3PP Archive

  • Changelings of Porpyhra This installment of the player-centric „…of Porphyra“-series clocks in at 23 pages, 1 page front cover, 2 pages of SRD, leaving us with 20 pages of content, laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a given sheet of paper when printing this.   Really nice: This supplement is framed by a short story, namely “The Pink Flowers of Saint Zenobie”, previously released in a collection of stories the author penned alongside Cassandra Lee Hollingsworth. The story uses the implied Averoigne-setting and does so with permission. Thanks to the patchwork nature of Porphyra, though, that should provide no problems. The story is a nice reading experience and contextualizes […]

    Changelings of Porpyhra

    Changelings of Porpyhra This installment of the player-centric „…of Porphyra“-series clocks in at 23 pages, 1 page front cover, 2 pages of SRD, leaving us with 20 pages of content, laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a given sheet of paper when printing this.   Really nice: This supplement is framed by a short story, namely “The Pink Flowers of Saint Zenobie”, previously released in a collection of stories the author penned alongside Cassandra Lee Hollingsworth. The story uses the implied Averoigne-setting and does so with permission. Thanks to the patchwork nature of Porphyra, though, that should provide no problems. The story is a nice reading experience and contextualizes […]

    Continue Reading...

  • Mythic Monsters: South Pacific This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 2 pages of SRD, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages, chock-full with content, so let’s take a look!   This installment of the Mythic Monsters series begins with supplemental content, here in the shape of a total of 7 different magic items, three of which are magical boomerangs: The ricochet boomerang is obviously returning (like the other two) and allows the wielder to make an attack as a standard action at […]

    Mythic Monsters: South Pacific

    Mythic Monsters: South Pacific This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 2 pages of SRD, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages, chock-full with content, so let’s take a look!   This installment of the Mythic Monsters series begins with supplemental content, here in the shape of a total of 7 different magic items, three of which are magical boomerangs: The ricochet boomerang is obviously returning (like the other two) and allows the wielder to make an attack as a standard action at […]

    Continue Reading...

  • Mythic Monsters: Fey This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 2 pages of SRD, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages, chock-full with content, so let’s take a look!   So, this time around, we get something rather radically different – we get an actual, full 10-level PrC as supplemental material, the fey-bound knight, who requires a BAB of +4, the ability to cast a 1st level arcane spell from the illusion and enchantment schools, suitable languages for the courts and 5 ranks […]

    Mythic Monsters: Fey

    Mythic Monsters: Fey This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 2 pages of SRD, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages, chock-full with content, so let’s take a look!   So, this time around, we get something rather radically different – we get an actual, full 10-level PrC as supplemental material, the fey-bound knight, who requires a BAB of +4, the ability to cast a 1st level arcane spell from the illusion and enchantment schools, suitable languages for the courts and 5 ranks […]

    Continue Reading...

  • Mageblade! ZERO (OSR) This game system clocks in at 32 pages, with the wrap-around cover provided as its own .png. If you take playtest thanks and editorial together, they’ll take up about half a page, and the character sheet provided similarly clocks in at about ½ a page. As a whole, one can claim that this has about 31 pages of content, which are laid out in 6’’ by 9’’ (A5)-size, meaning you can fit up to 4 pages on a sheet of paper when printing this.   This review was requested by my patreons, to be undertaken at my convenience.   Now, Mageblade Zero is a rules-lite system that could roughly be associated with the OSR games out there, […]

    Mageblade! ZERO (OSR)

    Mageblade! ZERO (OSR) This game system clocks in at 32 pages, with the wrap-around cover provided as its own .png. If you take playtest thanks and editorial together, they’ll take up about half a page, and the character sheet provided similarly clocks in at about ½ a page. As a whole, one can claim that this has about 31 pages of content, which are laid out in 6’’ by 9’’ (A5)-size, meaning you can fit up to 4 pages on a sheet of paper when printing this.   This review was requested by my patreons, to be undertaken at my convenience.   Now, Mageblade Zero is a rules-lite system that could roughly be associated with the OSR games out there, […]

    Continue Reading...

