Advanced Class Guide-compatible Archive

  • Along the Twisting Way: The Faerie Ring Player’s Guide (Patreon Request) This massive player’s guide clocks in at 173 pages, 1 page front cover, 1 page inside of front cover, 1 page blank, 1 page editorial, 3 pages of ToC, 1 page reference explanation, 1 page end matter, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 160 pages of content, so let’s take a look!   Important disclosure: I did both development and some major rewrites for this book, though I did not work on even close to everything herein. I am covering this book because one of my patreon supporters requested this. Due to me contributing to this book, I will try to […]

    Along the Twisting Way: The Faerie Ring Player’s Guide (Patreon Request)

    Along the Twisting Way: The Faerie Ring Player’s Guide (Patreon Request) This massive player’s guide clocks in at 173 pages, 1 page front cover, 1 page inside of front cover, 1 page blank, 1 page editorial, 3 pages of ToC, 1 page reference explanation, 1 page end matter, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 160 pages of content, so let’s take a look!   Important disclosure: I did both development and some major rewrites for this book, though I did not work on even close to everything herein. I am covering this book because one of my patreon supporters requested this. Due to me contributing to this book, I will try to […]

    Continue Reading...

  • Legendary Planet VII: To Kill A Star The final installment of the Legendary Planet AP clocks in at 172 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction (which also contains notes on assumed power-level, etc.), 1 page ToC, 4 pages of SRD ,1  page back cover, leaving us with 161 pages of content, so let’s take a look!   As always, I was a backer of the kickstarter for Legendary Planet, but I was not involved in the creation of this book. This brings me to a big, important note: You see, the kickstarter back then barely made the funding required for this final module – and under that premise, […]

    Legendary Planet VII: To Kill A Star

    Legendary Planet VII: To Kill A Star The final installment of the Legendary Planet AP clocks in at 172 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction (which also contains notes on assumed power-level, etc.), 1 page ToC, 4 pages of SRD ,1  page back cover, leaving us with 161 pages of content, so let’s take a look!   As always, I was a backer of the kickstarter for Legendary Planet, but I was not involved in the creation of this book. This brings me to a big, important note: You see, the kickstarter back then barely made the funding required for this final module – and under that premise, […]

    Continue Reading...

  • Legendary Worlds: Volretz This installment of the Legendary Worlds series of supplements for the Legendary Planet setting clocks in at 22 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page of SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 12 pages of content, so let’s take a look!   Tiny, and in close orbit to its Sun, Volretz is a glowing, scorching world, where metallic things leap from lava-like oceans of molten metal. The only solid landmasses of this foreboding furnace are situated at the poles, with transitionary areas, the so-called “Ridges” representing a surreal and dangerous […]

    Legendary Worlds: Volretz

    Legendary Worlds: Volretz This installment of the Legendary Worlds series of supplements for the Legendary Planet setting clocks in at 22 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page of SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 12 pages of content, so let’s take a look!   Tiny, and in close orbit to its Sun, Volretz is a glowing, scorching world, where metallic things leap from lava-like oceans of molten metal. The only solid landmasses of this foreboding furnace are situated at the poles, with transitionary areas, the so-called “Ridges” representing a surreal and dangerous […]

    Continue Reading...

  • Book Of Heroic Races: Occult Intrigue in the Wilderness (Revised Edition) This supplement clocks in at 45 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2 pages of advertisement, 2 pages of SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   This review of the revised edition was moved up in my reviewing queue as a prioritized review at the request of my patreons.   So, if the title wasn’t enough of an indicator, this book provides material for the occult classes, the Ultimate Intrigue & Wilderness books – namely, for the Heroic Races introduced in Jon Brazer Enterprise’s Book of Heroic Races: Advanced Compendium. The races covered […]

    Book Of Heroic Races: Occult Intrigue in the Wilderness (Revised Edition) (Priority Review)

    Book Of Heroic Races: Occult Intrigue in the Wilderness (Revised Edition) This supplement clocks in at 45 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2 pages of advertisement, 2 pages of SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   This review of the revised edition was moved up in my reviewing queue as a prioritized review at the request of my patreons.   So, if the title wasn’t enough of an indicator, this book provides material for the occult classes, the Ultimate Intrigue & Wilderness books – namely, for the Heroic Races introduced in Jon Brazer Enterprise’s Book of Heroic Races: Advanced Compendium. The races covered […]

    Continue Reading...

