3PP Archive

  • Wormskin #2: Lankshorn (OSR) The second installment of the Wormskin-‘zine clocks in at 50 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with 45 pages, laid out in 6’’ by 9’’ (A5), so let’s take a look!   Rules-wise, Wormskin favors B/X-rules, but adaption to other OSR-systems is pretty easy. This means e.g. HD, descending AC, etc. My review is primarily based on the print version, though I also consulted the pdf-iteration.   Now, as before, this is another look at the strange and wondrous area known as Dolmenwood, but it should be noted that this installment is somewhat different in focus, in that we […]

    Wormskin #2: Lankshorn (OSR)

    Wormskin #2: Lankshorn (OSR) The second installment of the Wormskin-‘zine clocks in at 50 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with 45 pages, laid out in 6’’ by 9’’ (A5), so let’s take a look!   Rules-wise, Wormskin favors B/X-rules, but adaption to other OSR-systems is pretty easy. This means e.g. HD, descending AC, etc. My review is primarily based on the print version, though I also consulted the pdf-iteration.   Now, as before, this is another look at the strange and wondrous area known as Dolmenwood, but it should be noted that this installment is somewhat different in focus, in that we […]

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  • The Horseshoe Calamity This adventure clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   As always: It should be noted that I am working for Legendary Games as developer; I have received this module and the request to review it prior to taking this position, and hereby vow I’ll rate it to the best of my abilities in a neutral manner.   This adventure can be used as a stand-alone adventure, or it can be used to complement the third […]

    The Horseshoe Calamity

    The Horseshoe Calamity This adventure clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   As always: It should be noted that I am working for Legendary Games as developer; I have received this module and the request to review it prior to taking this position, and hereby vow I’ll rate it to the best of my abilities in a neutral manner.   This adventure can be used as a stand-alone adventure, or it can be used to complement the third […]

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  • Zephyrus Base Class This base class clocks in at 11 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   The zephyrus base class has a full BAB, gets d10 HD, 4 + Int modifier skills per level, and sports good Fortitude and Reflex saves. The class gets proficiency with simple weapons as well as all polearms and spears and all armors and shields, excluding tower shields. Being clearly inspired by Final fantasy’s dragoons (if the cover artwork wasn’t ample clue), the class begins play with leaping charge, the option to use a full-round action to charge and inflict +1d8 damage […]

    Zephyrus Base Class

    Zephyrus Base Class This base class clocks in at 11 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   The zephyrus base class has a full BAB, gets d10 HD, 4 + Int modifier skills per level, and sports good Fortitude and Reflex saves. The class gets proficiency with simple weapons as well as all polearms and spears and all armors and shields, excluding tower shields. Being clearly inspired by Final fantasy’s dragoons (if the cover artwork wasn’t ample clue), the class begins play with leaping charge, the option to use a full-round action to charge and inflict +1d8 damage […]

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  • The Wizardarium of Calabraxis (DCC) This adventure clocks in at 18 pages, 1 page front cover, 2 pages editorial/how to use, 1 page SRD, 1 page back cover, leaving us with 13 pages of content, though it should be noted that these pages are jam-packed with content – there is a ton of material herein, about as much as in many DCC-adventures released by Goodman Games. It should also be noted that, in the editorial/how to use section, we also get the background story of the adventure, which means we’re closer to 14 pages of content.   Credit where credit is due: I’d like to thank Daniel J. Bishop – it’s due to his tireless efforts at cataloguing DCC-material that […]

    The Wizardarium of Calabraxis (DCC)

    The Wizardarium of Calabraxis (DCC) This adventure clocks in at 18 pages, 1 page front cover, 2 pages editorial/how to use, 1 page SRD, 1 page back cover, leaving us with 13 pages of content, though it should be noted that these pages are jam-packed with content – there is a ton of material herein, about as much as in many DCC-adventures released by Goodman Games. It should also be noted that, in the editorial/how to use section, we also get the background story of the adventure, which means we’re closer to 14 pages of content.   Credit where credit is due: I’d like to thank Daniel J. Bishop – it’s due to his tireless efforts at cataloguing DCC-material that […]

