Advanced Class Guide-compatible Archive

  • Path of the Bound This mythic plug-in clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages introduction/how to use, 1 page ToC, 3 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, though it should be noted that there is a ton of information crammed into these pages.   This review was moved up in my reviewing queue at the request of one of my patreon supporters.   So, turns out that not all heroes gain their mythic power by their own deeds and might; some achieve their potent powers by means of Faustian bargains, oaths of fealty and the like […]

    Path of the Bound

    Path of the Bound This mythic plug-in clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages introduction/how to use, 1 page ToC, 3 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, though it should be noted that there is a ton of information crammed into these pages.   This review was moved up in my reviewing queue at the request of one of my patreon supporters.   So, turns out that not all heroes gain their mythic power by their own deeds and might; some achieve their potent powers by means of Faustian bargains, oaths of fealty and the like […]

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  • Path of the Mystic This mythic path clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of how to use/introduction, 1 page ToC, 3 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 17 pages of content, though, as always, it should be noted that there is a lot of content per page.   This review was moved up in my reviewing queue at the request of my patreon supporters.   All right, the mystic path is specifically geared towards use with the occult classes, as well as characters like shaman and witch and characters inclined towards the occult. The mythic path nets 3 hit […]

    Path of the Mystic

    Path of the Mystic This mythic path clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of how to use/introduction, 1 page ToC, 3 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 17 pages of content, though, as always, it should be noted that there is a lot of content per page.   This review was moved up in my reviewing queue at the request of my patreon supporters.   All right, the mystic path is specifically geared towards use with the occult classes, as well as characters like shaman and witch and characters inclined towards the occult. The mythic path nets 3 hit […]

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  • The Tempestarian’s Handbook This expansion for the Spheres of Power-system clocks in at 33 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD,1 page back cover, leaving us with 27 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of one of my patreons.   We begin this one with a pretty cool poem/ritual chant that can be scavenged for use in game, before diving right into the new archetypes – this time around, we get 4, the first of which would be the weather harvester alchemist, who is a Mid-Caster using Intelligence as casting ability modifier, replacing alchemy, with a spell […]

    The Tempestarian’s Handbook

    The Tempestarian’s Handbook This expansion for the Spheres of Power-system clocks in at 33 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD,1 page back cover, leaving us with 27 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of one of my patreons.   We begin this one with a pretty cool poem/ritual chant that can be scavenged for use in game, before diving right into the new archetypes – this time around, we get 4, the first of which would be the weather harvester alchemist, who is a Mid-Caster using Intelligence as casting ability modifier, replacing alchemy, with a spell […]

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  • The Auspician’s Handbook This installment of the Spheres of Power-expansion books clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page ToC, 4 pages of SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   So, the Fate-sphere expansion – what does it offer? First of all, it should be noted that the GM advice chapter provides some advice on material that is supposed to have the curse descriptor. If you wish to add alignment descriptors to your Spheres of Power game, and advice on removing alignment, can be found. While Spheres of Power is thankfully (a huge plus, imho) less alignment-heavy than the base game, this does […]

    The Auspician’s Handbook

    The Auspician’s Handbook This installment of the Spheres of Power-expansion books clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page ToC, 4 pages of SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   So, the Fate-sphere expansion – what does it offer? First of all, it should be noted that the GM advice chapter provides some advice on material that is supposed to have the curse descriptor. If you wish to add alignment descriptors to your Spheres of Power game, and advice on removing alignment, can be found. While Spheres of Power is thankfully (a huge plus, imho) less alignment-heavy than the base game, this does […]

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  • Everyman Unchained: Teamwork Feats This installment of the Everyman Unchained-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, leaving us with 7 pages of content, so let’s take a look!   So, I’ve always felt that teamwork feats are a good idea, but not one that has been implemented well – I wholly concur with the assessment of the introduction, that they cost two feat slots for the benefit of one, which is, to boot, situational. This book thus aims to upgrade teamwork feats to make them useful for characters that don’t have a class feature that makes them more viable. Let’s dive in!   Teamwork feats require that […]

    Everyman Unchained: Teamwork Feats

    Everyman Unchained: Teamwork Feats This installment of the Everyman Unchained-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, leaving us with 7 pages of content, so let’s take a look!   So, I’ve always felt that teamwork feats are a good idea, but not one that has been implemented well – I wholly concur with the assessment of the introduction, that they cost two feat slots for the benefit of one, which is, to boot, situational. This book thus aims to upgrade teamwork feats to make them useful for characters that don’t have a class feature that makes them more viable. Let’s dive in!   Teamwork feats require that […]

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  • Everyman Minis: Arcanist Exploits This Everyman Mini clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2 pages of SRD, 8 pages blank, leaving us with 2 pages of content, so let’s take a look!   We begin this pdf with 6 new arcanist exploits: Altered Protection is clever and a great start for the pdf – the exploit allows an arcanist to spend 1 point from her arcane reservoir to change the damage type to which the protection of an abjuration spell applies to another choice taken from that spell’s array. NICE! Cerebral implantation lets you choose 4 spells of 1st level or higher that you’ve added to your spellbook. You may then […]

