Adam Meyers Archive

  • The Player’s Guide to Skybourne This massive book clocks in at 109 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 104 pages of content, so let’s take a look!   “I have become the destroyer of worlds.” With Oppenheimer’s famous quote, we begin the flavor-introduction of this massive book of rules-supplemental material for the world of Skybourne. When the Walkways that joined the planes shattered, the Great Forest began growing and every civilization built in millennia was irrevocably destroyed, consumed by the growth of nature’s retribution; it is beneath the waves, in the mountain tops, where the last fragments of civilization remain, where the forest cannot yet reach. The old […]

    The Player’s Guide to Skybourne

    The Player’s Guide to Skybourne This massive book clocks in at 109 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 104 pages of content, so let’s take a look!   “I have become the destroyer of worlds.” With Oppenheimer’s famous quote, we begin the flavor-introduction of this massive book of rules-supplemental material for the world of Skybourne. When the Walkways that joined the planes shattered, the Great Forest began growing and every civilization built in millennia was irrevocably destroyed, consumed by the growth of nature’s retribution; it is beneath the waves, in the mountain tops, where the last fragments of civilization remain, where the forest cannot yet reach. The old […]

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  • Bite Me! Weremantises This installment of the Bite Me!-series clocks in at 22 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, leaving us with 17 pages of content, so let’s take a look!   I won’t lie, I really am excited about weremantises – there is something utterly cool and alien-esque inherent in the concept…so what is the mechanical frame-work like?  Racial-stat-wise, weremantises receive +2 Dex and Con, -2 Int, making them lopsided and geared towards the more physical pursuits. They are treated as both shapechanger and a chosen humanoid race for all effects and purposes of vulnerabilities to type-specific effects. They are medium and gain lycanthropic empathy when interacting with mantis-like beings, […]

    Bite Me! Weremantises

    Bite Me! Weremantises This installment of the Bite Me!-series clocks in at 22 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, leaving us with 17 pages of content, so let’s take a look!   I won’t lie, I really am excited about weremantises – there is something utterly cool and alien-esque inherent in the concept…so what is the mechanical frame-work like?  Racial-stat-wise, weremantises receive +2 Dex and Con, -2 Int, making them lopsided and geared towards the more physical pursuits. They are treated as both shapechanger and a chosen humanoid race for all effects and purposes of vulnerabilities to type-specific effects. They are medium and gain lycanthropic empathy when interacting with mantis-like beings, […]

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  • The Geomancer’s Handbook The first sphere-specific expansion book for Drop Dead Studios’ excellent Spheres of Power-system clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 26 pages of content, so let’s take a look!   After an aptly-written piece of introductory prose, we dive into the sphere magic here, which begins with the option-array for metal geomancing via the nature sphere, allowing the spherecaster to draw forth metal from the ground and featuring a rather neatly-detailed table. Have I mentioned that this has the options to magnetize metal and throw it, with maximum item-size influenced and governed by level? On a more critical side (haha) – per concentration, […]

    The Geomancer’s Handbook

    The Geomancer’s Handbook The first sphere-specific expansion book for Drop Dead Studios’ excellent Spheres of Power-system clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 26 pages of content, so let’s take a look!   After an aptly-written piece of introductory prose, we dive into the sphere magic here, which begins with the option-array for metal geomancing via the nature sphere, allowing the spherecaster to draw forth metal from the ground and featuring a rather neatly-detailed table. Have I mentioned that this has the options to magnetize metal and throw it, with maximum item-size influenced and governed by level? On a more critical side (haha) – per concentration, […]

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  • Spheres of Power: Expanded Options This expansion for Drop Dead Studios’ Spheres of Power system clock in at 29 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   One rules component I failed to address in its omission in the original spheres of power-book, consciously so, mind you, would be favored class options: While the rules by now have become a staple for PFRPG-games, not all groups I know play with them and considering the sheer amount of material covered, I was not surprised to them relegated to the expansion material this way. Beyond brief conversion advice for the conversion of spells-known […]

    Spheres of Power: Expanded Options

    Spheres of Power: Expanded Options This expansion for Drop Dead Studios’ Spheres of Power system clock in at 29 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   One rules component I failed to address in its omission in the original spheres of power-book, consciously so, mind you, would be favored class options: While the rules by now have become a staple for PFRPG-games, not all groups I know play with them and considering the sheer amount of material covered, I was not surprised to them relegated to the expansion material this way. Beyond brief conversion advice for the conversion of spells-known […]

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  • Spheres of Power Spheres of Power is one massive book – 230 pages, 1 page front cover, 2 pages of editorial, 1 page SRD, 3 pages of KS-backer-thanks, 2 pages of ToC, 1 page back cover, leaving us with no less than 220 (!!!) pages of content, so let’s dive in!   As you can glean from the sheer length of this book, my usual in-depth analysis would bloat this review to extents unprecedented, so instead, I will paint in somewhat broader strokes than usual – also, since, apart from the well-written chapter-introduction fluff-texts, the vast majority of content herein is CRUNCH.   So, the basic principle is pretty simple: Spheres of Power represents an alternate magic system that can […]