  • Mythic Monsters: Greek This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 2 pages of SRD, 3 pages of advertisement,1 page inside of back cover, 1 page back cover, leaving us with 18 pages, chock-full with content, so let’s take a look!   Now, as always, the installment begins with a kind of customized bonus content, which, this time around, would be a collection of 4 new magic items, one of which is an artifact. Two of the items are directly associated with the fabled Hydra of legend: Teeth of the hydra grow phalanx soldiers upon being […]

    Mythic Monsters: Greek

    Mythic Monsters: Greek This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 2 pages of SRD, 3 pages of advertisement,1 page inside of back cover, 1 page back cover, leaving us with 18 pages, chock-full with content, so let’s take a look!   Now, as always, the installment begins with a kind of customized bonus content, which, this time around, would be a collection of 4 new magic items, one of which is an artifact. Two of the items are directly associated with the fabled Hydra of legend: Teeth of the hydra grow phalanx soldiers upon being […]

    Continue Reading...

  • Everyman Minis: Front Liner’s Options This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we are introduced to a couple of new quinggong powers, noting class features for which they may be exchanged, as well as tight presentation by level. 5 such ki powers are included here with restrictions, if any, and ki cost noted duly.   The pdf contains a total of 5 different new feats: Hunker Down requires heavy armor proficiency and allows you to spend a move action to gain an insight bonus equal to ½ armor check penalty to […]

    Everyman Minis: Front Liner’s Options

    Everyman Minis: Front Liner’s Options This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we are introduced to a couple of new quinggong powers, noting class features for which they may be exchanged, as well as tight presentation by level. 5 such ki powers are included here with restrictions, if any, and ki cost noted duly.   The pdf contains a total of 5 different new feats: Hunker Down requires heavy armor proficiency and allows you to spend a move action to gain an insight bonus equal to ½ armor check penalty to […]

    Continue Reading...

  • 20 Things: Wilderness Camping (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All right, we begin this dressing file with a page that depicts 8 sample travelers (9, actually – one entry features two characters) to share the campsite with; these travelers are depicted as fluff-only write-ups, noting suggested alignment, class and level, but nothing mechanical beyond this – this is, after all, a system neutral pdf. The class references do reference old school class descriptions: Thief and magic-user, for example, so if that […]

    20 Things: Wilderness Camping (system neutral)

    20 Things: Wilderness Camping (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All right, we begin this dressing file with a page that depicts 8 sample travelers (9, actually – one entry features two characters) to share the campsite with; these travelers are depicted as fluff-only write-ups, noting suggested alignment, class and level, but nothing mechanical beyond this – this is, after all, a system neutral pdf. The class references do reference old school class descriptions: Thief and magic-user, for example, so if that […]

    Continue Reading...

  • 20 Things: Fort on the Borderlands (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Now, borderland forts are usually bastions against the wilderness, savage humanoids and worse – as such, it should come as no surprise that we begin this supplement with 10 sample men-at-arm-write-ups. The write ups are, obviously, fluff-only, but they do note a suggested alignment, as well as the class and class levels intended for the respective soldier. Nomenclature-wise, the supplement adheres to old-school nomenclature, calling the “specialist” class thief, not […]

    20 Things: Fort on the Borderlands (system neutral)

    20 Things: Fort on the Borderlands (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Now, borderland forts are usually bastions against the wilderness, savage humanoids and worse – as such, it should come as no surprise that we begin this supplement with 10 sample men-at-arm-write-ups. The write ups are, obviously, fluff-only, but they do note a suggested alignment, as well as the class and class levels intended for the respective soldier. Nomenclature-wise, the supplement adheres to old-school nomenclature, calling the “specialist” class thief, not […]

    Continue Reading...

  • Everyman Minis: Rage Options This Everyman mini clocks in at 6 pages,1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   All right, on the introductory page, we already get 2 different feats that deal with the new instinct rage powers. What’s that? Something amazing. An instinct rage power may only be used while NOT raging. Why are they called “rage powers” then? Simple: Using them costs a number of rounds of rage. If applicable, the save DC of such a rage power is equal to 10 + ½ class level + Constitution modifier.  The first of the feats interacting with this concept would be Perfected […]

    Everyman Minis: Rage Options

    Everyman Minis: Rage Options This Everyman mini clocks in at 6 pages,1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   All right, on the introductory page, we already get 2 different feats that deal with the new instinct rage powers. What’s that? Something amazing. An instinct rage power may only be used while NOT raging. Why are they called “rage powers” then? Simple: Using them costs a number of rounds of rage. If applicable, the save DC of such a rage power is equal to 10 + ½ class level + Constitution modifier.  The first of the feats interacting with this concept would be Perfected […]

    Continue Reading...

