3PP Archive

  • Campaign Elements: Both Foul and Deep (DCC) This DCC-toolkit clocks in at 53 pages, 1 page front cover, 2 pages SRD, leaving us with a massive 50 pages of content, though these are formatted for 6’’ by 9’’ digest size (A5), which means you can fit multiple pages on one sheet of paper.   This review was moved up in my reviewing queue at the request of my patreons.   So, first things first, in case you’re new to the series: The Campaign Elements-series is basically a collection of set-pieces supplemented with rules, intended to be dropped as is into an ongoing campaign…or to be used as a scavenging ground. As such, this sits squarely on the line between modules […]

    Campaign Elements: Both Foul and Deep (DCC)

    Campaign Elements: Both Foul and Deep (DCC) This DCC-toolkit clocks in at 53 pages, 1 page front cover, 2 pages SRD, leaving us with a massive 50 pages of content, though these are formatted for 6’’ by 9’’ digest size (A5), which means you can fit multiple pages on one sheet of paper.   This review was moved up in my reviewing queue at the request of my patreons.   So, first things first, in case you’re new to the series: The Campaign Elements-series is basically a collection of set-pieces supplemented with rules, intended to be dropped as is into an ongoing campaign…or to be used as a scavenging ground. As such, this sits squarely on the line between modules […]

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  • Rampaging Monsters (NGR) This little generator clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   So, as we’ve come to expect by Zzarchov Kowolski’s books, this one sports a rather neat and dry sense of humor, evident from the introduction onwards – sometimes, you don’t have the time to prepare a new plot, right? You’ll need filler, because  “that Golden Girls marathon doesn’t watch itself”, to paraphrase the supplement. Well, the solution this booklet proposes is to generate a rampaging monster that scours the countryside!   The generator provided here indeed allows you to generate a creature, depending on your […]

    Rampaging Monsters (NGR)

    Rampaging Monsters (NGR) This little generator clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   So, as we’ve come to expect by Zzarchov Kowolski’s books, this one sports a rather neat and dry sense of humor, evident from the introduction onwards – sometimes, you don’t have the time to prepare a new plot, right? You’ll need filler, because  “that Golden Girls marathon doesn’t watch itself”, to paraphrase the supplement. Well, the solution this booklet proposes is to generate a rampaging monster that scours the countryside!   The generator provided here indeed allows you to generate a creature, depending on your […]

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  • Village Backdrop: Skaalhaft This installment of the Village Backdrop-series clocks in at 13 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   Skaalhaft is an utterly unique place – situated in the aptly-named blood bay, the place is a whaler’s village unlike any you’ve seen – instead of the more mundane prey, this should be considered to be a draker’s village…or a magical beast-er’s village…for while other places may be content with hunting mere animals, Skaalhaft’s population makes a living of much tougher and deadlier prey. The kills brought in by the powerful hunters (5 sample vessels with their own […]

    Village Backdrop: Skaalhaft

    Village Backdrop: Skaalhaft This installment of the Village Backdrop-series clocks in at 13 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   Skaalhaft is an utterly unique place – situated in the aptly-named blood bay, the place is a whaler’s village unlike any you’ve seen – instead of the more mundane prey, this should be considered to be a draker’s village…or a magical beast-er’s village…for while other places may be content with hunting mere animals, Skaalhaft’s population makes a living of much tougher and deadlier prey. The kills brought in by the powerful hunters (5 sample vessels with their own […]

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  • Village Backdrop: Skaalhaft (5e) This installment of the Village Backdrop-series clocks in at 13 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   Skaalhaft is an utterly unique place – situated in the aptly-named blood bay, the place is a whaler’s village unlike any you’ve seen – instead of the more mundane prey, this should be considered to be a draker’s village…or a magical beast-er’s village…for while other places may be content with hunting mere animals, Skaalhaft’s population makes a living of much tougher and deadlier prey. The kills brought in by the powerful hunters (5 sample vessels with their […]

