9 Archive

  • Knowledge Check: 9 Funerary Rites (System-neutral) This installment of the Knowledge Check-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   There are theories out there that argue that mankind is defined by two conflicting notions and forces dragging us onwards to life – a striving for love and a striving for death, to oversimplify the terms of Eros and Thanatos unduly with all their ramifications – apologies for that, but we’re here for a review and I am perfectly willing to engage in discussion with you, should you choose to. Back to the […]

    Knowledge Check: 9 Funerary Rites (System-neutral)

    Knowledge Check: 9 Funerary Rites (System-neutral) This installment of the Knowledge Check-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   There are theories out there that argue that mankind is defined by two conflicting notions and forces dragging us onwards to life – a striving for love and a striving for death, to oversimplify the terms of Eros and Thanatos unduly with all their ramifications – apologies for that, but we’re here for a review and I am perfectly willing to engage in discussion with you, should you choose to. Back to the […]

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  • Zeitgeist #9 – The Last Starry Sky The ninth installment of the superb Zeitgeist AP clocks in at a whopping 105 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 100 (!!) pages of content – that’s more than some self-proclaimed mega-adventures out there…   This being an adventure-review, the following contains SPOILERS. As such, players wishing to play this intelligent and exceedingly ambitious AP should jump to the conclusion. … .. . All right, still here? We rejoin our loyal constables of the RHC in the realm of the Dreaming, the lands of the fey, where they were dumped after facing off against Nicodemus, the immortal […]

    Zeitgeist #9 – The Last Starry Sky

    Zeitgeist #9 – The Last Starry Sky The ninth installment of the superb Zeitgeist AP clocks in at a whopping 105 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 100 (!!) pages of content – that’s more than some self-proclaimed mega-adventures out there…   This being an adventure-review, the following contains SPOILERS. As such, players wishing to play this intelligent and exceedingly ambitious AP should jump to the conclusion. … .. . All right, still here? We rejoin our loyal constables of the RHC in the realm of the Dreaming, the lands of the fey, where they were dumped after facing off against Nicodemus, the immortal […]

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  • Psionic Bestiary Part 9 The 9th part of the Psionic Bestiary is 10 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   We kick off this mini-bestiary with a new CR 5, tentacle-mouthed monstrous humanoid with emergent brain lobes, the Brataurus, who can emit wis-damage dealing screams and worse, they actually feed on said damage, healing themselves. Cool!   The CR 3 Dedrakon, a scaled predator that adds crystal shackles to their prey via their attacks, which increase in movement-hampering potency the more creatures are shackled with them – oh, and they can emit roars to paralyze shackled foes on a failed save – […]

    Psionic Bestiary Part 9

    Psionic Bestiary Part 9 The 9th part of the Psionic Bestiary is 10 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   We kick off this mini-bestiary with a new CR 5, tentacle-mouthed monstrous humanoid with emergent brain lobes, the Brataurus, who can emit wis-damage dealing screams and worse, they actually feed on said damage, healing themselves. Cool!   The CR 3 Dedrakon, a scaled predator that adds crystal shackles to their prey via their attacks, which increase in movement-hampering potency the more creatures are shackled with them – oh, and they can emit roars to paralyze shackled foes on a failed save – […]

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