3PP Archive

  • Slaughter at Splinterfang Gorge (PFRPG/5e) This dual-statted module for PFRPG and 5e clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, so let’s take a look!   So, dual-statted – what does this mean in the context of this module? Basically, throughout the pdf, you’ll have black boxes that note environmental effects for the PFRPG-system, red boxes that do the same for 5e – so yes, actual strategy-relevant terrain and environmental effects can be found within. The statblocks adhere to a similar dual-formatting, though it should be noted that the 5e-statblocks don’t italicize the respective special abilities and actions; similarly, e.g. Hit is not italicized – this […]

    Slaughter at Splinterfang Gorge (PFRPG/5e)

    Slaughter at Splinterfang Gorge (PFRPG/5e) This dual-statted module for PFRPG and 5e clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, so let’s take a look!   So, dual-statted – what does this mean in the context of this module? Basically, throughout the pdf, you’ll have black boxes that note environmental effects for the PFRPG-system, red boxes that do the same for 5e – so yes, actual strategy-relevant terrain and environmental effects can be found within. The statblocks adhere to a similar dual-formatting, though it should be noted that the 5e-statblocks don’t italicize the respective special abilities and actions; similarly, e.g. Hit is not italicized – this […]

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  • Everyman Minis: Gnoll Options This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   We begin this pdf with a brief introduction that also recaps the racial traits of the gnolls, before we are introduced to a total of 5 alternate racial traits. The first of these would be the feral gnoll, who gains Snapping Jaws as a bonus feats, but takes a -2 penalty to Intelligence. Feycursed gnolls replace their ability-score modifiers, instead gaining their choice of +2 to Intelligence or Charisma and -2 to Strength. They also receive Eldritch heritage with the fey […]

    Everyman Minis: Gnoll Options

    Everyman Minis: Gnoll Options This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   We begin this pdf with a brief introduction that also recaps the racial traits of the gnolls, before we are introduced to a total of 5 alternate racial traits. The first of these would be the feral gnoll, who gains Snapping Jaws as a bonus feats, but takes a -2 penalty to Intelligence. Feycursed gnolls replace their ability-score modifiers, instead gaining their choice of +2 to Intelligence or Charisma and -2 to Strength. They also receive Eldritch heritage with the fey […]

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  • Four Horsemen Present: Hybrid Class – The Psychemist This hybrid class clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   So, the psychemist would be a hybrid of alchemist and medium and chassis-wise, gets d8 HD, 4 + Int skills per level, proficiency with simple weapons and light and medium armor, but not shields. The class gets a ¾ BAB-progression as well as good Will-saves.   The psychemist is defined by using occult alchemy, which theme-wise, is based on the harnessing of spirits and their energy. Psychemists may use spell-trigger items if they are included on the class’s list, but not […]

    Four Horsemen Present: Hybrid Class – The Psychemist

    Four Horsemen Present: Hybrid Class – The Psychemist This hybrid class clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   So, the psychemist would be a hybrid of alchemist and medium and chassis-wise, gets d8 HD, 4 + Int skills per level, proficiency with simple weapons and light and medium armor, but not shields. The class gets a ¾ BAB-progression as well as good Will-saves.   The psychemist is defined by using occult alchemy, which theme-wise, is based on the harnessing of spirits and their energy. Psychemists may use spell-trigger items if they are included on the class’s list, but not […]

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  • 5E Mini-Dungeon: Stowaway on the Singing Sea (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. […]

    5E Mini-Dungeon: Stowaway on the Singing Sea (5e)

    5E Mini-Dungeon: Stowaway on the Singing Sea (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. […]

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  • Places of Power: Beacon Promontory This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   A ferocious storm has swallowed the village of Beacon Cove – and from the ruins of the storm’s horrid aftermath, the ragged survivors rebuild around the lighthouse, overlooking the watery grave of the once proud fishing village. Weatherworn, proud and defiant, the survivors are still here, as the notes on how the folk look and dress explain. The pdf also sports lore to unearth for the PCs, and no less than 6 […]