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  • Occult Secrets: The Occultist This installment of the Occult Secrets mini-series clocks in at 19 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   All right, after a brief introduction, we begin with the invoker, who must choose a planar implement among the first level implements. The circles instead apply versus specific outsider races and non-alignment outsider subtypes. Okay. 8th level replaces outsider contact with a scaling planar binding for one additional mental focus when establishing  circle, with another point as an optional expenditure available to add dimensional anchor.  As noted, the planar binding  and HD –cap improve at higher levels.   But wait…planar implements? […]

    Occult Secrets: The Occultist

    Occult Secrets: The Occultist This installment of the Occult Secrets mini-series clocks in at 19 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   All right, after a brief introduction, we begin with the invoker, who must choose a planar implement among the first level implements. The circles instead apply versus specific outsider races and non-alignment outsider subtypes. Okay. 8th level replaces outsider contact with a scaling planar binding for one additional mental focus when establishing  circle, with another point as an optional expenditure available to add dimensional anchor.  As noted, the planar binding  and HD –cap improve at higher levels.   But wait…planar implements? […]

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  • Monstrous Lair: Aboleth’s Sunken Lair (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The approach towards the aboleth’s cavern may be covered in acidic slime, and a body, wrists cut, skin sodden and translucent, speaks of the horror of […]

    Monstrous Lair: Aboleth’s Sunken Lair (system neutral)

    Monstrous Lair: Aboleth’s Sunken Lair (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The approach towards the aboleth’s cavern may be covered in acidic slime, and a body, wrists cut, skin sodden and translucent, speaks of the horror of […]

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  • Monstrous Lair: Lizardfolks’ Village (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   So, the good ole’ lizardfolk…well, approaches to their lair can show hummocks of reeds and moss, with puddles of stagnant water in-between, thick mires and skull totems. […]

    Monstrous Lair: Lizardfolks’ Village (system neutral)

    Monstrous Lair: Lizardfolks’ Village (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   So, the good ole’ lizardfolk…well, approaches to their lair can show hummocks of reeds and moss, with puddles of stagnant water in-between, thick mires and skull totems. […]

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  • The Bloodsoaked Boudoir of Velkis the Vile (OSR) This little module clocks in at 10 pages, 1 page front cover, 1 page editorial/how to use, leaving us with 8 pages of content, so let’s take a look!   So, this module is a horror-comedy centered on a rather unique adversary, the eponymous Velkis the Vile. The module uses LotFP (Lamentations of the Flame Princess) rules as the chosen OSR rules-set, and may be converted to other OSR games with relative ease. An important note: While the module could be easily slotted near or in other complexes, it works by far best when the players have a history with Velkis and actively seek out the small complex depicted within. The respective […]

    The Bloodsoaked Boudoir of Velkis the Vile (OSR)

    The Bloodsoaked Boudoir of Velkis the Vile (OSR) This little module clocks in at 10 pages, 1 page front cover, 1 page editorial/how to use, leaving us with 8 pages of content, so let’s take a look!   So, this module is a horror-comedy centered on a rather unique adversary, the eponymous Velkis the Vile. The module uses LotFP (Lamentations of the Flame Princess) rules as the chosen OSR rules-set, and may be converted to other OSR games with relative ease. An important note: While the module could be easily slotted near or in other complexes, it works by far best when the players have a history with Velkis and actively seek out the small complex depicted within. The respective […]

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  • Monstrous Lair: Medusa Lair (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The approaches to a medusa’s lair may be lined by shattered statues and rubble, strange collections of them aligned as intricately entwined fountains or hands of stone […]

    Monstrous Lair: Medusa Lair (system neutral)

    Monstrous Lair: Medusa Lair (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The approaches to a medusa’s lair may be lined by shattered statues and rubble, strange collections of them aligned as intricately entwined fountains or hands of stone […]

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  • Monstrous Lair: Dark Creeper Village (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   Approaches to a dark creeper village may include patches of smelly toadstools that show signs of harvesting, stinking paste smeared on walls or thin ropes hanging […]

    Monstrous Lair: Dark Creeper Village (system neutral)

