3PP Archive

  • Dynastic Races Compendium This MASSIVE sourcebook clocks in at 165 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial/ToC, 4 pages of SRD, 3 pages of advertisement, 1.5 pages of KS-backer-thanks, leaving us with 152.5 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   So, what is this? Well, first of all, this would be a massive sourcebook that takes 4 races of the PFRPG-game and provides the details we always craved; two of these have been covered before – namely the Kitsune and Samsarans, in their respective compendiums – if I am not mistaken, […]

    Dynastic Races Compendium

    Dynastic Races Compendium This MASSIVE sourcebook clocks in at 165 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial/ToC, 4 pages of SRD, 3 pages of advertisement, 1.5 pages of KS-backer-thanks, leaving us with 152.5 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   So, what is this? Well, first of all, this would be a massive sourcebook that takes 4 races of the PFRPG-game and provides the details we always craved; two of these have been covered before – namely the Kitsune and Samsarans, in their respective compendiums – if I am not mistaken, […]

    Continue Reading...

  • The Second Tarot Variation (Castle Falkenstein) The second of Tarot-based alternate rules-pdfs for Castle Falkenstein clocks in at 6 pages, 1 page front cover, 1 page editorial, leaving us with 4 pages of content, so let’s take a look!   Wait, first, before we do: If you have not yet picked up the first Tarot Variation, please do so NOW. It has made my Top Ten RPG-product list for a reason – it is brilliant. The genius idea here is to use the Rider-Waite-Smythe tarot deck instead of the regular playing cards deck – the result has not only been an increase in atmosphere, but also a more interesting gameplay. I literally never want to play vanilla CF again. … […]

    The Second Tarot Variation (Castle Falkenstein)

    The Second Tarot Variation (Castle Falkenstein) The second of Tarot-based alternate rules-pdfs for Castle Falkenstein clocks in at 6 pages, 1 page front cover, 1 page editorial, leaving us with 4 pages of content, so let’s take a look!   Wait, first, before we do: If you have not yet picked up the first Tarot Variation, please do so NOW. It has made my Top Ten RPG-product list for a reason – it is brilliant. The genius idea here is to use the Rider-Waite-Smythe tarot deck instead of the regular playing cards deck – the result has not only been an increase in atmosphere, but also a more interesting gameplay. I literally never want to play vanilla CF again. … […]

    Continue Reading...

  • #20 Things: Hill Giant Steading (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   We begin this pdf with 10 dynamic events for a given hill giant steading, created to evoke the illusion of a dungeon that’s alive – from orc slaves carrying bloody wolf pelts to the smoke of burning meat and strange impromptu games (tied to another table herein), the selection is nice.   But how do you know these deadly foes are near? Well 10 things you can discover nearby […]

    #20 Things: Hill Giant Steading (system neutral)

    #20 Things: Hill Giant Steading (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   We begin this pdf with 10 dynamic events for a given hill giant steading, created to evoke the illusion of a dungeon that’s alive – from orc slaves carrying bloody wolf pelts to the smoke of burning meat and strange impromptu games (tied to another table herein), the selection is nice.   But how do you know these deadly foes are near? Well 10 things you can discover nearby […]

    Continue Reading...

  • Empath Hybrid Class This hybrid class clocks in at 14 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   The empath is a hybrid class of cleric and psychic, who receives d6 HD, 4 + Int-mod skills per level, proficiency with simple weapons as well as light and medium armor. At 1st level, they may, as a standard action, cast analyze aura (not properly italicized) at-will to see emotional auras – this is supernatural, which is weird to me, but okay. The empath gains knacks and casts psychic spells of up to 9th level, governed by Wisdom (attribute not properly […]

    Empath Hybrid Class

    Empath Hybrid Class This hybrid class clocks in at 14 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   The empath is a hybrid class of cleric and psychic, who receives d6 HD, 4 + Int-mod skills per level, proficiency with simple weapons as well as light and medium armor. At 1st level, they may, as a standard action, cast analyze aura (not properly italicized) at-will to see emotional auras – this is supernatural, which is weird to me, but okay. The empath gains knacks and casts psychic spells of up to 9th level, governed by Wisdom (attribute not properly […]

    Continue Reading...