    Places of Power: Beacon Promontory

    Places of Power: Beacon Promontory This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   A ferocious storm has swallowed the village of Beacon Cove – and from the ruins of the storm’s horrid aftermath, the ragged survivors rebuild around the lighthouse, overlooking the watery grave of the once proud fishing village. Weatherworn, proud and defiant, the survivors are still here, as the notes on how the folk look and dress explain. The pdf also sports lore to unearth for the PCs, and no less than 6 […]

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  • Places of Power: Beacon Promontory (system neutral) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   A ferocious storm has swallowed the village of Beacon Cove – and from the ruins of the storm’s horrid aftermath, the ragged survivors rebuild around the lighthouse, overlooking the watery grave of the once proud fishing village. Weatherworn, proud and defiant, the survivors are still here, as the notes on how the folk look and dress explain. The pdf also sports lore to unearth for the PCs, and no less […]

    Places of Power: Beacon Promontory (system neutral)

    Places of Power: Beacon Promontory (system neutral) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   A ferocious storm has swallowed the village of Beacon Cove – and from the ruins of the storm’s horrid aftermath, the ragged survivors rebuild around the lighthouse, overlooking the watery grave of the once proud fishing village. Weatherworn, proud and defiant, the survivors are still here, as the notes on how the folk look and dress explain. The pdf also sports lore to unearth for the PCs, and no less […]

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  • Places of Power: Beacon Promontory (5e) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   A ferocious storm has swallowed the village of Beacon Cove – and from the ruins of the storm’s horrid aftermath, the ragged survivors rebuild around the lighthouse, overlooking the watery grave of the once proud fishing village. Weatherworn, proud and defiant, the survivors are still here, as the notes on how the folk look and dress explain. The pdf also sports lore to unearth for the PCs, and no less than […]

    Places of Power: Beacon Promontory (5e)

    Places of Power: Beacon Promontory (5e) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   A ferocious storm has swallowed the village of Beacon Cove – and from the ruins of the storm’s horrid aftermath, the ragged survivors rebuild around the lighthouse, overlooking the watery grave of the once proud fishing village. Weatherworn, proud and defiant, the survivors are still here, as the notes on how the folk look and dress explain. The pdf also sports lore to unearth for the PCs, and no less than […]

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  • Adventure Writing Like a Fucking Boss (system neutral) This advice booklet clocks in at 14 pages, 1 page front cover, 1 page kort’thalis glyph, 1 page editorial, leaving us with 11 pages of content, so let’s take a look!   Okay, so this advice-book for adventure-writers and, as one born from the pen of one of the OSR’s more controversial writers, its very first section is titled “No Limits” – it is a rallying call versus censorship and, to a degree, something I absolutely agree with. Why? Because someone, somewhere, is bound to be offended by what you write, no matter how carefully you phrase your material. That being said, the pdf does draw a line in the sand that […]

    Adventure Writing Like a Fucking Boss (system neutral)

    Adventure Writing Like a Fucking Boss (system neutral) This advice booklet clocks in at 14 pages, 1 page front cover, 1 page kort’thalis glyph, 1 page editorial, leaving us with 11 pages of content, so let’s take a look!   Okay, so this advice-book for adventure-writers and, as one born from the pen of one of the OSR’s more controversial writers, its very first section is titled “No Limits” – it is a rallying call versus censorship and, to a degree, something I absolutely agree with. Why? Because someone, somewhere, is bound to be offended by what you write, no matter how carefully you phrase your material. That being said, the pdf does draw a line in the sand that […]

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  • Windblade Hybrid Class The windblade hybrid class clocks in at 12 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Windblades gain d8 HD, 4 + Int skills per level, proficiency with clubs, daggers, darts, quarterstaffs, scimitars, scythes, sickles, shortspears, slings and spears as well as light and medium armor and shields, excluding tower shields). Windblades get ¾ BAB-progression as well as good Fort- and Will-saves and they gain spontaneous spellcasting of divine spells drawn from the druid spell-list, with Wisdom as a slightly odd governing attribute choice for spontaneous spellcasting. The spells per day cap at a base per […]

