Advanced Class Guide-compatible Archive

  • Everyman Minis: Animal Teamwork Feats This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2 pages of SRD, 1 page blank, leaving us with 2 pages of content, so let’s take a look!   The new feats within are:   -Aspect Unity: requires animal focus; nets +1 to Ref and +2 to initiative when you and an ally within 60 ft. emulate the same focus.   -Aspect Harmony: Builds on the previous feat, increases bonuses granted by the aspect, but not the prereq feat, by +50%.   -Coordinated Grapple: Nets you basically advantage (roll twice, take better result) to initiate, but not to maintain grapples versus targets threatened by character + […]

    Everyman Minis: Animal Teamwork Feats

    Everyman Minis: Animal Teamwork Feats This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2 pages of SRD, 1 page blank, leaving us with 2 pages of content, so let’s take a look!   The new feats within are:   -Aspect Unity: requires animal focus; nets +1 to Ref and +2 to initiative when you and an ally within 60 ft. emulate the same focus.   -Aspect Harmony: Builds on the previous feat, increases bonuses granted by the aspect, but not the prereq feat, by +50%.   -Coordinated Grapple: Nets you basically advantage (roll twice, take better result) to initiate, but not to maintain grapples versus targets threatened by character + […]

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  • Everyman Minis: Bloodline Mutations This Everyman Mini clocks in at 5 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 2 pages of content.   The supplement begins with an explanation of bloodline mutations: Whenever a sorcerer or bloodrager would receive a bloodline power, they may exchange it for one of the mutations within; alternatively, bloodline feats may be swapped for mutations, though prerequisites must be met either way; minimum levels to take the respective mutation are noted for both classes, accounting for the different usefulness for the respective class. Bloodragers may use blood mutations even if they’re not in bloodrage.   All right, the introduction and explanation on the first page out of […]

    Everyman Minis: Bloodline Mutations

    Everyman Minis: Bloodline Mutations This Everyman Mini clocks in at 5 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 2 pages of content.   The supplement begins with an explanation of bloodline mutations: Whenever a sorcerer or bloodrager would receive a bloodline power, they may exchange it for one of the mutations within; alternatively, bloodline feats may be swapped for mutations, though prerequisites must be met either way; minimum levels to take the respective mutation are noted for both classes, accounting for the different usefulness for the respective class. Bloodragers may use blood mutations even if they’re not in bloodrage.   All right, the introduction and explanation on the first page out of […]

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  • Lords of the Wild This supplement clocks in at 28 pages, 1 page front cover, 1 page editorial, ¾ of a page empty, 1 page SRD, 1 page advertisement, leaving us with slightly more than 23 pages of content, so let’s take a look!   All right, first of all, this is indeed what you think it is – we have a play-a-werewolf supplement here on our hands. As such, we begin with a werewolf template that is specifically designed for player-use in mind. This template unapologetically increases CR by +1, which obviously makes sense. The target character gets the shapechanger subtype and +2 natural AC in animal or hybrid form. In wolf form, speed is adjusted to 50 ft., […]

    Lords of the Wild

    Lords of the Wild This supplement clocks in at 28 pages, 1 page front cover, 1 page editorial, ¾ of a page empty, 1 page SRD, 1 page advertisement, leaving us with slightly more than 23 pages of content, so let’s take a look!   All right, first of all, this is indeed what you think it is – we have a play-a-werewolf supplement here on our hands. As such, we begin with a werewolf template that is specifically designed for player-use in mind. This template unapologetically increases CR by +1, which obviously makes sense. The target character gets the shapechanger subtype and +2 natural AC in animal or hybrid form. In wolf form, speed is adjusted to 50 ft., […]

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  • Everyman Minis: Magus Arcana This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2.5 pages of SRD, leaving us with 1.5 pages of content, so let’s take a look!   This supplement contains a total of 15 new magus arcana, so let’s take a look!   -Abundant Metamagic: This arcana needs another arcana that adds metamagic effects to a magus spell with daily uses, and allows for the payment of arcana points to not expend the limited uses of such metamagic enhancer arcanas. Nice. Should probably specify requiring such an arcana as a prerequisite, though.   -Augmented Aspergillum: Upgrades the damage of the holy water in a battle […]

