3PP Archive

  • Everyman Minis: Centaur Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we have a list of racial traits for centaurs. To recap: +2 Strength and Wisdom, -2 Charisma; centaurs are Large monstrous humanoids, have a base speed of 40 ft., darkvision 60 ft., a +2 racial bonus to Survival checks, undersized weapons and proficiency with longbows and composite longbows, bolas and nets.   The pdf includes 4 alternate racial traits: The Survival bonus may be exchanged for a banded, zebra-like coat, which doubles penalties to Perception due to […]

    Everyman Minis: Centaur Options

    Everyman Minis: Centaur Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we have a list of racial traits for centaurs. To recap: +2 Strength and Wisdom, -2 Charisma; centaurs are Large monstrous humanoids, have a base speed of 40 ft., darkvision 60 ft., a +2 racial bonus to Survival checks, undersized weapons and proficiency with longbows and composite longbows, bolas and nets.   The pdf includes 4 alternate racial traits: The Survival bonus may be exchanged for a banded, zebra-like coat, which doubles penalties to Perception due to […]

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  • Vs. Stranger Stuff: Creepy Clowns (VsM Engine) This adventure for Vs. Stranger Stuff Season 1 (compatible with Season 2, just fyi) clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   I’ve been asked by one of my patreon supporters to move this up in my reviewing queue, so there we go!   It should be noted that this adventure is included in “Vs. Stranger Stuff: Send in the Clowns“, which also provides rules and additional adventures. If you want to dip your toes into Coulrophobia, this pdf is the way to go; if you really want to embrace […]

    Vs. Stranger Stuff: Creepy Clowns (VsM Engine)

    Vs. Stranger Stuff: Creepy Clowns (VsM Engine) This adventure for Vs. Stranger Stuff Season 1 (compatible with Season 2, just fyi) clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   I’ve been asked by one of my patreon supporters to move this up in my reviewing queue, so there we go!   It should be noted that this adventure is included in “Vs. Stranger Stuff: Send in the Clowns“, which also provides rules and additional adventures. If you want to dip your toes into Coulrophobia, this pdf is the way to go; if you really want to embrace […]

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  • Cult of the Sleeping God (3.X) This brief pdf clocks in at 12 pages, 1 page front cover, 2 pages of SRD, leaving us with 9 pages of content, so let’s take a look!   This little pdf provides the sketches of the village of Belfry Hollow, characterized by the eponymous belfry atop a massive hill within the darkened woods. The village comes with a nice, hand-drawn full-color map that includes scale and squares for reference, but which is only presented in a half-page size, which makes printing it out slightly less convenient than it should be.   The material is intended to work as a kind of 1-session mini-module for 4 level 1 characters, though DCs and the like […]

    Cult of the Sleeping God (3.X)

    Cult of the Sleeping God (3.X) This brief pdf clocks in at 12 pages, 1 page front cover, 2 pages of SRD, leaving us with 9 pages of content, so let’s take a look!   This little pdf provides the sketches of the village of Belfry Hollow, characterized by the eponymous belfry atop a massive hill within the darkened woods. The village comes with a nice, hand-drawn full-color map that includes scale and squares for reference, but which is only presented in a half-page size, which makes printing it out slightly less convenient than it should be.   The material is intended to work as a kind of 1-session mini-module for 4 level 1 characters, though DCs and the like […]

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  • THOT Audit (OSR) This scenario for Alpha Blue clocks in at 16 pages, minus 1 page front cover and 1 page editorial, leaving us with 14 pages of content. The pdf comes with a .PNG map of a cargo freighter, which comes in four versions – a full-color version with background, a full-color version without a background, and a b/w-version, and no as well a version that is fully player-friendly and unlabeled. I really applaud that!   All right, as always, this is an Alpha Blue supplement – in case you didn’t know, the game is based on 70s scifi-porn parodies, and is firmly rooted in the aesthetics of these movies. As such, this supplement obviously does contain drawn/CGI’d nudity […]

    THOT Audit (OSR)