    Windblade Hybrid Class

    Windblade Hybrid Class The windblade hybrid class clocks in at 12 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Windblades gain d8 HD, 4 + Int skills per level, proficiency with clubs, daggers, darts, quarterstaffs, scimitars, scythes, sickles, shortspears, slings and spears as well as light and medium armor and shields, excluding tower shields). Windblades get ¾ BAB-progression as well as good Fort- and Will-saves and they gain spontaneous spellcasting of divine spells drawn from the druid spell-list, with Wisdom as a slightly odd governing attribute choice for spontaneous spellcasting. The spells per day cap at a base per […]

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  • Deep Magic: Ring Magic (5e) This installment of the Deep magic-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   So, what the hell is ring magic? Where other magic traditions covered in the series remained pretty self-explanatory, ring magic should be defined and that’s how the pdf starts: Basically, it is a dwarven tradition (Ring der Nibelungen, anyone?) of forging rune-inscribed rings to channel magic energies. A big plus: The pdf does explain the symbolism of the ring and how the magic tradition came to be – while only brief, this section adds some serious context for […]

    Deep Magic: Ring Magic (5e)

    Deep Magic: Ring Magic (5e) This installment of the Deep magic-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   So, what the hell is ring magic? Where other magic traditions covered in the series remained pretty self-explanatory, ring magic should be defined and that’s how the pdf starts: Basically, it is a dwarven tradition (Ring der Nibelungen, anyone?) of forging rune-inscribed rings to channel magic energies. A big plus: The pdf does explain the symbolism of the ring and how the magic tradition came to be – while only brief, this section adds some serious context for […]

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  • Veranthea Codex: The 5th World This high-level adventure for the unique Veranthea Codex-setting clocks in at 62 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3 pages of advertisement, 1 page back cover, leaving us with 55 pages of content, so let’s take a look!   Okay, this module is intended for HIGH level characters; as in level 16 – 18. Don’t have some on your hands, much less with the global rules modifications of Veranthea? Well, fret not, for the pdf does contain a significant array of high-level pregens for your convenience. Furthermore, the pdf does contain a massive selection of high-level stats for adversaries/NPCs that can be found in the world of Veranthea, acting as […]

    Veranthea Codex: The 5th World

    Veranthea Codex: The 5th World This high-level adventure for the unique Veranthea Codex-setting clocks in at 62 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3 pages of advertisement, 1 page back cover, leaving us with 55 pages of content, so let’s take a look!   Okay, this module is intended for HIGH level characters; as in level 16 – 18. Don’t have some on your hands, much less with the global rules modifications of Veranthea? Well, fret not, for the pdf does contain a significant array of high-level pregens for your convenience. Furthermore, the pdf does contain a massive selection of high-level stats for adversaries/NPCs that can be found in the world of Veranthea, acting as […]

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  • 5E Mini-Dungeon: The Gallery of Gears (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential […]

    5E Mini-Dungeon: The Gallery of Gears (5e)

    5E Mini-Dungeon: The Gallery of Gears (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential […]

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  • 5E Mini-Dungeon: Peril at the Lamiaks Bridge (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. […]

    5E Mini-Dungeon: Peril at the Lamiaks Bridge (5e)

    5E Mini-Dungeon: Peril at the Lamiaks Bridge (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. […]

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  • Witches of Porphyra This installment of Purple Duck Games‘ player-centric „of Porphyra“-series clocks in at 52 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 46 pages of content, though it should be noted that the pages are formatted for digest-size (6’’ by 9’’ or A5) and thus, you can fit up to 4 of them on a given sheet of paper when printing this out.   All righty, as always, we begin with an array of archetypes, the first of which would be the blooded hag – this one has Charisma as the governing spellcasting attribute, gets spontaneous casting and instead of a patron, the archetype chooses a bloodline, gaining the bloodline’s spells […]