    Everyman Minis: Magus Arcana

    Everyman Minis: Magus Arcana This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2.5 pages of SRD, leaving us with 1.5 pages of content, so let’s take a look!   This supplement contains a total of 15 new magus arcana, so let’s take a look!   -Abundant Metamagic: This arcana needs another arcana that adds metamagic effects to a magus spell with daily uses, and allows for the payment of arcana points to not expend the limited uses of such metamagic enhancer arcanas. Nice. Should probably specify requiring such an arcana as a prerequisite, though.   -Augmented Aspergillum: Upgrades the damage of the holy water in a battle […]

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  • Royal Tournaments This supplement clocks in at 44 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 2 pages of introduction, 1 page ToC, 1 page advertisement, 1 page back cover, leaving us with 35 pages of content, which, as always with Legendary Games, manages to cram quite a lot of text on each page, so let’s take a look!   It is an interesting observation for serious students of history, whether professional or amateur, when one discovers the extent to which religious and regular festivals have shaped the course of life for literally thousands of years; while we tend to glamorize the iconic knight tournaments and jousting, the fact is that […]

    Royal Tournaments

    Royal Tournaments This supplement clocks in at 44 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 2 pages of introduction, 1 page ToC, 1 page advertisement, 1 page back cover, leaving us with 35 pages of content, which, as always with Legendary Games, manages to cram quite a lot of text on each page, so let’s take a look!   It is an interesting observation for serious students of history, whether professional or amateur, when one discovers the extent to which religious and regular festivals have shaped the course of life for literally thousands of years; while we tend to glamorize the iconic knight tournaments and jousting, the fact is that […]

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  • Bloodforge Infusions: Feathers and Fur The second installment of the Bloodforge Infusions-series clocks in at 17 pages, 1 page front cover, 1 page editorial, ½ a page ToC, ½ a page SRD, 1 page advertisement, leaving us with 13 pages of content, so let’s take a look!   We begin this one with a brief recap of the subtypes introduced in the big Bloodforge book before diving into the first race presented within, which would be one that really makes sense to me – the entoli, born from the union of sirens and maenads (still a race from Ultimate Psionics I really enjoy); the write-up does include notes on their appearance as well as their demeanor, and mechanics-wise, they get […]

    Bloodforge Infusions: Feathers and Fur

    Bloodforge Infusions: Feathers and Fur The second installment of the Bloodforge Infusions-series clocks in at 17 pages, 1 page front cover, 1 page editorial, ½ a page ToC, ½ a page SRD, 1 page advertisement, leaving us with 13 pages of content, so let’s take a look!   We begin this one with a brief recap of the subtypes introduced in the big Bloodforge book before diving into the first race presented within, which would be one that really makes sense to me – the entoli, born from the union of sirens and maenads (still a race from Ultimate Psionics I really enjoy); the write-up does include notes on their appearance as well as their demeanor, and mechanics-wise, they get […]

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  • Legendary Shifter This player-facing class book/class redesign clocks in at 32 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page introduction, 2 pages of SRD, 1 page back cover, leaving us with 24 pages of content, though it should be noted that, as always, legendary Games has stuffed a TON of content within these pages, so let’s take a look!   Wait. Before we do, I need to fully disclose one fact. To say that I don’t like the shifter class would be a frickin’ understatement. After all the shapeshifting classes I’ve reviewed, the class was the blandest, more bring implementation of the concept I could possibly fathom. It’s one of my least favorite PFRPG […]

    Legendary Shifter

    Legendary Shifter This player-facing class book/class redesign clocks in at 32 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page introduction, 2 pages of SRD, 1 page back cover, leaving us with 24 pages of content, though it should be noted that, as always, legendary Games has stuffed a TON of content within these pages, so let’s take a look!   Wait. Before we do, I need to fully disclose one fact. To say that I don’t like the shifter class would be a frickin’ understatement. After all the shapeshifting classes I’ve reviewed, the class was the blandest, more bring implementation of the concept I could possibly fathom. It’s one of my least favorite PFRPG […]

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  • Rogues of Porphyra This installment of the player-facing „…of Porphyra“-series clocks in at 34 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 30 pages of content – and yes, regular-sized pages!   This book is intended with both the classic and unchained rogue in mind, using brown text to denote content devised for the unchained rogue. The pdf begins by acknowledging the issues the rogue class has, and the ones that the unchained rogue class has. The author does offer some introductory advice for the player, and then begins to present basically fixes for the rogue and unchained rogue class, the first of which would be alternate key abilities, which allow the rogue […]

