includes mixed population-rules for companies.   The respective company statblocks […]

    #30 Mercenary Companies

    #30 Mercenary Companies This supplement clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages of advertisements, leaving us with 18 pages of content, so let’s take a look!   I *love* Ultimate Campaign. It’s one of my most favorite PFRPG-books and I just don’t get why, in spite of Legendary Games’ expansions being rather popular, there hasn’t been that much support for e.g. kingdom-building, mass combat and downtime rules. And here we go to partially remedy that conundrum – Liz Smith delivers a total of 30 different mercenary companies as armies to drop and insert into your campaign – which btw. includes mixed population-rules for companies.   The respective company statblocks […]

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  • #30 More Manuals of Improvement This sequel to the first collection of 30 manuals is 21 pages of content, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 16 pages of content, so let’s take a look, shall we?   As has become the tradition with Rite Publishing’s supplements, we get the crunch herein framed by an aptly-written frame-narrative before diving into new manuals for permanent character improvement. Before I go into some examples, here are some worthwhile facts about them: Each of the books comes in at least two iterations, most of the time actually three – elementary, advanced and expert levels, all with the necessary GP-values, upping the ante of […]

    #30 More Manuals of Improvement

    #30 More Manuals of Improvement This sequel to the first collection of 30 manuals is 21 pages of content, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 16 pages of content, so let’s take a look, shall we?   As has become the tradition with Rite Publishing’s supplements, we get the crunch herein framed by an aptly-written frame-narrative before diving into new manuals for permanent character improvement. Before I go into some examples, here are some worthwhile facts about them: Each of the books comes in at least two iterations, most of the time actually three – elementary, advanced and expert levels, all with the necessary GP-values, upping the ante of […]

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  • #30 Firearms of Legacy This supplement is 33 pages long, 1 page front cover, 1 page SRD, 2 pages of advertisement, leaving us with 28 pages of content, so let’s take a look, shall we?   In case you’ve spent the last couple of years under a rock (or are new to the world of 3pps), I’ll answer your question – what are legendary/legacy items? Pioneered by Purple Duck Games for Pathfinder, these items essentially are one of the ways to combat the Christmas-tree syndrome – essentially, legendary weapons/armor/items not only come with a story, but actually increase in power over the levels – though they may require basic prerequisites, which in this case are unanimously monetary investments to unlock […]

    #30 Firearms of Legacy

    #30 Firearms of Legacy This supplement is 33 pages long, 1 page front cover, 1 page SRD, 2 pages of advertisement, leaving us with 28 pages of content, so let’s take a look, shall we?   In case you’ve spent the last couple of years under a rock (or are new to the world of 3pps), I’ll answer your question – what are legendary/legacy items? Pioneered by Purple Duck Games for Pathfinder, these items essentially are one of the ways to combat the Christmas-tree syndrome – essentially, legendary weapons/armor/items not only come with a story, but actually increase in power over the levels – though they may require basic prerequisites, which in this case are unanimously monetary investments to unlock […]

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  • So, into my greedy little hands came a copy of the newest addition to the #30 series from Rite publishing, #30 Variant Dragons….let’s just get something out of the way right up front, I love Dragons…period. I have loved them since childhood, and can accredit them as one of the themes that drew me to roleplaying, so there was no small amount of happiness on my part when I saw this PDF. Now, that we have that out of the way, and we all realize the pressure this innocent PDF is under to impress me and not destroy my faith in a certain breed of reptilian awesomeness…let us see what’s going on with the latest #30 offering shall we? Weighing […]

    Rite Publishing’s #30 Variant Dragons

    So, into my greedy little hands came a copy of the newest addition to the #30 series from Rite publishing, #30 Variant Dragons….let’s just get something out of the way right up front, I love Dragons…period. I have loved them since childhood, and can accredit them as one of the themes that drew me to roleplaying, so there was no small amount of happiness on my part when I saw this PDF. Now, that we have that out of the way, and we all realize the pressure this innocent PDF is under to impress me and not destroy my faith in a certain breed of reptilian awesomeness…let us see what’s going on with the latest #30 offering shall we? Weighing […]

    Continue Reading...