  • Bloodlines & Black Magic Episode III: The 58th Seal (O7) The third episode for Bloodlines & Black Magic clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   The adventure is intended for 3-5 2nd level characters, and is set in NYC; as we’ve come to expect so far from BL & BM, the module features read-aloud text, and also, where appropriate, degrees of success and failure in skill checks etc., making for a rewarding design paradigm. Important dialogues and skill results have text phrased for you, making the running of the module smoother for GMs not as experienced in paraphrasing text […]

    Bloodlines & Black Magic Episode III: The 58th Seal (O7)

    Bloodlines & Black Magic Episode III: The 58th Seal (O7) The third episode for Bloodlines & Black Magic clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   The adventure is intended for 3-5 2nd level characters, and is set in NYC; as we’ve come to expect so far from BL & BM, the module features read-aloud text, and also, where appropriate, degrees of success and failure in skill checks etc., making for a rewarding design paradigm. Important dialogues and skill results have text phrased for you, making the running of the module smoother for GMs not as experienced in paraphrasing text […]

    Continue Reading...

  • Bloodlines & Black Magic Episode II: The House of Hollows (O7) The second adventure for Bloodlines & Black magic clocks in at 33 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 28 pages of content;   The module comes with an additional bonus pdf, which contains 1st-level pregen stats, with special abilities and the like all fully included. This pregen-file is presented in a landscape standard, and includes b/w-artworks for the characters. Each character spans 2 pages, so if you print them, you can have a handout-character on a single sheet of paper, which is indubitably useful for e.g. convention games, one-shots, etc. The characters have properly spelled out […]

    Bloodlines & Black Magic Episode II: The House of Hollows (O7)

    Bloodlines & Black Magic Episode II: The House of Hollows (O7) The second adventure for Bloodlines & Black magic clocks in at 33 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 28 pages of content;   The module comes with an additional bonus pdf, which contains 1st-level pregen stats, with special abilities and the like all fully included. This pregen-file is presented in a landscape standard, and includes b/w-artworks for the characters. Each character spans 2 pages, so if you print them, you can have a handout-character on a single sheet of paper, which is indubitably useful for e.g. convention games, one-shots, etc. The characters have properly spelled out […]

    Continue Reading...

  • Legendary Planet V: The Depths of Desperation This installment of the Legendary Planet AP clocks in at 102 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page back cover, leaving us with 91 pages of content, so let’s take a look!   I was a backer of the legendary Planet AP, but not otherwise involved with the creation of this book. It should be noted that this module comes with an art and map folio that clocks in at a mighty 39 pages – that’s all the art inside, ready to be used as a handout, AND player-friendly maps […]

    Legendary Planet V: The Depths of Desperation

    Legendary Planet V: The Depths of Desperation This installment of the Legendary Planet AP clocks in at 102 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page back cover, leaving us with 91 pages of content, so let’s take a look!   I was a backer of the legendary Planet AP, but not otherwise involved with the creation of this book. It should be noted that this module comes with an art and map folio that clocks in at a mighty 39 pages – that’s all the art inside, ready to be used as a handout, AND player-friendly maps […]

    Continue Reading...

