3PP Archive

  • The Sanguinist’s Handbook This expansion for the Spheres of Power-system clocks in at 38 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my readers.   After a brief flavor-introduction, we start with the archetype section, but this time around, it is more prudent to skip ahead and return to these later, for this supplement, unlike previous Spheres-expansions, presents a wholly new sphere, the Blood Sphere.   The base ability of this sphere would be Blood Control: A s a standard action, you establish […]

    The Sanguinist’s Handbook

    The Sanguinist’s Handbook This expansion for the Spheres of Power-system clocks in at 38 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my readers.   After a brief flavor-introduction, we start with the archetype section, but this time around, it is more prudent to skip ahead and return to these later, for this supplement, unlike previous Spheres-expansions, presents a wholly new sphere, the Blood Sphere.   The base ability of this sphere would be Blood Control: A s a standard action, you establish […]

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  • Bird of a Feather (OSR) This adventure clocks in at 21 pages, 1 page front cover, 1 page back cover, 1 page editorial/ToC, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   This module uses the Swords & Wizardry rules, but can be easily converted to other OSR-rulesets. It is intended for characters level 3 – 4 and works best when used in conjunction with Whisper & Venom, as it takes place in the Whisper Vale and basically presents an overland sidequest. The module provides stats for all creatures from Whisper & Venom it uses, and sports a couple of magic items on the quirky side of things. The fantastic overland maps of […]

    Bird of a Feather (OSR)

    Bird of a Feather (OSR) This adventure clocks in at 21 pages, 1 page front cover, 1 page back cover, 1 page editorial/ToC, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   This module uses the Swords & Wizardry rules, but can be easily converted to other OSR-rulesets. It is intended for characters level 3 – 4 and works best when used in conjunction with Whisper & Venom, as it takes place in the Whisper Vale and basically presents an overland sidequest. The module provides stats for all creatures from Whisper & Venom it uses, and sports a couple of magic items on the quirky side of things. The fantastic overland maps of […]

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  • Stonehell Dungeon #2: Into the Heart of Hell (OSR) The second part of the massive Stonehell mega-dungeon clocks in at 162 pages, not counting covers, editorial and index.   The Stonehell dungeon books were donated by one of my patreon supporters for my edification, with the note that I can review them, if I’d like to. It’s time to also get the second part done, and once more dive deeply into this massive complex.   I assume familiarity with my review of the first part of Stonehell in this review; rules-wise, this is designed for Labyrinth Lord, but conversion to other OSR rules is pretty simple. More so than even the first part of this massive mega-dungeon, this book requires […]

    Stonehell Dungeon #2: Into the Heart of Hell (OSR)

    Stonehell Dungeon #2: Into the Heart of Hell (OSR) The second part of the massive Stonehell mega-dungeon clocks in at 162 pages, not counting covers, editorial and index.   The Stonehell dungeon books were donated by one of my patreon supporters for my edification, with the note that I can review them, if I’d like to. It’s time to also get the second part done, and once more dive deeply into this massive complex.   I assume familiarity with my review of the first part of Stonehell in this review; rules-wise, this is designed for Labyrinth Lord, but conversion to other OSR rules is pretty simple. More so than even the first part of this massive mega-dungeon, this book requires […]

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  • Mythic Feats: Advanced Feats This installment of the Mythic plugins provided by Legendary Games clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 2 pages of introduction, 2 pages of SRD (though one of these contains an artwork and Wounded Paw Gambit), 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, though, as always for these books, it should be noted that there is quite a lot of text crammed into this supplement.   This review was moved up in my reviewing queue at the request of my patreons.   Now, as always, we get a metric ton of feats in this supplement […]

    Mythic Feats: Advanced Feats

    Mythic Feats: Advanced Feats This installment of the Mythic plugins provided by Legendary Games clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 2 pages of introduction, 2 pages of SRD (though one of these contains an artwork and Wounded Paw Gambit), 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, though, as always for these books, it should be noted that there is quite a lot of text crammed into this supplement.   This review was moved up in my reviewing queue at the request of my patreons.   Now, as always, we get a metric ton of feats in this supplement […]