    Monstrous Lair: Dark Creeper Village (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   Approaches to a dark creeper village may include patches of smelly toadstools that show signs of harvesting, stinking paste smeared on walls or thin ropes hanging […]

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  • Wormskin #1 (OSR) The first installment of the Wormskin-zine that depicts the unique and wondrous Dolmenwood-setting clocks in at 42 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 1 page back cover, leaving us with 36 pages, laid out in 6’’ by 9’’ (A5), so let’s take a look!   I own the softcover print version and mainly based my review on this version, though I also consulted pdf v.1.5.   However, by now, the first Wormskin-booklet has actually been upgraded and includes an expanded iterations of the B/X-Essentials Demihumans of Dolmenwood-pdf. This bonus pdf clocks in at 21 pages, 1 page front cover, 1 page inside of front cover, […]

    Wormskin #1 (OSR)

    Wormskin #1 (OSR) The first installment of the Wormskin-zine that depicts the unique and wondrous Dolmenwood-setting clocks in at 42 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 1 page back cover, leaving us with 36 pages, laid out in 6’’ by 9’’ (A5), so let’s take a look!   I own the softcover print version and mainly based my review on this version, though I also consulted pdf v.1.5.   However, by now, the first Wormskin-booklet has actually been upgraded and includes an expanded iterations of the B/X-Essentials Demihumans of Dolmenwood-pdf. This bonus pdf clocks in at 21 pages, 1 page front cover, 1 page inside of front cover, […]

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  • Star Log.EM: Stalwart Defender (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   As always, we begin this pdf with an introductory page that contextualizes the material within the narrative frame of the Xa-Osoro system before diving into the nit and grit of the material, which, this time around, would be the stalwart defender archetype.   The first ability, defender’s objective, may be chosen at 2nd, 4th or 6th level, and once you do, you may gain stalwart powers at the next interval – in the instance of taking it at 6th level, […]

    Star Log.EM: Stalwart Defender (SFRPG)

    Star Log.EM: Stalwart Defender (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   As always, we begin this pdf with an introductory page that contextualizes the material within the narrative frame of the Xa-Osoro system before diving into the nit and grit of the material, which, this time around, would be the stalwart defender archetype.   The first ability, defender’s objective, may be chosen at 2nd, 4th or 6th level, and once you do, you may gain stalwart powers at the next interval – in the instance of taking it at 6th level, […]

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  • B/X Essentials: Demihumans of Dolmenwood (OSR) All righty, this FREE installment of the B/X-Essentials series codifies some of the delightfully weird things that roam Dolmenwood on 12 pages, 1 of which is the front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   We begin this installment with a brief foreword before introducing us to Dolmenwood’s elfs, the fairy elf, who has Charisma as a prime requisite. Contrary to standard rules, an elf may raise Cha by point swapping during character creation. The race-class requires at least 9 in Charisma, Dexterity and Intelligence. The race-class caps at level 10, […]

    B/X Essentials: Demihumans of Dolmenwood (OSR)

    B/X Essentials: Demihumans of Dolmenwood (OSR) All righty, this FREE installment of the B/X-Essentials series codifies some of the delightfully weird things that roam Dolmenwood on 12 pages, 1 of which is the front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   We begin this installment with a brief foreword before introducing us to Dolmenwood’s elfs, the fairy elf, who has Charisma as a prime requisite. Contrary to standard rules, an elf may raise Cha by point swapping during character creation. The race-class requires at least 9 in Charisma, Dexterity and Intelligence. The race-class caps at level 10, […]

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  • Welcome to Dolmenwood (system neutral) All right, so this humble FREE pdf clocks in at 6 pages, 1 of which is the front cover; the second page contains the editorial – and the rest provides exactly what it says on the tin: An introduction to Dolmenwood!   While Dolmenwood is a kind of serialized campaign setting, in that it is expanded in the Wormskin-zine, and while the setting’s rules are presented in B/X as the chosen OSR-rules-setting, this pdf is 100% player-friendly, and should be considered to be a kind of a teaser trailer for PCs. On a rules side of things, this means that this does not feature rules, and as such, it gets the system neutral tag on […]