  • Fearsome Foes: Black Hounds This installment of the Fearsome Foes-series clocks in at 10 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 8 pages of content, so let’s take a look!   The story of the Black Hounds begins with Belik Hammerfist, born to loving half-orc parents, and subsequently orphaned at the tender age of 7 in peacekeeping riots that, including arcane police fireballing buildings, seems surprisingly topical when thinking about the world in general. Anyway, this incident did spawn a massive riot that burned half the city down, but Bellik? He survived the next 10 years on the streets, going through the school of hard knocks, if you will. With his renown growing, he struck a […]

    Fearsome Foes: Black Hounds

    Fearsome Foes: Black Hounds This installment of the Fearsome Foes-series clocks in at 10 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 8 pages of content, so let’s take a look!   The story of the Black Hounds begins with Belik Hammerfist, born to loving half-orc parents, and subsequently orphaned at the tender age of 7 in peacekeeping riots that, including arcane police fireballing buildings, seems surprisingly topical when thinking about the world in general. Anyway, this incident did spawn a massive riot that burned half the city down, but Bellik? He survived the next 10 years on the streets, going through the school of hard knocks, if you will. With his renown growing, he struck a […]

    Continue Reading...

  • City of 7 Seraphs (Patreon Request) So, this massive hardcover clocks in at 609 pages. Yes, 609 pages of content – this is already minus the usual editorial, ToC, SRD, etc. And there is a LOT of text on each page. This is literally one of the most densely-packed books I’ve read in a long while.   Why did I not call this “campaign setting”? Because there is more to this.   But I’m getting ahead of myself. The first thing you have to know, is that I have contributed to this tome – I’ve written a race and an archetype for this massive book, the Rhyzala and the Mycorrhizal Networker radiant archetype , to be more precise. As such, […]

    City of 7 Seraphs (Patreon Request)

    City of 7 Seraphs (Patreon Request) So, this massive hardcover clocks in at 609 pages. Yes, 609 pages of content – this is already minus the usual editorial, ToC, SRD, etc. And there is a LOT of text on each page. This is literally one of the most densely-packed books I’ve read in a long while.   Why did I not call this “campaign setting”? Because there is more to this.   But I’m getting ahead of myself. The first thing you have to know, is that I have contributed to this tome – I’ve written a race and an archetype for this massive book, the Rhyzala and the Mycorrhizal Networker radiant archetype , to be more precise. As such, […]

    Continue Reading...

  • Races of the Lost Spheres: Bloodborn This supplement clocks in at 23 pages,1  page front cover, 1 page editorial, 1 page ToC, 3 pages of SRD, 1 page back cover, leaving us with 16 pages of content, so let’s take a look!   So, what are Bloodborn? Well, at one point, there were those that came before – collectors of lore and knowledge, this ancient empire implemented a unique plan to withstand the inevitable fall of their empire, electing not for the preservation of the self, but instead of the things they achieved in a supremely selfless gesture. Thus, they crafted the Sourcerunes and the Bloodwells – when these are seeded with the blood of 2 compatible beings, thus generating […]

    Races of the Lost Spheres: Bloodborn

    Races of the Lost Spheres: Bloodborn This supplement clocks in at 23 pages,1  page front cover, 1 page editorial, 1 page ToC, 3 pages of SRD, 1 page back cover, leaving us with 16 pages of content, so let’s take a look!   So, what are Bloodborn? Well, at one point, there were those that came before – collectors of lore and knowledge, this ancient empire implemented a unique plan to withstand the inevitable fall of their empire, electing not for the preservation of the self, but instead of the things they achieved in a supremely selfless gesture. Thus, they crafted the Sourcerunes and the Bloodwells – when these are seeded with the blood of 2 compatible beings, thus generating […]

    Continue Reading...

