Advanced Class Guide-compatible Archive

  • Winter Heroes: Pregenerated Characters This pdf is all about providing evocative pregens, primarily intended for use with the Reign of Winter AP and clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of how to use/introduction, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 25 pages of content, so let’s take a look at those pregens!   First of all, how were they created? The characters herein, in default, are presented as 20-pt.-buy characters and the respective characters do have information pertaining 15-pt.-buy downscaling rules I very much appreciate. The pregens make rules of current PFRPG hardcovers as […]

    Winter Heroes: Pregenerated Characters

    Winter Heroes: Pregenerated Characters This pdf is all about providing evocative pregens, primarily intended for use with the Reign of Winter AP and clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of how to use/introduction, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 25 pages of content, so let’s take a look at those pregens!   First of all, how were they created? The characters herein, in default, are presented as 20-pt.-buy characters and the respective characters do have information pertaining 15-pt.-buy downscaling rules I very much appreciate. The pregens make rules of current PFRPG hardcovers as […]

    Continue Reading...

  • Letters from the Flaming Crab: Her Story This installment of the Letters from the Flaming Crab clocks in at 16 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 12 pages of content, so let’s take a look!   So, what is the theme here? Well, beyond the obligatory letter from our favorite plane-hopping ship, the book covers historical women and translates components associated with their lives into PFRPG-mechanics – but we also are introduced to the basics of their respective stories, as the eponymous title suggests.   The first of these women would be none other than Countess Elizabeth Báthory and the pdf begins with a thematically appropriate inquisition that allows the inquisitor […]

    Letters from the Flaming Crab: Her Story

    Letters from the Flaming Crab: Her Story This installment of the Letters from the Flaming Crab clocks in at 16 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 12 pages of content, so let’s take a look!   So, what is the theme here? Well, beyond the obligatory letter from our favorite plane-hopping ship, the book covers historical women and translates components associated with their lives into PFRPG-mechanics – but we also are introduced to the basics of their respective stories, as the eponymous title suggests.   The first of these women would be none other than Countess Elizabeth Báthory and the pdf begins with a thematically appropriate inquisition that allows the inquisitor […]

    Continue Reading...

  • Letters from the Flaming Crab: Iconic Princesses This installment of the creative Letters from the Flaming Crab-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 10 pages of content, so let’s take a look!   The planes- and realms hopping ship UCS Flaming Crab was almost done for – but thankfully, they were saved by the arrival of 4 gorgeous women that defeated the onslaught of raptor-men…sad women also happen to be a take on classic princesses, as seen through the glasses of PFRPG. Presentation-wise, we get 1st level, 7th level and 12th level iterations for the respective princesses…so without further ado, what can be found here? Well, first […]

    Letters from the Flaming Crab: Iconic Princesses

    Letters from the Flaming Crab: Iconic Princesses This installment of the creative Letters from the Flaming Crab-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 10 pages of content, so let’s take a look!   The planes- and realms hopping ship UCS Flaming Crab was almost done for – but thankfully, they were saved by the arrival of 4 gorgeous women that defeated the onslaught of raptor-men…sad women also happen to be a take on classic princesses, as seen through the glasses of PFRPG. Presentation-wise, we get 1st level, 7th level and 12th level iterations for the respective princesses…so without further ado, what can be found here? Well, first […]

    Continue Reading...

  • Tangible Taverns: Trio of Taverns This installment of the Tangible Taverns-series clocks in at 24 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   After a brief introduction, we dive right into the first tavern of the trinity, the Angelic Imp: Dim, yet romantically lit, with red candles and vases of red and white roses, the tavern utilizes a romanticized aesthetic oscillating between the reds of passion (associated with blood and sin) and the purity of white – this is the place to go when you’re looking for a prime spot for a discrete candlelight dinner with excellent accompanying food – […]

    Tangible Taverns: Trio of Taverns

    Tangible Taverns: Trio of Taverns This installment of the Tangible Taverns-series clocks in at 24 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   After a brief introduction, we dive right into the first tavern of the trinity, the Angelic Imp: Dim, yet romantically lit, with red candles and vases of red and white roses, the tavern utilizes a romanticized aesthetic oscillating between the reds of passion (associated with blood and sin) and the purity of white – this is the place to go when you’re looking for a prime spot for a discrete candlelight dinner with excellent accompanying food – […]

    Continue Reading...