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  • Fear Itself 2nd Edition (GUMSHOE) The second edition of the Fear Itself horror game clocks in at 178 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 2 pages of ToC, leaving us with 173 pages of content. These include a two-page index and a 1-page character sheet.   After a brief introduction, we are introduced to the basics of the game, which is the first huge difference in comparison to the 1st edition. You see, where the first edition was intended for one-shots and as a kind of hack for Esoterrorists or similar GUMSHOE-based games, this edition is actually a full-blown stand-alone game. While this playstyle is still fully supported, the game now […]

    Fear Itself 2nd Edition (GUMSHOE)

    Fear Itself 2nd Edition (GUMSHOE) The second edition of the Fear Itself horror game clocks in at 178 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 2 pages of ToC, leaving us with 173 pages of content. These include a two-page index and a 1-page character sheet.   After a brief introduction, we are introduced to the basics of the game, which is the first huge difference in comparison to the 1st edition. You see, where the first edition was intended for one-shots and as a kind of hack for Esoterrorists or similar GUMSHOE-based games, this edition is actually a full-blown stand-alone game. While this playstyle is still fully supported, the game now […]

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  • What Ho, Frog Demons! (OSR) The fourth Hill Cantons book clocks in at a massive 112 pages, 1 page front cover, 2 pages of editorial, 2 pages of ToC, 1 page back cover, leaving us with 106 pages of content, so let’s take a look!   This review was moved up in my reviewing queue due to me receiving a print copy in exchange for a fair review. My review is primarily based on the print version, to be precise, on the full-color version. That POD-version has one full-color artwork inside, but uses a better quality of paper, so personally, I’d recommend paying the extra buck for the better quality paper. Unlike previous Hill Cantons-books, this one does have proper […]

    What Ho, Frog Demons! (OSR)

    What Ho, Frog Demons! (OSR) The fourth Hill Cantons book clocks in at a massive 112 pages, 1 page front cover, 2 pages of editorial, 2 pages of ToC, 1 page back cover, leaving us with 106 pages of content, so let’s take a look!   This review was moved up in my reviewing queue due to me receiving a print copy in exchange for a fair review. My review is primarily based on the print version, to be precise, on the full-color version. That POD-version has one full-color artwork inside, but uses a better quality of paper, so personally, I’d recommend paying the extra buck for the better quality paper. Unlike previous Hill Cantons-books, this one does have proper […]

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  • Legendary Fighters This installment of the Legendary Class-redesigns/supplements clocks in at a mighty 62 pages, 1 page front cover, 1 page editorial, 2 pages of introduction, 2 pages of ToC, 4 pages of SRD, 1 page back cover, leaving us with 51 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   This book is, in its structure, akin to the phenomenal Legendary Rogues, in that it begins with a closer examination and expansion of the fighter class features, intended to provide means to differentiate the fighter class from other classes. As such, the book begins by taking a look […]

    Legendary Fighters

    Legendary Fighters This installment of the Legendary Class-redesigns/supplements clocks in at a mighty 62 pages, 1 page front cover, 1 page editorial, 2 pages of introduction, 2 pages of ToC, 4 pages of SRD, 1 page back cover, leaving us with 51 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   This book is, in its structure, akin to the phenomenal Legendary Rogues, in that it begins with a closer examination and expansion of the fighter class features, intended to provide means to differentiate the fighter class from other classes. As such, the book begins by taking a look […]

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  • Death on Doom’s Reach – Shroud of Orcus I (5e) This module clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, leaving us with 27 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   All right, so this is an adventure for the highest echelons – level 17-20, to be precise, with 4-5 characters being the intended group-size. It also is Part I of the “Shroud of Orcus”-series. The module is set in Baldur’s Gate, in the Forgotten Realms. The surrounding area is depicted in an aesthetically-pleasing full-color hex-map, and the cartography of the […]