  • Letters from the Flaming Crab: World Tree This installment of the impressive “Letters from the Flaming Crab”-series clocks in at 29 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 25 pages of content, so let’s take a look!   So, before you’re asking – this is not a straight rehash of the classic idea of the world tree as known from Norse myths and the like; instead, we have a contextualization of the idea within the reality of the game. Touched by the dryad Endainne, the oak that was to grow into the colossal tree featured herein would grow, however, to proportions only dwarfed by the cosmic tree of said myths – at […]

    Letters from the Flaming Crab: World Tree

    Letters from the Flaming Crab: World Tree This installment of the impressive “Letters from the Flaming Crab”-series clocks in at 29 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 25 pages of content, so let’s take a look!   So, before you’re asking – this is not a straight rehash of the classic idea of the world tree as known from Norse myths and the like; instead, we have a contextualization of the idea within the reality of the game. Touched by the dryad Endainne, the oak that was to grow into the colossal tree featured herein would grow, however, to proportions only dwarfed by the cosmic tree of said myths – at […]

    Continue Reading...

  • Veranthea Codex: Radical Pantheon 2.0 The revised edition of the massive first expansion for Veranthea clocks in at a whopping 123 pages (for this price-point!), 1 page front cover,1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 117 pages of content – quite a lot, so let’s get to it!   Veranthea Codex is a truly massive book – and still, there are a lot of components that simply, by virtue of their unique ideas, deserved more coverage. Well, this would be the first book doing just that. If you require a brief one-sentence summary – think of this as the setting’s Inner Sea Gods…though, admittedly, the focus is somewhat different.   […]

    Veranthea Codex: Radical Pantheon 2.0

    Veranthea Codex: Radical Pantheon 2.0 The revised edition of the massive first expansion for Veranthea clocks in at a whopping 123 pages (for this price-point!), 1 page front cover,1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 117 pages of content – quite a lot, so let’s get to it!   Veranthea Codex is a truly massive book – and still, there are a lot of components that simply, by virtue of their unique ideas, deserved more coverage. Well, this would be the first book doing just that. If you require a brief one-sentence summary – think of this as the setting’s Inner Sea Gods…though, admittedly, the focus is somewhat different.   […]

    Continue Reading...

  • Mythic Module Monsters – Red Throne 3 The third installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages, so let’s take a look!   This one has a bit of overlap with Mythic Monsters: India: The Upasunda Asura at CR 11/MR 4 and the amazing due of undead elephant (Rajput Ambari, CR 8/MR 3) and Rakshasa Maharaja (CR 25/MR 10) can all be found herein as well. The builds are all three amazing, but I have commented on all of them in my review […]

    Mythic Module Monsters – Red Throne 3

    Mythic Module Monsters – Red Throne 3 The third installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages, so let’s take a look!   This one has a bit of overlap with Mythic Monsters: India: The Upasunda Asura at CR 11/MR 4 and the amazing due of undead elephant (Rajput Ambari, CR 8/MR 3) and Rakshasa Maharaja (CR 25/MR 10) can all be found herein as well. The builds are all three amazing, but I have commented on all of them in my review […]

    Continue Reading...

  • Mythic Module Monsters – Red Throne 2 The second installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages, so let’s take a look!   The first creature herein would be the Leukodaemon at CR 11/MR 4, whose diseases become airborne (YES!) and his contagion is upgraded. Beyond mythic path abilities and their detachable skills and mere presence can make the area more infectious – amazing! If you already have the Mythic Monsters: Daemons-file, you’ll already be familiar with this guy, though.   At one […]

    Mythic Module Monsters – Red Throne 2

    Mythic Module Monsters – Red Throne 2 The second installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages, so let’s take a look!   The first creature herein would be the Leukodaemon at CR 11/MR 4, whose diseases become airborne (YES!) and his contagion is upgraded. Beyond mythic path abilities and their detachable skills and mere presence can make the area more infectious – amazing! If you already have the Mythic Monsters: Daemons-file, you’ll already be familiar with this guy, though.   At one […]

    Continue Reading...

  • Mythic Module Monsters – Red Throne 1 The first installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages, so let’s take a look!   We begin with the Mythic Devilfish at CR 5/MR 2, who infuses tainted blood that can render nonevil creatures sickened and it also gains reactive camouflage and can increase the miss-chances it gets from it via mythic power expenditure. Really cool, though this guy will be familiar if you already have Mythic Monsters: Sea Monsters.   At the same CR/MR, […]

    Mythic Module Monsters – Red Throne 1

    Mythic Module Monsters – Red Throne 1 The first installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages, so let’s take a look!   We begin with the Mythic Devilfish at CR 5/MR 2, who infuses tainted blood that can render nonevil creatures sickened and it also gains reactive camouflage and can increase the miss-chances it gets from it via mythic power expenditure. Really cool, though this guy will be familiar if you already have Mythic Monsters: Sea Monsters.   At the same CR/MR, […]

    Continue Reading...