  • Book of Beyond Subscription Okay, so, now that I’ve finished covering the entirety of the Book of Beyond series at the request of my patreon supporters, let’s talk about the subscription/bundle offering as a whole. If you want to see detailed reviews of the components, check out the individual reviews – if you click on the “Book of Beyond”-tag on my homepage (or search for it, you’ll have them all conveniently listed.   The greatest weakness of the series, as a whole, is that it mainly suffers from its editing not being as precise as it’d deserve to be; there are a lot of little niggles to complain about, and yes, there are a few options herein that imho go […]

    Book of Beyond Subscription (Patreon Request)

    Book of Beyond Subscription Okay, so, now that I’ve finished covering the entirety of the Book of Beyond series at the request of my patreon supporters, let’s talk about the subscription/bundle offering as a whole. If you want to see detailed reviews of the components, check out the individual reviews – if you click on the “Book of Beyond”-tag on my homepage (or search for it, you’ll have them all conveniently listed.   The greatest weakness of the series, as a whole, is that it mainly suffers from its editing not being as precise as it’d deserve to be; there are a lot of little niggles to complain about, and yes, there are a few options herein that imho go […]

    Continue Reading...

  • Race Options: Gillmen This pdf clocks in at 9 pages, 1 page front cover, ½ a page SRD, leaving us with 7.5 pages of content, so let’s take a look!   This review was move up in my reviewing queue at the request of my patreon supporters.   We begin with a recap of the gillmen’s heritage and the pdf also includes the racial traits of the species. We get three alternate racial traits: One replaces being amphibious with 3/day charm person (not properly italicized) as a SP; alternatively, they can reduce land speed to 10 ft., but get 50 ft. swim speed. Interesting: There is a trait that nets you fast healing of 1 hit point per minute, but […]

    Race Options: Gillmen (Patreon Request)

    Race Options: Gillmen This pdf clocks in at 9 pages, 1 page front cover, ½ a page SRD, leaving us with 7.5 pages of content, so let’s take a look!   This review was move up in my reviewing queue at the request of my patreon supporters.   We begin with a recap of the gillmen’s heritage and the pdf also includes the racial traits of the species. We get three alternate racial traits: One replaces being amphibious with 3/day charm person (not properly italicized) as a SP; alternatively, they can reduce land speed to 10 ft., but get 50 ft. swim speed. Interesting: There is a trait that nets you fast healing of 1 hit point per minute, but […]

    Continue Reading...

  • The Genius Guide to More Druid Talents This expansion for the Talented Druid clocks in at a massive 40 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3 pages of advertisement, 1 page blank, leaving us with 33 pages of content, so let’s take a look!   This pdf was moved up in my reviewing-queue at the request of my patreon supporters.   Okay, here things become interesting, as we get new stuff – where the core pdf provides the talented druid framework, this one presents new options, including guidelines (right in the introduction) that allows for their use in context with a regular druid class. The edges this time around take no prisoners, and tie in […]

    The Genius Guide to More Druid Talents (Patreon Request)

    The Genius Guide to More Druid Talents This expansion for the Talented Druid clocks in at a massive 40 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3 pages of advertisement, 1 page blank, leaving us with 33 pages of content, so let’s take a look!   This pdf was moved up in my reviewing-queue at the request of my patreon supporters.   Okay, here things become interesting, as we get new stuff – where the core pdf provides the talented druid framework, this one presents new options, including guidelines (right in the introduction) that allows for their use in context with a regular druid class. The edges this time around take no prisoners, and tie in […]

    Continue Reading...

  • The Genius Guide to the Talented Druid This massive supplement clocks in at 60 pages, 1 page front cover, 1 page editorial, 1 page ToC, ½ a page blank, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 52.5 pages of content, so let’s take a look!   This pdf was moved up in my reviewing-queue at the request of my patreon supporters. Also: Samhain’s approaching. 🙂   To briefly recap, since it’s been a while: Rogue Genius Games’ talented class reworks are an interesting and handy option to have for many groups; the idea is to redesign a given base-class and codify all those alternative abilities and a archetype features in a unified frame; […]

    The Genius Guide to the Talented Druid (Patreon Request)

    The Genius Guide to the Talented Druid This massive supplement clocks in at 60 pages, 1 page front cover, 1 page editorial, 1 page ToC, ½ a page blank, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 52.5 pages of content, so let’s take a look!   This pdf was moved up in my reviewing-queue at the request of my patreon supporters. Also: Samhain’s approaching. 🙂   To briefly recap, since it’s been a while: Rogue Genius Games’ talented class reworks are an interesting and handy option to have for many groups; the idea is to redesign a given base-class and codify all those alternative abilities and a archetype features in a unified frame; […]

    Continue Reading...

