3PP Archive

  • One-on-One Mini-Dungeon: Six Feet Under This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. This is a One-on-One mini-dungeon – intended for use by one GM and one player. As such, it obviously has different requirements that other modules Got that? Great!   This being an adventure-review, the following contains SPOILERS. […]

    One-on-One Mini-Dungeon: Six Feet Under

    One-on-One Mini-Dungeon: Six Feet Under This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. This is a One-on-One mini-dungeon – intended for use by one GM and one player. As such, it obviously has different requirements that other modules Got that? Great!   This being an adventure-review, the following contains SPOILERS. […]

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  • What’s your Sign? (system neutral) This’ll be a quick one. Why? This pdf covers 2 pages and it is FREE – one page contains the cover, the other the content.   What we get here would be a d4-drop-table with 12 fantasy signs: Each sign has 4 entries that you can just roll or choose from. These basically represent fluffy characteristics which may or may not influence the game – while e.g. 1 in 6 chances and similar notes are in concordance with OSR gameplay, there is no reason this cannot be applied to other, more complex systems as a little flavor guideline.   The signs covered would be Lemurs (which can yield, to list some examples, a keen sense […]

    What’s your Sign? (system neutral)

    What’s your Sign? (system neutral) This’ll be a quick one. Why? This pdf covers 2 pages and it is FREE – one page contains the cover, the other the content.   What we get here would be a d4-drop-table with 12 fantasy signs: Each sign has 4 entries that you can just roll or choose from. These basically represent fluffy characteristics which may or may not influence the game – while e.g. 1 in 6 chances and similar notes are in concordance with OSR gameplay, there is no reason this cannot be applied to other, more complex systems as a little flavor guideline.   The signs covered would be Lemurs (which can yield, to list some examples, a keen sense […]

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  • Steampunk Adventures (5e) This pdf clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page inspirational reading list, leaving us with 10 pages of content, so let’s take a look!   We begin this pdf with a new background, the fortune teller, who gains proficiency in Insight and Deception as well as one type of fortune teller’s tools. They also get one language of choice and the aforementioned tools, set of a traveler’s clothes, a costume and a 15 gp-pouch. The fortune teller can decide or roll a specialty from a list of 10 – face reading, astrology – a charlatan’s paradise. Fortune tellers can earn money almost everywhere and those that have […]

    Steampunk Adventures (5e)

    Steampunk Adventures (5e) This pdf clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page inspirational reading list, leaving us with 10 pages of content, so let’s take a look!   We begin this pdf with a new background, the fortune teller, who gains proficiency in Insight and Deception as well as one type of fortune teller’s tools. They also get one language of choice and the aforementioned tools, set of a traveler’s clothes, a costume and a 15 gp-pouch. The fortune teller can decide or roll a specialty from a list of 10 – face reading, astrology – a charlatan’s paradise. Fortune tellers can earn money almost everywhere and those that have […]

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  • 20 Things: Creepy Graveyard (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   We begin this supplement with an emphasis of the “creepy” aspect promised in the title – namely, we receive a total of 8 different, system-neutral haunts – consider these to be slightly supernatural window-dressing. When e.g. the holy symbol on a local woman’s grave splits right in the middle and worms pour forth, you know that you’ve found an intriguing place…and her crisis of faith prior to death…perhaps there is […]

    20 Things: Creepy Graveyard (system neutral)

    20 Things: Creepy Graveyard (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   We begin this supplement with an emphasis of the “creepy” aspect promised in the title – namely, we receive a total of 8 different, system-neutral haunts – consider these to be slightly supernatural window-dressing. When e.g. the holy symbol on a local woman’s grave splits right in the middle and worms pour forth, you know that you’ve found an intriguing place…and her crisis of faith prior to death…perhaps there is […]