    Spheres of Power

    Spheres of Power Spheres of Power is one massive book – 230 pages, 1 page front cover, 2 pages of editorial, 1 page SRD, 3 pages of KS-backer-thanks, 2 pages of ToC, 1 page back cover, leaving us with no less than 220 (!!!) pages of content, so let’s dive in!   As you can glean from the sheer length of this book, my usual in-depth analysis would bloat this review to extents unprecedented, so instead, I will paint in somewhat broader strokes than usual – also, since, apart from the well-written chapter-introduction fluff-texts, the vast majority of content herein is CRUNCH.   So, the basic principle is pretty simple: Spheres of Power represents an alternate magic system that can […]

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  • Laying Waste: The Guide to Critical Combat This massive tome clocks in at 168 pages, 1 page front cover, 1 page editorial, 2 pages of backer-list, 2 pages of ToC, 1 page SRD, 1 page advertisement, leaving us with 160 pages of content, so let’s take a look!   But before we do, full disclosure: After receiving the Beta-version of these rules and thoroughly enjoying them, I was asked to be a stretch-goal for this book and thus have contributed some content to this book. I do not consider my verdict in any way compromised by this, but felt obliged to mention it anyways. The archetypes I contributed are clearly discernible (since the book properly credits its guest authors – […]

    Laying Waste: The Guide to Critical Combat

    Laying Waste: The Guide to Critical Combat This massive tome clocks in at 168 pages, 1 page front cover, 1 page editorial, 2 pages of backer-list, 2 pages of ToC, 1 page SRD, 1 page advertisement, leaving us with 160 pages of content, so let’s take a look!   But before we do, full disclosure: After receiving the Beta-version of these rules and thoroughly enjoying them, I was asked to be a stretch-goal for this book and thus have contributed some content to this book. I do not consider my verdict in any way compromised by this, but felt obliged to mention it anyways. The archetypes I contributed are clearly discernible (since the book properly credits its guest authors – […]

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  • The Aspect This pdf is 17 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving us with 13 pages of content, so let’s take a look, shall we?   After a well-written page of prose, we delve into the mechanics of the aspect – direct servants of their deities and outsider lords. Aspects need to be within one step of their patron’s alignment on one axis, get d8, 2+Int skills per level, proficiency with light and medium armor and shields as well as simple weapons and his deity’s favored weapon. The class gets good will-saves, 3/4 BAB-progression and spontaneous spellcasting of up to 9th spell level via cha, which they also use in lieu of wis […]

    The Aspect

    The Aspect This pdf is 17 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving us with 13 pages of content, so let’s take a look, shall we?   After a well-written page of prose, we delve into the mechanics of the aspect – direct servants of their deities and outsider lords. Aspects need to be within one step of their patron’s alignment on one axis, get d8, 2+Int skills per level, proficiency with light and medium armor and shields as well as simple weapons and his deity’s favored weapon. The class gets good will-saves, 3/4 BAB-progression and spontaneous spellcasting of up to 9th spell level via cha, which they also use in lieu of wis […]

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  • The Spiritualist This pdf is 16 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving us with 12 pages of content, so let’s take a look!   After a short piece of prose, we are immediately  introduced to the new Spiritualist-class, so what is it about? Well, mechanically, Spiritualists need to be lawful, get d8,4+Int skills per level, proficiency with simple weapons, shurikens, short bow, temple swords and no proficiency with armor or shield – no casting rituals or AC-bonuses when using shields and armors. The class also get 3/4 BAB-progression and good ref- and will-saves as well as spontaneous spellcasting via Cha of up to 6th level spells. They also get an AC-bonus when unarmored, […]

    The Spiritualist

    The Spiritualist This pdf is 16 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving us with 12 pages of content, so let’s take a look!   After a short piece of prose, we are immediately  introduced to the new Spiritualist-class, so what is it about? Well, mechanically, Spiritualists need to be lawful, get d8,4+Int skills per level, proficiency with simple weapons, shurikens, short bow, temple swords and no proficiency with armor or shield – no casting rituals or AC-bonuses when using shields and armors. The class also get 3/4 BAB-progression and good ref- and will-saves as well as spontaneous spellcasting via Cha of up to 6th level spells. They also get an AC-bonus when unarmored, […]

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  • The Channelers This pdf is 14 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look, shall we?   The channeler is an arcane casting class that casts spontaneous via charisma and gets no armor or shield proficiency, but may use simple weapons. Crunch-wise, channelers get 3/4 BAB-progression, full spellcasting (more on that later), good fort and will-saves, 4+Int skills per level and always 8 hp (of the d8) per level – uncommon, but makes sense when taking into account what the channeler essentially is about – casting via life-force.   Whenever a channeler casts a spell, s/he loses spell level x 2 hit points and […]