  • Legendary Barbarians This installment of the class-centric supplements by Legendary Games clocks in at 42 pages, 1 page front cover, 1 page inside of front cover,1 page editorial, 1 page ToC, 2 pages of introduction, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   We begin this supplement with a summary of design decisions made when crafting the Legendary Barbarian presented herein, which is handy to have indeed. Now, without further ado, let’s take a look at this class redesign. The legendary barbarian has d12 HD, 4 + Intelligence modifier skills per level, proficiency with simple and martial weapons, all armor and all shields – […]

    Legendary Barbarians

    Legendary Barbarians This installment of the class-centric supplements by Legendary Games clocks in at 42 pages, 1 page front cover, 1 page inside of front cover,1 page editorial, 1 page ToC, 2 pages of introduction, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   We begin this supplement with a summary of design decisions made when crafting the Legendary Barbarian presented herein, which is handy to have indeed. Now, without further ado, let’s take a look at this class redesign. The legendary barbarian has d12 HD, 4 + Intelligence modifier skills per level, proficiency with simple and martial weapons, all armor and all shields – […]

    Continue Reading...

  • Bloodlines & Black Magic: Whispers & Rumors Issue #3 (O7/5e) The third installment of the little ‚zine devoted to supplemental material for the amazing Bloodlines & Black Magic setting/campaign-hack/system-tweak clocks in at 21 pages, 1 page front cover, 3 pages of SRD, leaving us with 17 pages of content, so let’s take a look!   While the header and tags also designate this as 5e on my homepage, it should be noted that the 5e-material is just one character, and that this character has not been built with standard 5e-NPC-rules and acts as a kind of preview for the 5e-version of Bloodlines & Black Magic.   All righty, so, we begin this supplement with a new creature penned by Tim […]

    Bloodlines & Black Magic: Whispers & Rumors Issue #3 (O7/5e)

    Bloodlines & Black Magic: Whispers & Rumors Issue #3 (O7/5e) The third installment of the little ‚zine devoted to supplemental material for the amazing Bloodlines & Black Magic setting/campaign-hack/system-tweak clocks in at 21 pages, 1 page front cover, 3 pages of SRD, leaving us with 17 pages of content, so let’s take a look!   While the header and tags also designate this as 5e on my homepage, it should be noted that the 5e-material is just one character, and that this character has not been built with standard 5e-NPC-rules and acts as a kind of preview for the 5e-version of Bloodlines & Black Magic.   All righty, so, we begin this supplement with a new creature penned by Tim […]

    Continue Reading...

  • Bloodlines & Black Magic – Whispers & Rumors Issue #2 (O7) The second if these small expansion-pdfs for Bloodlines & Black magic clocks in at 12 pages, 1 page front cover, 1.5 pages of SRD, leaving us with 9.5 pages of content, so let’s take a look!   We begin this installment with a general, and a detailed location, both penned by none other than Brian Suskind – and the first of them is…Vegas, baby! Ruled by Satrine, Vegas is actually considered to be neutral grounds, we learn about The Concierge, who manages the steady flow of supernatural tourists, an ancient man with powers hailing from the Uto-Aztecan people, and we also learn about sites such as the Church of […]

    Bloodlines & Black Magic – Whispers & Rumors Issue #2 (O7)

    Bloodlines & Black Magic – Whispers & Rumors Issue #2 (O7) The second if these small expansion-pdfs for Bloodlines & Black magic clocks in at 12 pages, 1 page front cover, 1.5 pages of SRD, leaving us with 9.5 pages of content, so let’s take a look!   We begin this installment with a general, and a detailed location, both penned by none other than Brian Suskind – and the first of them is…Vegas, baby! Ruled by Satrine, Vegas is actually considered to be neutral grounds, we learn about The Concierge, who manages the steady flow of supernatural tourists, an ancient man with powers hailing from the Uto-Aztecan people, and we also learn about sites such as the Church of […]

    Continue Reading...