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  • Zif of Porphyra This installment of Purple Duck Games’ “…of Porphyra”-series clocks in at 41 pages, 1 page front cover, 1 page editorial,2  pages of SRD, leaving us with a massive 37 pages of content, though it should be noted that these are formatted for A5 (about 6” by 9”) paper and as such, you can fit about 4 of them on one sheet of A4 or letterpack paper, so let’s take a look!   The Zif-race was originally introduced by Alluria Publishing in their Remarkable Races-series, but in this book, we do get a significant expansion of the material as well as modifications that make the material herein work differently…so what are the Zif?   In short, they’re playable […]

    Zif of Porphyra

    Zif of Porphyra This installment of Purple Duck Games’ “…of Porphyra”-series clocks in at 41 pages, 1 page front cover, 1 page editorial,2  pages of SRD, leaving us with a massive 37 pages of content, though it should be noted that these are formatted for A5 (about 6” by 9”) paper and as such, you can fit about 4 of them on one sheet of A4 or letterpack paper, so let’s take a look!   The Zif-race was originally introduced by Alluria Publishing in their Remarkable Races-series, but in this book, we do get a significant expansion of the material as well as modifications that make the material herein work differently…so what are the Zif?   In short, they’re playable […]

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  • 20 Things: Bustling Marketplace (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Okay, we begin with something I really appreciate – namely a contextualization, location-wise, of a marketplace – there is a reason for them being at one point or another, after all, and the pdf starts by providing 5 different suggestions – from dock and bridge to churches and ruins and the underground. While it may sound obvious, such a context adds quite a bit of depth to the proceedings, so […]

    20 Things: Bustling Marketplace (system neutral)

    20 Things: Bustling Marketplace (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Okay, we begin with something I really appreciate – namely a contextualization, location-wise, of a marketplace – there is a reason for them being at one point or another, after all, and the pdf starts by providing 5 different suggestions – from dock and bridge to churches and ruins and the underground. While it may sound obvious, such a context adds quite a bit of depth to the proceedings, so […]

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  • Death Race: Fury Road (OSR/d6) This pdf clocks in at 13 pages, 1 page front cover, 1/2 page of editorial, leaving us with 11.5 pages of content, so let’s take a look!   So, what is this? Well, it’s an unrepentant love-letter to the eponymous Mad Max-movie: The planet’s Chog-dath Major, wrecked by mega-corporations, then taken over by the wizard collective – and this blend of the fantastic and scifi pretty much means that this is, indeed, intended to be used in conjunction with either the Crimson Dragon Slayer or Alpha Blue games – as long as the game sports the VSD6-engine, you’ll be good to go.   There are 12 reasons to participate in a death race and the […]

    Death Race: Fury Road (OSR/d6)

    Death Race: Fury Road (OSR/d6) This pdf clocks in at 13 pages, 1 page front cover, 1/2 page of editorial, leaving us with 11.5 pages of content, so let’s take a look!   So, what is this? Well, it’s an unrepentant love-letter to the eponymous Mad Max-movie: The planet’s Chog-dath Major, wrecked by mega-corporations, then taken over by the wizard collective – and this blend of the fantastic and scifi pretty much means that this is, indeed, intended to be used in conjunction with either the Crimson Dragon Slayer or Alpha Blue games – as long as the game sports the VSD6-engine, you’ll be good to go.   There are 12 reasons to participate in a death race and the […]

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  • Cultures of Celmae: Orcs This installment of the Cultures of Celmae-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   The early history of Celmae’s orcs is shrouded in history, as they were bred from the desire for conquest of the deity Rullux – their fecundity bestowed upon them as a present by the Black Goat Shub-Niggurath, they went to war against the giants, though other origin stories place them as twisted children from the woods – in this origin story, the orcs created pyramidal structures and suffered the inevitable collapse that grand empires falling to […]

    Cultures of Celmae: Orcs

    Cultures of Celmae: Orcs This installment of the Cultures of Celmae-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   The early history of Celmae’s orcs is shrouded in history, as they were bred from the desire for conquest of the deity Rullux – their fecundity bestowed upon them as a present by the Black Goat Shub-Niggurath, they went to war against the giants, though other origin stories place them as twisted children from the woods – in this origin story, the orcs created pyramidal structures and suffered the inevitable collapse that grand empires falling to […]

