Aasimar Archive

  • 5th Edition Racial Options: Aasimar This pdf clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page editorial, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   This is not the aasimar race from the DMG, just fyi – it’s its own take on the concept.   We begin this pdf with a pretty close reproduction of how races are depicted in the 5e Phb, i.e. with flavorful notes on playing the race and flavorful leitmotifs – from wanderlust to being trusting, but also verifying the statements and nomenclature. In a nice twist, elves, halflings and tieflings get their say and impressions of the […]

    5th Edition Racial Options: Aasimar

    5th Edition Racial Options: Aasimar This pdf clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page editorial, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   This is not the aasimar race from the DMG, just fyi – it’s its own take on the concept.   We begin this pdf with a pretty close reproduction of how races are depicted in the 5e Phb, i.e. with flavorful notes on playing the race and flavorful leitmotifs – from wanderlust to being trusting, but also verifying the statements and nomenclature. In a nice twist, elves, halflings and tieflings get their say and impressions of the […]

    Continue Reading...

  • Advanced Races: Aasimar This installment of the advanced races-series clocks in at 20 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement and 1 page SRD, leaving us with 16 pages of content, so let’s take a look, shall we?   We kick of this pdf, as always, with first a general look on the race of the aasimar as a setting-agnostic race before receiving excessive notes on how the work in the context of the Midgard campaign setting. Both do have something in favor for them – the first in that it treats aasimar less like humans with a tendency for goodness and more like nephilim – including more pronounced escalation, the latter for providing a spotlight […]

    Advanced Races: Aasimar

    Advanced Races: Aasimar This installment of the advanced races-series clocks in at 20 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement and 1 page SRD, leaving us with 16 pages of content, so let’s take a look, shall we?   We kick of this pdf, as always, with first a general look on the race of the aasimar as a setting-agnostic race before receiving excessive notes on how the work in the context of the Midgard campaign setting. Both do have something in favor for them – the first in that it treats aasimar less like humans with a tendency for goodness and more like nephilim – including more pronounced escalation, the latter for providing a spotlight […]

    Continue Reading...

  • NPC Arsenal: Drunken Aasimar Sensei This new series by Abandoned Arts offers you one NPC-build, a complex one – 3 pages, 1 page front cover, 1 page SRD, 1 page character, so what do we get here?   Well, we get a middle-aged aasimar monk (drunken master) 9 – as a peculiarity, the build gets lesser age resistance as a Spell-like ability and Panther-style feat-tree. The NPC comes with extensive notes on how the build was made, what magic items can further supplement it and tactical options, which make running the build much more comfortable (and fast!) for the beleaguered DM.   Conclusion: Editing and formatting are top-notch, I didn’t notice any glitches. Layout adheres to a landscape two-column standard […]

    NPC Arsenal: Drunken Aasimar Sensei

    NPC Arsenal: Drunken Aasimar Sensei This new series by Abandoned Arts offers you one NPC-build, a complex one – 3 pages, 1 page front cover, 1 page SRD, 1 page character, so what do we get here?   Well, we get a middle-aged aasimar monk (drunken master) 9 – as a peculiarity, the build gets lesser age resistance as a Spell-like ability and Panther-style feat-tree. The NPC comes with extensive notes on how the build was made, what magic items can further supplement it and tactical options, which make running the build much more comfortable (and fast!) for the beleaguered DM.   Conclusion: Editing and formatting are top-notch, I didn’t notice any glitches. Layout adheres to a landscape two-column standard […]

    Continue Reading...

  • Amazing Races: Aasimar This installment of the Amazing Races-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with two pages of content, so let’s take a look, shall we?   As always, we kick this installment off with new feats, this time around a total of 8! -Dazzling Counterspell: Dazzle foes whose magic you counter for countered spell level rounds. Nice one to make counterspelling less of a wasted action.   -Disrupt Undead: Automatically (no suppression) treat any undead you touch or hit with an unarmed strike as subject to a disrupt undead effect with CL equal to your HD.   -Familiar Counselor: Upgrade Celestial familiar to Int 13. Bit of a wasted feat imho. […]

    Amazing Races: Aasimar

    Amazing Races: Aasimar This installment of the Amazing Races-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with two pages of content, so let’s take a look, shall we?   As always, we kick this installment off with new feats, this time around a total of 8! -Dazzling Counterspell: Dazzle foes whose magic you counter for countered spell level rounds. Nice one to make counterspelling less of a wasted action.   -Disrupt Undead: Automatically (no suppression) treat any undead you touch or hit with an unarmed strike as subject to a disrupt undead effect with CL equal to your HD.   -Familiar Counselor: Upgrade Celestial familiar to Int 13. Bit of a wasted feat imho. […]

    Continue Reading...