    Village Backdrop: Skaalhaft (5e)

    Village Backdrop: Skaalhaft (5e) This installment of the Village Backdrop-series clocks in at 13 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   Skaalhaft is an utterly unique place – situated in the aptly-named blood bay, the place is a whaler’s village unlike any you’ve seen – instead of the more mundane prey, this should be considered to be a draker’s village…or a magical beast-er’s village…for while other places may be content with hunting mere animals, Skaalhaft’s population makes a living of much tougher and deadlier prey. The kills brought in by the powerful hunters (5 sample vessels with their […]

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  • Village Backdrop: Skaalhaft (system neutral) This installment of the Village Backdrop-series clocks in at 13 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   Skaalhaft is an utterly unique place – situated in the aptly-named blood bay, the place is a whaler’s village unlike any you’ve seen – instead of the more mundane prey, this should be considered to be a draker’s village…or a magical beast-er’s village…for while other places may be content with hunting mere animals, Skaalhaft’s population makes a living of much tougher and deadlier prey. The kills brought in by the powerful hunters (5 sample vessels with […]

    Village Backdrop: Skaalhaft (system neutral)

    Village Backdrop: Skaalhaft (system neutral) This installment of the Village Backdrop-series clocks in at 13 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   Skaalhaft is an utterly unique place – situated in the aptly-named blood bay, the place is a whaler’s village unlike any you’ve seen – instead of the more mundane prey, this should be considered to be a draker’s village…or a magical beast-er’s village…for while other places may be content with hunting mere animals, Skaalhaft’s population makes a living of much tougher and deadlier prey. The kills brought in by the powerful hunters (5 sample vessels with […]

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  • DCC Free RPG Day 2012 (DCC) This collection of modules clocks in at 20 pages, 1 page front cover, 1 page introduction/SRD, 2 pages mystery map contest (here, you could finish a map and write an adventure to win money), 1 page advertisement, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   This booklet contains 2 adventures: Michael Curtis provides “The undulating Corruption” for level 5 characters, while the second module, “The Jeweler that dealt in Stardust” is penned by Harley Stroh and intended for level 3 characters. Both of the adventures sport a handy encounter table that lists the respective encounter type. The second page provides a fantastic b/w-handout that depicts […]

    DCC Free RPG Day 2012 (DCC)

    DCC Free RPG Day 2012 (DCC) This collection of modules clocks in at 20 pages, 1 page front cover, 1 page introduction/SRD, 2 pages mystery map contest (here, you could finish a map and write an adventure to win money), 1 page advertisement, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   This booklet contains 2 adventures: Michael Curtis provides “The undulating Corruption” for level 5 characters, while the second module, “The Jeweler that dealt in Stardust” is penned by Harley Stroh and intended for level 3 characters. Both of the adventures sport a handy encounter table that lists the respective encounter type. The second page provides a fantastic b/w-handout that depicts […]

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  • Everyman Minis: Microsized Templates This Everyman Mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 1 page advertisement, leaving us with 2 pages of content, so let’s take a look!   So, I absolutely ADORE Microsized Adventures. It made my Top Ten for a reason. It opens a whole new cosmos of cool rules, of adventuring possibilities and fun.   Well, this pdf, beyond explaining how the special size modifier works in context of PCs and foes that are radically shrunk/enlarged, sports an extremely high crunch-density: We basically get 8 microsized templates: These list not only the modifications applied to the microsized being (and the special size modifier), but also the modifications […]

    Everyman Minis: Microsized Templates

    Everyman Minis: Microsized Templates This Everyman Mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 1 page advertisement, leaving us with 2 pages of content, so let’s take a look!   So, I absolutely ADORE Microsized Adventures. It made my Top Ten for a reason. It opens a whole new cosmos of cool rules, of adventuring possibilities and fun.   Well, this pdf, beyond explaining how the special size modifier works in context of PCs and foes that are radically shrunk/enlarged, sports an extremely high crunch-density: We basically get 8 microsized templates: These list not only the modifications applied to the microsized being (and the special size modifier), but also the modifications […]