    THOT Audit (OSR) This scenario for Alpha Blue clocks in at 16 pages, minus 1 page front cover and 1 page editorial, leaving us with 14 pages of content. The pdf comes with a .PNG map of a cargo freighter, which comes in four versions – a full-color version with background, a full-color version without a background, and a b/w-version, and no as well a version that is fully player-friendly and unlabeled. I really applaud that!   All right, as always, this is an Alpha Blue supplement – in case you didn’t know, the game is based on 70s scifi-porn parodies, and is firmly rooted in the aesthetics of these movies. As such, this supplement obviously does contain drawn/CGI’d nudity […]

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  • Thunderscape Vistas: Academy of Mechamagic This supplement clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page back cover, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   Okay, so, after a brief piece of nice introductory flavor text, we begin this supplement with a background section that explains the advent of mechamagic in the world of Aden, and then move on to the sample environment, the Kixue Academy. Ina  way, this supplement presents a ready to slot in locale for your (Thunderscape) game and does so in an interesting manner: We get a full-color map of the complex, which is keyed per se. Much to […]

    Thunderscape Vistas: Academy of Mechamagic

    Thunderscape Vistas: Academy of Mechamagic This supplement clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page back cover, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   Okay, so, after a brief piece of nice introductory flavor text, we begin this supplement with a background section that explains the advent of mechamagic in the world of Aden, and then move on to the sample environment, the Kixue Academy. Ina  way, this supplement presents a ready to slot in locale for your (Thunderscape) game and does so in an interesting manner: We get a full-color map of the complex, which is keyed per se. Much to […]

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  • Monstrous Lair: Pirate’s Cove (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   Outside of the cove, one may find the words “Keep OWT!” painted on planks of scavenged driftwood, skeletal remnants of trading ships, sections of rigging repurposed as […]

    Monstrous Lair: Pirate’s Cove (system neutral)

    Monstrous Lair: Pirate’s Cove (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   Outside of the cove, one may find the words “Keep OWT!” painted on planks of scavenged driftwood, skeletal remnants of trading ships, sections of rigging repurposed as […]

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  • Misty Isles of the Eld (OSR) The third of the Hill Cantons-Sandboxes clocks in at 103 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 97 pages of content, laid out in 6’’ by 9’’ (A5), so theoretically, you can fit up to 4 pages on a given sheet of paper when printing this. HOWEVER, I STRONGLY suggest getting the PoD-version. The pdf lacks bookmarks, which is a huge downside for a book of this size. I do own the PoD-version, which btw. comes with name on the spine and all, and the review is primarily based on that version of the book, though I did consult […]

    Misty Isles of the Eld (OSR)

    Misty Isles of the Eld (OSR) The third of the Hill Cantons-Sandboxes clocks in at 103 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 97 pages of content, laid out in 6’’ by 9’’ (A5), so theoretically, you can fit up to 4 pages on a given sheet of paper when printing this. HOWEVER, I STRONGLY suggest getting the PoD-version. The pdf lacks bookmarks, which is a huge downside for a book of this size. I do own the PoD-version, which btw. comes with name on the spine and all, and the review is primarily based on that version of the book, though I did consult […]

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  • The Rotating Labyrinth (3.X/almost system neutral/5e)   EDIT: So, since I downloaded this pdf, there has been a 5e-version added. The review has been amended to include notes on the 5e-version as well.   So, what is this? This could be used as a stand-alone dungeon-level, or as a slot-in to be included in another dungeon. The dungeon’s peculiarities include three items (that lack price/cost to create/etc.) that can help navigate the dungeon. In 5e, these lack scarcity-ratings. Similarly, there are a couple of items that don’t allow for bypassing, which can be a bit frustrating: E.g. a door may not, not even with a superb check and magic, be picked.   As written, the pdf contains two statblocks, both […]

    The Rotating Labyrinth (3.X/almost system neutral/5e)

    The Rotating Labyrinth (3.X/almost system neutral/5e)   EDIT: So, since I downloaded this pdf, there has been a 5e-version added. The review has been amended to include notes on the 5e-version as well.   So, what is this? This could be used as a stand-alone dungeon-level, or as a slot-in to be included in another dungeon. The dungeon’s peculiarities include three items (that lack price/cost to create/etc.) that can help navigate the dungeon. In 5e, these lack scarcity-ratings. Similarly, there are a couple of items that don’t allow for bypassing, which can be a bit frustrating: E.g. a door may not, not even with a superb check and magic, be picked.   As written, the pdf contains two statblocks, both […]