  • Echelon Expansions: Draconic Bloodlines This pdf clocks in at 46 pages, 1 page front cover, 1 page blank inside of back cover, 1 page back cover, 6 pages of SRD, 1 page editorial, leaving us with 36 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   So, I’m not starting with the subject matter, but with the houserule mentioned on the first page: It’s kinda weird that bloodline spells are learned later, so the pdf provides an interesting and concise way to fix that without increasing the power of the class. Beyond that, we also get alternate rationalizations why a given […]

    Echelon Expansions: Draconic Bloodlines

    Echelon Expansions: Draconic Bloodlines This pdf clocks in at 46 pages, 1 page front cover, 1 page blank inside of back cover, 1 page back cover, 6 pages of SRD, 1 page editorial, leaving us with 36 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   So, I’m not starting with the subject matter, but with the houserule mentioned on the first page: It’s kinda weird that bloodline spells are learned later, so the pdf provides an interesting and concise way to fix that without increasing the power of the class. Beyond that, we also get alternate rationalizations why a given […]

    Continue Reading...

  • Places of Power: Dragonmarch Keep This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   At the borders of three formerly warring nations, atop a craggy precipice at the edge of known civilization, there is a sturdy keep overlooking the surrounding landscape, a bulwark against raiders and the forces of darkness, steadfast clinging to civilization and providing solace for those nearby, a veritable keep in the borderlands, if you will, awaiting adventurers of stout hearts and valorous mien. This structure is dragonmarch keep, represented in a massive […]

    Places of Power: Dragonmarch Keep

    Places of Power: Dragonmarch Keep This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   At the borders of three formerly warring nations, atop a craggy precipice at the edge of known civilization, there is a sturdy keep overlooking the surrounding landscape, a bulwark against raiders and the forces of darkness, steadfast clinging to civilization and providing solace for those nearby, a veritable keep in the borderlands, if you will, awaiting adventurers of stout hearts and valorous mien. This structure is dragonmarch keep, represented in a massive […]

    Continue Reading...

  • Places of Power: Dragonmarch Keep (system neutral) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   At the borders of three formerly warring nations, atop a craggy precipice at the edge of known civilization, there is a sturdy keep overlooking the surrounding landscape, a bulwark against raiders and the forces of darkness, steadfast clinging to civilization and providing solace for those nearby, a veritable keep in the borderlands, if you will, awaiting adventurers of stout hearts and valorous mien. This structure is dragonmarch keep, represented in […]

    Places of Power: Dragonmarch Keep (system neutral)

    Places of Power: Dragonmarch Keep (system neutral) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   At the borders of three formerly warring nations, atop a craggy precipice at the edge of known civilization, there is a sturdy keep overlooking the surrounding landscape, a bulwark against raiders and the forces of darkness, steadfast clinging to civilization and providing solace for those nearby, a veritable keep in the borderlands, if you will, awaiting adventurers of stout hearts and valorous mien. This structure is dragonmarch keep, represented in […]

    Continue Reading...

  • What Lies Beyond Reason #3: From the Ashes The third installment of the What Lies Beyond Reason AP clocks in at 69 pages, 1 page front cover, 1 page editorial, 1 page KS-thanks, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 63 pages of content, so let’s take a look!   This review was moved up in my review-queue due to me receiving a print copy in exchange for a fair and honest review.   First things first: As before, we receive scaling information, namely the required modifications to run this for 4th level or 6th level characters instead of the 5th-level default. The pdf includes pregens.   This being an adventure-review, the following contains […]

    What Lies Beyond Reason #3: From the Ashes

    What Lies Beyond Reason #3: From the Ashes The third installment of the What Lies Beyond Reason AP clocks in at 69 pages, 1 page front cover, 1 page editorial, 1 page KS-thanks, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 63 pages of content, so let’s take a look!   This review was moved up in my review-queue due to me receiving a print copy in exchange for a fair and honest review.   First things first: As before, we receive scaling information, namely the required modifications to run this for 4th level or 6th level characters instead of the 5th-level default. The pdf includes pregens.   This being an adventure-review, the following contains […]

    Continue Reading...