    Rogues of Porphyra

    Rogues of Porphyra This installment of the player-facing „…of Porphyra“-series clocks in at 34 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 30 pages of content – and yes, regular-sized pages!   This book is intended with both the classic and unchained rogue in mind, using brown text to denote content devised for the unchained rogue. The pdf begins by acknowledging the issues the rogue class has, and the ones that the unchained rogue class has. The author does offer some introductory advice for the player, and then begins to present basically fixes for the rogue and unchained rogue class, the first of which would be alternate key abilities, which allow the rogue […]

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  • Faces of Vathak: Survivors This collection of NPCs clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 14 pages, so let’s take a look!   The NPC statblocks within are, ultimately, NPC-Codex style stats for general themes, with the first page providing an overview of the NPCs by CR. It should be noted, however, that these stats are not exactly standard critters, providing a relatively complex array in some cases. They also come with a brief flavor description each, and the artworks featured are clever, often using public domain art that has been twisted in certain ways – I adore this, as it provides a sense of strange […]

    Faces of Vathak: Survivors

    Faces of Vathak: Survivors This collection of NPCs clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 14 pages, so let’s take a look!   The NPC statblocks within are, ultimately, NPC-Codex style stats for general themes, with the first page providing an overview of the NPCs by CR. It should be noted, however, that these stats are not exactly standard critters, providing a relatively complex array in some cases. They also come with a brief flavor description each, and the artworks featured are clever, often using public domain art that has been twisted in certain ways – I adore this, as it provides a sense of strange […]

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  • Legendary Gunslingers This installment of the player-centric/class redesign books clocks in at 38 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 27 pages of content – as always for Legendary Games, these pages are packed with materials, so rest assured that there’s a LOT of content within!   Now, I’ve been pretty vocal about the copious issues that the gunslinger class has, so let’s start with the big selling point of this pdf – the Legendary Gunslinger base class. Now, in an interesting aside, the pdf already shows a level of care […]

    Legendary Gunslingers

    Legendary Gunslingers This installment of the player-centric/class redesign books clocks in at 38 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 27 pages of content – as always for Legendary Games, these pages are packed with materials, so rest assured that there’s a LOT of content within!   Now, I’ve been pretty vocal about the copious issues that the gunslinger class has, so let’s start with the big selling point of this pdf – the Legendary Gunslinger base class. Now, in an interesting aside, the pdf already shows a level of care […]

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  • Demiplanes: Valhalla This Demiplanes-book clocks in at 59 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 54 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   So, the first thing I should note is this: I am super picky regarding my Norse lore; I have a degree in the field, can fluently read Norse, and I’m most of the time really pissed off when I see how adaptations to roleplaying games butcher the concept when trying to stay authentic. You see, the most common roleplaying games we […]

    Demiplanes: Valhalla

    Demiplanes: Valhalla This Demiplanes-book clocks in at 59 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 54 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   So, the first thing I should note is this: I am super picky regarding my Norse lore; I have a degree in the field, can fluently read Norse, and I’m most of the time really pissed off when I see how adaptations to roleplaying games butcher the concept when trying to stay authentic. You see, the most common roleplaying games we […]

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  • Echelon Reference Series: Fighters (3pp + PRD) This installment of the Echelon Reference Series clocks in at 290 pages, 1 page front cover, 1 page inside of front cover, 1 page ToC, 1 page blank, 16 pages of SRD, 1 page back cover, leaving us with 269 pages of content, so let’s take a look! (This page-count is the one of the 3pp + PRD-version, mind you.)   So, at this point, I have covered multiple Echelon Reference Series pdfs, so I’m going to be brief regarding the details: There are basically three different steps of completion for these pdfs: They grow, and once they have grown, their price goes up as they become more refined. There are three steps: […]

    Echelon Reference Series: Fighters (3pp + PRD)

    Echelon Reference Series: Fighters (3pp + PRD) This installment of the Echelon Reference Series clocks in at 290 pages, 1 page front cover, 1 page inside of front cover, 1 page ToC, 1 page blank, 16 pages of SRD, 1 page back cover, leaving us with 269 pages of content, so let’s take a look! (This page-count is the one of the 3pp + PRD-version, mind you.)   So, at this point, I have covered multiple Echelon Reference Series pdfs, so I’m going to be brief regarding the details: There are basically three different steps of completion for these pdfs: They grow, and once they have grown, their price goes up as they become more refined. There are three steps: […]