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  • Monstrous Lair: Witch’s Hovel (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The approach to a witch’s hovel may be lined with flowers and buzzing insects…but why can’t you shake the feeling that…something’s…off?? Straw dolls with mouse-skull faces, broken […]

    Monstrous Lair: Witch’s Hovel (system neutral)

    Monstrous Lair: Witch’s Hovel (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The approach to a witch’s hovel may be lined with flowers and buzzing insects…but why can’t you shake the feeling that…something’s…off?? Straw dolls with mouse-skull faces, broken […]

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  • Star Log.EM: Ydreft (SFRPG) This Star Log.EM-installment clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   The introduction for the ydreft establishes something hardcore: Hailing from a small planet called Yggdroth, the ydreft have a highly collectivist society; their planet is studded with fungi, and those visiting should better beware, for a nasty fungus dubbed Xhalzykan, or “mind-slaver”, and a vast myriad or other lifeforms exist on the home-world of the only vaguely humanoid fungus-folk.   Ydreft begin their life as spores expelled from ydreft spires, growing slowly after being attached to a spawning surface, starting as white mold. Development […]

    Star Log.EM: Ydreft (SFRPG)

    Star Log.EM: Ydreft (SFRPG) This Star Log.EM-installment clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   The introduction for the ydreft establishes something hardcore: Hailing from a small planet called Yggdroth, the ydreft have a highly collectivist society; their planet is studded with fungi, and those visiting should better beware, for a nasty fungus dubbed Xhalzykan, or “mind-slaver”, and a vast myriad or other lifeforms exist on the home-world of the only vaguely humanoid fungus-folk.   Ydreft begin their life as spores expelled from ydreft spires, growing slowly after being attached to a spawning surface, starting as white mold. Development […]

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  • Through Their Own Eyes (5e/almost system neutral) This pdf clocks in at 21 pages, 1 page front cover, 1 page SRD, leaving us with 19 pages of content, so let’s take a look!   The first page shows how to use this – basically, you can either pick 2 – 3 additional personality features or to replace a couple of the standard ones for the material within. The pdf lets control over that rest firmly within the hands of the GM, and the introduction firmly cautions against wrecking anyone’s fun – the friction some of these generates is intended as a roleplaying catalyst, not to wreck a given game.   The respective tables and their content is provided from the […]

    Through Their Own Eyes (5e/almost system neutral)

    Through Their Own Eyes (5e/almost system neutral) This pdf clocks in at 21 pages, 1 page front cover, 1 page SRD, leaving us with 19 pages of content, so let’s take a look!   The first page shows how to use this – basically, you can either pick 2 – 3 additional personality features or to replace a couple of the standard ones for the material within. The pdf lets control over that rest firmly within the hands of the GM, and the introduction firmly cautions against wrecking anyone’s fun – the friction some of these generates is intended as a roleplaying catalyst, not to wreck a given game.   The respective tables and their content is provided from the […]

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  • Star Log.EM: Nashi (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving 3 pages of content, so let’s take a look!   After the by now expected introduction, alongside the access-granted contextualization of the nashi within the frame of the Xa-Osoro system, we learn about this new race of raccoon folk. Never call them that to their face, though. If you’ve seen Guardians of the Galaxy, you’ll know that’s not a smart move. 😉   Anyways, nashi come in a wide variety of patterns, and hail from the home world of Terros, which is actually one star system away from Xa-Osoro; the race had been […]

    Star Log.EM: Nashi (SFRPG)

    Star Log.EM: Nashi (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving 3 pages of content, so let’s take a look!   After the by now expected introduction, alongside the access-granted contextualization of the nashi within the frame of the Xa-Osoro system, we learn about this new race of raccoon folk. Never call them that to their face, though. If you’ve seen Guardians of the Galaxy, you’ll know that’s not a smart move. 😉   Anyways, nashi come in a wide variety of patterns, and hail from the home world of Terros, which is actually one star system away from Xa-Osoro; the race had been […]