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  • The Northlands Saga Complete This GIGANTIC tome clocks in at 795 pages if you take away editorial, ToC, etc.. No, that is NOT a typo. While I was a backer of the kickstarter that made this book, I was in no way involved in the production of this epic tome.   All right, so the introduction tells us a bit of what this is: A take on Norse adventuring, with a healthy dose of the weird, fantastic and sword & sorcery sprinkled in. It should be noted that the 8 pregens from the Player’s Guide, as well as the excellent “Winter’s Teeth” stand-alone module from the “Long Winter’s Night”-series are included in the back of the tome.   Okay, so […]

    The Northlands Saga Complete

    The Northlands Saga Complete This GIGANTIC tome clocks in at 795 pages if you take away editorial, ToC, etc.. No, that is NOT a typo. While I was a backer of the kickstarter that made this book, I was in no way involved in the production of this epic tome.   All right, so the introduction tells us a bit of what this is: A take on Norse adventuring, with a healthy dose of the weird, fantastic and sword & sorcery sprinkled in. It should be noted that the 8 pregens from the Player’s Guide, as well as the excellent “Winter’s Teeth” stand-alone module from the “Long Winter’s Night”-series are included in the back of the tome.   Okay, so […]

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  • Slippery When Wet (OSR/d6) This module for the Alpha Blue RPG clocks in at 15 pages, 1 page front cover, 1 page editorial, leaving us with 13 pages of content, so let’s take a look!   At this point, I expect you’re familiar with Alpha Blue – it’s a RPG designed in the vein of 70s and 80s scifi-porn-parodies and thus contains copious amounts of sleaze and associated themes. I covered all three big supplements for it, so if you’re not familiar with the game or unsure whether this is for you, take a look at the respective reviews. Rules-wise, we have a variant of the VSD6-engine, so if you’re familiar with Venger’s “The Outer Presence” or “Crimson Dragon Slayer”-games, […]

    Slippery When Wet (OSR/d6)

    Slippery When Wet (OSR/d6) This module for the Alpha Blue RPG clocks in at 15 pages, 1 page front cover, 1 page editorial, leaving us with 13 pages of content, so let’s take a look!   At this point, I expect you’re familiar with Alpha Blue – it’s a RPG designed in the vein of 70s and 80s scifi-porn-parodies and thus contains copious amounts of sleaze and associated themes. I covered all three big supplements for it, so if you’re not familiar with the game or unsure whether this is for you, take a look at the respective reviews. Rules-wise, we have a variant of the VSD6-engine, so if you’re familiar with Venger’s “The Outer Presence” or “Crimson Dragon Slayer”-games, […]

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  • The Long Night of Winter: One Night in Valhalla The series “The Long Night of Winter” was conceived as supplemental material/optional tie-ins for the massive Northlands Saga, but each of the modules can be run as a stand-alone module as well. I backed the kickstarter for Northlands Saga back in the day, but otherwise was not involved in this project.   This module is intended for levels 12- 14 and is set in Frog God Games’ Lost Lands campaign setting. It can be run in another context/setting without any hassle whatsoever, provided Norse deities exist; its raw content clocks in at 14 pages, if you take away the pdf’s editorial, cover, etc..   This being an adventure-module, the following contains […]

    The Long Night of Winter: One Night in Valhalla

    The Long Night of Winter: One Night in Valhalla The series “The Long Night of Winter” was conceived as supplemental material/optional tie-ins for the massive Northlands Saga, but each of the modules can be run as a stand-alone module as well. I backed the kickstarter for Northlands Saga back in the day, but otherwise was not involved in this project.   This module is intended for levels 12- 14 and is set in Frog God Games’ Lost Lands campaign setting. It can be run in another context/setting without any hassle whatsoever, provided Norse deities exist; its raw content clocks in at 14 pages, if you take away the pdf’s editorial, cover, etc..   This being an adventure-module, the following contains […]

