Abilities Archive
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Advantageous Abilities: Savage Abilities (5e)
Posted on March 2, 2017 | No CommentsAdvantageous Abilities: Savage Abilities (5e) This pdf of NPC-abilities clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 3 pages of content, so let’s take a look! This pdf was move up in my review-queue as a prioritized review at the request of my patreons. So, this pdf begins with a handy and easy to comprehend “How to Use” – basically, these abilities may increase the CR of the respective adversary to which they are added and creatures with CRs of less than 1/2 similarly halve their impact on the respective critter’s modification. If in doubt, a save is based on DC […] -
Advantageous Abilities: Charismatic Abilities (5e)
Posted on September 14, 2016 | No CommentsAdvantageous Abilities: Charismatic Abilities (5e) This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial/foreword, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 1 page of content, so let’s take a look! So, what do we get here? In short, we get abilities you can add to specific NPCs to grant them a more unique flavor, some tricks to set them apart, if you will. Distracting Allure, for example, lets you add your Charisma modifier to Dexterity (sleight of hand) checks. As a minor nitpick, rules-language, while functional, is not 100% according to the standards. Additionally, it does imply attraction and lacks a caveat to represent other critters – RAW, […] -
Mythic Minis: Marshal Path Abilities II
Posted on February 12, 2015 | No CommentsMythic Minis: Marshal Path Abilities II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go! This pdf kicks off with four 1st tier abilities: -Banner Bearer: Hand your banner to an ally, inspiring courage; at higher tiers and for mythic power, add further bardic effects to the banner. Nice! -Hold the Line: As an immediate action, provide 1/2 mythic tier as bonus to CMD versus reposition, awesome blow, etc.. Adjacent allies receive full tier bonus. Also takes trample and simialr special attacks into account – extremely iconic and simple – I love it! -Inspiring Word: Resurging words path ability that can be used […] -
Mythic Minis – Guardian Path Abilities II
Posted on February 5, 2015 | No CommentsMythic Minis – Guardian Path Abilities II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go! We get 3 1st tier abilities: -Chargebreaker: Deal extra damage against foes that have charged you last turn. Also deal extra damage against charging foes. Alternatively, forego this extra damage to execute a combat maneuver, with some requiring a use of mythic power and adding a bonus to it. -Eyes on the Skies: Immediate awareness of any flying creature within mythic tier x 100 ft as long as you have line of effect. Expend mythic power to locate creature such foes, with no need to specify the creature type. Exact […] -
Mythic Minis: Hierophant Path Abilities II
Posted on September 4, 2014 | No CommentsMythic Minis: Hierophant Path Abilities II This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we? This time, we’re all about more hierophant path abilities, after the great first installment for the path so let’s check this out! So what do these do? First, there are 2 1st tier abilities, the first of which allows you to use mythic power to change your energy resistance temporarily, but on the fly. That one works. The “Treesinger” ability nets you plant-themed bonus spells known, heal and bolster (and even enthrall) plants, undo effects on organic material made from plants/plants. Mythic power can be used to […] -
Mythic Minis: Hierophant Path Abilities
Posted on July 18, 2014 | No CommentsMythic Minis: Hierophant Path Abilities This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we? This time, we’re all about hierophant path abilities, so let’s check this out! We kick off the pdf with 3 1st tier abilities, first of which would be the ability to cultivate potion-like plants. Unlike regular potions, depending on your mythic tier, you can expand these to include metamagic effects and increase their potency, but also tying them to yourself, seeing a rapid decay in potency upon being taken away from you. As living things, however, you can actually cultivate them and grow more of them! Quite cool, […] -
Mythic Minis: Universal Path Abilities
Posted on July 18, 2014 | No CommentsMythic Minis: Universal Path Abilities This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we? This time, we’re all about universal path abilities, so let’s check this out! First, we’re on to 4 1st tier abilities, with “bound by honor” allowing you to take monk’s vows and thus use mythjic tier to increase ki-pool (or mythic power), saves and also improve quarry, challenge and similar abilities to represent your convictions guiding you. Nice. “Ever Ready” makes you more efficient in surprise rounds and against readied actions, which is actually rather fitting for a mythic ability and manages to convey the mythic flair […] -
Mythic Minis: Trickster Path Abilities
Posted on July 18, 2014 | No CommentsMythic Minis: Trickster Path Abilities This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we? All right, another path-ability installment, so let’s take a look whether this one can finally convince me. We kick off with 5 trickster abilities for 1st tier, with one, analytical eye, having already featured in teh Guardian Path abilities. I didn’t consider it good design and too metagamey back then and that has not changed. Next. The first new one would be backstabber, which is a passive benefit that increases to-hit and sneak attack damage output and allows you to spend mythic power to flank otherwise unflankable non-mythic […] -
Mythic Minis: Guardian Path Abilities
Posted on April 18, 2014 | No CommentsMythic Minis: Guardian Path Abilities This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content, so let’s take a look, shall we? We kick these new abilities for the guardian path off with 4 new 1st tier abilities: -Analytical Eye: When a creature has attacked you, spend one use of mythic power as an immediate action to learn about int-mod combat feats your foes may have. That’s…exceedingly boring, lame and unworthy of a mythic ability. It is also recycled from the Champion mythic mini-pdf. Reprint at that brevity? -Flanking Foil: Get 1/2 mythic tier as dodge-bonus to AC whenever you are flanked. If a creature flanking you misses […] -
Mythic Minis: Marshal Path Abilities
Posted on April 17, 2014 | No CommentsMythic Minis: Marshal Path Abilities This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content, so let’s take a look, shall we? We kick these new abilities for the marshal path off with 3 new 1st tier abilities: –Expert Aid: Use aid another via reach weapons; Add mythic tier to aid another attack-rolls and 1/2 mythic tier to the aid another bonus. Okay, I guess, but not too exciting. –Teamwork Feat Mastery: Train one hour and spend one mythic power for +1 bonus teamwork feat; at 4th level, you can get 1/2 mythic tier of these wildcard teamwork feats. At 6th level, you can spend 2 uses […]