    Death on Doom’s Reach – Shroud of Orcus I (5e)

    Death on Doom’s Reach – Shroud of Orcus I (5e) This module clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, leaving us with 27 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   All right, so this is an adventure for the highest echelons – level 17-20, to be precise, with 4-5 characters being the intended group-size. It also is Part I of the “Shroud of Orcus”-series. The module is set in Baldur’s Gate, in the Forgotten Realms. The surrounding area is depicted in an aesthetically-pleasing full-color hex-map, and the cartography of the […]

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  • Star Log.EM: Weapon Fusions (SFRPG) This Star Log.EM installment clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, we begin the new weapon fusions. There are 4 new level 5 weapon fusions included: Boomerang does what it says on the tin, may only be applied to thrown weapons, and makes a thrown weapon return to you your hand one round after it is thrown; this is akin to returning, save that you get a second attack roll  at the original value on a missed one. Conductive makes a weapon’s electric energy charge an opponent’s armor. A […]

    Star Log.EM: Weapon Fusions (SFRPG)

    Star Log.EM: Weapon Fusions (SFRPG) This Star Log.EM installment clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, we begin the new weapon fusions. There are 4 new level 5 weapon fusions included: Boomerang does what it says on the tin, may only be applied to thrown weapons, and makes a thrown weapon return to you your hand one round after it is thrown; this is akin to returning, save that you get a second attack roll  at the original value on a missed one. Conductive makes a weapon’s electric energy charge an opponent’s armor. A […]

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  • Crypt on Keeper Hill (5e) This mini-adventure for 5e clocks in at 2 pages and is intended as a brief interlude. It is intended for 3rd level characters, and the two pages are pretty much chock-full with text. The adventure sports two sections of read-aloud text – one for the introductory angle, and one for the boss-section, and we do get a small colored map, but no player-friendly version for VTT-use/printing out.   As always for mini-adventures, I do not expect an epic story from this and will rate it for what it is. Monster stats are obviously not included on the two pages.   All right, in order to discuss the content within, I need to go into SPOILERS. […]

    Crypt on Keeper Hill (5e)

    Crypt on Keeper Hill (5e) This mini-adventure for 5e clocks in at 2 pages and is intended as a brief interlude. It is intended for 3rd level characters, and the two pages are pretty much chock-full with text. The adventure sports two sections of read-aloud text – one for the introductory angle, and one for the boss-section, and we do get a small colored map, but no player-friendly version for VTT-use/printing out.   As always for mini-adventures, I do not expect an epic story from this and will rate it for what it is. Monster stats are obviously not included on the two pages.   All right, in order to discuss the content within, I need to go into SPOILERS. […]

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  • Ultimate Onmyōdō This book clocks in at 65 pages of content if you take the usual away, so quite a lot to cover! Let’s take a gander!   First things first, though: I was at one point involved in the Strange Magic II project, and was supposed to contribute to this book, but things did not work out. I ended up having no involvement whatsoever in the creation of this book. I wouldn’t have reviewed this, but it was requested by one of my patreon supporters, so here we go!   We begin this with the Onmyōji base class, which clocks in with 1/2 BAB-progression, good Will-saves, d6 HD, 4+Intelligence modifier skills per level, proficiency with simple weapons, kukri, double […]

    Ultimate Onmyōdō

    Ultimate Onmyōdō This book clocks in at 65 pages of content if you take the usual away, so quite a lot to cover! Let’s take a gander!   First things first, though: I was at one point involved in the Strange Magic II project, and was supposed to contribute to this book, but things did not work out. I ended up having no involvement whatsoever in the creation of this book. I wouldn’t have reviewed this, but it was requested by one of my patreon supporters, so here we go!   We begin this with the Onmyōji base class, which clocks in with 1/2 BAB-progression, good Will-saves, d6 HD, 4+Intelligence modifier skills per level, proficiency with simple weapons, kukri, double […]