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  • Caster Prestige Archetype: Veiled Illusionist The final installment of the Caster Prestige Archetype-series clocks in at 9 pages, 1 page front cover, 2pages of SRD, 1 page blank, leaving us with 5 pages of content, so let’s take a look!   So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X’s flood, many players and GMs were justifiably tired of the concept…something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the “prestige”-aspect – the PrCs felt more like kits that could only be taken later, to use a 2nd […]

    Caster Prestige Archetype: Veiled Illusionist

    Caster Prestige Archetype: Veiled Illusionist The final installment of the Caster Prestige Archetype-series clocks in at 9 pages, 1 page front cover, 2pages of SRD, 1 page blank, leaving us with 5 pages of content, so let’s take a look!   So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X’s flood, many players and GMs were justifiably tired of the concept…something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the “prestige”-aspect – the PrCs felt more like kits that could only be taken later, to use a 2nd […]

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  • Prodigy Hybrid Class This hybrid class clocks in at 15 pages, 1 page front cover, 1 page editorial (misspelling author names), 2 pages of SRD, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   The prodigy class gets d8 HD, 4 +Int skills per level, proficiency with simple weapons, saps, rapiers and light armors, 3/4 BAB-progression and good Will- and Ref-saves. Spellcasting-wise, the prodigy gains access to the bard’s spell-list, but casts these spells as psychic spells.. She also gets access to all spiritualist spells with somatic components – for a grand total of RAW NONE. Let me quote the base rules of psychic magic: “Therefore, psychic spells never have verbal or […]

    Prodigy Hybrid Class

    Prodigy Hybrid Class This hybrid class clocks in at 15 pages, 1 page front cover, 1 page editorial (misspelling author names), 2 pages of SRD, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   The prodigy class gets d8 HD, 4 +Int skills per level, proficiency with simple weapons, saps, rapiers and light armors, 3/4 BAB-progression and good Will- and Ref-saves. Spellcasting-wise, the prodigy gains access to the bard’s spell-list, but casts these spells as psychic spells.. She also gets access to all spiritualist spells with somatic components – for a grand total of RAW NONE. Let me quote the base rules of psychic magic: “Therefore, psychic spells never have verbal or […]

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  • Legendary Vigilantes This installment of Legendary Games’ series of class-centric pdfs clocks in at 40 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 4 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   This review was moved up in my queue as an informal request via my patreon.   All right, we’ll begin with new archetypes, the first of which would be the arsenal summoner, who gains proficiency with heavy armors and replaces vigilante specialization with anima union: The archetype begins play with a sentient weapon called […]

    Legendary Vigilantes

    Legendary Vigilantes This installment of Legendary Games’ series of class-centric pdfs clocks in at 40 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 4 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   This review was moved up in my queue as an informal request via my patreon.   All right, we’ll begin with new archetypes, the first of which would be the arsenal summoner, who gains proficiency with heavy armors and replaces vigilante specialization with anima union: The archetype begins play with a sentient weapon called […]

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  • The Long Night of Winter: The Hidden Huscarl The series “The Long Night of Winter” was conceived as supplemental material/optional tie-ins for the massive Northlands Saga, but each of the modules can be run as a stand-alone module as well. I backed the kickstarter for Northlands Saga back in the day, but otherwise was not involved in this project.   This module is intended for levels 8- 10 and is set in Frog God Games’ Lost Lands campaign setting. It can be run in another context, but I’d honestly wouldn’t recommend it this time around.   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . So, the first thing you have […]

    The Long Night of Winter: The Hidden Huscarl

    The Long Night of Winter: The Hidden Huscarl The series “The Long Night of Winter” was conceived as supplemental material/optional tie-ins for the massive Northlands Saga, but each of the modules can be run as a stand-alone module as well. I backed the kickstarter for Northlands Saga back in the day, but otherwise was not involved in this project.   This module is intended for levels 8- 10 and is set in Frog God Games’ Lost Lands campaign setting. It can be run in another context, but I’d honestly wouldn’t recommend it this time around.   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . So, the first thing you have […]