  • Book of Beyond: Herald Mythic Path This mythic path clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction, 1 /2 a page blank, 4 pages SRD, 1 page back cover (erroneously referring to the Mythic Paths of the Lost Spheres book), leaving us with 7.5 pages of content, so let’s take a look!   Okay, so, like in the Wielder path file, this recaps that Lost Spheres Publishing’s supplements have the concept of different sources of power: The power-sources are arcane, divine, entropic, material, psionic and temporal. There is one more thing to note: The pdf introduces a rules term, namely the “source entity” – this entity is basically akin to […]

    Book of Beyond: Herald Mythic Path

    Book of Beyond: Herald Mythic Path This mythic path clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction, 1 /2 a page blank, 4 pages SRD, 1 page back cover (erroneously referring to the Mythic Paths of the Lost Spheres book), leaving us with 7.5 pages of content, so let’s take a look!   Okay, so, like in the Wielder path file, this recaps that Lost Spheres Publishing’s supplements have the concept of different sources of power: The power-sources are arcane, divine, entropic, material, psionic and temporal. There is one more thing to note: The pdf introduces a rules term, namely the “source entity” – this entity is basically akin to […]

    Continue Reading...

  • Book of Beyond: Wielder Mythic Path This mythic path clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction, 1 /2 a page blank, 4 pages SRD, 1 page back cover (erroneously referring to the Mythic Paths of the Lost Spheres book), leaving us with 7.5 pages of content, so let’s take a look!   Okay, so one thing I enjoy about Lost Spheres Publishing’s supplements would be the concept of different sources of power – the pdf recaps these: The power-sources are arcane, divine, entropic, material, psionic and temporal.   Okay, so what do the Materia-wielders of e.g. Final Fantasy 7, Arthur and green knights have in common? They derive their […]

    Book of Beyond: Wielder Mythic Path

    Book of Beyond: Wielder Mythic Path This mythic path clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction, 1 /2 a page blank, 4 pages SRD, 1 page back cover (erroneously referring to the Mythic Paths of the Lost Spheres book), leaving us with 7.5 pages of content, so let’s take a look!   Okay, so one thing I enjoy about Lost Spheres Publishing’s supplements would be the concept of different sources of power – the pdf recaps these: The power-sources are arcane, divine, entropic, material, psionic and temporal.   Okay, so what do the Materia-wielders of e.g. Final Fantasy 7, Arthur and green knights have in common? They derive their […]

    Continue Reading...

  • Everyman Minis: Familiar Archetypes This Mini is exclusively available as part of the Klickstarter-bundle and clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   So, first, some rules: Shapechanging familiars must have the same archetype for all forms, and improved familiar abilities don’t stack with those of familiar archetypes that alters or replaces the variable bonus a familiar grants or the ability to speak with animals of its kind.   The pdf contains 8 familiar archetypes: The figurine familiar replaces emphatic bond with the change shape universal monster ability and the familiar may assume the form of a stone figurine […]

    Everyman Minis: Familiar Archetypes

    Everyman Minis: Familiar Archetypes This Mini is exclusively available as part of the Klickstarter-bundle and clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   So, first, some rules: Shapechanging familiars must have the same archetype for all forms, and improved familiar abilities don’t stack with those of familiar archetypes that alters or replaces the variable bonus a familiar grants or the ability to speak with animals of its kind.   The pdf contains 8 familiar archetypes: The figurine familiar replaces emphatic bond with the change shape universal monster ability and the familiar may assume the form of a stone figurine […]

    Continue Reading...