  • What Lies Beyond Reason #3: From the Ashes (5e) The third installment of the What Lies Beyond Reason AP clocks in at 72 pages, 1 page front cover, 1 page editorial, 1 page KS-thanks, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 66 pages of content, so let’s take a look!   This review was moved up in my review-queue due to me receiving a print copy in exchange for a fair and honest review.   First things first: As before, we receive scaling information, namely the required modifications to run this for 5th level characters instead of the 6th-level default. The pdf includes pregens.   This being an adventure-review, the following contains SPOILERS. Potential […]

    What Lies Beyond Reason #3: From the Ashes (5e)

    What Lies Beyond Reason #3: From the Ashes (5e) The third installment of the What Lies Beyond Reason AP clocks in at 72 pages, 1 page front cover, 1 page editorial, 1 page KS-thanks, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 66 pages of content, so let’s take a look!   This review was moved up in my review-queue due to me receiving a print copy in exchange for a fair and honest review.   First things first: As before, we receive scaling information, namely the required modifications to run this for 5th level characters instead of the 6th-level default. The pdf includes pregens.   This being an adventure-review, the following contains SPOILERS. Potential […]

    Continue Reading...

  • Places of Power: Godswatch This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Consecrated in the names of countless gods, the edifice known as Godswatch represents a tower overlooking the raging river Kyrene, welcoming pilgrims and inquisitive priests of esoteric religions alike. It is more than a mere place of religious learning and sanctuary, though – the tower is also a watchpost, commemorating the triumph of the river god over an evil vanquished long ago.   No one permanently lives at the godswatch, but at least […]

    Places of Power: Godswatch

    Places of Power: Godswatch This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Consecrated in the names of countless gods, the edifice known as Godswatch represents a tower overlooking the raging river Kyrene, welcoming pilgrims and inquisitive priests of esoteric religions alike. It is more than a mere place of religious learning and sanctuary, though – the tower is also a watchpost, commemorating the triumph of the river god over an evil vanquished long ago.   No one permanently lives at the godswatch, but at least […]

    Continue Reading...

  • What Lies Beyond Reason #2: Ignorance is Bliss The second part of the What Lies Beyond Reason AP clocks in at 57 pages, 1 page front cover, 1 page editorial, 1 page KS-thanks, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 51 pages of content, so let’s take a look!   Now, as always, we do receive pregens included in this adventure; furthermore, while intended for characters of 4th level, though scaling information for 5th level heroes are included – for more ideas regarding scaling/structure and sidetrek insertion, the great Campaign Guide has you covered there.   The module also takes off the shackles of the AP – it represents the first free-form module in […]

    What Lies Beyond Reason #2: Ignorance is Bliss

    What Lies Beyond Reason #2: Ignorance is Bliss The second part of the What Lies Beyond Reason AP clocks in at 57 pages, 1 page front cover, 1 page editorial, 1 page KS-thanks, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 51 pages of content, so let’s take a look!   Now, as always, we do receive pregens included in this adventure; furthermore, while intended for characters of 4th level, though scaling information for 5th level heroes are included – for more ideas regarding scaling/structure and sidetrek insertion, the great Campaign Guide has you covered there.   The module also takes off the shackles of the AP – it represents the first free-form module in […]

    Continue Reading...

  • Feats of Legend: 20 Orc Feats This installment of the Feats of Legend-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   -Fight Impulse: 1/day enter rage as an immediate action as a response to a fear effect, provided you can enter it. Solid.   -Focused Fury: 1/rage make a full-attack as though you used Power Attack, but sans penalties. Benefits do not apply to AoOs. While nasty for rage-cycling builds, these already constitute cheesy builds, so yeah.   -Hachetman: Treat handaxes as though they were a warpriest sacred weapon at -4 levels.   -Iron Fist: Gain a slam attack, properly […]

    Feats of Legend: 20 Orc Feats

    Feats of Legend: 20 Orc Feats This installment of the Feats of Legend-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   -Fight Impulse: 1/day enter rage as an immediate action as a response to a fear effect, provided you can enter it. Solid.   -Focused Fury: 1/rage make a full-attack as though you used Power Attack, but sans penalties. Benefits do not apply to AoOs. While nasty for rage-cycling builds, these already constitute cheesy builds, so yeah.   -Hachetman: Treat handaxes as though they were a warpriest sacred weapon at -4 levels.   -Iron Fist: Gain a slam attack, properly […]

    Continue Reading...

