ability Archive

  • Mythic Minis: Trickster Path Abilities II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   This pdf begins with four new 1st tier abilities: -Heartsong: Increase competence/morale bonuses granted by bardic performances. Spells that end bardic performances and healing spells are also enhanced. Nice!   -Insider Trading: Use various skills to reduce costs when creating items in cities- cool! (Though I would have enjoyed a specific mentioning of whether each check eats some time…or specification that the checks happen as part of the crafting process.   -Shadow Cloak: Use mythic power as a swift action to reduce illumination to dim light status, also receiving 20% miss […]

    Mythic Minis: Trickster Path Abilities II

    Mythic Minis: Trickster Path Abilities II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   This pdf begins with four new 1st tier abilities: -Heartsong: Increase competence/morale bonuses granted by bardic performances. Spells that end bardic performances and healing spells are also enhanced. Nice!   -Insider Trading: Use various skills to reduce costs when creating items in cities- cool! (Though I would have enjoyed a specific mentioning of whether each check eats some time…or specification that the checks happen as part of the crafting process.   -Shadow Cloak: Use mythic power as a swift action to reduce illumination to dim light status, also receiving 20% miss […]

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  • Mythic Minis: Champion Path Abilities II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   We begin this pdf with 7 1st tier abilities: -Ancestral Arms: This allows you to gain special arms and have the weapon be tougher, allowing for mythic power to further buff the item. Additionally, at higher levels, even the base material composition of the item can be modified. Enhancing these arms can be done as if having access to the Mythic Crafter feat. Interesting!   -Mythic Challenge: Use mythic power to regain challenge and also, whenever you regain challenge this way, temporarily ignore all DR AND impose an AC-penalty on all […]

    Mythic Minis: Champion Path Abilities II

    Mythic Minis: Champion Path Abilities II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   We begin this pdf with 7 1st tier abilities: -Ancestral Arms: This allows you to gain special arms and have the weapon be tougher, allowing for mythic power to further buff the item. Additionally, at higher levels, even the base material composition of the item can be modified. Enhancing these arms can be done as if having access to the Mythic Crafter feat. Interesting!   -Mythic Challenge: Use mythic power to regain challenge and also, whenever you regain challenge this way, temporarily ignore all DR AND impose an AC-penalty on all […]

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  • Mythic Minis: Archmage Path Abilities II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   We get 3 1st tier-abilities:   -Cackling Chorus: When using the cackle hex, spend mythic power to have familiar, cauldron, etc. emit the cackle as well, with the result delivering penalties to target creatures. Damn awesome!   -Purging Alchemy: Use Craft (alchemy) instead of Heal and faster crafting of alchemical remedies; finally, enhance conjuration (healing) spells or extracts – pretty cool for the alchemical doctor archetype – two thumbs up!   -Repeating Arcana: Use 1 point from arcane pool or mythic power to have a magus arcana be repeated in the […]

    Mythic Minis: Archmage Path Abilities II

    Mythic Minis: Archmage Path Abilities II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   We get 3 1st tier-abilities:   -Cackling Chorus: When using the cackle hex, spend mythic power to have familiar, cauldron, etc. emit the cackle as well, with the result delivering penalties to target creatures. Damn awesome!   -Purging Alchemy: Use Craft (alchemy) instead of Heal and faster crafting of alchemical remedies; finally, enhance conjuration (healing) spells or extracts – pretty cool for the alchemical doctor archetype – two thumbs up!   -Repeating Arcana: Use 1 point from arcane pool or mythic power to have a magus arcana be repeated in the […]

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  • Mythic Minis: Universal Path Abilities II This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about more universal path abilities after the first, awesome installment, so let’s check this out!   We begin with 4 different 1st tier abilities, with two of these netting bonus feats from Mythic Magic: Core Spells. Yeah – while I get why they’re here, let’s call them out for what they are – filler. So what about “Dramatic Reveal”. This one is all about roleplaying potential – whether a birthmark or another characteristic – something marks you for greatness and revealing it helps immensely […]

    Mythic Minis: Universal Path Abilities II

    Mythic Minis: Universal Path Abilities II This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about more universal path abilities after the first, awesome installment, so let’s check this out!   We begin with 4 different 1st tier abilities, with two of these netting bonus feats from Mythic Magic: Core Spells. Yeah – while I get why they’re here, let’s call them out for what they are – filler. So what about “Dramatic Reveal”. This one is all about roleplaying potential – whether a birthmark or another characteristic – something marks you for greatness and revealing it helps immensely […]

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  • Mythic Minis: Champion Path Abilities This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content, so let’s take a look, shall we?   We kick these new abilities for the champion path off with 3 new 1st tier abilities:   -Analytical Eye: When a creature has attacked you, spend one use of mythic power as an immediate action to learn about int-mod combat feats your foes may have. That’s…exceedingly boring and feels rather un- mythic, not starting with the metagamey aspects of the mechanics.   -Combat Feat Mastery: Spend one use of mythic power, practice for one hours, get access to one combat feat for 24 hours. At 4th tier, […]

    Mythic Minis: Champion Path Abilities

    Mythic Minis: Champion Path Abilities This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content, so let’s take a look, shall we?   We kick these new abilities for the champion path off with 3 new 1st tier abilities:   -Analytical Eye: When a creature has attacked you, spend one use of mythic power as an immediate action to learn about int-mod combat feats your foes may have. That’s…exceedingly boring and feels rather un- mythic, not starting with the metagamey aspects of the mechanics.   -Combat Feat Mastery: Spend one use of mythic power, practice for one hours, get access to one combat feat for 24 hours. At 4th tier, […]

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