    Welcome to Dolmenwood (system neutral)

    Welcome to Dolmenwood (system neutral) All right, so this humble FREE pdf clocks in at 6 pages, 1 of which is the front cover; the second page contains the editorial – and the rest provides exactly what it says on the tin: An introduction to Dolmenwood!   While Dolmenwood is a kind of serialized campaign setting, in that it is expanded in the Wormskin-zine, and while the setting’s rules are presented in B/X as the chosen OSR-rules-setting, this pdf is 100% player-friendly, and should be considered to be a kind of a teaser trailer for PCs. On a rules side of things, this means that this does not feature rules, and as such, it gets the system neutral tag on […]

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  • Dolmenwood Referee’s Map (system neutral) This map is awesome and full-color. You can download it for free; it sports heraldric crests of Dolmenwood’s noble houses on the side, notes the position of the rune stones in the setting, the ley lines, is VTT-friendly, notes the GM’s points of interest, etc. It’s beautiful it’s useful, it’s actually FREE, and even the print version (which I do own!) clocks in at a ridiculous $1.50 – a price this assuredly is worth.   If you’re a referee interested in Dolmenwood, download this right now. If you’re a player, download the “Welcome to Dolmenwood”-teaser instead. This map does contain important information not intended for player’s hands. Now, when do we get a player’s version? […]

    Dolmenwood Referee’s Map (system neutral)

    Dolmenwood Referee’s Map (system neutral) This map is awesome and full-color. You can download it for free; it sports heraldric crests of Dolmenwood’s noble houses on the side, notes the position of the rune stones in the setting, the ley lines, is VTT-friendly, notes the GM’s points of interest, etc. It’s beautiful it’s useful, it’s actually FREE, and even the print version (which I do own!) clocks in at a ridiculous $1.50 – a price this assuredly is worth.   If you’re a referee interested in Dolmenwood, download this right now. If you’re a player, download the “Welcome to Dolmenwood”-teaser instead. This map does contain important information not intended for player’s hands. Now, when do we get a player’s version? […]

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  • Mini-Dungeon Monthly #1 (5e) (P)review The first installment of AAW Games‘ new Mini-Dungeons Monthly ‘zine clocks in at 20 pages, 1 page front cover, 1 page ToC/editorial, 1 page SRD, 1 page advertisement, leaving us with 16 pages of content, so let’s take a look!   How can this review exist? Well, I received an advance copy of the inaugural installment of the ‘zine for the purpose of providing a fair and unbiased review. This being a prerelease review, I will refrain from providing a final verdict, as there are bound to be some minor changes prior to public release, so please bear that in mind! The ‘zine has a highly successful kickstarter running right now, so if you like […]

    Mini-Dungeon Monthly #1 (5e) (P)review

    Mini-Dungeon Monthly #1 (5e) (P)review The first installment of AAW Games‘ new Mini-Dungeons Monthly ‘zine clocks in at 20 pages, 1 page front cover, 1 page ToC/editorial, 1 page SRD, 1 page advertisement, leaving us with 16 pages of content, so let’s take a look!   How can this review exist? Well, I received an advance copy of the inaugural installment of the ‘zine for the purpose of providing a fair and unbiased review. This being a prerelease review, I will refrain from providing a final verdict, as there are bound to be some minor changes prior to public release, so please bear that in mind! The ‘zine has a highly successful kickstarter running right now, so if you like […]

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  • Galaxy Pirates: Ships – Eldred Heavy Cruiser (SFRPG) This supplement for SFRPG clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   The Eldred Heavy Cruiser is a tier 10 ship with a total of 268 BP; as a Huge cruiser, it has a speed 0f 6 with average maneuverability, powered by a Nova Ultra core and studded with a signal basic drift engine, this cruiser also sports mk 4 armor and defenses as well as a mk 3 mono computer. With medium shields (200, equally distributed), this fellow has quite an arsenal: Mass driver and heavy torpedo launcher in the front, heavy laser cannons […]

    Galaxy Pirates: Ships – Eldred Heavy Cruiser (SFRPG)