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  • Monstrous Lair: Thieves’ Hideout (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The approaches to a thieves’ hideout may be covered in strange sigils and symbols, painted roughly on nearby structures; the approach may be hidden behind piles of […]

    Monstrous Lair: Thieves’ Hideout (system neutral)

    Monstrous Lair: Thieves’ Hideout (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The approaches to a thieves’ hideout may be covered in strange sigils and symbols, painted roughly on nearby structures; the approach may be hidden behind piles of […]

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  • A Hundred Hellish Hordlings (OSR) This massive bestiary clocks in at 128 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 4 pages of SRD, 2 pages of notes, 1 page inside of back cover, 1 page back cover, leaving us with 115 pages of content, laid out in 6’’ by 9’’ (A5) so let’s take a look!   Okay, nominally, this is intended for OSRIC as the default OSR system of choice here, but as always, modification to other games should be easy enough.   The massive book begins with a note that each hordling may be a unique creature or a type, which might influence how they can be […]

    A Hundred Hellish Hordlings (OSR)

    A Hundred Hellish Hordlings (OSR) This massive bestiary clocks in at 128 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 4 pages of SRD, 2 pages of notes, 1 page inside of back cover, 1 page back cover, leaving us with 115 pages of content, laid out in 6’’ by 9’’ (A5) so let’s take a look!   Okay, nominally, this is intended for OSRIC as the default OSR system of choice here, but as always, modification to other games should be easy enough.   The massive book begins with a note that each hordling may be a unique creature or a type, which might influence how they can be […]

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  • Tomb of the Iron God (OSR) This module clocks in at 26 pages, minus one page of SRD, minus ¾ of a page blank, leaving us with 24 ¼ pages of content, with covers already subtracted. My review is based on the PoD saddle-stitched softcover version of the module, and I do not own the pdf-iteration; as such, I can’t comment on the merits or lack thereof of the pdf.   This adventure is intended for use with Swords & Wizardry rules, which means 1 save, HD and HP noted, and both values for ascending and descending AC noted. As always, conversion to other OSR rules-sets is pretty simple. The module is intended for 4 – 8 characters of level […]

    Tomb of the Iron God (OSR)

    Tomb of the Iron God (OSR) This module clocks in at 26 pages, minus one page of SRD, minus ¾ of a page blank, leaving us with 24 ¼ pages of content, with covers already subtracted. My review is based on the PoD saddle-stitched softcover version of the module, and I do not own the pdf-iteration; as such, I can’t comment on the merits or lack thereof of the pdf.   This adventure is intended for use with Swords & Wizardry rules, which means 1 save, HD and HP noted, and both values for ascending and descending AC noted. As always, conversion to other OSR rules-sets is pretty simple. The module is intended for 4 – 8 characters of level […]

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  • Monstrous Lair: Bandit’s Camp (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The approaches to a bandit camp may sport sharpened stakes nigh half-dug pits, small wooden palisades, crosses of sticks marking areas for unknown purposes (treasure? traps? guard […]

    Monstrous Lair: Bandit’s Camp (system neutral)

    Monstrous Lair: Bandit’s Camp (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The approaches to a bandit camp may sport sharpened stakes nigh half-dug pits, small wooden palisades, crosses of sticks marking areas for unknown purposes (treasure? traps? guard […]

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  • Monstrous Lair: Bugbears’ Lair (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   Recently, Pathfinder has recontextualized bugbears as distinct humanoids that have transcended the original use of yet-another-evil goblinoid race, emphasizing fear as their weapon of choice. Personally, I […]

    Monstrous Lair: Bugbears’ Lair (system neutral)

    Monstrous Lair: Bugbears’ Lair (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   Recently, Pathfinder has recontextualized bugbears as distinct humanoids that have transcended the original use of yet-another-evil goblinoid race, emphasizing fear as their weapon of choice. Personally, I […]