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  • Village Backdrop: Ronak (system neutral) This installment of the Village Backdrops-series clocks in at 11 pages, 1 page front cover, 2 pages advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Ronak is a dwarven company’s trade-outpost – or rather, it was. The company has gone belly-up ages ago, leaving the ancestors of the Ronakee stranded in the middle of the swamplands, on lands that once belonged to lizardfolk, dutifully exterminated by the dwarves. This can be unearthed via the village lore provided in the tradition of the series…and it kinda is weird. Why? Because the very first sentence on Ronak is “Nobody knows Ronak […]

    Village Backdrop: Ronak (system neutral)

    Village Backdrop: Ronak (system neutral) This installment of the Village Backdrops-series clocks in at 11 pages, 1 page front cover, 2 pages advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Ronak is a dwarven company’s trade-outpost – or rather, it was. The company has gone belly-up ages ago, leaving the ancestors of the Ronakee stranded in the middle of the swamplands, on lands that once belonged to lizardfolk, dutifully exterminated by the dwarves. This can be unearthed via the village lore provided in the tradition of the series…and it kinda is weird. Why? Because the very first sentence on Ronak is “Nobody knows Ronak […]

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  • Village Backdrop: Ronak (5e) This installment of the Village Backdrops-series clocks in at 11 pages, 1 page front cover, 2 pages advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Ronak is a dwarven company’s trade-outpost – or rather, it was. The company has gone belly-up ages ago, leaving the ancestors of the Ronakee stranded in the middle of the swamplands, on lands that once belonged to lizardfolk, dutifully exterminated by the dwarves. This can be unearthed via the village lore provided in the tradition of the series…and it kinda is weird. Why? Because the very first sentence on Ronak is “Nobody knows Ronak exists. […]

    Village Backdrop: Ronak (5e)

    Village Backdrop: Ronak (5e) This installment of the Village Backdrops-series clocks in at 11 pages, 1 page front cover, 2 pages advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Ronak is a dwarven company’s trade-outpost – or rather, it was. The company has gone belly-up ages ago, leaving the ancestors of the Ronakee stranded in the middle of the swamplands, on lands that once belonged to lizardfolk, dutifully exterminated by the dwarves. This can be unearthed via the village lore provided in the tradition of the series…and it kinda is weird. Why? Because the very first sentence on Ronak is “Nobody knows Ronak exists. […]

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  • Village Backdrop: Ronak This installment of the Village Backdrops-series clocks in at 11 pages, 1 page front cover, 2 pages advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Ronak is a dwarven company’s trade-outpost – or rather, it was. The company has gone belly-up ages ago, leaving the ancestors of the Ronakee stranded in the middle of the swamplands, on lands that once belonged to lizardfolk, dutifully exterminated by the dwarves. This can be unearthed via the village lore provided in the tradition of the series…and it kinda is weird. Why? Because the very first sentence on Ronak is “Nobody knows Ronak exists. Or, […]

    Village Backdrop: Ronak

    Village Backdrop: Ronak This installment of the Village Backdrops-series clocks in at 11 pages, 1 page front cover, 2 pages advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Ronak is a dwarven company’s trade-outpost – or rather, it was. The company has gone belly-up ages ago, leaving the ancestors of the Ronakee stranded in the middle of the swamplands, on lands that once belonged to lizardfolk, dutifully exterminated by the dwarves. This can be unearthed via the village lore provided in the tradition of the series…and it kinda is weird. Why? Because the very first sentence on Ronak is “Nobody knows Ronak exists. Or, […]