    Witches of Porphyra

    Witches of Porphyra This installment of Purple Duck Games‘ player-centric „of Porphyra“-series clocks in at 52 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 46 pages of content, though it should be noted that the pages are formatted for digest-size (6’’ by 9’’ or A5) and thus, you can fit up to 4 of them on a given sheet of paper when printing this out.   All righty, as always, we begin with an array of archetypes, the first of which would be the blooded hag – this one has Charisma as the governing spellcasting attribute, gets spontaneous casting and instead of a patron, the archetype chooses a bloodline, gaining the bloodline’s spells […]

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  • Deep Magic: Chaos Magic (5e) This installment of Kobold Press‘ Deep magic-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   Okay, so first things first – as you may have figured, chaos magic is not exactly reliable – whenever a feature or spell calls for a chaos magic surge, you roll 1d20 – on a 1, a chaos surge occurs, This surge is handled via its own dedicated d%-table, which is a total of 50 entries strong. Some of these duplicate spells (like enlarge on the spell’s target), while others e.g. summon a constrictor snake around your […]

    Deep Magic: Chaos Magic (5e)

    Deep Magic: Chaos Magic (5e) This installment of Kobold Press‘ Deep magic-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   Okay, so first things first – as you may have figured, chaos magic is not exactly reliable – whenever a feature or spell calls for a chaos magic surge, you roll 1d20 – on a 1, a chaos surge occurs, This surge is handled via its own dedicated d%-table, which is a total of 50 entries strong. Some of these duplicate spells (like enlarge on the spell’s target), while others e.g. summon a constrictor snake around your […]

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  • 5E Mini-Dungeon: The Ascent of Tempest Tower (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. […]

    5E Mini-Dungeon: The Ascent of Tempest Tower (5e)

    5E Mini-Dungeon: The Ascent of Tempest Tower (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. […]

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  • 5E Mini-Dungeon: Thelamos (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish […]

    5E Mini-Dungeon: Thelamos (5e)

    5E Mini-Dungeon: Thelamos (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish […]

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  • 5E Mini-Dungeon: The Dreamer’s Shrine (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players […]

    5E Mini-Dungeon: The Dreamer’s Shrine (5e)

    5E Mini-Dungeon: The Dreamer’s Shrine (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players […]

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  • Grimoire of Lost Souls The massive hardcover Ultimate-style book for Pact magic clocks in at 387 pages, 1 page front cover, 1 page inside of front cover, 2 pages editorial, 1 page ToC, 1 page KS-thanks, 4 pages of SRD, 1 page back cover, leaving us with 376 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   I was a KS-backer for this book and as such, I have received the massive hardcover. My review is mostly based on the print version, though I have also consulted my pdf-iteration for it.   So, what is this book? The short tl;dr-version would […]

    Grimoire of Lost Souls

    Grimoire of Lost Souls The massive hardcover Ultimate-style book for Pact magic clocks in at 387 pages, 1 page front cover, 1 page inside of front cover, 2 pages editorial, 1 page ToC, 1 page KS-thanks, 4 pages of SRD, 1 page back cover, leaving us with 376 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   I was a KS-backer for this book and as such, I have received the massive hardcover. My review is mostly based on the print version, though I have also consulted my pdf-iteration for it.   So, what is this book? The short tl;dr-version would […]

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  • Stray Spells This pdf clocks in at 27 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 23 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   Okay, so the idea of spells becoming sentient humanoids isn’t new, but surprisingly, I have never seen the concept to be actually applied to a playable race, so the pdf does tread some new ground here. We begin the pdf thus with the “biology” if you will, of these sentient spells. Stray spells are, per se, immortal, though in practice, they always run the risk of being transcribed […]

    Stray Spells

    Stray Spells This pdf clocks in at 27 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 23 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   Okay, so the idea of spells becoming sentient humanoids isn’t new, but surprisingly, I have never seen the concept to be actually applied to a playable race, so the pdf does tread some new ground here. We begin the pdf thus with the “biology” if you will, of these sentient spells. Stray spells are, per se, immortal, though in practice, they always run the risk of being transcribed […]

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  • Kaiju Codex (5e) The 5e-version of Rite Publishing’s superb Kaiju Codex clocks in at 49 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 44 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   We all have been there at one point, at least once we have a certain amount of experience under our belt; the point where the tarrasque looks…kinda unimpressive, but when it has actually been done in a campaign. At that point, we are looking for other ginormous creatures of immense power, we’re looking for mythic, […]