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  • Deadly Delves: The Temple of Luminescence This installment of the Deadly Delves series of modules clocks in at 41 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 2 pages of SRD, leaving us with 35 pages of content, so let’s take a look!   This review was moved up in my reviewing queue due to being prioritized by my patreons.   Now, first things first – this is a high-level adventure intended for level 15 PCs, and as such, is bound to be challenging. A well-rounded group is very much recommended. The adventure, theme-wise, centers around a sun deity and a grand malfeasance befalling her most sacred of temples, and as such, the stats for the […]

    Deadly Delves: The Temple of Luminescence

    Deadly Delves: The Temple of Luminescence This installment of the Deadly Delves series of modules clocks in at 41 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 2 pages of SRD, leaving us with 35 pages of content, so let’s take a look!   This review was moved up in my reviewing queue due to being prioritized by my patreons.   Now, first things first – this is a high-level adventure intended for level 15 PCs, and as such, is bound to be challenging. A well-rounded group is very much recommended. The adventure, theme-wise, centers around a sun deity and a grand malfeasance befalling her most sacred of temples, and as such, the stats for the […]

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  • Changelings of Porpyhra This installment of the player-centric „…of Porphyra“-series clocks in at 23 pages, 1 page front cover, 2 pages of SRD, leaving us with 20 pages of content, laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a given sheet of paper when printing this.   Really nice: This supplement is framed by a short story, namely “The Pink Flowers of Saint Zenobie”, previously released in a collection of stories the author penned alongside Cassandra Lee Hollingsworth. The story uses the implied Averoigne-setting and does so with permission. Thanks to the patchwork nature of Porphyra, though, that should provide no problems. The story is a nice reading experience and contextualizes […]

    Changelings of Porpyhra

    Changelings of Porpyhra This installment of the player-centric „…of Porphyra“-series clocks in at 23 pages, 1 page front cover, 2 pages of SRD, leaving us with 20 pages of content, laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a given sheet of paper when printing this.   Really nice: This supplement is framed by a short story, namely “The Pink Flowers of Saint Zenobie”, previously released in a collection of stories the author penned alongside Cassandra Lee Hollingsworth. The story uses the implied Averoigne-setting and does so with permission. Thanks to the patchwork nature of Porphyra, though, that should provide no problems. The story is a nice reading experience and contextualizes […]

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  • Everyman Minis: Rage Options This Everyman mini clocks in at 6 pages,1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   All right, on the introductory page, we already get 2 different feats that deal with the new instinct rage powers. What’s that? Something amazing. An instinct rage power may only be used while NOT raging. Why are they called “rage powers” then? Simple: Using them costs a number of rounds of rage. If applicable, the save DC of such a rage power is equal to 10 + ½ class level + Constitution modifier.  The first of the feats interacting with this concept would be Perfected […]

    Everyman Minis: Rage Options

    Everyman Minis: Rage Options This Everyman mini clocks in at 6 pages,1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   All right, on the introductory page, we already get 2 different feats that deal with the new instinct rage powers. What’s that? Something amazing. An instinct rage power may only be used while NOT raging. Why are they called “rage powers” then? Simple: Using them costs a number of rounds of rage. If applicable, the save DC of such a rage power is equal to 10 + ½ class level + Constitution modifier.  The first of the feats interacting with this concept would be Perfected […]

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  • Ithreians of Porphyra This installment of the „…of Porphyra“-series clocks in at 35 pages of content, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 31 pages of content. These pages have been laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a given sheet of paper if you print this out.   All right, so we begin this supplement with a deity write-up of Ithreia, also known as “Old Mother Owl” or as the “Queen of the Blinding Wind” – a deity of birds, sea and winter. The deity is Lawful neutral, with 4 domains and subdomains and the pilum as favored weapon. The write-up goes […]

    Ithreians of Porphyra

    Ithreians of Porphyra This installment of the „…of Porphyra“-series clocks in at 35 pages of content, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 31 pages of content. These pages have been laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a given sheet of paper if you print this out.   All right, so we begin this supplement with a deity write-up of Ithreia, also known as “Old Mother Owl” or as the “Queen of the Blinding Wind” – a deity of birds, sea and winter. The deity is Lawful neutral, with 4 domains and subdomains and the pilum as favored weapon. The write-up goes […]