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  • The Mountains of Dreams (OSR) This hex-crawl clocks in at 20 pages, minus one page overview of relations with other hexcrawls in the series and a paragraph of editorial, leaving us with roughly 19 pages of content.   Okay, so I’m gonna slightly alter my format for this series: As many of my readers out there, I was duly impressed by Geoffrey McKinney’s Carcosa-book; it left me wanting more; more depth, more weirdness. Well, after a friendly hint by one of my patreons, I started searching the interwebs and found on the author’s lulu-page not one, but four different hexcrawls (of a planned series of 8) depicting the lands of Carcosa. Well, obviously, I got them asap.   As per […]

    The Mountains of Dreams (OSR)

    The Mountains of Dreams (OSR) This hex-crawl clocks in at 20 pages, minus one page overview of relations with other hexcrawls in the series and a paragraph of editorial, leaving us with roughly 19 pages of content.   Okay, so I’m gonna slightly alter my format for this series: As many of my readers out there, I was duly impressed by Geoffrey McKinney’s Carcosa-book; it left me wanting more; more depth, more weirdness. Well, after a friendly hint by one of my patreons, I started searching the interwebs and found on the author’s lulu-page not one, but four different hexcrawls (of a planned series of 8) depicting the lands of Carcosa. Well, obviously, I got them asap.   As per […]

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  • Jungles of the K’naanothoa (OSR) This hex-crawl clocks in at 16 pages, minus one page overview of relations with other hexcrawls in the series and a paragraph of editorial, leaving us with roughly 15 pages of content.   Okay, so I’m gonna slightly alter my format for this series: As many of my readers out there, I was duly impressed by Geoffrey McKinney’s Carcosa-book; it left me wanting more; more depth, more weirdness. Well, after a friendly hint by one of my patreons, I started searching the interwebs and found on the author’s lulu-page not one, but four different hexcrawls (or a planned series of 8) depicting the lands of Carcosa. Well, obviously, I got them asap. As per the […]

    Jungles of the K’naanothoa (OSR)

    Jungles of the K’naanothoa (OSR) This hex-crawl clocks in at 16 pages, minus one page overview of relations with other hexcrawls in the series and a paragraph of editorial, leaving us with roughly 15 pages of content.   Okay, so I’m gonna slightly alter my format for this series: As many of my readers out there, I was duly impressed by Geoffrey McKinney’s Carcosa-book; it left me wanting more; more depth, more weirdness. Well, after a friendly hint by one of my patreons, I started searching the interwebs and found on the author’s lulu-page not one, but four different hexcrawls (or a planned series of 8) depicting the lands of Carcosa. Well, obviously, I got them asap. As per the […]

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  • Barrens of Carcosa (OSR) This hex-crawl clocks in at 32 pages, minus one page overview of relations with other hexcrawls in the series and a paragraph of editorial, leaving us with roughly 31 pages of content.   Okay, so I’m gonna slightly alter my format for this series: As many of my readers out there, I was duly impressed by Geoffrey McKinney’s Carcosa-book; it left me wanting more; more depth, more weirdness. Well, after a friendly hint by one of my patreons, I started searching the interwebs and found on the author’s lulu-page not one, but four different hexcrawls (or a planned series of 8) depicting the lands of Carcosa. Well, obviously, I got them asap. As per the writing […]

    Barrens of Carcosa (OSR)

    Barrens of Carcosa (OSR) This hex-crawl clocks in at 32 pages, minus one page overview of relations with other hexcrawls in the series and a paragraph of editorial, leaving us with roughly 31 pages of content.   Okay, so I’m gonna slightly alter my format for this series: As many of my readers out there, I was duly impressed by Geoffrey McKinney’s Carcosa-book; it left me wanting more; more depth, more weirdness. Well, after a friendly hint by one of my patreons, I started searching the interwebs and found on the author’s lulu-page not one, but four different hexcrawls (or a planned series of 8) depicting the lands of Carcosa. Well, obviously, I got them asap. As per the writing […]

