6 Archive

  • Mythic Module Monsters: Rune Lords 6 This inexpensive little pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the back of the furious finale of RotRL, Greg A. Vaughan’s “Spires of Xin-Shalast”, into mythic critters, so let’s take a look and check whether this holds up!   The thread of the weird as a subtext of Golarion was featured in the existence of the denizens of Leng prominently, who have been translated to CR 10/MR 4. […]

    Mythic Module Monsters: Rune Lords 6

    Mythic Module Monsters: Rune Lords 6 This inexpensive little pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the back of the furious finale of RotRL, Greg A. Vaughan’s “Spires of Xin-Shalast”, into mythic critters, so let’s take a look and check whether this holds up!   The thread of the weird as a subtext of Golarion was featured in the existence of the denizens of Leng prominently, who have been translated to CR 10/MR 4. […]

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  • CE 6 – The Crimson Void (DCC) This installment of the Campaign Elements-series clocks in at 22 pages, 1 page front cover, 1 page SRD, leaving 20 pages of content…so what do we get here? The answer to this question is surprisingly simple – we are introduced to a new deity, including all those things that accompany her. Lady Kala Môr is a neutral deity of Darkness and the Upper Air, whose portfolio also includes protection and secrecy – from clerical raiment to places of worship, we receive information on her cult in surprising detail, with thematically-fitting b/w-artworks complementing the material.   Kala Môr is classified as a minor power, and author Daniel J. Bishop provides a smooth system to […]

    CE 6 – The Crimson Void (DCC)

    CE 6 – The Crimson Void (DCC) This installment of the Campaign Elements-series clocks in at 22 pages, 1 page front cover, 1 page SRD, leaving 20 pages of content…so what do we get here? The answer to this question is surprisingly simple – we are introduced to a new deity, including all those things that accompany her. Lady Kala Môr is a neutral deity of Darkness and the Upper Air, whose portfolio also includes protection and secrecy – from clerical raiment to places of worship, we receive information on her cult in surprising detail, with thematically-fitting b/w-artworks complementing the material.   Kala Môr is classified as a minor power, and author Daniel J. Bishop provides a smooth system to […]

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  • Adventure Quarterly #6 The sixth installment of Rite Publishing’s spiritual heir of the Dungeon magazine clocks in at 72 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with no less than a massive 67 pages of content – quite a huge array, so let’s take a look!   As always, we begin the issue with a nice editorial by Robert N. Emerson before jumping into the meat of the respective modules. This being a review of an adventure-based magazine, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Great! The first module herein takes us back into the iconic […]

    Adventure Quarterly #6

    Adventure Quarterly #6 The sixth installment of Rite Publishing’s spiritual heir of the Dungeon magazine clocks in at 72 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with no less than a massive 67 pages of content – quite a huge array, so let’s take a look!   As always, we begin the issue with a nice editorial by Robert N. Emerson before jumping into the meat of the respective modules. This being a review of an adventure-based magazine, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Great! The first module herein takes us back into the iconic […]

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  • Bullet Points: 6 Mythic Feats All right, you know the drill by now – 3 pages, 1 page front cover, 1 page SRD, 1 page content – so let’s take a look at these mythic feats, shall we?   -Harder to kill: + mythic tier negative hit points, bonus to saves versus effects that would kill you, when at negative hp no greater than your mythic tier, regenerate.   -Improved Mythic Surge: Roll twice for a surge and take the better result.   -Mythic Empowerment: Choose a mythic power tied to your mythic tier. You count as +4 mythic tier regarding that ability.   -Mythic Focus: Select one option, mythic ability, path etc. powered by mythic power. You gain +3 […]

    Bullet Points: 6 Mythic Feats

    Bullet Points: 6 Mythic Feats All right, you know the drill by now – 3 pages, 1 page front cover, 1 page SRD, 1 page content – so let’s take a look at these mythic feats, shall we?   -Harder to kill: + mythic tier negative hit points, bonus to saves versus effects that would kill you, when at negative hp no greater than your mythic tier, regenerate.   -Improved Mythic Surge: Roll twice for a surge and take the better result.   -Mythic Empowerment: Choose a mythic power tied to your mythic tier. You count as +4 mythic tier regarding that ability.   -Mythic Focus: Select one option, mythic ability, path etc. powered by mythic power. You gain +3 […]

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