  • 5E Mini-Dungeon: The Phase Spider Lair (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   It should be noted that this mini-dungeon was kinda first […]

    5E Mini-Dungeon: The Phase Spider Lair (5e)

    5E Mini-Dungeon: The Phase Spider Lair (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   It should be noted that this mini-dungeon was kinda first […]

    Continue Reading...

  • What Lies Beyond Reason #1: A Simple Job (5e) The first installment of the “What Lies Beyond Reason AP” (if you don’t count the optional prologue) clocks in at 61 pages, 1 page front cover, 1 page editorial, 1 page KS-thanks, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 55 pages of content, so let’s take a look!   This has been moved up in my review-queue due to me receiving a print copy in exchange for a fair and unbiased review.   All right, while intended for 2nd level, it should be noted that scaling information for level 3 are included; similarly, if you dislike magical airships/basic steamtech, the module does mention how to […]

    What Lies Beyond Reason #1: A Simple Job (5e)

    What Lies Beyond Reason #1: A Simple Job (5e) The first installment of the “What Lies Beyond Reason AP” (if you don’t count the optional prologue) clocks in at 61 pages, 1 page front cover, 1 page editorial, 1 page KS-thanks, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 55 pages of content, so let’s take a look!   This has been moved up in my review-queue due to me receiving a print copy in exchange for a fair and unbiased review.   All right, while intended for 2nd level, it should be noted that scaling information for level 3 are included; similarly, if you dislike magical airships/basic steamtech, the module does mention how to […]

    Continue Reading...

  • What Lies Beyond Reason #1: A Simple Job The first installment of the “What Lies Beyond Reason AP” (if you don’t count the optional prologue) clocks in at 61 pages, 1 page front cover, 1 page editorial, 1 page KS-thanks, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 55 pages of content, so let’s take a look!   This has been moved up in my review-queue due to me receiving a print copy in exchange for a fair and unbiased review.   All right, while intended for 2nd level, it should be noted that scaling information for level 3 are included; similarly, if you dislike magical airships/basic steamtech, the module does mention how to deal […]

    What Lies Beyond Reason #1: A Simple Job

    What Lies Beyond Reason #1: A Simple Job The first installment of the “What Lies Beyond Reason AP” (if you don’t count the optional prologue) clocks in at 61 pages, 1 page front cover, 1 page editorial, 1 page KS-thanks, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 55 pages of content, so let’s take a look!   This has been moved up in my review-queue due to me receiving a print copy in exchange for a fair and unbiased review.   All right, while intended for 2nd level, it should be noted that scaling information for level 3 are included; similarly, if you dislike magical airships/basic steamtech, the module does mention how to deal […]

    Continue Reading...

  • 5E Mini-Dungeon: The Lapis Maiden of Serena Hortum (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. […]

    5E Mini-Dungeon: The Lapis Maiden of Serena Hortum (5e)

    5E Mini-Dungeon: The Lapis Maiden of Serena Hortum (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. […]

    Continue Reading...

  • 5E Mini-Dungeons: The Aura of Profit (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players […]

    5E Mini-Dungeons: The Aura of Profit (5e)

    5E Mini-Dungeons: The Aura of Profit (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players […]

    Continue Reading...

  • Carcosa (OSR) This massive campaign setting/hexcrawl clocks in at 283 pages, 1 page front cover, 2 pages of editorial, 2 pages of ToC, 4 pages of index (VERY USEFUL!), leaving us with 274 pages of content, so let’s take a look!   It should be noted that the inside of the covers, respectively, contain gorgeous full-color hex-maps – inside the front cover, we get an overview, while inside the back cover, we gain an in-depth hex-crawl of one such hex, highlighting the sheer VASTNESS of Carcosa. As you can surmise, I actually own the hardcover, namely the second printing, which was provided by a generous patreon for the purposes of reviewing it at my convenience. I subsequently based my review […]

    Carcosa (OSR)

    Carcosa (OSR) This massive campaign setting/hexcrawl clocks in at 283 pages, 1 page front cover, 2 pages of editorial, 2 pages of ToC, 4 pages of index (VERY USEFUL!), leaving us with 274 pages of content, so let’s take a look!   It should be noted that the inside of the covers, respectively, contain gorgeous full-color hex-maps – inside the front cover, we get an overview, while inside the back cover, we gain an in-depth hex-crawl of one such hex, highlighting the sheer VASTNESS of Carcosa. As you can surmise, I actually own the hardcover, namely the second printing, which was provided by a generous patreon for the purposes of reviewing it at my convenience. I subsequently based my review […]

    Continue Reading...