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  • The Yuthlugathap Swamps (OSR) This hex-crawl clocks in at 32 pages, minus one page overview of relations with other hexcrawls in the series and a paragraph of editorial, leaving us with roughly 31 pages of content.   Okay, so I’m gonna slightly alter my format for this series: As many of my readers out there, I was duly impressed by Geoffrey McKinney’s Carcosa-book; it left me wanting more; more depth, more weirdness. Well, after a friendly hint by one of my patreons, I started searching the interwebs and found on the author’s lulu-page not one, but four different hexcrawls (or a planned series of 8) depicting the lands of Carcosa. Well, obviously, I got them asap.   As per the […]

    The Yuthlugathap Swamps (OSR)

    The Yuthlugathap Swamps (OSR) This hex-crawl clocks in at 32 pages, minus one page overview of relations with other hexcrawls in the series and a paragraph of editorial, leaving us with roughly 31 pages of content.   Okay, so I’m gonna slightly alter my format for this series: As many of my readers out there, I was duly impressed by Geoffrey McKinney’s Carcosa-book; it left me wanting more; more depth, more weirdness. Well, after a friendly hint by one of my patreons, I started searching the interwebs and found on the author’s lulu-page not one, but four different hexcrawls (or a planned series of 8) depicting the lands of Carcosa. Well, obviously, I got them asap.   As per the […]

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  • Yuletide Terror This massive Christmas mega-adventure clocks in at 119 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 6 pages of SRD, 2 pages of advertisement, leaving us with 107 pages of content, making this the single largest Christmas module I have ever read and played.   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   Before we dive into the main meat, let us talk about a couple of peculiarities: One: The layout in full-color is gorgeous and sports a ribbon on the right side of the page, which denotes the act/part of the adventure you’re currently in. This makes navigation more convenient, so […]

    Yuletide Terror

    Yuletide Terror This massive Christmas mega-adventure clocks in at 119 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 6 pages of SRD, 2 pages of advertisement, leaving us with 107 pages of content, making this the single largest Christmas module I have ever read and played.   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   Before we dive into the main meat, let us talk about a couple of peculiarities: One: The layout in full-color is gorgeous and sports a ribbon on the right side of the page, which denotes the act/part of the adventure you’re currently in. This makes navigation more convenient, so […]

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  • Down in Yon Forest (NGR/OSR) This module clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page blank, 1 page back cover, leaving us with 28 pages, so let’s take a look!   Wait, before we do, a couple of notes: One, this adventure sports stats for both NGR (Neoclassical Geek Revival) and general OSR-stats; if you have the choice, I’d suggest using the NGR-versions.   Secondly, this is a so-called buystarter. This is a term the author uses for an interesting concept: You purchase basically a completed manuscript; each day, the price of the project goes up slightly, as proceeds from the product’s sales are reinvested in artwork, layout, etc. Zzarchov Kowolski has done so […]

    Down in Yon Forest (NGR/OSR)

    Down in Yon Forest (NGR/OSR) This module clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page blank, 1 page back cover, leaving us with 28 pages, so let’s take a look!   Wait, before we do, a couple of notes: One, this adventure sports stats for both NGR (Neoclassical Geek Revival) and general OSR-stats; if you have the choice, I’d suggest using the NGR-versions.   Secondly, this is a so-called buystarter. This is a term the author uses for an interesting concept: You purchase basically a completed manuscript; each day, the price of the project goes up slightly, as proceeds from the product’s sales are reinvested in artwork, layout, etc. Zzarchov Kowolski has done so […]

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  • The Darkest Night (5e) This brief adventure clocks in at 8 pages, 1 page front cover, 1 page poem-introduction (by Edward McCulloch), 1 page SRD, elaving us with 5 paes of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, in far-off Iceville, when the nights are longest, there is the gift-giving tradition of Kringlefest, named after Nicholas Kris Klaas Kringle, an ancient gnome who brought light in the darkest days and who traditionally presents a Christmas gift to all kids. Now, either a young gnome called holly, or a crazed hermit named Knecht Ruprecht beseech the players to save Kringlefest, for […]