  • Everyman Minis: Everyman Races This „Mini“ is only available as part of the Klickstarter bundle, and clocks in at 29 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with an impressive23 pages of content, so let’s take a look!   After a brief history of some races previously introduced in other systems, we dive right into the first of the racial write-ups, which deserves some explanation: Much to my joy, the respective racial write-ups do feature pretty detailed notes on physical descriptions, physiology, life cycle, culture, cuisine and relationships with other races. This is particularly nice, since the racial write ups take the best of both worlds in a manner of speaking. The helpful […]

    Everyman Minis: Everyman Races

    Everyman Minis: Everyman Races This „Mini“ is only available as part of the Klickstarter bundle, and clocks in at 29 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with an impressive23 pages of content, so let’s take a look!   After a brief history of some races previously introduced in other systems, we dive right into the first of the racial write-ups, which deserves some explanation: Much to my joy, the respective racial write-ups do feature pretty detailed notes on physical descriptions, physiology, life cycle, culture, cuisine and relationships with other races. This is particularly nice, since the racial write ups take the best of both worlds in a manner of speaking. The helpful […]

    Continue Reading...

  • Everyman Minis: Perplexingly Bizarre Archetypes This Mini is exclusively available as part of the Klickstarter bundle. It clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page introduction, 3 pages fo SRD, leaving us with 7 pages of content, so let’s take a look!   Okay, so, let me take you on a brief journey – what you may not know: When archetypes first showed up, they were options available for all classes and pioneered by Super Genius Games, the precursor-version of Rogue Genius Games. When Paizo adapted the concept, they went class-specific with it, and the rest is history.   Why is this relevant? Because we have moved back to this concept herein, or forward […]

    Everyman Minis: Perplexingly Bizarre Archetypes

    Everyman Minis: Perplexingly Bizarre Archetypes This Mini is exclusively available as part of the Klickstarter bundle. It clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page introduction, 3 pages fo SRD, leaving us with 7 pages of content, so let’s take a look!   Okay, so, let me take you on a brief journey – what you may not know: When archetypes first showed up, they were options available for all classes and pioneered by Super Genius Games, the precursor-version of Rogue Genius Games. When Paizo adapted the concept, they went class-specific with it, and the rest is history.   Why is this relevant? Because we have moved back to this concept herein, or forward […]

    Continue Reading...

  • Everyman Minis: Bloodrager Bloodlines This Mini is exclusively available as part of the Klickstarter bundle. It clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we have a new feat, namely Bloodsurge, which requires bloodcasting and bloodrage as well as the option to cast one or more bloodline spells. While bloodraging, this lets you expend 4 rounds of bloodrage to cast one bloodline spell sans provoking an AoO, casting against your regular daily spell allotment. Also, while bloodraging, you increase spell save DC by +2 for bloodrager spells, which later scales up to +3 and +4, […]

    Everyman Minis: Bloodrager Bloodlines

    Everyman Minis: Bloodrager Bloodlines This Mini is exclusively available as part of the Klickstarter bundle. It clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we have a new feat, namely Bloodsurge, which requires bloodcasting and bloodrage as well as the option to cast one or more bloodline spells. While bloodraging, this lets you expend 4 rounds of bloodrage to cast one bloodline spell sans provoking an AoO, casting against your regular daily spell allotment. Also, while bloodraging, you increase spell save DC by +2 for bloodrager spells, which later scales up to +3 and +4, […]

    Continue Reading...

