4th edition Archive

  • Zeitgeist: Act One – The Investigation Begins The massive collection of the first Act of the Zeitgeist AP clocks in at 559 pages, 1 page front cover, 1 page editorial, 6 pages of ToC, 1 page back cover, 1 page SRD, leaving us with 549 pages of content.   So let’s…wait. Let me get this straight – this is the compiled version of the first 5 Zeitgeist-adventures PLUS Crypta Hereticarum, Player’s Guide and Campaign Guide; It also includes (with 2 hick-ups) cleaned up nomenclature regarding elves/eladrin high/wood elves that resulted from conversion. All of these components are simply glorious – 5 stars + seal of approval badassery in its truest form. I’ve also reviewed all of the modules, so if […]

    Zeitgeist: Act One – The Investigation Begins

    Zeitgeist: Act One – The Investigation Begins The massive collection of the first Act of the Zeitgeist AP clocks in at 559 pages, 1 page front cover, 1 page editorial, 6 pages of ToC, 1 page back cover, 1 page SRD, leaving us with 549 pages of content.   So let’s…wait. Let me get this straight – this is the compiled version of the first 5 Zeitgeist-adventures PLUS Crypta Hereticarum, Player’s Guide and Campaign Guide; It also includes (with 2 hick-ups) cleaned up nomenclature regarding elves/eladrin high/wood elves that resulted from conversion. All of these components are simply glorious – 5 stars + seal of approval badassery in its truest form. I’ve also reviewed all of the modules, so if […]

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  • Zeitgeist #5 – Cauldron-Born The latest installment of EN Publishing’s Zeitgeist-AP clocks in at 95 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 90 pages of content, so let’s take a look, shall we?   It’s been too long since I took a look at one of the Zeitgeist-modules, but before I do, here the obligatory warning – this review contains SPOILERS. Potential players should jump to the conclusion. … No, really. Jump to the conclusion. … Only DMs left? Good. This adventure is the conclusion of the first act of the epic ZEITGEIST-saga, and as such, provides guidance of running it stand-alone (or the first campaign-act […]

    Zeitgeist #5 – Cauldron-Born

    Zeitgeist #5 – Cauldron-Born The latest installment of EN Publishing’s Zeitgeist-AP clocks in at 95 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 90 pages of content, so let’s take a look, shall we?   It’s been too long since I took a look at one of the Zeitgeist-modules, but before I do, here the obligatory warning – this review contains SPOILERS. Potential players should jump to the conclusion. … No, really. Jump to the conclusion. … Only DMs left? Good. This adventure is the conclusion of the first act of the epic ZEITGEIST-saga, and as such, provides guidance of running it stand-alone (or the first campaign-act […]

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  • Zeitgeist #4 – Always on Time The fourth installment in EN Publishing’s so far simply superb, investigation-driven steampunk-AP clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 68 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right! The intrepid constables of the RHC, i.e. the player characters, find themselves on a reconnaissance mission in this module – they have uncovered the presence of a shadowy conspiracy, but so far know next to nothing about them. Having investigated Caius in Zeitgeist #3, the PC’s […]

    Zeitgeist #4 – Always on Time

    Zeitgeist #4 – Always on Time The fourth installment in EN Publishing’s so far simply superb, investigation-driven steampunk-AP clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 68 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right! The intrepid constables of the RHC, i.e. the player characters, find themselves on a reconnaissance mission in this module – they have uncovered the presence of a shadowy conspiracy, but so far know next to nothing about them. Having investigated Caius in Zeitgeist #3, the PC’s […]

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  • Admiral o’ the High Seas This supplement for Pathfinder and D&D 4th edition is 81 pages long, 1 page front cover, 1 page editorial, 1 page ToC,1 page back cover, leaving us with 77 pages of content, so let’s check this out!   So, if you’ve been following the Zeitgeist steampunk-AP by EN Publishing, you may have noticed that the naval combat rules used by the AP are different from those used by Paizo in “Skull & Shackles”. Well, that’s because this supplement in the basis for them.   We kick off the supplement with general considerations on technology level, availability/feasibility of teleport and similar means of travel before getting into the meatier aspects of the rules, namely ship statblocks. […]

    Admiral o’ the High Seas

    Admiral o’ the High Seas This supplement for Pathfinder and D&D 4th edition is 81 pages long, 1 page front cover, 1 page editorial, 1 page ToC,1 page back cover, leaving us with 77 pages of content, so let’s check this out!   So, if you’ve been following the Zeitgeist steampunk-AP by EN Publishing, you may have noticed that the naval combat rules used by the AP are different from those used by Paizo in “Skull & Shackles”. Well, that’s because this supplement in the basis for them.   We kick off the supplement with general considerations on technology level, availability/feasibility of teleport and similar means of travel before getting into the meatier aspects of the rules, namely ship statblocks. […]