    The Darkest Night (5e)

    The Darkest Night (5e) This brief adventure clocks in at 8 pages, 1 page front cover, 1 page poem-introduction (by Edward McCulloch), 1 page SRD, elaving us with 5 paes of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, in far-off Iceville, when the nights are longest, there is the gift-giving tradition of Kringlefest, named after Nicholas Kris Klaas Kringle, an ancient gnome who brought light in the darkest days and who traditionally presents a Christmas gift to all kids. Now, either a young gnome called holly, or a crazed hermit named Knecht Ruprecht beseech the players to save Kringlefest, for […]

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  • Into the Deep Dark (5e) This module clocks in at 43 pages of content, 44 if you count the gorgeous full-color map on the inside of the front cover. (The inside of the back cover has btw. one of the most hilarious images I have seen in all my years as a reviewer, also in full color, but that as an aside.)   This review is based on the softcover version of the module, which was sent to me in order to expedite the reviewing process and move the module up in my queue.   Okay, so first things first: This is an Underworld adventure, if the cover didn’t provide ample clue for that. There are, roughly, two different types […]

    Into the Deep Dark (5e)

    Into the Deep Dark (5e) This module clocks in at 43 pages of content, 44 if you count the gorgeous full-color map on the inside of the front cover. (The inside of the back cover has btw. one of the most hilarious images I have seen in all my years as a reviewer, also in full color, but that as an aside.)   This review is based on the softcover version of the module, which was sent to me in order to expedite the reviewing process and move the module up in my queue.   Okay, so first things first: This is an Underworld adventure, if the cover didn’t provide ample clue for that. There are, roughly, two different types […]

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  • Villain Codex IV: Monsters for Meddlesome Heroes The fourth installment of the Villain Codex-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue at the request of my patreons.   Okay, so we’re changing the formula this time around: Each of the characters featured herein is a monster with unique additionata – class levels, archetypes, etc. Analogue to the regular Villain Codex monikers, this book covers the middle level range: CRs range from 3 to 14. Each of the monsters herein comes with its own b/w-artwork and entry-wise, we focus on stats, […]

    Villain Codex IV: Monsters for Meddlesome Heroes

    Villain Codex IV: Monsters for Meddlesome Heroes The fourth installment of the Villain Codex-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue at the request of my patreons.   Okay, so we’re changing the formula this time around: Each of the characters featured herein is a monster with unique additionata – class levels, archetypes, etc. Analogue to the regular Villain Codex monikers, this book covers the middle level range: CRs range from 3 to 14. Each of the monsters herein comes with its own b/w-artwork and entry-wise, we focus on stats, […]

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  • The Genius Guide to Mythic Subpaths This Genius Guide clocks in at 18 pages, 1 page front cover, 1 page introduction, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   So, what are mythic subpaths? In short, they are a kind of deviation/modification of an existing mythic path, somewhat akin to e.g. subdomains, one that comes in roughly 3 distinctions: Archetypical subpaths are only available to characters that chose the listed mythic path or paths. Racial subpaths are tied to the race noted and universal subpaths are available for, bingo, everyone. Mythic subpaths thus do sport some sort of prerequisite to qualify for them.   Okay, got […]

    The Genius Guide to Mythic Subpaths

    The Genius Guide to Mythic Subpaths This Genius Guide clocks in at 18 pages, 1 page front cover, 1 page introduction, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   So, what are mythic subpaths? In short, they are a kind of deviation/modification of an existing mythic path, somewhat akin to e.g. subdomains, one that comes in roughly 3 distinctions: Archetypical subpaths are only available to characters that chose the listed mythic path or paths. Racial subpaths are tied to the race noted and universal subpaths are available for, bingo, everyone. Mythic subpaths thus do sport some sort of prerequisite to qualify for them.   Okay, got […]