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  • Monstrous Lairs: Smugglers’ Hidden Den (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The approach to a smuggler’s den may show a ramshackle, shuttered and boarded building; it may be concealed by bushes and crates, ready to be collapsed […]

    Monstrous Lairs: Smugglers’ Hidden Den (system neutral)

    Monstrous Lairs: Smugglers’ Hidden Den (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The approach to a smuggler’s den may show a ramshackle, shuttered and boarded building; it may be concealed by bushes and crates, ready to be collapsed […]

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  • The Chaos Gods Come to Meatlandia (OSR) This campaign setting/toolkit clocks in at 92 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 2 pages of ToC, 1 page blank, 1 page inside of back cover, 1 page back cover, leaving us with 83 pages of content, laid out in approximately 6’’ by 9’’ (A5), so let’s take a look!   Before we take a look at the content, there are two things of note: For one, I am very ambivalent about this product, so I advise you to read the entirety of the review. This one will be either a hit or a miss for you, depending on your priorities. Secondly, I have […]

    The Chaos Gods Come to Meatlandia (OSR)

    The Chaos Gods Come to Meatlandia (OSR) This campaign setting/toolkit clocks in at 92 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 2 pages of ToC, 1 page blank, 1 page inside of back cover, 1 page back cover, leaving us with 83 pages of content, laid out in approximately 6’’ by 9’’ (A5), so let’s take a look!   Before we take a look at the content, there are two things of note: For one, I am very ambivalent about this product, so I advise you to read the entirety of the review. This one will be either a hit or a miss for you, depending on your priorities. Secondly, I have […]

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  • Occult Skill Guide: Cloning Ritual (SFRPG) This installment of the Occult Skill Guide-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   All right, after a brief introduction, we begin with the glossary for rituals – yes, this means that this is a full stand-alone supplement that doesn’t require the original rituals-supplements released in this series.   Rituals have three basic ritual components: The ceremony, which denotes the physical actions required to perform the ritual; the lore, which represents the history and information, and the seal – an occult sign that must be drawn to cast the ritual. Some rituals […]

    Occult Skill Guide: Cloning Ritual (SFRPG)

    Occult Skill Guide: Cloning Ritual (SFRPG) This installment of the Occult Skill Guide-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   All right, after a brief introduction, we begin with the glossary for rituals – yes, this means that this is a full stand-alone supplement that doesn’t require the original rituals-supplements released in this series.   Rituals have three basic ritual components: The ceremony, which denotes the physical actions required to perform the ritual; the lore, which represents the history and information, and the seal – an occult sign that must be drawn to cast the ritual. Some rituals […]

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  • Mythic Feats: Wilderness Feats This installment of Mythic Feat-upgrades clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 23 pages of content, though, as always, for Legendary Games, there is a ton of text per page.   This review was moved up in my reviewing-queue at the request of my patreons.   Organization-wise, this pdf starts off strong, offering feat-lists in alphabetical order, and then provide a list of feats organized by type, providing for all organization-paradigms you may prefer – big plus. The first list is even internally hyperlinked, allowing for comfortable […]

    Mythic Feats: Wilderness Feats

    Mythic Feats: Wilderness Feats This installment of Mythic Feat-upgrades clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 23 pages of content, though, as always, for Legendary Games, there is a ton of text per page.   This review was moved up in my reviewing-queue at the request of my patreons.   Organization-wise, this pdf starts off strong, offering feat-lists in alphabetical order, and then provide a list of feats organized by type, providing for all organization-paradigms you may prefer – big plus. The first list is even internally hyperlinked, allowing for comfortable […]

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  • Spheres Apocrypha: Light Talents This installment of the Spheres Apocrypha-series clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with two pages of content, so let’s take a look!   The pdf kicks off with 7 basic talents, one of which, Solar Strike, is untagged: When you hit a creature with an attack, you can make it glow as a swift action, or glow brightly at the cost of 1 spell point. It should be noted that the pdf does miss the proper glow formatting, which can makes the rules-language somewhat obtuse. The pdf also includes a (lens) talent, the Halo Effect, which nets a scaling bonus to Bluff and Diplomacy (and optionally to Performance […]