  • The Mourning Daughter (revised edition) This supplement clocks in at 10 pages, 1 page front cover, 1 page editorial,1 page SRD, ½ a page blank, leaving us with 6.5 pages of content, so let’s take a look!   This review was requested by my patreons, to be undertaken at my convenience.   So, first of all: This supplement is intended for use with the Carrion Crown adventure path; secondly, this makes use of the cool, meaningful relationship rules introduced in Legendary Games’ Ultimate Relationships-pdf, picking up the support for the system with a sample character. The class employed for the Mourning Daughter’s build is, fittingly enough, Kobold Press’ White Necromancer, as featured in the New Paths Compendium-series.   The pdf […]

    The Mourning Daughter (revised edition)

    The Mourning Daughter (revised edition) This supplement clocks in at 10 pages, 1 page front cover, 1 page editorial,1 page SRD, ½ a page blank, leaving us with 6.5 pages of content, so let’s take a look!   This review was requested by my patreons, to be undertaken at my convenience.   So, first of all: This supplement is intended for use with the Carrion Crown adventure path; secondly, this makes use of the cool, meaningful relationship rules introduced in Legendary Games’ Ultimate Relationships-pdf, picking up the support for the system with a sample character. The class employed for the Mourning Daughter’s build is, fittingly enough, Kobold Press’ White Necromancer, as featured in the New Paths Compendium-series.   The pdf […]

    Continue Reading...

  • On the Siberian Line This module clocks in at 66 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of introduction, 2 pages of SRD, 1 page back cover, leaving us with 58 pages of content, quite a lot, considering the amount of information per page Legendary Games’ provides.   Now, “On the Siberian Line”, as the name implies, is an adventure that takes place in our world – to be more precise, it is intended to be spliced into the “Rasputin Must Die!” adventure, between the first and second part. The module is intended for 13th level characters, and is roughly based on historical facts, with a bit of the fantastic spliced in, obviously. The […]

    On the Siberian Line

    On the Siberian Line This module clocks in at 66 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of introduction, 2 pages of SRD, 1 page back cover, leaving us with 58 pages of content, quite a lot, considering the amount of information per page Legendary Games’ provides.   Now, “On the Siberian Line”, as the name implies, is an adventure that takes place in our world – to be more precise, it is intended to be spliced into the “Rasputin Must Die!” adventure, between the first and second part. The module is intended for 13th level characters, and is roughly based on historical facts, with a bit of the fantastic spliced in, obviously. The […]

    Continue Reading...

  • Starter Adventures (OSR) This compilation of beginner’s modules clocks in at 51 pages, 1 page front cover,1 page editorial, 1 page ToC, 1 page back cover, leaving us with 47 pages of content, so let’s take a look!   So, we begin with a brief introduction that sets the stage – this pdf offers 4 brief, introductory one-on-one gaming scenarios/encounters for each of the 4 core classes – fighter, cleric, magic-user and thief. Then, we get a fully depicted starting tavern and an introductory module intended for a group of adventurers. The rules default employed within would be Swords & Wizardry Complete, and we get, where applicable, solid maps for the encounters/areas. There are no player-friendly versions of the maps […]

    Starter Adventures (OSR)

    Starter Adventures (OSR) This compilation of beginner’s modules clocks in at 51 pages, 1 page front cover,1 page editorial, 1 page ToC, 1 page back cover, leaving us with 47 pages of content, so let’s take a look!   So, we begin with a brief introduction that sets the stage – this pdf offers 4 brief, introductory one-on-one gaming scenarios/encounters for each of the 4 core classes – fighter, cleric, magic-user and thief. Then, we get a fully depicted starting tavern and an introductory module intended for a group of adventurers. The rules default employed within would be Swords & Wizardry Complete, and we get, where applicable, solid maps for the encounters/areas. There are no player-friendly versions of the maps […]

    Continue Reading...