  • What Lies Beyond Reason Campaign Guide This massive Campaign Guide/companion tome for the “What Lies Beyond Reason”-AP clocks in at an impressive 137 pages, 1 page front cover, 1 page editorial, 1 page KS-thanks, 1 page ToC, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with a massive 130 pages of content, so let’s take a look!   This book was moved up in my review-queue due to me receiving a print copy for the purpose of a far and unbiased review.   Well, first of all, let us define what this book represents: This is basically a GM Guide, a deluxe-expansion edition for the AP that, while not strictly necessary, does greatly enhance the experience, […]

    What Lies Beyond Reason Campaign Guide

    What Lies Beyond Reason Campaign Guide This massive Campaign Guide/companion tome for the “What Lies Beyond Reason”-AP clocks in at an impressive 137 pages, 1 page front cover, 1 page editorial, 1 page KS-thanks, 1 page ToC, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with a massive 130 pages of content, so let’s take a look!   This book was moved up in my review-queue due to me receiving a print copy for the purpose of a far and unbiased review.   Well, first of all, let us define what this book represents: This is basically a GM Guide, a deluxe-expansion edition for the AP that, while not strictly necessary, does greatly enhance the experience, […]

    Continue Reading...

  • What Lies Beyond Reason Campaign Guide (5e) This massive Campaign Guide/companion tome for the “What Lies Beyond Reason”-AP clocks in at an impressive 138 pages, 1 page front cover, 1 page editorial, 1 page KS-thanks, 1 page ToC, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with a massive 131 pages of content, so let’s take a look!   This book was moved up in my review-queue due to me receiving a print copy for the purpose of a far and unbiased review.   Well, first of all, let us define what this book represents: This is basically a GM Guide, a deluxe-expansion edition for the AP that, while not strictly necessary, does greatly enhance the […]

    What Lies Beyond Reason Campaign Guide (5e)

    What Lies Beyond Reason Campaign Guide (5e) This massive Campaign Guide/companion tome for the “What Lies Beyond Reason”-AP clocks in at an impressive 138 pages, 1 page front cover, 1 page editorial, 1 page KS-thanks, 1 page ToC, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with a massive 131 pages of content, so let’s take a look!   This book was moved up in my review-queue due to me receiving a print copy for the purpose of a far and unbiased review.   Well, first of all, let us define what this book represents: This is basically a GM Guide, a deluxe-expansion edition for the AP that, while not strictly necessary, does greatly enhance the […]

    Continue Reading...

  • Mythic Monsters: Africa This installment of the Mythic Monsters-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of raw content, so let’s take a look!   All right, as always in the series, we begin with supplemental material – this time around, we get a total of 7 traps, ranging from CR 3 to 15 and using classics from the Indiana Jones movies: Broken lights, valuable idol, snake pit…you get the theme there. Notable: They all come with means to […]

    Mythic Monsters: Africa

    Mythic Monsters: Africa This installment of the Mythic Monsters-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of raw content, so let’s take a look!   All right, as always in the series, we begin with supplemental material – this time around, we get a total of 7 traps, ranging from CR 3 to 15 and using classics from the Indiana Jones movies: Broken lights, valuable idol, snake pit…you get the theme there. Notable: They all come with means to […]

    Continue Reading...

  • Spiritualists of Porphyra This installment of Purple Duck Games’ “…of Porphyra”-series clocks in at 28 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 24 pages of content. It should be noted that these are formatted for an A5-paper-size (roughly 6” by 9”), so you can fit up to 4 pages on a sheet of paper, if you’re conscious of ink/toner costs and want this printed.   We begin this pdf with new archetypes, the first of which would be the ectofletcher, who adds Stealth to his list of class skills and gains proficiency with all bows and crossbow, as well as with light armor. Starting at 1st level, the archetype may, as a […]

    Spiritualists of Porphyra

    Spiritualists of Porphyra This installment of Purple Duck Games’ “…of Porphyra”-series clocks in at 28 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 24 pages of content. It should be noted that these are formatted for an A5-paper-size (roughly 6” by 9”), so you can fit up to 4 pages on a sheet of paper, if you’re conscious of ink/toner costs and want this printed.   We begin this pdf with new archetypes, the first of which would be the ectofletcher, who adds Stealth to his list of class skills and gains proficiency with all bows and crossbow, as well as with light armor. Starting at 1st level, the archetype may, as a […]

    Continue Reading...