    The Channeler

    The Channelers This pdf is 14 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look, shall we?   The channeler is an arcane casting class that casts spontaneous via charisma and gets no armor or shield proficiency, but may use simple weapons. Crunch-wise, channelers get 3/4 BAB-progression, full spellcasting (more on that later), good fort and will-saves, 4+Int skills per level and always 8 hp (of the d8) per level – uncommon, but makes sense when taking into account what the channeler essentially is about – casting via life-force.   Whenever a channeler casts a spell, s/he loses spell level x 2 hit points and […]

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  • The War Dancer This pdf is 14 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   After a short fluffy introduction, we’re introduced to the new War Dancer base-class – so what is it about? Crunch-wise, it gets d10, 4+Int skills per level, full BAB-progression, good fort- and ref-saves, proficiency with simple and martial weapons and shields, but not any armors. In case you haven’t guessed – analogue to the monk, when unarmored the war dancer adds his wis-mod to AC and CMD and starting at 3rd level and every 4 levels after that, s/he increases the AC-bonus further by +1 and also works […]

    The War Dancer

    The War Dancer This pdf is 14 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   After a short fluffy introduction, we’re introduced to the new War Dancer base-class – so what is it about? Crunch-wise, it gets d10, 4+Int skills per level, full BAB-progression, good fort- and ref-saves, proficiency with simple and martial weapons and shields, but not any armors. In case you haven’t guessed – analogue to the monk, when unarmored the war dancer adds his wis-mod to AC and CMD and starting at 3rd level and every 4 levels after that, s/he increases the AC-bonus further by +1 and also works […]

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  • The Dilettante This pdf is 17 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   Rules-wise, this new base-class gets d8, 6+Int skills per level, 3/4 BAB-progression, good ref-saves, spellcasting starting with 2 spells and getting up to 22 at 20th level, spells up to 6th level. The Dilettante casts via int, but may choose spells from the wiz/sor, cle/orc or druid-lists, but they cast these limited spells in a rather unique manner: Via so-called aura points – dilettantes get class level + Int-mod aura points and must spend spell-level aura points to cast a spell they know and with regards to metamagic, they […]

    The Dilettante

    The Dilettante This pdf is 17 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   Rules-wise, this new base-class gets d8, 6+Int skills per level, 3/4 BAB-progression, good ref-saves, spellcasting starting with 2 spells and getting up to 22 at 20th level, spells up to 6th level. The Dilettante casts via int, but may choose spells from the wiz/sor, cle/orc or druid-lists, but they cast these limited spells in a rather unique manner: Via so-called aura points – dilettantes get class level + Int-mod aura points and must spend spell-level aura points to cast a spell they know and with regards to metamagic, they […]

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  • The Vauntguard This pdf is 18 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving su with 14 pages of content, so let’s take a look!   Drop Dead Studios’ first new base-class can be summed up with one TV-trope- Crazy Prepared. If TV-tropes have not yet managed to suck hours out of your free-time prior to reading this – you’re welcome. 😉 Kidding aside, though – honestly, there was no existing way to play the trap-creating agent-style fighter and the Vauntgaurd seeks to remedy that, so what does this class do?   Mechanically, the Vauntguard gets d10, 6+Int skills per level, a good BAB and good fort-and ref-saves as well as proficiency in simple and […]

    The Vauntguard

    The Vauntguard This pdf is 18 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving su with 14 pages of content, so let’s take a look!   Drop Dead Studios’ first new base-class can be summed up with one TV-trope- Crazy Prepared. If TV-tropes have not yet managed to suck hours out of your free-time prior to reading this – you’re welcome. 😉 Kidding aside, though – honestly, there was no existing way to play the trap-creating agent-style fighter and the Vauntgaurd seeks to remedy that, so what does this class do?   Mechanically, the Vauntguard gets d10, 6+Int skills per level, a good BAB and good fort-and ref-saves as well as proficiency in simple and […]

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  • Recently, I spent a LOT of time contemplating why rogues are less popular in my group than e.g. rangers and stumbled into making a mechanical analysis of the class. The results were quite enlightening and explained well why there’s a vast thread on the Paizo-boards on how they are underpowered. Fast-forward. newcomer Drop Dead Studios recently impressed me with the best take of a crafting-centric-class I’ve seen for any iteration of d20 so far as their freshman offering (The Artisan, if you don’t know) and after that, they went on to release a book originally funded via kickstarter to “fix” the rogue. Do they succeed at this endeavor? Let’s take a look!   Rogue Glory This pdf is 63 pages […]

    Rogue Glory

    Recently, I spent a LOT of time contemplating why rogues are less popular in my group than e.g. rangers and stumbled into making a mechanical analysis of the class. The results were quite enlightening and explained well why there’s a vast thread on the Paizo-boards on how they are underpowered. Fast-forward. newcomer Drop Dead Studios recently impressed me with the best take of a crafting-centric-class I’ve seen for any iteration of d20 so far as their freshman offering (The Artisan, if you don’t know) and after that, they went on to release a book originally funded via kickstarter to “fix” the rogue. Do they succeed at this endeavor? Let’s take a look!   Rogue Glory This pdf is 63 pages […]

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