    Spheres Apocrypha: Light Talents

    Spheres Apocrypha: Light Talents This installment of the Spheres Apocrypha-series clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with two pages of content, so let’s take a look!   The pdf kicks off with 7 basic talents, one of which, Solar Strike, is untagged: When you hit a creature with an attack, you can make it glow as a swift action, or glow brightly at the cost of 1 spell point. It should be noted that the pdf does miss the proper glow formatting, which can makes the rules-language somewhat obtuse. The pdf also includes a (lens) talent, the Halo Effect, which nets a scaling bonus to Bluff and Diplomacy (and optionally to Performance […]

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  • 101 Aquatic Spells This massive collection of spells clocks in at 59 pages of content, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 54 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   The supplement kicks off with a brief introduction that acknowledges that the sub-aqueous environments may be hard to navigate, but also remain truly wondrous. As such, this book’s spells do not seek to per se normalize or negate the effects of adventuring beneath the waves (as there are options for that already), but to […]

    101 Aquatic Spells

    101 Aquatic Spells This massive collection of spells clocks in at 59 pages of content, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 54 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   The supplement kicks off with a brief introduction that acknowledges that the sub-aqueous environments may be hard to navigate, but also remain truly wondrous. As such, this book’s spells do not seek to per se normalize or negate the effects of adventuring beneath the waves (as there are options for that already), but to […]

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  • Galaxy Pirates: Ships – Katar Light Cruiser (SFRPG) This Ship-pdf clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   The light cruiser is the workhorse of the Katar fleet and clocks in as a tier 6 destroyer, which comes with medium 100 shields, mk 4 armor and defenses, and an Arcus Max power core. Thruster-wise, we have L6 and a basic drift engine, and the systems are powered by a mk1 trinode computer, and the vessel offers good crew quarters and has basic medium-range sensors. The light cruiser has 3 cargo holds, and also uses the focus on social skills that Katar crew seem […]

    Galaxy Pirates: Ships – Katar Light Cruiser (SFRPG)

    Galaxy Pirates: Ships – Katar Light Cruiser (SFRPG) This Ship-pdf clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   The light cruiser is the workhorse of the Katar fleet and clocks in as a tier 6 destroyer, which comes with medium 100 shields, mk 4 armor and defenses, and an Arcus Max power core. Thruster-wise, we have L6 and a basic drift engine, and the systems are powered by a mk1 trinode computer, and the vessel offers good crew quarters and has basic medium-range sensors. The light cruiser has 3 cargo holds, and also uses the focus on social skills that Katar crew seem […]

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  • Roadside Respite (OSR) This adventure clocks in at 36 pages, 1 page front cover, 1 page editorial, 1 page mostly blank, 1 page SRD, 1 page back cover, leaving us with 31 pages of content, laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a sheet of paper when printing this. Since the font-size is pretty large, this indeed is a solid option here.   This module is designated as compatible with OSRIC and Labyrinth Lord AEC, though it should be noted that there are several inconsistencies regarding rules-language; we have, for example, a mention of summon zombie, which, for example, would in OSRIC rather be handled via animate dead. There is […]

    Roadside Respite (OSR)

    Roadside Respite (OSR) This adventure clocks in at 36 pages, 1 page front cover, 1 page editorial, 1 page mostly blank, 1 page SRD, 1 page back cover, leaving us with 31 pages of content, laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a sheet of paper when printing this. Since the font-size is pretty large, this indeed is a solid option here.   This module is designated as compatible with OSRIC and Labyrinth Lord AEC, though it should be noted that there are several inconsistencies regarding rules-language; we have, for example, a mention of summon zombie, which, for example, would in OSRIC rather be handled via animate dead. There is […]