  • Star Log.EM: Eldritch Trickster (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages,1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   We begin with a nice little introduction and the contextualization of the archetype herein within the Xa-Osoro system, before taking a look at the archetype. The Edlritch Trickster may only be added to characters with classes that gain spells or spell-like abilities from the 1st level feat or the race. The eldritch trickster as presented herein replaces the 2nd, 6th and 12th level class features.   At 2nd level, we get psychokinetic trickster, which nets at-will psychokinetic hand as a SP, […]

    Star Log.EM: Eldritch Trickster (SFRPG)

    Star Log.EM: Eldritch Trickster (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages,1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   We begin with a nice little introduction and the contextualization of the archetype herein within the Xa-Osoro system, before taking a look at the archetype. The Edlritch Trickster may only be added to characters with classes that gain spells or spell-like abilities from the 1st level feat or the race. The eldritch trickster as presented herein replaces the 2nd, 6th and 12th level class features.   At 2nd level, we get psychokinetic trickster, which nets at-will psychokinetic hand as a SP, […]

    Continue Reading...

  • Star Log.EM: Ganzi (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   This Star Log begins with the traditional introduction, as well as a nice, brief contextualization of the Ganzi race in the Xa-Osoro system that is shared by Rogue Genius Games and Everyman Gaming.   But what are the ganzi? Well they are mortals whose bloodlines have been mutated by generations of exposure to the energies of chaos, whether by living on planets saturated by such energies or the direct lineage tracing back to beings like proteans. They can, in theory, be […]

    Star Log.EM: Ganzi (SFRPG)

    Star Log.EM: Ganzi (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   This Star Log begins with the traditional introduction, as well as a nice, brief contextualization of the Ganzi race in the Xa-Osoro system that is shared by Rogue Genius Games and Everyman Gaming.   But what are the ganzi? Well they are mortals whose bloodlines have been mutated by generations of exposure to the energies of chaos, whether by living on planets saturated by such energies or the direct lineage tracing back to beings like proteans. They can, in theory, be […]

    Continue Reading...

  • Dungeon Crawl Classics: Sailors on the Starless Sea (DCC) This adventure clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   This review was requested by my patreons, to be undertaken at my leisure.   Now, if you’re playing DCC, chances are that you will be familiar with this adventure, and it being a classic funnel, it has kicked off countless campaigns – it was the first stand-alone adventure released for the system, after all. This is a pretty well-known adventure, but is it still holding up? Does it make sense today, and could it work in other […]

    Dungeon Crawl Classics: Sailors on the Starless Sea (DCC)

    Dungeon Crawl Classics: Sailors on the Starless Sea (DCC) This adventure clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   This review was requested by my patreons, to be undertaken at my leisure.   Now, if you’re playing DCC, chances are that you will be familiar with this adventure, and it being a classic funnel, it has kicked off countless campaigns – it was the first stand-alone adventure released for the system, after all. This is a pretty well-known adventure, but is it still holding up? Does it make sense today, and could it work in other […]

    Continue Reading...

  • The Idolator Hybrid Class This hybrid class clocks in at 39 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, leaving us with 34 pages of content, so let’s take a look!   So, this one takes a bit of a different approach than most hybrid classes – we begin with pretty extensive notes that first explain the design rationale, and then proceeds to provide a flavorful legend and some in-character prose. I enjoy books that take the time to set the stage. Now, idolatry has a bad reputation in the monotheistic religions that many people nowadays follow, but at one time, worshiping statues that actually properly represented the deity was the standard procedure. […]

    The Idolator Hybrid Class

    The Idolator Hybrid Class This hybrid class clocks in at 39 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, leaving us with 34 pages of content, so let’s take a look!   So, this one takes a bit of a different approach than most hybrid classes – we begin with pretty extensive notes that first explain the design rationale, and then proceeds to provide a flavorful legend and some in-character prose. I enjoy books that take the time to set the stage. Now, idolatry has a bad reputation in the monotheistic religions that many people nowadays follow, but at one time, worshiping statues that actually properly represented the deity was the standard procedure. […]

    Continue Reading...