    Galaxy Pirates: Ships – Eldred Heavy Cruiser (SFRPG) This supplement for SFRPG clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   The Eldred Heavy Cruiser is a tier 10 ship with a total of 268 BP; as a Huge cruiser, it has a speed 0f 6 with average maneuverability, powered by a Nova Ultra core and studded with a signal basic drift engine, this cruiser also sports mk 4 armor and defenses as well as a mk 3 mono computer. With medium shields (200, equally distributed), this fellow has quite an arsenal: Mass driver and heavy torpedo launcher in the front, heavy laser cannons […]

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  • Sexual Predators (OSR) This Alpha Blue supplement clocks in at 60 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page kort’thalis glyph, 2 pages for note-taking, leaving us with 55 pages of content, so let’s take a look!   This supplement’s rules are based on Alpha Blue’s iteration of the VSd6 engine, which is d6-dice-pool based and rather rules lite; due to the focus on random tables and ideas over mechanics this sports, it does allow for relatively painless conversion to most OSR-games like Stars Without Number, which is still my go-to scifi OSR-game.   Let’s address the elephant in the room before we get to the actual content, shall we? The title […]

    Sexual Predators (OSR)

    Sexual Predators (OSR) This Alpha Blue supplement clocks in at 60 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page kort’thalis glyph, 2 pages for note-taking, leaving us with 55 pages of content, so let’s take a look!   This supplement’s rules are based on Alpha Blue’s iteration of the VSd6 engine, which is d6-dice-pool based and rather rules lite; due to the focus on random tables and ideas over mechanics this sports, it does allow for relatively painless conversion to most OSR-games like Stars Without Number, which is still my go-to scifi OSR-game.   Let’s address the elephant in the room before we get to the actual content, shall we? The title […]

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  • Galaxy Pirates Gear Book One: Enlightenment (PFRPG/SFRPG) This supplement comes with two 12-page pdfs. In these, we have 1 page front cover, 1 page editorial/ToC. In the PF-version, we have two pages of SRD, in the SF-version, just one, though that version does have half a blank page in the end. We thus clock in at 8 pages of content for PFRPG, 8.5 for SFRPG, so let’s take a look!   Both versions assume credits, unsurprisingly for a scifi supplement – but prices etc. have been adjusted individually. We begin both versions with a collection of 8 different types of armor/space suits.   In the pathfinder iteration, the table lists separate bonuses for non-proficiency with the armors, and one of […]

    Galaxy Pirates Gear Book One: Enlightenment (PFRPG/SFRPG)

    Galaxy Pirates Gear Book One: Enlightenment (PFRPG/SFRPG) This supplement comes with two 12-page pdfs. In these, we have 1 page front cover, 1 page editorial/ToC. In the PF-version, we have two pages of SRD, in the SF-version, just one, though that version does have half a blank page in the end. We thus clock in at 8 pages of content for PFRPG, 8.5 for SFRPG, so let’s take a look!   Both versions assume credits, unsurprisingly for a scifi supplement – but prices etc. have been adjusted individually. We begin both versions with a collection of 8 different types of armor/space suits.   In the pathfinder iteration, the table lists separate bonuses for non-proficiency with the armors, and one of […]

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  • Mini-Dungeon Tome (5e) This massive compilation and expansion of AAW Games‘ beloved Mini-Dungeon-series clocks in at 294 pages, 1 page front cover, 1 page editorial,2 pages of ToC, 4 pages of KS-backer thanks, 1 page SRD, 4 pages of advertisement, leaving us with a mighty 281 pages of content, so let’s take a look!   Full Disclaimer: I have, over the years, reviewed 81 of the mini-dungeons contained within this book prior to their respective revisions herein. I have also contributed two mini-dungeons to this book. As such, this differs from my usual review-style in that, being a contributing author, I will refrain from providing a final verdict and instead will endeavor to provide an unbiased view of this book. […]

    Mini-Dungeon Tome (5e)