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  • Courts of the Shadow Fey This mega-module is 130 pages long, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with a total of 123 pages of content, so let’s take a look!   This mega-module Kobold-in-Chief Wolfgang Baur was originally released for D&D 4th edition, but I can’t comment on that once since I don’t have it – I only have the PFRPG-conversion done by ennie-award winning designer Ben McFarland. That being said – I’ll break my usual format for adventure-reviews – to pieces. I’m not going to go through this step-by-step – the review would become redundant fast and extremely long to boot. Instead […]

    Courts of the Shadow Fey

    Courts of the Shadow Fey This mega-module is 130 pages long, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with a total of 123 pages of content, so let’s take a look!   This mega-module Kobold-in-Chief Wolfgang Baur was originally released for D&D 4th edition, but I can’t comment on that once since I don’t have it – I only have the PFRPG-conversion done by ennie-award winning designer Ben McFarland. That being said – I’ll break my usual format for adventure-reviews – to pieces. I’m not going to go through this step-by-step – the review would become redundant fast and extremely long to boot. Instead […]

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  • Today, I’ll take a look at the second part of EnPublishing’s steampunk AP,     Zeitgeist II: The Dying Skyseer     The second module in EN Publishing’s steampunk AP ZEITGEIST is 95 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 90 pages of module, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. All right, still here?   In the last adventure of the AP, the new constables of the RHC have not only foiled a dastardly assassination/sabotage-plot and even prevent a war – but in the process of doing […]

    The Dying Skyseer

    Today, I’ll take a look at the second part of EnPublishing’s steampunk AP,     Zeitgeist II: The Dying Skyseer     The second module in EN Publishing’s steampunk AP ZEITGEIST is 95 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 90 pages of module, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. All right, still here?   In the last adventure of the AP, the new constables of the RHC have not only foiled a dastardly assassination/sabotage-plot and even prevent a war – but in the process of doing […]

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  •   Advanced Encounters: Alternate Objectives   This pdf is 40 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 2 pages advertisement, leaving us with 34 pages of content, so let’s check this out!   This pdf seeks to provide us with aims in encounters that go beyond destroying enemy resistance and after a short introduction to the subject matter at hand, we delve right into general categories that help you design objectives like the ones featured in this book yourself. For example, achieve encounters are based on skill checks and things PCs want to do, potentially interlaced with multiple steps to final success. Escape is also covered and rather interesting: Some sample […]

    EZG reviews Advanced Encounters: Alternate Objectives

      Advanced Encounters: Alternate Objectives   This pdf is 40 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 2 pages advertisement, leaving us with 34 pages of content, so let’s check this out!   This pdf seeks to provide us with aims in encounters that go beyond destroying enemy resistance and after a short introduction to the subject matter at hand, we delve right into general categories that help you design objectives like the ones featured in this book yourself. For example, achieve encounters are based on skill checks and things PCs want to do, potentially interlaced with multiple steps to final success. Escape is also covered and rather interesting: Some sample […]

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  • In case you don’t know the guys: There’s a little company out there called Sneak Attack Press that has released some affordable adventures and today, I’ll take a look at all of them, chronologically! All of these adventures are available for 4th edition and PFRPG and for convenience’s sake, I’ll link each picture to the PFRPG-version and each adventure-title to the 4th edition version. All right? So let’s start with:   Blessed by Poison     This pdf is 15 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving 11 pages for this short adventure, so let’s check it out! This being an adventure review, this review contains SPOILERS. Potential players might want […]

    the Sneak Attack Press adventures

    In case you don’t know the guys: There’s a little company out there called Sneak Attack Press that has released some affordable adventures and today, I’ll take a look at all of them, chronologically! All of these adventures are available for 4th edition and PFRPG and for convenience’s sake, I’ll link each picture to the PFRPG-version and each adventure-title to the 4th edition version. All right? So let’s start with:   Blessed by Poison     This pdf is 15 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving 11 pages for this short adventure, so let’s check it out! This being an adventure review, this review contains SPOILERS. Potential players might want […]

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  • Hej everybody,   I figured it would be time for a change of pace and thus, today, I’ll take a look at the first issue of EN Publishing’s Steampunk AP!   Zeitgeist I – The Island at the Axis of the World   This adventure-module for the Zeitgeist-AP is 59 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 54 pages of content, so let’s check this out!   This being an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? Then onwards! Because of the espionage/conspiracy-theme of the AP, a roster of NPC-handouts is provided […]

    EZG reviews Zeitgeist I – The Island at the Axis of the World

    Hej everybody,   I figured it would be time for a change of pace and thus, today, I’ll take a look at the first issue of EN Publishing’s Steampunk AP!   Zeitgeist I – The Island at the Axis of the World   This adventure-module for the Zeitgeist-AP is 59 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 54 pages of content, so let’s check this out!   This being an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? Then onwards! Because of the espionage/conspiracy-theme of the AP, a roster of NPC-handouts is provided […]

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