    Kaiju Codex (5e)

    Kaiju Codex (5e) The 5e-version of Rite Publishing’s superb Kaiju Codex clocks in at 49 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 44 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   We all have been there at one point, at least once we have a certain amount of experience under our belt; the point where the tarrasque looks…kinda unimpressive, but when it has actually been done in a campaign. At that point, we are looking for other ginormous creatures of immense power, we’re looking for mythic, […]

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  • 5E Mini-Dungeon: F(l)eischkammer (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This module has the wrong title in the 5e-version as well – […]

    5E Mini-Dungeon: F(l)eischkammer (5e)

    5E Mini-Dungeon: F(l)eischkammer (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This module has the wrong title in the 5e-version as well – […]

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  • 5E Mini-Dungeon: The Treant’s Request (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map and a high-res GM map for VTT-use – kudos!   IMPORTANT: While the 5e-version is noted as “The Kabandha’s Request” in most stores (and the COVER!), that is a remnant from PFRPG – the module itself actually is focusing on treants in 5e!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect […]

    5E Mini-Dungeon: The Treant’s Request (5e)

    5E Mini-Dungeon: The Treant’s Request (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map and a high-res GM map for VTT-use – kudos!   IMPORTANT: While the 5e-version is noted as “The Kabandha’s Request” in most stores (and the COVER!), that is a remnant from PFRPG – the module itself actually is focusing on treants in 5e!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect […]

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  • Asian Archetypes: Martial This collection of archetypes clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 2 pages of advertisements, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of content – it should be noted that these are tightly packed, though!   All righty, we’re starting with the bloodrider cavalier, but in order to understand it, I think it may be prudent to mention the mounted combat-follow-up feats that complement it: Mounted Skirmish lets your mount make a double movement and lets you perform a ranged or melee attack at one point during the movement, with the […]

    Asian Archetypes: Martial

    Asian Archetypes: Martial This collection of archetypes clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 2 pages of advertisements, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of content – it should be noted that these are tightly packed, though!   All righty, we’re starting with the bloodrider cavalier, but in order to understand it, I think it may be prudent to mention the mounted combat-follow-up feats that complement it: Mounted Skirmish lets your mount make a double movement and lets you perform a ranged or melee attack at one point during the movement, with the […]

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  • Class Expansions: Fighter Archetypes for Bad Weapons This inexpensive pdf clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   The first archetype herein would be the battle hipster (fighter), who is a specialist of the bladed scarf and thus begins play with proficiency in it. Additionally, we get a +1 natural armor bonus when wearing an undrawn bladed scarf in the neck slot. Instead of 1st level’s bonus feat, observers need to succeed a Perception check to notice the nature of a bladed scarf – the DC is based on class levels, fyi, and the DC is lower if the character attempting the skill […]

    Class Expansions: Fighter Archetypes for Bad Weapons

    Class Expansions: Fighter Archetypes for Bad Weapons This inexpensive pdf clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   The first archetype herein would be the battle hipster (fighter), who is a specialist of the bladed scarf and thus begins play with proficiency in it. Additionally, we get a +1 natural armor bonus when wearing an undrawn bladed scarf in the neck slot. Instead of 1st level’s bonus feat, observers need to succeed a Perception check to notice the nature of a bladed scarf – the DC is based on class levels, fyi, and the DC is lower if the character attempting the skill […]

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  • 5E Mini-Dungeon: We All Start Somewhere (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5e Mini-Dungeons, this does not come with player or VTT-friendly maps. Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. […]

    5E Mini-Dungeon: We All Start Somewhere (5e)

    5E Mini-Dungeon: We All Start Somewhere (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5e Mini-Dungeons, this does not come with player or VTT-friendly maps. Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. […]

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  • 5E Mini-Dungeon: The Spinner’s Hole (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike many 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may […]

    5E Mini-Dungeon: The Spinner’s Hole (5e)

    5E Mini-Dungeon: The Spinner’s Hole (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike many 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may […]

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