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  • Staff of the Last Hill Chief (system neutral) This brief system-neutral module clocks in at 8 pages, 1 page front cover, leaving us with 7 pages of content, so let’s take a look!   So, how does the module achieve its system-neutral approach? Via symbols. The pdf utilizes several symbols to denote ceiling height, depth below surface of a given room, lighting, sounds, smells. The respective entries offer a first and second glance entry of information and combats are rated via sword-icons – one is easy, 5 is very hard. Loot is represented by gem-symbols. Skills, tasks and the like are represented by hand-symbols – again, one symbol indicates a very easy task, 5 a very hard one.   The […]

    Staff of the Last Hill Chief (system neutral)

    Staff of the Last Hill Chief (system neutral) This brief system-neutral module clocks in at 8 pages, 1 page front cover, leaving us with 7 pages of content, so let’s take a look!   So, how does the module achieve its system-neutral approach? Via symbols. The pdf utilizes several symbols to denote ceiling height, depth below surface of a given room, lighting, sounds, smells. The respective entries offer a first and second glance entry of information and combats are rated via sword-icons – one is easy, 5 is very hard. Loot is represented by gem-symbols. Skills, tasks and the like are represented by hand-symbols – again, one symbol indicates a very easy task, 5 a very hard one.   The […]

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  • Rhûne: Into the Pale Tower This module for the amazing Rhûne campaign setting clocks in at 67 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 62 pages of adventure, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? Great! We begin this adventure with the PCs attending the public viewing of Clan Hammerfall’s fabled hanging gardens -and they are gorgeously, lavishly mapped – see that drawing on the cover? It’s actually part of an overview map featured in this module. It should also be noted […]

    Rhûne: Into the Pale Tower

    Rhûne: Into the Pale Tower This module for the amazing Rhûne campaign setting clocks in at 67 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 62 pages of adventure, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? Great! We begin this adventure with the PCs attending the public viewing of Clan Hammerfall’s fabled hanging gardens -and they are gorgeously, lavishly mapped – see that drawing on the cover? It’s actually part of an overview map featured in this module. It should also be noted […]

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  • No Escape from New York (OSR) This module/supplement from the Crimson Dragon Slayer-game clocks in at 24 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page Kort’thalis glyph, 1 page inside of back cover, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!   We begin with a page of advice on how to structure a CDS game and/or how to run this. The pdf does include conversion notes for traditional ACs and attack bonuses, making this more hackable than it would otherwise be. The pdf does include 3 tables that let you generate a dark secret for an ally, 12 prior events and a […]

    No Escape from New York (OSR)

    No Escape from New York (OSR) This module/supplement from the Crimson Dragon Slayer-game clocks in at 24 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page Kort’thalis glyph, 1 page inside of back cover, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!   We begin with a page of advice on how to structure a CDS game and/or how to run this. The pdf does include conversion notes for traditional ACs and attack bonuses, making this more hackable than it would otherwise be. The pdf does include 3 tables that let you generate a dark secret for an ally, 12 prior events and a […]

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  • Feats of Legend: 30 Fey Feats This installment of the Feats of Legend-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look at these feats!   It should be noted that many of these feats can be taken via Eldritch Heritage and fey bloodline as an alternate qualification means.   After a massive table summing up feats and prerequisites in alphabetical order, we dive right in, so, in bullet-points, here’s what the feats do:   -Augmented Illusions: +2 CL for illusions   -Arrow Charm: Use Cha-mod instead of Dex-mod on ranged attack with bows and crossbows. Personally, I hate […]

    Feats of Legend: 30 Fey Feats

    Feats of Legend: 30 Fey Feats This installment of the Feats of Legend-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look at these feats!   It should be noted that many of these feats can be taken via Eldritch Heritage and fey bloodline as an alternate qualification means.   After a massive table summing up feats and prerequisites in alphabetical order, we dive right in, so, in bullet-points, here’s what the feats do:   -Augmented Illusions: +2 CL for illusions   -Arrow Charm: Use Cha-mod instead of Dex-mod on ranged attack with bows and crossbows. Personally, I hate […]