  • Corrupted Classes This plug-in for Wrath of the Righteous clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial/introduction, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   The first part of the pdf deals with so-called “Corrupted classes”, representing once pure targets that have been, in some ways, tainted by the harsh reality of the environment they work in – such as the Worldwound. The first of these would be the anarchist inquisitor, who receives access to mesmerist spells, but requires an (un-) holy symbol to cast them – this replaces monster lore and track. Domain […]

    Corrupted Classes

    Corrupted Classes This plug-in for Wrath of the Righteous clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial/introduction, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   The first part of the pdf deals with so-called “Corrupted classes”, representing once pure targets that have been, in some ways, tainted by the harsh reality of the environment they work in – such as the Worldwound. The first of these would be the anarchist inquisitor, who receives access to mesmerist spells, but requires an (un-) holy symbol to cast them – this replaces monster lore and track. Domain […]

    Continue Reading...

  • Legendary Races: Wyrmtouched This supplement clocks in at 46 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page introduction, 2 pages of SRD, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   So, what are wyrmtouched? As you could glean from the structure of the denoting compound, wyrmtouched are essentially a novel take on the draconic-heritage race; instead of assuming a singular cultural heritage, the race adheres to a similar origin paradigm as planetouched races, resulting in wyrmtouched being born to parents of different races, provided they have the requisite traces of draconic blood in their ancestry. The write-up thus assumes parental races for the physical vital […]

    Legendary Races: Wyrmtouched

    Legendary Races: Wyrmtouched This supplement clocks in at 46 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page introduction, 2 pages of SRD, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   So, what are wyrmtouched? As you could glean from the structure of the denoting compound, wyrmtouched are essentially a novel take on the draconic-heritage race; instead of assuming a singular cultural heritage, the race adheres to a similar origin paradigm as planetouched races, resulting in wyrmtouched being born to parents of different races, provided they have the requisite traces of draconic blood in their ancestry. The write-up thus assumes parental races for the physical vital […]

    Continue Reading...

  • Bloodlines & Black Magic This massive campaign setting/supplement clocks in at 258 pages, 1 page front cover, 1 page editorial, 1 page KS-thanks, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 252 pages of content, so let’s take a look!   Okay, so first of all, it’s pretty evident that, with a book of this size, a detailed analysis of every piece of mechanical content within would bloat this review beyond any utility (and probably drive me stark, raving bonkers), so please be aware that I’m interested in the big picture regarding this game/supplement.   So, Bloodlines & Black Magic isn’t simply a campaign setting for PFPRG – it is, in the parlance of old-school […]

    Bloodlines & Black Magic

    Bloodlines & Black Magic This massive campaign setting/supplement clocks in at 258 pages, 1 page front cover, 1 page editorial, 1 page KS-thanks, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 252 pages of content, so let’s take a look!   Okay, so first of all, it’s pretty evident that, with a book of this size, a detailed analysis of every piece of mechanical content within would bloat this review beyond any utility (and probably drive me stark, raving bonkers), so please be aware that I’m interested in the big picture regarding this game/supplement.   So, Bloodlines & Black Magic isn’t simply a campaign setting for PFPRG – it is, in the parlance of old-school […]

    Continue Reading...

  • Legendary Magus This installment of the Legendary Classes-series clocks in at 40 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page introduction, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   This review was requested to be moved up in my reviewing queue at the request of my patreon supporters.   All right, we begin pretty much immediately with the class-redesign, the legendary magus. The legendary magus gets d8 HD, 4 + Int skills per level, proficiency with simple and martial weapons as well as with light AND medium armors, with no spellcasting failure from the get-go. The […]

    Legendary Magus

    Legendary Magus This installment of the Legendary Classes-series clocks in at 40 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page introduction, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   This review was requested to be moved up in my reviewing queue at the request of my patreon supporters.   All right, we begin pretty much immediately with the class-redesign, the legendary magus. The legendary magus gets d8 HD, 4 + Int skills per level, proficiency with simple and martial weapons as well as with light AND medium armors, with no spellcasting failure from the get-go. The […]

    Continue Reading...