    Mini-Dungeon Tome (5e) This massive compilation and expansion of AAW Games‘ beloved Mini-Dungeon-series clocks in at 294 pages, 1 page front cover, 1 page editorial,2 pages of ToC, 4 pages of KS-backer thanks, 1 page SRD, 4 pages of advertisement, leaving us with a mighty 281 pages of content, so let’s take a look!   Full Disclaimer: I have, over the years, reviewed 81 of the mini-dungeons contained within this book prior to their respective revisions herein. I have also contributed two mini-dungeons to this book. As such, this differs from my usual review-style in that, being a contributing author, I will refrain from providing a final verdict and instead will endeavor to provide an unbiased view of this book. […]

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  • Crypt of Morgrath (DCC) This brief module clocks in at 8 pages, 1 page front cover, leaving us with 7 pages of content, so let’s take a look!   So, this adventure is intended for a group of 4-6 1st level PCs, but it could be easily run as a funnel for thrice the number of PCs. It represents a brief dungeoncrawl and features a solid isometric map, and is, tone-wise, a less bit out there than what you usually see from DCC-adventures, due to the module having originally been penned for DCC. The pdf provides a read-aloud introductory passage, but no read-aloud texts for the respective locales.   This being an adventure-review, the following contains SPOILERS. Potential players should […]

    Crypt of Morgrath (DCC)

    Crypt of Morgrath (DCC) This brief module clocks in at 8 pages, 1 page front cover, leaving us with 7 pages of content, so let’s take a look!   So, this adventure is intended for a group of 4-6 1st level PCs, but it could be easily run as a funnel for thrice the number of PCs. It represents a brief dungeoncrawl and features a solid isometric map, and is, tone-wise, a less bit out there than what you usually see from DCC-adventures, due to the module having originally been penned for DCC. The pdf provides a read-aloud introductory passage, but no read-aloud texts for the respective locales.   This being an adventure-review, the following contains SPOILERS. Potential players should […]

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  • Star Log.EM: Horizon Walker (SFRPG) This installment of the Star Log.EM-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After the by now traditional contextualization of the material within in the Xa-Osoro system, we are introduced to the rendition of the horizon walker classic, for SFRPG, which comes in this iteration as an archetype. The archetype grants the favored horizons ability at 2nd level, which ties into the favored biome ranger methodology from the Starfarer’s Companion. It should be noted that this ability is NOT reprinted herein, which means you NEED to have the Starfarer’s Companion.   Indeed, the […]

    Star Log.EM: Horizon Walker (SFRPG)

    Star Log.EM: Horizon Walker (SFRPG) This installment of the Star Log.EM-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After the by now traditional contextualization of the material within in the Xa-Osoro system, we are introduced to the rendition of the horizon walker classic, for SFRPG, which comes in this iteration as an archetype. The archetype grants the favored horizons ability at 2nd level, which ties into the favored biome ranger methodology from the Starfarer’s Companion. It should be noted that this ability is NOT reprinted herein, which means you NEED to have the Starfarer’s Companion.   Indeed, the […]

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  • Occult Skill Guide: Rituals of Transfiguration (SFRPG) The first installment of the Occult Skill Guide series clocks in at 27 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 23 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   All right, we begin this pdf with a  brief and concise sense of what we nowadays, in a nonacademic context, associate with the term “occult”, in particular in conjunction with roleplaying games, wherein the paranormal, the magical may even be mundane. This brief paragraph already establishes a goal regarding the tone of the designs […]

    Occult Skill Guide: Rituals of Transfiguration (SFRPG)

    Occult Skill Guide: Rituals of Transfiguration (SFRPG) The first installment of the Occult Skill Guide series clocks in at 27 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 23 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   All right, we begin this pdf with a  brief and concise sense of what we nowadays, in a nonacademic context, associate with the term “occult”, in particular in conjunction with roleplaying games, wherein the paranormal, the magical may even be mundane. This brief paragraph already establishes a goal regarding the tone of the designs […]

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  • Didus Ineptus Avis Nobilis (OSR/almost system neutral) This supplement clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page pseudo-cover (mirroring a treatise), 4 pages of SRD, 1 page back cover, leaving us with 20 pages of content, laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a given sheet of paper when printing this. Let’s take a look!   So, first thing you have to know: While this does contain stats for OSRIC (making transition to other OSR games simple), this is pretty much an ecology-style book, and as such, is almost system neutral.   The central conceit of this supplement is that it represents a treatise […]