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  • Wormskin #2: Lankshorn (OSR) The second installment of the Wormskin-‘zine clocks in at 50 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with 45 pages, laid out in 6’’ by 9’’ (A5), so let’s take a look!   Rules-wise, Wormskin favors B/X-rules, but adaption to other OSR-systems is pretty easy. This means e.g. HD, descending AC, etc. My review is primarily based on the print version, though I also consulted the pdf-iteration.   Now, as before, this is another look at the strange and wondrous area known as Dolmenwood, but it should be noted that this installment is somewhat different in focus, in that we […]

    Wormskin #2: Lankshorn (OSR)

    Wormskin #2: Lankshorn (OSR) The second installment of the Wormskin-‘zine clocks in at 50 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with 45 pages, laid out in 6’’ by 9’’ (A5), so let’s take a look!   Rules-wise, Wormskin favors B/X-rules, but adaption to other OSR-systems is pretty easy. This means e.g. HD, descending AC, etc. My review is primarily based on the print version, though I also consulted the pdf-iteration.   Now, as before, this is another look at the strange and wondrous area known as Dolmenwood, but it should be noted that this installment is somewhat different in focus, in that we […]

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  • The Horseshoe Calamity This adventure clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   As always: It should be noted that I am working for Legendary Games as developer; I have received this module and the request to review it prior to taking this position, and hereby vow I’ll rate it to the best of my abilities in a neutral manner.   This adventure can be used as a stand-alone adventure, or it can be used to complement the third […]

    The Horseshoe Calamity

    The Horseshoe Calamity This adventure clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   As always: It should be noted that I am working for Legendary Games as developer; I have received this module and the request to review it prior to taking this position, and hereby vow I’ll rate it to the best of my abilities in a neutral manner.   This adventure can be used as a stand-alone adventure, or it can be used to complement the third […]

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  • Zephyrus Base Class This base class clocks in at 11 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   The zephyrus base class has a full BAB, gets d10 HD, 4 + Int modifier skills per level, and sports good Fortitude and Reflex saves. The class gets proficiency with simple weapons as well as all polearms and spears and all armors and shields, excluding tower shields. Being clearly inspired by Final fantasy’s dragoons (if the cover artwork wasn’t ample clue), the class begins play with leaping charge, the option to use a full-round action to charge and inflict +1d8 damage […]

    Zephyrus Base Class

    Zephyrus Base Class This base class clocks in at 11 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   The zephyrus base class has a full BAB, gets d10 HD, 4 + Int modifier skills per level, and sports good Fortitude and Reflex saves. The class gets proficiency with simple weapons as well as all polearms and spears and all armors and shields, excluding tower shields. Being clearly inspired by Final fantasy’s dragoons (if the cover artwork wasn’t ample clue), the class begins play with leaping charge, the option to use a full-round action to charge and inflict +1d8 damage […]

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  • The Wizardarium of Calabraxis (DCC) This adventure clocks in at 18 pages, 1 page front cover, 2 pages editorial/how to use, 1 page SRD, 1 page back cover, leaving us with 13 pages of content, though it should be noted that these pages are jam-packed with content – there is a ton of material herein, about as much as in many DCC-adventures released by Goodman Games. It should also be noted that, in the editorial/how to use section, we also get the background story of the adventure, which means we’re closer to 14 pages of content.   Credit where credit is due: I’d like to thank Daniel J. Bishop – it’s due to his tireless efforts at cataloguing DCC-material that […]

    The Wizardarium of Calabraxis (DCC)

    The Wizardarium of Calabraxis (DCC) This adventure clocks in at 18 pages, 1 page front cover, 2 pages editorial/how to use, 1 page SRD, 1 page back cover, leaving us with 13 pages of content, though it should be noted that these pages are jam-packed with content – there is a ton of material herein, about as much as in many DCC-adventures released by Goodman Games. It should also be noted that, in the editorial/how to use section, we also get the background story of the adventure, which means we’re closer to 14 pages of content.   Credit where credit is due: I’d like to thank Daniel J. Bishop – it’s due to his tireless efforts at cataloguing DCC-material that […]