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  • Everyman Minis: Paladin Mercies This Everyman Mini clocks in at 5 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   On the introductory page, we get a new spell (most spellcasting classes, including occult ones qualify): Remove pain is either a 2nd or 3rd level spell. The spell nets a +4 morale bonus versus fear effects for 10 minutes, while also suppressing pain effects currently affecting the target, and acting as a counter for inflict pain. Nice one.   The second page contains an assortment of new paladin mercies, grouped by levels at which they become available: At 3rd level, we can find 7 new […]

    Everyman Minis: Paladin Mercies

    Everyman Minis: Paladin Mercies This Everyman Mini clocks in at 5 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   On the introductory page, we get a new spell (most spellcasting classes, including occult ones qualify): Remove pain is either a 2nd or 3rd level spell. The spell nets a +4 morale bonus versus fear effects for 10 minutes, while also suppressing pain effects currently affecting the target, and acting as a counter for inflict pain. Nice one.   The second page contains an assortment of new paladin mercies, grouped by levels at which they become available: At 3rd level, we can find 7 new […]

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  • Everyman Minis: Fey Shaman Spirit This Everyman mini clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 5.5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   After a brief introduction, which also expounds upon the realms of faerie in a sidebar, we begin with the new shaman spirit included within, the fey spirit: The spirit magic spells provide a nice mixture of fey-related tricks, with invisibility at 2nd and conditional curse at 4th level as remarkable low level tricks. The hexes include a fey-themed disguise self that later upgrades the scaling fey form spells. There is also a 1-minute duration curse that enhances damage taken on a failed Will-save […]

    Everyman Minis: Fey Shaman Spirit

    Everyman Minis: Fey Shaman Spirit This Everyman mini clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 5.5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   After a brief introduction, which also expounds upon the realms of faerie in a sidebar, we begin with the new shaman spirit included within, the fey spirit: The spirit magic spells provide a nice mixture of fey-related tricks, with invisibility at 2nd and conditional curse at 4th level as remarkable low level tricks. The hexes include a fey-themed disguise self that later upgrades the scaling fey form spells. There is also a 1-minute duration curse that enhances damage taken on a failed Will-save […]

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  • Everyman Options: Shaman Spirits This Everyman options book clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page introduction, 3 pages of SRD, 1 page advertisement, leaving us with 16 pages of content, so let’s take a look!   Now, on the 16 pages within this pdf, we will find a grand total of 16 new shaman spirits – one on each page, with every single page chock-full with crunch, so what exactly do we find?   Well, as the pdf acknowledges, shaman spirits are, design-paradigm-wise, modeled after mysteries, with hexes sprinkled in. As such, the pdf does contain a few shaman spirits that are based on previous design paradigms. To note one theme that really […]

    Everyman Options: Shaman Spirits

    Everyman Options: Shaman Spirits This Everyman options book clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page introduction, 3 pages of SRD, 1 page advertisement, leaving us with 16 pages of content, so let’s take a look!   Now, on the 16 pages within this pdf, we will find a grand total of 16 new shaman spirits – one on each page, with every single page chock-full with crunch, so what exactly do we find?   Well, as the pdf acknowledges, shaman spirits are, design-paradigm-wise, modeled after mysteries, with hexes sprinkled in. As such, the pdf does contain a few shaman spirits that are based on previous design paradigms. To note one theme that really […]

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  • Hybrid Classes Vol. III – Heroes of Wonder The third compilation of hybrid classes by Wayward Rogues Publishing  clocks in at 69 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 64 pages of content, so let’s take a look!   This review was requested by my patreons, to be undertaken at my convenience.   Now, as before, this represents a compilation of previously released hybrid classes, with new content added. I have previously discussed most of these in excessive detail, so I’m going to point you towards my reviews of the individual classes, should you be interested in them. Otherwise, I’m going to focus on whether or not they […]