  • 101 Hill & Mountain Spells This collection of spells clocks in at a massive 52 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with a massive 47 pages of content, so let’s take a look!   Okay, so, as has become the tradition with these books, we begin with a general introduction before we get the spell-lists; as always in Dave Paul’s spell-books, the respective environment has a significant impact on the respective mechanics, potentially changing the effects of the spell in question. In this installment, a leitmotif suffusing the spells would be the hybrid nature of hills, serving as a bridge between the wilderness and the civilized realms; as a […]

    101 Hill & Mountain Spells

    101 Hill & Mountain Spells This collection of spells clocks in at a massive 52 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with a massive 47 pages of content, so let’s take a look!   Okay, so, as has become the tradition with these books, we begin with a general introduction before we get the spell-lists; as always in Dave Paul’s spell-books, the respective environment has a significant impact on the respective mechanics, potentially changing the effects of the spell in question. In this installment, a leitmotif suffusing the spells would be the hybrid nature of hills, serving as a bridge between the wilderness and the civilized realms; as a […]

    Continue Reading...

  • The Genius Guide to More Cleric Talents This expansion for the already massive talented cleric clocks in at 35 pages, 1 page front cover, 1 page ToC, 1 page editorial, 1 page SRD, leaving us with…holy moly, 31 pages of content!   All right so let’s take a close look at even more options for the talented cleric! As has become the tradition with these, we begin with new edges and the very first one is already one we imho needed: Available at 5th level, it makes the cleric a cult leader in a twist on Leadership that interacts with spellcasting – at higher levels, followers can be targeted by range “you” spells and even deliver touch spells for the […]

    The Genius Guide to More Cleric Talents

    The Genius Guide to More Cleric Talents This expansion for the already massive talented cleric clocks in at 35 pages, 1 page front cover, 1 page ToC, 1 page editorial, 1 page SRD, leaving us with…holy moly, 31 pages of content!   All right so let’s take a close look at even more options for the talented cleric! As has become the tradition with these, we begin with new edges and the very first one is already one we imho needed: Available at 5th level, it makes the cleric a cult leader in a twist on Leadership that interacts with spellcasting – at higher levels, followers can be targeted by range “you” spells and even deliver touch spells for the […]

    Continue Reading...

  • Orcam of Porphyra This installment of Purple Duck Games’ “…of Porphyra”-series clocks in at 25 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with a massive 31 pages of content, so let’s take a look!   After a brief piece of introductory fluff, we are introduced to the Orcam’s racial stats: The race receives +2 Con and Cha, -2 Int, are medium, have a land speed of 30 ft, a swim speed of 40 ft, low-light vision, cold resistance 5, gain hold breath, are proficient with spears, tridents and nets, gain a +2 racial bonus to Ride checks when riding whales/dolphins and underwater, they may, as a move action, emit an echolocation pulse to […]

    Orcam of Porphyra

    Orcam of Porphyra This installment of Purple Duck Games’ “…of Porphyra”-series clocks in at 25 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with a massive 31 pages of content, so let’s take a look!   After a brief piece of introductory fluff, we are introduced to the Orcam’s racial stats: The race receives +2 Con and Cha, -2 Int, are medium, have a land speed of 30 ft, a swim speed of 40 ft, low-light vision, cold resistance 5, gain hold breath, are proficient with spears, tridents and nets, gain a +2 racial bonus to Ride checks when riding whales/dolphins and underwater, they may, as a move action, emit an echolocation pulse to […]

    Continue Reading...

  • The Genius Guide to More Bard Talents This expansion for the Talented bard clocks in at 18 pages, 1 page front cover, 1 page ToC, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   We begin with 3 edges in this one: Enrapturing performance focuses the effects of bardic performance on a single target, increasing the potency against said target – said performance cannot be maintained at the same time as a regular performance. Unfortunately, the ability is pretty imprecise: The ability talks about emulating certain performances with the ability at greater effect, implying that it can use these…which would not be an issue with a vanilla bard, but […]

    The Genius Guide to More Bard Talents

    The Genius Guide to More Bard Talents This expansion for the Talented bard clocks in at 18 pages, 1 page front cover, 1 page ToC, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   We begin with 3 edges in this one: Enrapturing performance focuses the effects of bardic performance on a single target, increasing the potency against said target – said performance cannot be maintained at the same time as a regular performance. Unfortunately, the ability is pretty imprecise: The ability talks about emulating certain performances with the ability at greater effect, implying that it can use these…which would not be an issue with a vanilla bard, but […]

    Continue Reading...