  • Stone Fields of Azoroth (OSR) This is a bit different: The Stone Fields of Azoroth represent a mini-sandbox of sorts, and the deal includes 3 different pdfs as well as a .png-map. Said map depicts the village of Bad Water and looks charmingly hand-drawn. Much to my chagrin, no player-friendly version sans numbers and the like is included.   Rules-system wise, these pdfs adhere to Swords & Wizardry, though, as always, adapting the content to another old-school rule-set is pretty simple. AC is presented as ascending. Magic items are bolded in text. Monsters get full stats, while NPCs note their class levels, if any, and their actual profession in the context of the village. Now, this bundle of sorts presents […]

    Stone Fields of Azoroth (OSR)

    Stone Fields of Azoroth (OSR) This is a bit different: The Stone Fields of Azoroth represent a mini-sandbox of sorts, and the deal includes 3 different pdfs as well as a .png-map. Said map depicts the village of Bad Water and looks charmingly hand-drawn. Much to my chagrin, no player-friendly version sans numbers and the like is included.   Rules-system wise, these pdfs adhere to Swords & Wizardry, though, as always, adapting the content to another old-school rule-set is pretty simple. AC is presented as ascending. Magic items are bolded in text. Monsters get full stats, while NPCs note their class levels, if any, and their actual profession in the context of the village. Now, this bundle of sorts presents […]

    Continue Reading...

  • Ithreians of Porphyra This installment of the „…of Porphyra“-series clocks in at 35 pages of content, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 31 pages of content. These pages have been laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a given sheet of paper if you print this out.   All right, so we begin this supplement with a deity write-up of Ithreia, also known as “Old Mother Owl” or as the “Queen of the Blinding Wind” – a deity of birds, sea and winter. The deity is Lawful neutral, with 4 domains and subdomains and the pilum as favored weapon. The write-up goes […]

    Ithreians of Porphyra

    Ithreians of Porphyra This installment of the „…of Porphyra“-series clocks in at 35 pages of content, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 31 pages of content. These pages have been laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a given sheet of paper if you print this out.   All right, so we begin this supplement with a deity write-up of Ithreia, also known as “Old Mother Owl” or as the “Queen of the Blinding Wind” – a deity of birds, sea and winter. The deity is Lawful neutral, with 4 domains and subdomains and the pilum as favored weapon. The write-up goes […]

    Continue Reading...

  • The Manor #9 (OSR) The 9th installment of the Manor-‘zine clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page back cover, leaving us with 24 pages of content, laid out in 6’’ by 9’’ (A5), which means you could theoretically fit up o 4 pages on a given sheet of paper when printing this ‘zine.   Now, first things first: Unlike previous iterations of the ‘zine, this one assumed the Swords & Wizardry Light (SWL) rules set as the default OSR-rules-set employed. As always, conversion to other old-school systems remains relatively simple. Upgrades to Swords & Wizardry Continual Light (SWCL) are simple enough, but are not done for you […]

    The Manor #9 (OSR)

    The Manor #9 (OSR) The 9th installment of the Manor-‘zine clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page back cover, leaving us with 24 pages of content, laid out in 6’’ by 9’’ (A5), which means you could theoretically fit up o 4 pages on a given sheet of paper when printing this ‘zine.   Now, first things first: Unlike previous iterations of the ‘zine, this one assumed the Swords & Wizardry Light (SWL) rules set as the default OSR-rules-set employed. As always, conversion to other old-school systems remains relatively simple. Upgrades to Swords & Wizardry Continual Light (SWCL) are simple enough, but are not done for you […]

    Continue Reading...

  • Rampaging Monsters (revised edition) (NGR) The revised edition of this little generator clocks in at 12 pages, 1 page front cover, 1 page blank inside of front cover, 1 page editorial, 1 page inside of back cover (with a nice little artwork of a slimy golem thanking us for the reading the file, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So, as we’ve come to expect by Zzarchov Kowolski’s books, this one sports a rather neat and dry sense of humor, evident from the introduction onwards – sometimes, you don’t have the time to prepare a new plot, right? You’ll need filler, because “that Golden Girls marathon doesn’t watch itself”, […]

    Rampaging Monsters (revised edition) (NGR)

    Rampaging Monsters (revised edition) (NGR) The revised edition of this little generator clocks in at 12 pages, 1 page front cover, 1 page blank inside of front cover, 1 page editorial, 1 page inside of back cover (with a nice little artwork of a slimy golem thanking us for the reading the file, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So, as we’ve come to expect by Zzarchov Kowolski’s books, this one sports a rather neat and dry sense of humor, evident from the introduction onwards – sometimes, you don’t have the time to prepare a new plot, right? You’ll need filler, because “that Golden Girls marathon doesn’t watch itself”, […]

    Continue Reading...