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  • Vs. Stranger Stuff Season 2 – So You’re A Teenage Witch (VsM Engine) This supplement for the excellent season 2 of Vs. Stranger Stuff clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, leaving us with 23 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   So, first things first: Yeah, gender is a hot-button issue, so the book starts explicitly stating that, while the book is written with tropes associated with women in mind, it is explicitly not intended to lock out other genders. Beyond that, and this is probably […]

    Vs. Stranger Stuff Season 2 – So You’re A Teenage Witch (VsM Engine)

    Vs. Stranger Stuff Season 2 – So You’re A Teenage Witch (VsM Engine) This supplement for the excellent season 2 of Vs. Stranger Stuff clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, leaving us with 23 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   So, first things first: Yeah, gender is a hot-button issue, so the book starts explicitly stating that, while the book is written with tropes associated with women in mind, it is explicitly not intended to lock out other genders. Beyond that, and this is probably […]

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  • 101 Spells for the Common Man This supplement clocks in at 35 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 31 pages of content, so let’s take a look!   After a brief introduction, we get a rather nice list of spells by suggested profession – want to know which spells work for doctors and artisans? There’s a list here, and each occupation lists the respective spells by spell level. The spells only cover the spell-levels from 0th to 2nd, focusing on magic for the common man, as befitting of a magical society. If that seems inconvenient to you, fret not, for the supplement also provides spell-lists by class, which btw. […]

    101 Spells for the Common Man

    101 Spells for the Common Man This supplement clocks in at 35 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 31 pages of content, so let’s take a look!   After a brief introduction, we get a rather nice list of spells by suggested profession – want to know which spells work for doctors and artisans? There’s a list here, and each occupation lists the respective spells by spell level. The spells only cover the spell-levels from 0th to 2nd, focusing on magic for the common man, as befitting of a magical society. If that seems inconvenient to you, fret not, for the supplement also provides spell-lists by class, which btw. […]

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  • Star Log.EM: Borai Options (SFRPG) This Star Log.EM clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we also have the Borai’s racial statistics – the race btw. represents undead that managed to retain fragments of their souls. Borai get +2 Con and Cha, -2 Wis, are Medium and have a 30 ft. base speed, unless specified otherwise. They have Darkvision 60 ft., and for effects that target creatures by type, they count as both humanoids and undead, whichever effect is worse. They are immune to negative energy damage and have a +1 racial bonus to […]

    Star Log.EM: Borai Options (SFRPG)

    Star Log.EM: Borai Options (SFRPG) This Star Log.EM clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we also have the Borai’s racial statistics – the race btw. represents undead that managed to retain fragments of their souls. Borai get +2 Con and Cha, -2 Wis, are Medium and have a 30 ft. base speed, unless specified otherwise. They have Darkvision 60 ft., and for effects that target creatures by type, they count as both humanoids and undead, whichever effect is worse. They are immune to negative energy damage and have a +1 racial bonus to […]

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  • Pulp Weird Encounters 1: Tomb of the Squonk & The Silent Army (DCC) This supplement clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   While this supplement is called “encounter series”, the encounters featured within could just as easily be pictured as pretty much two small modules that could be slotted in between longer modules. The presentation of the adventures within adhere to the layout-conventions of Goodman games, with general features noted in the beginning, and fonts used akin to Goodman Games’ modules. Similarly, we have detailed read-aloud texts for the respective encounters. The two modules both […]

    Pulp Weird Encounters 1: Tomb of the Squonk & The Silent Army (DCC)

    Pulp Weird Encounters 1: Tomb of the Squonk & The Silent Army (DCC) This supplement clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   While this supplement is called “encounter series”, the encounters featured within could just as easily be pictured as pretty much two small modules that could be slotted in between longer modules. The presentation of the adventures within adhere to the layout-conventions of Goodman games, with general features noted in the beginning, and fonts used akin to Goodman Games’ modules. Similarly, we have detailed read-aloud texts for the respective encounters. The two modules both […]