  • Wardens of the Wild (PFRPG/5e) This massive sourcebook clocks in at 217 pages, 1 page front cover, 1 page editorial, 2 pages of KS-thanks, 2 pages of ToC, 1 page of SRD, leaving us with 210 pages of content, so let’s take a look.   But before we do: I was a stretchgoal for this book and thus, this will be more of a general overview and the following will not consider a rating  -you won’t find me picking apart content or the like in the following text, as I instead try to provide a general idea of what you can find in this book.   Got that? Great! We begin this massive book with an introduction and a short […]

    Wardens of the Wild (PFRPG/5e)

    Wardens of the Wild (PFRPG/5e) This massive sourcebook clocks in at 217 pages, 1 page front cover, 1 page editorial, 2 pages of KS-thanks, 2 pages of ToC, 1 page of SRD, leaving us with 210 pages of content, so let’s take a look.   But before we do: I was a stretchgoal for this book and thus, this will be more of a general overview and the following will not consider a rating  -you won’t find me picking apart content or the like in the following text, as I instead try to provide a general idea of what you can find in this book.   Got that? Great! We begin this massive book with an introduction and a short […]

    Continue Reading...

  • Ponyfinder: Forgotten Past This massive book clocks in at 72 pages, not including front cover, ToC, SRD, etc. – that’s pure content, so let’s not waste any time and dig right in!   This book was moved up in my review-queue due to me receiving a print copy of it in exchange for a critical and honest review.   Forgotten Past, the 3rd Ponyfinder book I am to analyze, begins with a brief elaboration on the history that shaped Everglow, and it has some, concept-wise, rather intriguing ideas: For once, the very notion of exploring crypts, dungeons, etc. is seen as a challenge; a kind of heroic real life extreme sports event for the curious and brave, if you will. […]

    Ponyfinder: Forgotten Past

    Ponyfinder: Forgotten Past This massive book clocks in at 72 pages, not including front cover, ToC, SRD, etc. – that’s pure content, so let’s not waste any time and dig right in!   This book was moved up in my review-queue due to me receiving a print copy of it in exchange for a critical and honest review.   Forgotten Past, the 3rd Ponyfinder book I am to analyze, begins with a brief elaboration on the history that shaped Everglow, and it has some, concept-wise, rather intriguing ideas: For once, the very notion of exploring crypts, dungeons, etc. is seen as a challenge; a kind of heroic real life extreme sports event for the curious and brave, if you will. […]

    Continue Reading...

  • Advanced Races Compendium This massive book clocks in at 338 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1.5 pages of SRD, 3 pages of advertisement, 1 page back cover, leaving us with a colossal328.5 pages of content, so let’s take a look!   Wait a second, though – A quick glance at the list of developers for this book will show you that I worked on this. I am writing this article since I was explicitly asked to by my readers. That being said, considering the sheer size of this book and my own involvement, I will not provide a point by point analysis of the content and also will refrain from adding a final […]

    Advanced Races Compendium

    Advanced Races Compendium This massive book clocks in at 338 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1.5 pages of SRD, 3 pages of advertisement, 1 page back cover, leaving us with a colossal328.5 pages of content, so let’s take a look!   Wait a second, though – A quick glance at the list of developers for this book will show you that I worked on this. I am writing this article since I was explicitly asked to by my readers. That being said, considering the sheer size of this book and my own involvement, I will not provide a point by point analysis of the content and also will refrain from adding a final […]

    Continue Reading...

  • In the Company of Treants The latest installment of Rite Publishing’s massive “In the Company”-series for playable monster races clocks in at a massive 48 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page SRD, leaving us with 43 (!!!) pages of content, so let’s take a look!   This was moved up in my review-queue as a prioritized review at the request of my patreons.   Unlike most of these books, we do not begin with the in-character prose that guides us through the book itself – instead, we start with author Jonathan McAnulty noting taking us a long on a short trip through his mind and past, explaining why this book exists in […]

    In the Company of Treants

    In the Company of Treants The latest installment of Rite Publishing’s massive “In the Company”-series for playable monster races clocks in at a massive 48 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page SRD, leaving us with 43 (!!!) pages of content, so let’s take a look!   This was moved up in my review-queue as a prioritized review at the request of my patreons.   Unlike most of these books, we do not begin with the in-character prose that guides us through the book itself – instead, we start with author Jonathan McAnulty noting taking us a long on a short trip through his mind and past, explaining why this book exists in […]

    Continue Reading...