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  • Heroes of the Haunted Sea This massive installment of the big Porphyra-regional sourcebooks/player guides clocks in at 70 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with a massive 64 pages of content, so let’s take a look, shall we?   All right, we begin with a well-written piece of introductory prose that establishes the tone of the region (hint: not the most harmless region of Porphyra…) before we dive into the respective racial write-ups. We begin with the bilgerat, a ratfolk variant that gets +2 Dex and Int, -2 Wis; they are small ratfolk with a slow speed, carrion sense, darkvision 60 ft., Agile Maneuvers as a bonus feat, a 1d2 bite attack […]

    Heroes of the Haunted Sea

    Heroes of the Haunted Sea This massive installment of the big Porphyra-regional sourcebooks/player guides clocks in at 70 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with a massive 64 pages of content, so let’s take a look, shall we?   All right, we begin with a well-written piece of introductory prose that establishes the tone of the region (hint: not the most harmless region of Porphyra…) before we dive into the respective racial write-ups. We begin with the bilgerat, a ratfolk variant that gets +2 Dex and Int, -2 Wis; they are small ratfolk with a slow speed, carrion sense, darkvision 60 ft., Agile Maneuvers as a bonus feat, a 1d2 bite attack […]

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  • The Terrible Revenge of Simpering Malexineuss the Pretender (OSR) This module clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   All right, as this is an adventure review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? Great! The town of Middlesmith was once renowned far and wide for its smithies, though nowadays, the crossroads tavern of this waystop constitutes perhaps the most remarkable place. This place for the weary traveler is run by the wizard Ironkainen, whose private abode can be found in the tavern’s extradimensional attic. More than […]

    The Terrible Revenge of Simpering Malexineuss the Pretender (OSR)

    The Terrible Revenge of Simpering Malexineuss the Pretender (OSR) This module clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   All right, as this is an adventure review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? Great! The town of Middlesmith was once renowned far and wide for its smithies, though nowadays, the crossroads tavern of this waystop constitutes perhaps the most remarkable place. This place for the weary traveler is run by the wizard Ironkainen, whose private abode can be found in the tavern’s extradimensional attic. More than […]

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  • Wonderworker Hybrid Class This hybrid class clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   This review was added to and moved up in my reviewing queue at the request of one of my patreons.   The wonderworker is a hybrid of two of the most powerful classes available, namely wizard and druid. Chassis-wise, it receives d6 HD, 2 + Int skills per level, proficiency with club, dagger, sling and quarterstaff, but not any armor. Her somatic component sporting spells are subject to arcane spell failure chance when wielding shields or wearing armor. The class gets […]

    Wonderworker Hybrid Class

    Wonderworker Hybrid Class This hybrid class clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   This review was added to and moved up in my reviewing queue at the request of one of my patreons.   The wonderworker is a hybrid of two of the most powerful classes available, namely wizard and druid. Chassis-wise, it receives d6 HD, 2 + Int skills per level, proficiency with club, dagger, sling and quarterstaff, but not any armor. Her somatic component sporting spells are subject to arcane spell failure chance when wielding shields or wearing armor. The class gets […]

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  • Rhûne: Frigid Reflections The finale of the „Beyond the Glittering Fane“ adventure arc clocks in at 73 pages, 1 page front cover, 1 page editorial, 2 ¾ pages of SRD, 1 page back cover, leaving us with approximately 67 ¼ pages of content, quite a massive module!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? After their hard-earned triumph in the furious preceding module, the PCs are contacted by Knight-commander Erik Ullsteinnr, who shares a rather odd observation – some of the vanquished undead in the recent conflict seem to leave preternaturally cold shards of ice; his concern also has a personal dimension: An old […]