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  • Occult Secrets: The Occultist This installment of the Occult Secrets mini-series clocks in at 19 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   All right, after a brief introduction, we begin with the invoker, who must choose a planar implement among the first level implements. The circles instead apply versus specific outsider races and non-alignment outsider subtypes. Okay. 8th level replaces outsider contact with a scaling planar binding for one additional mental focus when establishing  circle, with another point as an optional expenditure available to add dimensional anchor.  As noted, the planar binding  and HD –cap improve at higher levels.   But wait…planar implements? […]

    Occult Secrets: The Occultist

    Occult Secrets: The Occultist This installment of the Occult Secrets mini-series clocks in at 19 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   All right, after a brief introduction, we begin with the invoker, who must choose a planar implement among the first level implements. The circles instead apply versus specific outsider races and non-alignment outsider subtypes. Okay. 8th level replaces outsider contact with a scaling planar binding for one additional mental focus when establishing  circle, with another point as an optional expenditure available to add dimensional anchor.  As noted, the planar binding  and HD –cap improve at higher levels.   But wait…planar implements? […]

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  • Monstrous Lair: Aboleth’s Sunken Lair (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The approach towards the aboleth’s cavern may be covered in acidic slime, and a body, wrists cut, skin sodden and translucent, speaks of the horror of […]

    Monstrous Lair: Aboleth’s Sunken Lair (system neutral)

    Monstrous Lair: Aboleth’s Sunken Lair (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The approach towards the aboleth’s cavern may be covered in acidic slime, and a body, wrists cut, skin sodden and translucent, speaks of the horror of […]

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  • Monstrous Lair: Lizardfolks’ Village (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   So, the good ole’ lizardfolk…well, approaches to their lair can show hummocks of reeds and moss, with puddles of stagnant water in-between, thick mires and skull totems. […]

    Monstrous Lair: Lizardfolks’ Village (system neutral)

    Monstrous Lair: Lizardfolks’ Village (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   So, the good ole’ lizardfolk…well, approaches to their lair can show hummocks of reeds and moss, with puddles of stagnant water in-between, thick mires and skull totems. […]

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  • The Bloodsoaked Boudoir of Velkis the Vile (OSR) This little module clocks in at 10 pages, 1 page front cover, 1 page editorial/how to use, leaving us with 8 pages of content, so let’s take a look!   So, this module is a horror-comedy centered on a rather unique adversary, the eponymous Velkis the Vile. The module uses LotFP (Lamentations of the Flame Princess) rules as the chosen OSR rules-set, and may be converted to other OSR games with relative ease. An important note: While the module could be easily slotted near or in other complexes, it works by far best when the players have a history with Velkis and actively seek out the small complex depicted within. The respective […]

    The Bloodsoaked Boudoir of Velkis the Vile (OSR)

    The Bloodsoaked Boudoir of Velkis the Vile (OSR) This little module clocks in at 10 pages, 1 page front cover, 1 page editorial/how to use, leaving us with 8 pages of content, so let’s take a look!   So, this module is a horror-comedy centered on a rather unique adversary, the eponymous Velkis the Vile. The module uses LotFP (Lamentations of the Flame Princess) rules as the chosen OSR rules-set, and may be converted to other OSR games with relative ease. An important note: While the module could be easily slotted near or in other complexes, it works by far best when the players have a history with Velkis and actively seek out the small complex depicted within. The respective […]

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  • Monstrous Lair: Medusa Lair (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The approaches to a medusa’s lair may be lined by shattered statues and rubble, strange collections of them aligned as intricately entwined fountains or hands of stone […]

    Monstrous Lair: Medusa Lair (system neutral)

    Monstrous Lair: Medusa Lair (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The approaches to a medusa’s lair may be lined by shattered statues and rubble, strange collections of them aligned as intricately entwined fountains or hands of stone […]

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  • Monstrous Lair: Dark Creeper Village (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   Approaches to a dark creeper village may include patches of smelly toadstools that show signs of harvesting, stinking paste smeared on walls or thin ropes hanging […]

    Monstrous Lair: Dark Creeper Village (system neutral)

    Monstrous Lair: Dark Creeper Village (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   Approaches to a dark creeper village may include patches of smelly toadstools that show signs of harvesting, stinking paste smeared on walls or thin ropes hanging […]

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