    Didus Ineptus Avis Nobilis (OSR/almost system neutral)

    Didus Ineptus Avis Nobilis (OSR/almost system neutral) This supplement clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page pseudo-cover (mirroring a treatise), 4 pages of SRD, 1 page back cover, leaving us with 20 pages of content, laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a given sheet of paper when printing this. Let’s take a look!   So, first thing you have to know: While this does contain stats for OSRIC (making transition to other OSR games simple), this is pretty much an ecology-style book, and as such, is almost system neutral.   The central conceit of this supplement is that it represents a treatise […]

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  • Monstrous Menagerie Vol. I This supplement clocks in at 14 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   This little collection of monsters features handdrawn artworks for all of them, and starts with the Cr 5 Arachne, whose kiss features the regurgitating of eggs into the mouths of unwitting victims; with Strength drain (odd choice) to denote whether your body can get rid of the eggs, strong webs and poison, this one is a pretty solid critter. Feats are erroneously lower capped, but that’s aesthetics. At CR 18, the Azgal Worm is a Huge vermin that secretes acid, which […]

    Monstrous Menagerie Vol. I

    Monstrous Menagerie Vol. I This supplement clocks in at 14 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   This little collection of monsters features handdrawn artworks for all of them, and starts with the Cr 5 Arachne, whose kiss features the regurgitating of eggs into the mouths of unwitting victims; with Strength drain (odd choice) to denote whether your body can get rid of the eggs, strong webs and poison, this one is a pretty solid critter. Feats are erroneously lower capped, but that’s aesthetics. At CR 18, the Azgal Worm is a Huge vermin that secretes acid, which […]

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  • ViewScream 2nd Edition (Unique Game) All right, and now for something COMPLETELY different!   So, the first thing you’ll notice when opening this, is that it’s not just one file – it’s a ton of them! And there’s a reason for that! ViewScream is basically a rules-lite science fiction-horror game that fills a unique niche. This is a horror game, and as such, it features dark themes and is probably not for kids; while one could nominally call it a story game, there is a competitive edge and you CAN die, even if you don’t want to, so it’s not exactly what you’d consider that to be. Live action RPG probably describes it best. While the main rules-pdf clocks in […]

    ViewScream 2nd Edition (Unique Game)

    ViewScream 2nd Edition (Unique Game) All right, and now for something COMPLETELY different!   So, the first thing you’ll notice when opening this, is that it’s not just one file – it’s a ton of them! And there’s a reason for that! ViewScream is basically a rules-lite science fiction-horror game that fills a unique niche. This is a horror game, and as such, it features dark themes and is probably not for kids; while one could nominally call it a story game, there is a competitive edge and you CAN die, even if you don’t want to, so it’s not exactly what you’d consider that to be. Live action RPG probably describes it best. While the main rules-pdf clocks in […]

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  • Run Amok Bestiary This bestiary clocks in at 43 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 39 pages of content, so let’s take a look!   All righty, so the pdf starts with lists of monsters by CR (they range from CR ½ to CR 19), by terrain and by type/subtype, making the book pretty comfortable to use. It should be noted that the critters herein come with pretty damn amazing b/w-artworks. It should also be noted that fans of Run Amok Games with be familiar with quite a few of the critters within. The bestiary also features quite a bunch of adventure seeds to jumpstart your imagination on how […]

    Run Amok Bestiary

    Run Amok Bestiary This bestiary clocks in at 43 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 39 pages of content, so let’s take a look!   All righty, so the pdf starts with lists of monsters by CR (they range from CR ½ to CR 19), by terrain and by type/subtype, making the book pretty comfortable to use. It should be noted that the critters herein come with pretty damn amazing b/w-artworks. It should also be noted that fans of Run Amok Games with be familiar with quite a few of the critters within. The bestiary also features quite a bunch of adventure seeds to jumpstart your imagination on how […]

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