    Rhûne: Frigid Reflections

    Rhûne: Frigid Reflections The finale of the „Beyond the Glittering Fane“ adventure arc clocks in at 73 pages, 1 page front cover, 1 page editorial, 2 ¾ pages of SRD, 1 page back cover, leaving us with approximately 67 ¼ pages of content, quite a massive module!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? After their hard-earned triumph in the furious preceding module, the PCs are contacted by Knight-commander Erik Ullsteinnr, who shares a rather odd observation – some of the vanquished undead in the recent conflict seem to leave preternaturally cold shards of ice; his concern also has a personal dimension: An old […]

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  • Everyman Minis: Spells of Childhood This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD,1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, in case you’re wondering – while, as a whole, perfectly capable of being used on its own, this pdf ultimately should be seen as an expansion to Everyman gaming’s Childhood Adventures-book, which focuses on all the aspects of playing kid/adolescent PCs.   As the introduction noted, magic for kids and children may actually have a different focus than that of adults – the priorities and, indeed, way in which the world is perceived, is different. This does NOT, […]

    Everyman Minis: Spells of Childhood

    Everyman Minis: Spells of Childhood This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD,1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, in case you’re wondering – while, as a whole, perfectly capable of being used on its own, this pdf ultimately should be seen as an expansion to Everyman gaming’s Childhood Adventures-book, which focuses on all the aspects of playing kid/adolescent PCs.   As the introduction noted, magic for kids and children may actually have a different focus than that of adults – the priorities and, indeed, way in which the world is perceived, is different. This does NOT, […]

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  • Caster Prestige Archetypes: Souldrinker The final installment of the Caster Prestige Archetype-series clocks in at 9 pages, 1 page front cover, 2 pages of SRD, leaving us with 6 pages of content, so let’s take a look!   At this point, after I have covered 3 whole series of prestige archetype classes, I assume that you’re familiar with the concept and won’t bore you again with an explanation; instead, let us focus on the first thing you’ll note, namely a significant array of favored class options provided for the class, one that goes beyond the core and more uncommon races and also features several of Porphyra’s more exotic options. These generally add spells with limits based on race and also […]

    Caster Prestige Archetypes: Souldrinker

    Caster Prestige Archetypes: Souldrinker The final installment of the Caster Prestige Archetype-series clocks in at 9 pages, 1 page front cover, 2 pages of SRD, leaving us with 6 pages of content, so let’s take a look!   At this point, after I have covered 3 whole series of prestige archetype classes, I assume that you’re familiar with the concept and won’t bore you again with an explanation; instead, let us focus on the first thing you’ll note, namely a significant array of favored class options provided for the class, one that goes beyond the core and more uncommon races and also features several of Porphyra’s more exotic options. These generally add spells with limits based on race and also […]

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  • Echelon Reference Series: Sorecror/Wizard Spells Compiled (3pp + PRD) First things first: This review is based primarily on the version that takes 3pp-options as well as PRD-spells into account; for a link to the PRD-only version, see the bottom of my review on my homepage.   This COLOSSAL reference tome clocks in at 1176 pages. Let that sink in. 1 page front cover, 1 page editorial, 1 page ToC, 1 page blank, 12 pages of SRD, 1 page back cover, leaving us with a ridiculous 1159 pages of content. It should be noted that the pdf sports a 37 pages strong index; this index not only lists the spells alphabetically, it also sports hyperlinks, allowing you to jump directly to […]

    Echelon Reference Series: Sorecror/Wizard Spells Compiled (3pp + PRD)

    Echelon Reference Series: Sorecror/Wizard Spells Compiled (3pp + PRD) First things first: This review is based primarily on the version that takes 3pp-options as well as PRD-spells into account; for a link to the PRD-only version, see the bottom of my review on my homepage.   This COLOSSAL reference tome clocks in at 1176 pages. Let that sink in. 1 page front cover, 1 page editorial, 1 page ToC, 1 page blank, 12 pages of SRD, 1 page back cover, leaving us with a ridiculous 1159 pages of content. It should be noted that the pdf sports a 37 pages strong index; this index not only lists the spells alphabetically, it also sports hyperlinks, allowing you to jump directly to […]

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