  • Lands of Porphyra Campaign Setting This massive campaign setting clocks in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with a massive 219 pages of content, so let’s take a look!   Porphyra…Purple Duck Games’ in-house setting is massive, it’s regional (and extremely crunchy) player’s guide clocking in regularly at 60+ pages…and unlike most campaign settings, this world was not crowdfunded…it just slowly, steadily, came to be…which is an impressive feat in my book. Anyways, Porphyra’s details and unique components are many and have been suffusing Purple Duck Games-supplements for years: Whether it’s the unique mini-game arabakmpsi, the lovecraft gaming toolkit or other offerings – never obtrusive, but the […]

    Lands of Porphyra Campaign Setting

    Lands of Porphyra Campaign Setting This massive campaign setting clocks in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with a massive 219 pages of content, so let’s take a look!   Porphyra…Purple Duck Games’ in-house setting is massive, it’s regional (and extremely crunchy) player’s guide clocking in regularly at 60+ pages…and unlike most campaign settings, this world was not crowdfunded…it just slowly, steadily, came to be…which is an impressive feat in my book. Anyways, Porphyra’s details and unique components are many and have been suffusing Purple Duck Games-supplements for years: Whether it’s the unique mini-game arabakmpsi, the lovecraft gaming toolkit or other offerings – never obtrusive, but the […]

    Continue Reading...

  • Mythic Monsters: Egypt This installment of the Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 22 pages of content, so let’s take a look!   We begin this pdf, as has become the tradition, with supplemental material – which, this time around, would actually be mythic upgrades for two class options: The first would a mythic modification of the archaeologist bard archetype – though, to nitpick, the wording of some class feature could be a bit of streamlining – one ability, […]

    Mythic Monsters: Egypt

    Mythic Monsters: Egypt This installment of the Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 22 pages of content, so let’s take a look!   We begin this pdf, as has become the tradition, with supplemental material – which, this time around, would actually be mythic upgrades for two class options: The first would a mythic modification of the archaeologist bard archetype – though, to nitpick, the wording of some class feature could be a bit of streamlining – one ability, […]

    Continue Reading...

  • In the Company of Unicorns This installment of Rite Publishing’s series of racial sourcebooks clocks in at 41 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 36 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   So, this time around, it’s unicorns – but what type? Well, obviously not the classic arcane mysticism of the middle ages that equated the unicorn with Jesus Christ – but neither is this just a rehash of the classic, noble trope, though this does feature in the equation. The unicorns, or re’em as they call […]

    In the Company of Unicorns

    In the Company of Unicorns This installment of Rite Publishing’s series of racial sourcebooks clocks in at 41 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 36 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   So, this time around, it’s unicorns – but what type? Well, obviously not the classic arcane mysticism of the middle ages that equated the unicorn with Jesus Christ – but neither is this just a rehash of the classic, noble trope, though this does feature in the equation. The unicorns, or re’em as they call […]

    Continue Reading...

  • The Big Book of Bloodlines This massive, huge book clocks in at 153 pages, 1 page front cover, 2 pages of ToC/editorial, 1 page KS-thanks, 3 pages of SRD, leaving us with a colossal 146 pages of content, so let’s take a look!   We begin this pdf with an introduction regarding the goals of this book – in one sentence: Making bloodlines more versatile and interesting. This is achieved in a rather ingenious way – the pdf designates a number of bloodlines as parent bloodlines, others as children of said bloodlines. When multiclassing soceror and bloodrager, all you need to ensure is that the two bloodlines share a parent, are parent and child or match – i.e. one is […]

    The Big Book of Bloodlines

    The Big Book of Bloodlines This massive, huge book clocks in at 153 pages, 1 page front cover, 2 pages of ToC/editorial, 1 page KS-thanks, 3 pages of SRD, leaving us with a colossal 146 pages of content, so let’s take a look!   We begin this pdf with an introduction regarding the goals of this book – in one sentence: Making bloodlines more versatile and interesting. This is achieved in a rather ingenious way – the pdf designates a number of bloodlines as parent bloodlines, others as children of said bloodlines. When multiclassing soceror and bloodrager, all you need to ensure is that the two bloodlines share a parent, are parent and child or match – i.e. one is […]

    Continue Reading...