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  • Occult Skill Guide: Classic Corruptions (SFRPG) This installment of the Occult Skill Guide-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   So, theme-wise, this pdf obviously makes corruptions work in conjunction with SFRPG, but it should be noted that these corruptions are NOT simply a straight adaptation from PFRPG, instead making full use of SFRPG’s engine.   We begin the supplement by explaining how the mechanics work: Corruptions measure their progress in corruption points and have a six-step […]

    Occult Skill Guide: Classic Corruptions (SFRPG)

    Occult Skill Guide: Classic Corruptions (SFRPG) This installment of the Occult Skill Guide-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   So, theme-wise, this pdf obviously makes corruptions work in conjunction with SFRPG, but it should be noted that these corruptions are NOT simply a straight adaptation from PFRPG, instead making full use of SFRPG’s engine.   We begin the supplement by explaining how the mechanics work: Corruptions measure their progress in corruption points and have a six-step […]

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  • Starfarer’s Codex: Horrifically Overpowered Feats (SFRPG) This collection of horrifically overpowered feats for Starfinder clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   Let’s begin with the introduction, shall we? Horrifically Overpowered feats started as a joke for PFRPG, but you know, there is a market for super high-powered gameplay; the popularity of Dreamscarred Press’ Path of War and for gestalting PCs is testament to that. Moreover, the power that PCs have, and the experience of some players does mean that there are bound to be groups out there that have too easy a time when dealing with […]

    Starfarer’s Codex: Horrifically Overpowered Feats (SFRPG)

    Starfarer’s Codex: Horrifically Overpowered Feats (SFRPG) This collection of horrifically overpowered feats for Starfinder clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   Let’s begin with the introduction, shall we? Horrifically Overpowered feats started as a joke for PFRPG, but you know, there is a market for super high-powered gameplay; the popularity of Dreamscarred Press’ Path of War and for gestalting PCs is testament to that. Moreover, the power that PCs have, and the experience of some players does mean that there are bound to be groups out there that have too easy a time when dealing with […]

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  • Advanced Adventures: The Obsidian Sands of Syncrates (OSR) This installment of the Advanced Adventures-series clocks in at 17 pages, 1 page front/back cover, 1 page editorial/ToC, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   This review was requested as one of a series of reviews by one of my patreon supporters.   All right, so this module is intended for 6 – 10 characters level 4 – 7, and the minimum number of players, at least without modifying a component of the module rather extensively, you do need at least 6 players (or at least PCs) to use this one. Rules-wise, this employs the OSRIC rules-set, and the module may be translated […]

    Advanced Adventures: The Obsidian Sands of Syncrates (OSR)

    Advanced Adventures: The Obsidian Sands of Syncrates (OSR) This installment of the Advanced Adventures-series clocks in at 17 pages, 1 page front/back cover, 1 page editorial/ToC, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   This review was requested as one of a series of reviews by one of my patreon supporters.   All right, so this module is intended for 6 – 10 characters level 4 – 7, and the minimum number of players, at least without modifying a component of the module rather extensively, you do need at least 6 players (or at least PCs) to use this one. Rules-wise, this employs the OSRIC rules-set, and the module may be translated […]

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  • Classes of the Lost Spheres: Echo This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look!   One note: This is an early offering of Lost Spheres Publishing, who went under my radar for far too long. The class was originally published way back in 2013, so that’s something to bear in mind.   All right, so, the echo gets d8 HD, 6 + Int skills per level, and may choose 8 skills to be the class skills of the class. (This *may* have been the first class to do this!) The echo has a ¾ BAB-progression, as well as […]

    Classes of the Lost Spheres: Echo

    Classes of the Lost Spheres: Echo This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look!   One note: This is an early offering of Lost Spheres Publishing, who went under my radar for far too long. The class was originally published way back in 2013, so that’s something to bear in mind.   All right, so, the echo gets d8 HD, 6 + Int skills per level, and may choose 8 skills to be the class skills of the class. (This *may* have been the first class to do this!) The echo has a ¾ BAB-progression, as well as […]

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