  • Hark! A Wizard! (revised edition) (NGR) The revised edition of this supplement clocks in at 24 pages, 1 page front cover, 1 page blank inside of front cover, 1 page editorial, 2 pages blank in the back, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   Now, first things first: Unlike most books by Zzarchov Kowolski, this is NOT a dual-stat book. This toolkit is intended for NGR (Neoclassical Geek Revival); while there is some value to be found within this for other rules-systems, but in the end, the majority of this books contents NGR-material. I assume familiarity with NGR in this review.   So, what is this about? Well, I think […]

    Hark! A Wizard! (revised edition) (NGR)

    Hark! A Wizard! (revised edition) (NGR) The revised edition of this supplement clocks in at 24 pages, 1 page front cover, 1 page blank inside of front cover, 1 page editorial, 2 pages blank in the back, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   Now, first things first: Unlike most books by Zzarchov Kowolski, this is NOT a dual-stat book. This toolkit is intended for NGR (Neoclassical Geek Revival); while there is some value to be found within this for other rules-systems, but in the end, the majority of this books contents NGR-material. I assume familiarity with NGR in this review.   So, what is this about? Well, I think […]

    Continue Reading...

  • Treasury of the City This collection of items clocks in at 21 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 12 pages of content. Now, as always, there is a lot of content within these pages, courtesy of Legendary Games consumer-friendly layout, so let’s take a look!   On the first pages, we have a list of all the items featured within this pdf, listed by price for your convenience, but before we dive into the specifics, let’s start with the new special weapon properties featured within. There are two ones that have a +1 equivalent, […]

    Treasury of the City

    Treasury of the City This collection of items clocks in at 21 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 12 pages of content. Now, as always, there is a lot of content within these pages, courtesy of Legendary Games consumer-friendly layout, so let’s take a look!   On the first pages, we have a list of all the items featured within this pdf, listed by price for your convenience, but before we dive into the specifics, let’s start with the new special weapon properties featured within. There are two ones that have a +1 equivalent, […]

    Continue Reading...

  • Everyman Minis: Paladin Mercies This Everyman Mini clocks in at 5 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   On the introductory page, we get a new spell (most spellcasting classes, including occult ones qualify): Remove pain is either a 2nd or 3rd level spell. The spell nets a +4 morale bonus versus fear effects for 10 minutes, while also suppressing pain effects currently affecting the target, and acting as a counter for inflict pain. Nice one.   The second page contains an assortment of new paladin mercies, grouped by levels at which they become available: At 3rd level, we can find 7 new […]

    Everyman Minis: Paladin Mercies

    Everyman Minis: Paladin Mercies This Everyman Mini clocks in at 5 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   On the introductory page, we get a new spell (most spellcasting classes, including occult ones qualify): Remove pain is either a 2nd or 3rd level spell. The spell nets a +4 morale bonus versus fear effects for 10 minutes, while also suppressing pain effects currently affecting the target, and acting as a counter for inflict pain. Nice one.   The second page contains an assortment of new paladin mercies, grouped by levels at which they become available: At 3rd level, we can find 7 new […]

    Continue Reading...

  • GM’s Miscellany: Village Backdrops V The fifth compilation of Village Backdrops clocks in at 89 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page of SRD, 2 pages of advertisement, 1 page back cover, leaving us with 82 pages of content, so let’s take a look!   This massive compilation includes the following villages: Black Wyvern, Bleakflat, Byrnfort, Dawnmarsh, Farrav’n, Lanthorn, Needlebriar, Quey’s Glade, Ronak, Skaalhaft, Suurin and Woodridge.   I have written reviews for all of these villages, discussing them in detail, so if you require detailed guidance regarding the individual villages, you may want to check out these reviews. Since I loathe repeating myself, and the actual use of a number of Village Backdrop-reviews […]

    GM’s Miscellany: Village Backdrops V

    GM’s Miscellany: Village Backdrops V The fifth compilation of Village Backdrops clocks in at 89 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page of SRD, 2 pages of advertisement, 1 page back cover, leaving us with 82 pages of content, so let’s take a look!   This massive compilation includes the following villages: Black Wyvern, Bleakflat, Byrnfort, Dawnmarsh, Farrav’n, Lanthorn, Needlebriar, Quey’s Glade, Ronak, Skaalhaft, Suurin and Woodridge.   I have written reviews for all of these villages, discussing them in detail, so if you require detailed guidance regarding the individual villages, you may want to check out these reviews. Since I loathe repeating myself, and the actual use of a number of Village Backdrop-reviews […]

    Continue Reading...