  • Tides of War: Magus/X-Feats This installment of the Tides of War-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   As the first pages of introductory fluff clarifies, this pdf is intended to provide feats that facilitate a magus’ means of multicassing synergy – so what do the feats do?   -Arcane Brew: The alchemist crossover feat allows you to spend arcane points as part of casting your spell or attacking to ignore penalties imposed on Intelligence or Strength by mutagens or cognatogens, respectively. Solid, functional, no complaints.   -Arcane Challenge: 1/day, spend 2 points from the arcane pool to get […]

    Tides of War: Magus/X-Feats

    Tides of War: Magus/X-Feats This installment of the Tides of War-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   As the first pages of introductory fluff clarifies, this pdf is intended to provide feats that facilitate a magus’ means of multicassing synergy – so what do the feats do?   -Arcane Brew: The alchemist crossover feat allows you to spend arcane points as part of casting your spell or attacking to ignore penalties imposed on Intelligence or Strength by mutagens or cognatogens, respectively. Solid, functional, no complaints.   -Arcane Challenge: 1/day, spend 2 points from the arcane pool to get […]

    Continue Reading...

  • Advanced Options: Arcanist Exploits This installment of Rogue Genius Games’ Advanced Options-series clocks in at 12 pages, 1 page front cover, 2 pages of editorial/SRD, leaving us with 9 pages of content, so let’s take a look!   The pdf does not lose a lot of space before diving into the new options presented for the arcanist base-class, and neither will I. The options contained herein allow an arcanist to spend 1 point of his arcane reservoir to temporarily enhance the physical attributes of the arcanist, with a nice option to immediately end the effect prior to its regular expiration as an immediate action for single buffs to values like AC/CMD and even heal ability score damage to physical scores. […]

    Advanced Options: Arcanist Exploits

    Advanced Options: Arcanist Exploits This installment of Rogue Genius Games’ Advanced Options-series clocks in at 12 pages, 1 page front cover, 2 pages of editorial/SRD, leaving us with 9 pages of content, so let’s take a look!   The pdf does not lose a lot of space before diving into the new options presented for the arcanist base-class, and neither will I. The options contained herein allow an arcanist to spend 1 point of his arcane reservoir to temporarily enhance the physical attributes of the arcanist, with a nice option to immediately end the effect prior to its regular expiration as an immediate action for single buffs to values like AC/CMD and even heal ability score damage to physical scores. […]

    Continue Reading...

  • The Flavour Handbook This massive book clocks in at 96 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial,2 pages of SRD, 1 page ToC, 1 page back cover, leaving us with 89 pages of content, so let’s take a look!   This review was moved forward in my reviewing queue as a prioritized review at the request of my patreons.   This pdf does not waste any time, beginning almost immediately by depicting a new base class for your perusal, which, what else could it be, would be the chef. The chef base class, chassis-wise, gets d8 HD, 6+Int skills per level, 3/4 BAB-progression, good Fort- and Ref-saves as well as proficiency with simple […]

    The Flavour Handbook

    The Flavour Handbook This massive book clocks in at 96 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial,2 pages of SRD, 1 page ToC, 1 page back cover, leaving us with 89 pages of content, so let’s take a look!   This review was moved forward in my reviewing queue as a prioritized review at the request of my patreons.   This pdf does not waste any time, beginning almost immediately by depicting a new base class for your perusal, which, what else could it be, would be the chef. The chef base class, chassis-wise, gets d8 HD, 6+Int skills per level, 3/4 BAB-progression, good Fort- and Ref-saves as well as proficiency with simple […]

    Continue Reading...