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  • The Long Night of Winter: Oath of the Predator The series “The Long Night of Winter” was conceived as supplemental material/optional tie-ins for the massive Northlands Saga, but each of the modules can be run as a stand-alone module as well. I backed the kickstarter for Northlands Saga back in the day, but otherwise was not involved in this project.   This module is intended for levels 6- 8 and is set in Frog God Games’ Lost Lands campaign setting. It can be run in another context/setting without any hassle and its raw content clocks in at 21 pages, if you take away the pdf’s editorial, cover, etc..   This being an adventure-module, the following contains SPOILERS. Potential players should […]

    The Long Night of Winter: Oath of the Predator

    The Long Night of Winter: Oath of the Predator The series “The Long Night of Winter” was conceived as supplemental material/optional tie-ins for the massive Northlands Saga, but each of the modules can be run as a stand-alone module as well. I backed the kickstarter for Northlands Saga back in the day, but otherwise was not involved in this project.   This module is intended for levels 6- 8 and is set in Frog God Games’ Lost Lands campaign setting. It can be run in another context/setting without any hassle and its raw content clocks in at 21 pages, if you take away the pdf’s editorial, cover, etc..   This being an adventure-module, the following contains SPOILERS. Potential players should […]

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  • Caster Prestige Archetype: Tattooed Mystic This installment of the Caster Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1.75 pages of SRD, leaving us with about 5.25 pages of content, so let’s take a look!   So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X’s flood, many players and GMs were justifiably tired of the concept…something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the “prestige”-aspect – the PrCs felt more like kits that could only be taken later, to use a 2nd edition analogue. […]

    Caster Prestige Archetype: Tattooed Mystic

    Caster Prestige Archetype: Tattooed Mystic This installment of the Caster Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1.75 pages of SRD, leaving us with about 5.25 pages of content, so let’s take a look!   So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X’s flood, many players and GMs were justifiably tired of the concept…something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the “prestige”-aspect – the PrCs felt more like kits that could only be taken later, to use a 2nd edition analogue. […]

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  • Mini-Dungeon: The Unquenched Thirst This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . Still here? All right! This mini-dungeon is a wilderness sidetrek on an island known […]

    Mini-Dungeon: The Unquenched Thirst

    Mini-Dungeon: The Unquenched Thirst This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . Still here? All right! This mini-dungeon is a wilderness sidetrek on an island known […]

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  • Letters from the Flaming Crab: The Household Magic Catalog   This letter from the planes-hopping vessel UCS Flaming Crab, faithfully transcribed by J Gray, clocks in at 39 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with…35 pages of content? Woa, that is A LOT for the low asking price…so let’s take a closer look at this pdf…   …and once we do, we’ll realize that the title was not kidding: In the tradition of Aurora’s (At this point, if you get this reference, you’re part of the old guard…) or, more fittingly, the Sears catalog – for those of you not in the know (and my German readers), picture this like a Quelle […]

    Letters from the Flaming Crab: The Household Magic Catalog

    Letters from the Flaming Crab: The Household Magic Catalog   This letter from the planes-hopping vessel UCS Flaming Crab, faithfully transcribed by J Gray, clocks in at 39 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with…35 pages of content? Woa, that is A LOT for the low asking price…so let’s take a closer look at this pdf…   …and once we do, we’ll realize that the title was not kidding: In the tradition of Aurora’s (At this point, if you get this reference, you’re part of the old guard…) or, more fittingly, the Sears catalog – for those of you not in the know (and my German readers), picture this like a Quelle […]

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  • The Long Night of Winter: The Drowned Maiden (PFRPG/OSR) The series “The Long Night of Winter” was conceived as supplemental material/optional tie-ins for the massive Northlands Saga, but each of the modules can be run as a stand-alone module as well. I backed the kickstarter for Northlands Saga back in the day, but otherwise was not involved in this project.   This module is intended for levels 9- 11 and is set in the eponymous Northlands of Frog God Games’ Lost Lands campaign setting. It does translate well to other fantasy campaign settings, though.   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . There are multiple ways to immortality – […]