    Hybrid Classes Vol. III – Heroes of Wonder

    Hybrid Classes Vol. III – Heroes of Wonder The third compilation of hybrid classes by Wayward Rogues Publishing  clocks in at 69 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 64 pages of content, so let’s take a look!   This review was requested by my patreons, to be undertaken at my convenience.   Now, as before, this represents a compilation of previously released hybrid classes, with new content added. I have previously discussed most of these in excessive detail, so I’m going to point you towards my reviews of the individual classes, should you be interested in them. Otherwise, I’m going to focus on whether or not they […]

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  • Hero’s Blood This adventure clocks in at 57 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1 1/3 pages of SRD, 2 pages of advertisement, 1 page back cover, leaving us with 46 2/3 pages of content – all of which sport a surprising amount of material, as Legendary Games books have a pretty high word-per-page-density.   Okay, first things first: This adventure is intended for characters of 10th level and can thus fit pretty easily behind the 3rd adventure in the Curse of the Crimson Throne module, and before the 5th – the module provides a thematic continuation of the leitmotifs of colonial corruption that the […]

    Hero’s Blood

    Hero’s Blood This adventure clocks in at 57 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1 1/3 pages of SRD, 2 pages of advertisement, 1 page back cover, leaving us with 46 2/3 pages of content – all of which sport a surprising amount of material, as Legendary Games books have a pretty high word-per-page-density.   Okay, first things first: This adventure is intended for characters of 10th level and can thus fit pretty easily behind the 3rd adventure in the Curse of the Crimson Throne module, and before the 5th – the module provides a thematic continuation of the leitmotifs of colonial corruption that the […]

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  • Letters from the Flaming Crab: Imaginary Friends The, for now, final installment of the amazing „Letters from the Flaming Crab“-series clocks in at 25 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 20 pages of content, so let’s take a look!   The pdf, as always, begins with a nice in-character narrative of the exploits of the planes/world-hopping vessel that grants the series the in-prose name, as well as a brief commentary by the faithful scribe J Gray, who transcribes these letters. I still consider this framing device charming and hope that it will be retained once/if the series returns.   Anyway, the supplement’s base framework and idea is pretty cool: We have […]

    Letters from the Flaming Crab: Imaginary Friends

    Letters from the Flaming Crab: Imaginary Friends The, for now, final installment of the amazing „Letters from the Flaming Crab“-series clocks in at 25 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 20 pages of content, so let’s take a look!   The pdf, as always, begins with a nice in-character narrative of the exploits of the planes/world-hopping vessel that grants the series the in-prose name, as well as a brief commentary by the faithful scribe J Gray, who transcribes these letters. I still consider this framing device charming and hope that it will be retained once/if the series returns.   Anyway, the supplement’s base framework and idea is pretty cool: We have […]

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  • Villains of Porphyra This installment of the „…of Porphyra“-series clocks in at 52 pages, 1 page front cover, 1 page editorial, 8 pages of SRD, leaving us with 42 pages of content, laid out in 6’’ by 9’’, pamphlet-style, which theoretically allows you to fit up to 4 pages on a sheet of paper, should you choose to print this supplement.   So, what do we get here? Well, basically what it says on the tin – this is no NPC Codex-style supplement that presents nameless adversaries and mook-fodder, but instead should be considered to be a collection of named and framed villains, ready to wreak havoc on your PCs. This obviously means that they all get their own piece […]

    Villains of Porphyra

    Villains of Porphyra This installment of the „…of Porphyra“-series clocks in at 52 pages, 1 page front cover, 1 page editorial, 8 pages of SRD, leaving us with 42 pages of content, laid out in 6’’ by 9’’, pamphlet-style, which theoretically allows you to fit up to 4 pages on a sheet of paper, should you choose to print this supplement.   So, what do we get here? Well, basically what it says on the tin – this is no NPC Codex-style supplement that presents nameless adversaries and mook-fodder, but instead should be considered to be a collection of named and framed villains, ready to wreak havoc on your PCs. This obviously means that they all get their own piece […]

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  • Magitech Archetypes This installment of Legendary Games‘ science-fantasy/Iron Gods-plug-in-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 3 pages introduction/how to use the book, 2 pages of advertisement, 1 page back cover, leaving us with 21 pages of content, though it should be noted that, as always for LG-books, there is quite a lot of content within these pages, courtesy of the consumer-friendly layout.   Now, as far as supplements are concerned, this book makes, obviously, use of Technology Guide’s engine and also provides new options for occult classes, core classes and offers some ACG love.   Today, I’d champion mention moving through the […]