  • Astonishing Races: Grippli This installment of Fat Goblin games’ Astonishing Races-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement and 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   This review was moved up in my review-queue due to me receiving a print copy.   Ah, Grippli…I have a soft spot for the race. If you never got how awesome they can be – take a look at user NobodysHome’s Serpent Skull-campaign journal on the Paizo boards. But beyond the hilarity and genius of said campaign, grippli as a race are interesting: Kinda cute, a bit naive and good […]

    Astonishing Races: Grippli

    Astonishing Races: Grippli This installment of Fat Goblin games’ Astonishing Races-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement and 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   This review was moved up in my review-queue due to me receiving a print copy.   Ah, Grippli…I have a soft spot for the race. If you never got how awesome they can be – take a look at user NobodysHome’s Serpent Skull-campaign journal on the Paizo boards. But beyond the hilarity and genius of said campaign, grippli as a race are interesting: Kinda cute, a bit naive and good […]

    Continue Reading...

  • #30 Bloodrager Organizations This unusually massive installment of Rite Publishing’s #30-series clocks in at 62 (!!!) pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, which leaves us with 57 pages of content, so let’s take a look!   So, what do we get herein? Well, basically, a significant collection of organizations for bloodragers, but NOT, and that is important, a full-blown faction-style break-down for them. So no, if you’re looking for fame, prestige, etc.-mechanics, you won’t find those here. Instead, each organization begins with a pretty well-written piece of in-character prose and then sports the alignment of the organization. The tenets are briefly explained and the organizations entry-requirements as well – these usually […]

    #30 Bloodrager Organizations

    #30 Bloodrager Organizations This unusually massive installment of Rite Publishing’s #30-series clocks in at 62 (!!!) pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, which leaves us with 57 pages of content, so let’s take a look!   So, what do we get herein? Well, basically, a significant collection of organizations for bloodragers, but NOT, and that is important, a full-blown faction-style break-down for them. So no, if you’re looking for fame, prestige, etc.-mechanics, you won’t find those here. Instead, each organization begins with a pretty well-written piece of in-character prose and then sports the alignment of the organization. The tenets are briefly explained and the organizations entry-requirements as well – these usually […]

    Continue Reading...

  • Obsidian Apocalypse: Sinful and Vile Feats This collection of dastardly feats clocks in at 19 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 17 pages of content, so let’s take a look!   Okay, before I go into this pdf, let me state that loudly and clearly – this is a book of feats, yes…but it is a book full of Clinton J. Boomer-feats. This sets this pdf pretty much apart from every feat-pdf you’ll ever seen…why? Well, we all know how feats work, right? Basically, they are short pieces of crunch that provide a rules-option, for the most part a relative generic, wide-open one that makes a character better at something or adds an option to […]

    Obsidian Apocalypse: Sinful and Vile Feats

    Obsidian Apocalypse: Sinful and Vile Feats This collection of dastardly feats clocks in at 19 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 17 pages of content, so let’s take a look!   Okay, before I go into this pdf, let me state that loudly and clearly – this is a book of feats, yes…but it is a book full of Clinton J. Boomer-feats. This sets this pdf pretty much apart from every feat-pdf you’ll ever seen…why? Well, we all know how feats work, right? Basically, they are short pieces of crunch that provide a rules-option, for the most part a relative generic, wide-open one that makes a character better at something or adds an option to […]

    Continue Reading...

  • Path of Iron The second of Ascension Games’ massive crunch-books clocks in at 165 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page KS-thanks, 1 page SRD, 1 page back cover, leaving us with 158 pages of content, so let’s take a look!   This review is based on the electronic 2nd printing-version of the book.   After a brief introduction on the subject matter at hand, we dive pretty much straight into the first base-class, which would be the archivist. Archvists get d6 HD, 2+Int skills per level, 1/2 BAB-progression, good Fort- and Will-saves and receive simple weapon proficiency, but no armor proficiency. As should be evident from the […]

    Path of Iron

    Path of Iron The second of Ascension Games’ massive crunch-books clocks in at 165 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page KS-thanks, 1 page SRD, 1 page back cover, leaving us with 158 pages of content, so let’s take a look!   This review is based on the electronic 2nd printing-version of the book.   After a brief introduction on the subject matter at hand, we dive pretty much straight into the first base-class, which would be the archivist. Archvists get d6 HD, 2+Int skills per level, 1/2 BAB-progression, good Fort- and Will-saves and receive simple weapon proficiency, but no armor proficiency. As should be evident from the […]

    Continue Reading...