    The Long Night of Winter: The Drowned Maiden (PFRPG/OSR)

    The Long Night of Winter: The Drowned Maiden (PFRPG/OSR) The series “The Long Night of Winter” was conceived as supplemental material/optional tie-ins for the massive Northlands Saga, but each of the modules can be run as a stand-alone module as well. I backed the kickstarter for Northlands Saga back in the day, but otherwise was not involved in this project.   This module is intended for levels 9- 11 and is set in the eponymous Northlands of Frog God Games’ Lost Lands campaign setting. It does translate well to other fantasy campaign settings, though.   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . There are multiple ways to immortality – […]

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  • Hill Cantons Compendium II (OSR) This pdf clocks in at 21 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 17 pages of content, so let’s take a look!   Now, I assume that you’ve read my review of the Hill Cantons Cosmology, for there, I explained the general make-up of this rather intriguing fantasy setting. It should be noted that, while this pdf explains the concept of corelands, borderlands and weird, I still maintain that it’s smart to read up on the former pdf before reading the two flavor pages that kick off this book: In these, both the city of Kezmarok and Marlinko, both with brief notes on surrounding areas and the […]

    Hill Cantons Compendium II (OSR)

    Hill Cantons Compendium II (OSR) This pdf clocks in at 21 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 17 pages of content, so let’s take a look!   Now, I assume that you’ve read my review of the Hill Cantons Cosmology, for there, I explained the general make-up of this rather intriguing fantasy setting. It should be noted that, while this pdf explains the concept of corelands, borderlands and weird, I still maintain that it’s smart to read up on the former pdf before reading the two flavor pages that kick off this book: In these, both the city of Kezmarok and Marlinko, both with brief notes on surrounding areas and the […]

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  • Call to Arms: Horses and Mules This installment of the Call to Arms-series clocks in at a massive 86 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with a massive 81 pages of content, so let’s take a look!   We begin with a brief flavor introduction, before we dive into the subject matter at hand, which, this time around, would be the hooved companions – we do get a discussion of the members of the equidae, discussing biology, psychology and the like. Pretty col: The pdf actually explains the way these beings communicate – what noises etc. mean. This is rather cool and also covers different colors and […]

    Call to Arms: Horses and Mules

    Call to Arms: Horses and Mules This installment of the Call to Arms-series clocks in at a massive 86 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with a massive 81 pages of content, so let’s take a look!   We begin with a brief flavor introduction, before we dive into the subject matter at hand, which, this time around, would be the hooved companions – we do get a discussion of the members of the equidae, discussing biology, psychology and the like. Pretty col: The pdf actually explains the way these beings communicate – what noises etc. mean. This is rather cool and also covers different colors and […]

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  • The Long Night of Winter: The Raid (PFRPG/OSR) The series “The Long Night of Winter” was conceived as supplemental material/optional tie-ins for the massive Northlands Saga, but each of the modules can be run as a stand-alone module as well. I backed the kickstarter for Northlands Saga back in the day, but otherwise was not involved in this project.   This module is intended for levels 6- 8 and is set in the eponymous Northlands of Frog God Games’ Lost Lands campaign setting. It does translate well to other fantasy campaign settings, though.   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Going on raids is a crucial part of […]

    The Long Night of Winter: The Raid (PFRPG/OSR)

    The Long Night of Winter: The Raid (PFRPG/OSR) The series “The Long Night of Winter” was conceived as supplemental material/optional tie-ins for the massive Northlands Saga, but each of the modules can be run as a stand-alone module as well. I backed the kickstarter for Northlands Saga back in the day, but otherwise was not involved in this project.   This module is intended for levels 6- 8 and is set in the eponymous Northlands of Frog God Games’ Lost Lands campaign setting. It does translate well to other fantasy campaign settings, though.   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Going on raids is a crucial part of […]

    Continue Reading...