    Magitech Archetypes

    Magitech Archetypes This installment of Legendary Games‘ science-fantasy/Iron Gods-plug-in-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 3 pages introduction/how to use the book, 2 pages of advertisement, 1 page back cover, leaving us with 21 pages of content, though it should be noted that, as always for LG-books, there is quite a lot of content within these pages, courtesy of the consumer-friendly layout.   Now, as far as supplements are concerned, this book makes, obviously, use of Technology Guide’s engine and also provides new options for occult classes, core classes and offers some ACG love.   Today, I’d champion mention moving through the […]

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  • Ultimate Covenant Magic This massive supplement clocks in at 160 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with a massive 155 pages of content, so let’s take a look!   So, long, long before, back in 2013, before we even could conceive of Occult Adventures becoming such a great Paizo book, there was a humble pdf that fluttered on my digital shelves. It came with an unpretentious cover that read: Legendary Classes: Covenant Magic. It included a base class, then called “medium”, which proceeded to blow my mind, earning the supplement a spot among my Top Ten PFRPG products. Then, there were expansions, and these actually managed to retain the quality and imaginary […]

    Ultimate Covenant Magic

    Ultimate Covenant Magic This massive supplement clocks in at 160 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with a massive 155 pages of content, so let’s take a look!   So, long, long before, back in 2013, before we even could conceive of Occult Adventures becoming such a great Paizo book, there was a humble pdf that fluttered on my digital shelves. It came with an unpretentious cover that read: Legendary Classes: Covenant Magic. It included a base class, then called “medium”, which proceeded to blow my mind, earning the supplement a spot among my Top Ten PFRPG products. Then, there were expansions, and these actually managed to retain the quality and imaginary […]

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  • Unchained Monks of Porphyra This installment of Purple Duck Games‘ „…of Porphyra“-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 28 pages, laid out in 6’’ by 9’’ (A5), so let’s take a look!   After a brief one-page introduction, we begin with the archetype section, the first of which would be the descendant. This one represents an engine tweak, gaining a bloodrager bloodline at first level, which is governed by Wisdom instead of Charisma, gaining bloodline powers at 1st and 4th level and every 4 levels thereafter. For the purpose of SPs etc. gained thus, class level equals character level. This replace the 1st level bonus feat and […]

    Unchained Monks of Porphyra

    Unchained Monks of Porphyra This installment of Purple Duck Games‘ „…of Porphyra“-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 28 pages, laid out in 6’’ by 9’’ (A5), so let’s take a look!   After a brief one-page introduction, we begin with the archetype section, the first of which would be the descendant. This one represents an engine tweak, gaining a bloodrager bloodline at first level, which is governed by Wisdom instead of Charisma, gaining bloodline powers at 1st and 4th level and every 4 levels thereafter. For the purpose of SPs etc. gained thus, class level equals character level. This replace the 1st level bonus feat and […]

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  • Hybrid Classes of NeoExodus: Anointed Guardian This hybrid class clocks in at 23 pages, 1 page front cover, 1 page SRD, leaving us with 21 pages of content, so let’s take a look!   The anointed guardian class, a hybrid of paladin and unchained summoner, clocks in at d10 HD, 2 + Int skills per level, proficiency with simple and martial weapons as well as light and medium armor and shields, excluding tower shields. The class gets a clerical aura of good, detect evil at-will (with the pala’s move action trick to determine an item/creature’s evilness quicker), full BAB-progression, good Fort- and Will-saves, and at 4th level, prepared spellcasting governed by Charisma (unusual choice) at the usual -3 CL. Spells […]

    Hybrid Classes of NeoExodus: Anointed Guardian

    Hybrid Classes of NeoExodus: Anointed Guardian This hybrid class clocks in at 23 pages, 1 page front cover, 1 page SRD, leaving us with 21 pages of content, so let’s take a look!   The anointed guardian class, a hybrid of paladin and unchained summoner, clocks in at d10 HD, 2 + Int skills per level, proficiency with simple and martial weapons as well as light and medium armor and shields, excluding tower shields. The class gets a clerical aura of good, detect evil at-will (with the pala’s move action trick to determine an item/creature’s evilness quicker), full BAB-progression, good Fort- and Will-saves, and at 4th level, prepared spellcasting governed by Charisma (unusual choice) at the usual -3 CL. Spells […]

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