  • Advanced Archetypes II The second collection of Flaming Crab Games’ archetype-books clocks in at 15 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 11 pages of content, so let’s dive right in!   The first archetype herein would be the Blood Scoundrel Bloodrager, who begins with perhaps one of the oddest decisions regarding spellcasting – instead of the highly restrictive bloodrager spells, the archetype instead gains access to all enchantment and illusion spells from the wizard spell-list. Ouch, but let’s see whether the rest justifies that. The archetype adds Bluff, Disguise, Sense Motive and Stealth to the class-skill-list. They also receive proficiency in rogue-y weaponry as well as the option to cast bloodline […]

    Advanced Archetypes II

    Advanced Archetypes II The second collection of Flaming Crab Games’ archetype-books clocks in at 15 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 11 pages of content, so let’s dive right in!   The first archetype herein would be the Blood Scoundrel Bloodrager, who begins with perhaps one of the oddest decisions regarding spellcasting – instead of the highly restrictive bloodrager spells, the archetype instead gains access to all enchantment and illusion spells from the wizard spell-list. Ouch, but let’s see whether the rest justifies that. The archetype adds Bluff, Disguise, Sense Motive and Stealth to the class-skill-list. They also receive proficiency in rogue-y weaponry as well as the option to cast bloodline […]

    Continue Reading...

  • Mythic Magic: Advanced Spells III This installment of Mythic Magic-upgrades for the big Paizo hardcovers clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, which leaves us with 21 pages of content, so let’s take a look!   So, this time around, we take a look at the spells featured in one of my least favorite Paizo hardcover released so far, the Advanced Class Guide. Much like in my review for the supplement dealing with the ARG, I am not going to judge the content herein on the virtues of the source material on which it builds (or the […]

    Mythic Magic: Advanced Spells III

    Mythic Magic: Advanced Spells III This installment of Mythic Magic-upgrades for the big Paizo hardcovers clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, which leaves us with 21 pages of content, so let’s take a look!   So, this time around, we take a look at the spells featured in one of my least favorite Paizo hardcover released so far, the Advanced Class Guide. Much like in my review for the supplement dealing with the ARG, I am not going to judge the content herein on the virtues of the source material on which it builds (or the […]

    Continue Reading...

  • Legendary Swashbucklers The third of Legendary Games’ class-centric Ultimate Plug-ins clocks in at 44 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 2 pages of introduction, 1 page SRD, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   Before we do, please let me ensure we’re all on the same page: When the gunslinger was released, I was pretty much ecstatic at first: Firearms? Yeah! Beyond that, the idea of making deeds partially rule-of-cool regarding grit-regaining put some sorely needed option for table variance in the GM’s hands – I like the ideas of the […]

    Legendary Swashbucklers

    Legendary Swashbucklers The third of Legendary Games’ class-centric Ultimate Plug-ins clocks in at 44 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 2 pages of introduction, 1 page SRD, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   Before we do, please let me ensure we’re all on the same page: When the gunslinger was released, I was pretty much ecstatic at first: Firearms? Yeah! Beyond that, the idea of making deeds partially rule-of-cool regarding grit-regaining put some sorely needed option for table variance in the GM’s hands – I like the ideas of the […]

    Continue Reading...

  • Advanced Archetypes This pdf clocks in at 24 pages, 1 page front cover, 1 page ToC, 3 pages of SRD, 3/4 of a page blank, leaving us with 18 1/4 pages of content, so let’s take a look!   We begin this pdf with the Avatar archetype for the cleric: These guys need to match their deity’s alignment and receive a -2 penalty with any weapon but the respective deity’s favored weapon. Additionally, they may not select spells with a descriptor that is not featured among the respective deity’s alignment. To give you an example, an avatar of a neutral deity would not be able to cast either good, lawful, evil or chaotic spells – which is odd from a […]

    Advanced Archetypes

    Advanced Archetypes This pdf clocks in at 24 pages, 1 page front cover, 1 page ToC, 3 pages of SRD, 3/4 of a page blank, leaving us with 18 1/4 pages of content, so let’s take a look!   We begin this pdf with the Avatar archetype for the cleric: These guys need to match their deity’s alignment and receive a -2 penalty with any weapon but the respective deity’s favored weapon. Additionally, they may not select spells with a descriptor that is not featured among the respective deity’s alignment. To give you an example, an avatar of a neutral deity would not be able to cast either good, lawful, evil or chaotic spells – which is odd from a […]

    Continue Reading...