  • Uncertain Worlds (system neutral) This pdf clocks in at 96 pages, 2.5 pages of ToC, leaving us with 93.5 pages of content, laid out in 6’’ by 9’’ (A5). I own both the electronic and print version of this booklet, and my review is based on both of them.   So, what is this? This is basically a collection of fragments, of odds and ends, of what I’d call a GM’s Miscellanea, a toolbox if you will; more detailed and specific than dressing, less detailed than finished supplements, this is a book to open when you’re looking for some inspiration to get your design-engines going. The content was curated from author Patrick Stuart’s blog, but the super low asking price […]

    Uncertain Worlds (system neutral)

    Uncertain Worlds (system neutral) This pdf clocks in at 96 pages, 2.5 pages of ToC, leaving us with 93.5 pages of content, laid out in 6’’ by 9’’ (A5). I own both the electronic and print version of this booklet, and my review is based on both of them.   So, what is this? This is basically a collection of fragments, of odds and ends, of what I’d call a GM’s Miscellanea, a toolbox if you will; more detailed and specific than dressing, less detailed than finished supplements, this is a book to open when you’re looking for some inspiration to get your design-engines going. The content was curated from author Patrick Stuart’s blog, but the super low asking price […]

    Continue Reading...

  • Star Log.DELUXE: Zoomer Base Class (SFRPG) This installment of the Star Log-series clocks in at 10 pages of content, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 6.5 pages of content, so let’s take a look!   This supplement clocks in with the usual introduction, which also contextualizes the class in the context of the Xa-Osoro system. The zoomer’s key ability modifier is Dexterity, and the class gets 7 HP and 7 + Constitution modifier stamina. The class gets 6 + Int skills per level, with Acrobatics, Athletics, Engineering, Perception, Physical Science, Piloting and Profession as class skills gained. The zoomer class gets a free skill rank in Acrobatics and Piloting at each zoomer […]

    Star Log.DELUXE: Zoomer Base Class (SFRPG)

    Star Log.DELUXE: Zoomer Base Class (SFRPG) This installment of the Star Log-series clocks in at 10 pages of content, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 6.5 pages of content, so let’s take a look!   This supplement clocks in with the usual introduction, which also contextualizes the class in the context of the Xa-Osoro system. The zoomer’s key ability modifier is Dexterity, and the class gets 7 HP and 7 + Constitution modifier stamina. The class gets 6 + Int skills per level, with Acrobatics, Athletics, Engineering, Perception, Physical Science, Piloting and Profession as class skills gained. The zoomer class gets a free skill rank in Acrobatics and Piloting at each zoomer […]

    Continue Reading...

  • Haunting of Hastur #4: Confronting Hastur (5e) The fourth installment of the Haunting of Hastur-series clocks in at 36 pages, 1 page editorial, 1 page SRD, leaving us with 34 pages of content – this does not take the sturdy wrap-around cover into account. This cover is detachable, and the inside of this massive cover, is a GORGEOUS map of the city of Meavold, depicted in full color and in a player-friendly version – you can just hand it to your players. Big aesthetic plus!   The module, like every installment in the series, does come with an alternate introduction to the series, should you and your players be new to the series, making it easy to get into the […]

    Haunting of Hastur #4: Confronting Hastur (5e)

    Haunting of Hastur #4: Confronting Hastur (5e) The fourth installment of the Haunting of Hastur-series clocks in at 36 pages, 1 page editorial, 1 page SRD, leaving us with 34 pages of content – this does not take the sturdy wrap-around cover into account. This cover is detachable, and the inside of this massive cover, is a GORGEOUS map of the city of Meavold, depicted in full color and in a player-friendly version – you can just hand it to your players. Big aesthetic plus!   The module, like every installment in the series, does come with an alternate introduction to the series, should you and your players be new to the series, making it easy to get into the […]

    Continue Reading...