    Everyman Minis: Arcanist Exploits

    Everyman Minis: Arcanist Exploits This Everyman Mini clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2 pages of SRD, 8 pages blank, leaving us with 2 pages of content, so let’s take a look!   We begin this pdf with 6 new arcanist exploits: Altered Protection is clever and a great start for the pdf – the exploit allows an arcanist to spend 1 point from her arcane reservoir to change the damage type to which the protection of an abjuration spell applies to another choice taken from that spell’s array. NICE! Cerebral implantation lets you choose 4 spells of 1st level or higher that you’ve added to your spellbook. You may then […]

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  • Everyman Minis: Centaur Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we have a list of racial traits for centaurs. To recap: +2 Strength and Wisdom, -2 Charisma; centaurs are Large monstrous humanoids, have a base speed of 40 ft., darkvision 60 ft., a +2 racial bonus to Survival checks, undersized weapons and proficiency with longbows and composite longbows, bolas and nets.   The pdf includes 4 alternate racial traits: The Survival bonus may be exchanged for a banded, zebra-like coat, which doubles penalties to Perception due to […]

    Everyman Minis: Centaur Options

    Everyman Minis: Centaur Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we have a list of racial traits for centaurs. To recap: +2 Strength and Wisdom, -2 Charisma; centaurs are Large monstrous humanoids, have a base speed of 40 ft., darkvision 60 ft., a +2 racial bonus to Survival checks, undersized weapons and proficiency with longbows and composite longbows, bolas and nets.   The pdf includes 4 alternate racial traits: The Survival bonus may be exchanged for a banded, zebra-like coat, which doubles penalties to Perception due to […]

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  • Forest Kingdom Archetypes This collection of player-facing material clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction,3 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 35 pages of content, so let’s take a look!   As befitting of the book, we begin with a rather wide array of new archetypes, the first of which would be the explorer ranger, who gets favored terrain at 1st level, and an additional favored terrain at 5th level and every 5 levels thereafter. Instead of mapmaker, they learn to make excellent maps,  which function akin to artisan’s tools, bestowing a +2 circumstance bonus on Survival checks to avoid being lost […]

    Forest Kingdom Archetypes

    Forest Kingdom Archetypes This collection of player-facing material clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction,3 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 35 pages of content, so let’s take a look!   As befitting of the book, we begin with a rather wide array of new archetypes, the first of which would be the explorer ranger, who gets favored terrain at 1st level, and an additional favored terrain at 5th level and every 5 levels thereafter. Instead of mapmaker, they learn to make excellent maps,  which function akin to artisan’s tools, bestowing a +2 circumstance bonus on Survival checks to avoid being lost […]

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  • Eldritch Elementalism This supplement clocks in at 31 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages of content, though, as always for Legendary Games, these are cock-full with content – many other publishers wouldn’t have crammed this much text on a given page.   Okay, so, in a way, this pdf represents partially a player’s option booklet, partially a GM’s toolkit that also is somewhat relevant for players…but in order to explain that, we should take one step at a time.   Upon opening the pdf, we are greeted with something […]

    Eldritch Elementalism

    Eldritch Elementalism This supplement clocks in at 31 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages of content, though, as always for Legendary Games, these are cock-full with content – many other publishers wouldn’t have crammed this much text on a given page.   Okay, so, in a way, this pdf represents partially a player’s option booklet, partially a GM’s toolkit that also is somewhat relevant for players…but in order to explain that, we should take one step at a time.   Upon opening the pdf, we are greeted with something […]

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  • Anpur of Porphyra (Porphyra RPG) This supplement clocks in at 33 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 28 pages of content, so let’s take a look!   All right, in case you didn’t know: Porphyra RPG is a continuation of Pathfinder’s first edition, with slight tweaks to formatting conventions, some rules-stream-lining and the like. As per the writing of this review, the RPG is still in the playtest phase, so how/whether formal criteria change is still up in the air – as such, I will de-emphasize these aspects in my discussion of Porphyra’s Anpur. That being said, rules-wise, this is pretty much 100% compatible with Pathfinder 1e.   As for the […]

    Anpur of Porphyra (Porphyra RPG)

    Anpur of Porphyra (Porphyra RPG) This supplement clocks in at 33 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 28 pages of content, so let’s take a look!   All right, in case you didn’t know: Porphyra RPG is a continuation of Pathfinder’s first edition, with slight tweaks to formatting conventions, some rules-stream-lining and the like. As per the writing of this review, the RPG is still in the playtest phase, so how/whether formal criteria change is still up in the air – as such, I will de-emphasize these aspects in my discussion of Porphyra’s Anpur. That being said, rules-wise, this is pretty much 100% compatible with Pathfinder 1e.   As for the […]

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  • Everyman Minis: Animal Teamwork Feats This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2 pages of SRD, 1 page blank, leaving us with 2 pages of content, so let’s take a look!   The new feats within are:   -Aspect Unity: requires animal focus; nets +1 to Ref and +2 to initiative when you and an ally within 60 ft. emulate the same focus.   -Aspect Harmony: Builds on the previous feat, increases bonuses granted by the aspect, but not the prereq feat, by +50%.   -Coordinated Grapple: Nets you basically advantage (roll twice, take better result) to initiate, but not to maintain grapples versus targets threatened by character + […]

    Everyman Minis: Animal Teamwork Feats

    Everyman Minis: Animal Teamwork Feats This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2 pages of SRD, 1 page blank, leaving us with 2 pages of content, so let’s take a look!   The new feats within are:   -Aspect Unity: requires animal focus; nets +1 to Ref and +2 to initiative when you and an ally within 60 ft. emulate the same focus.   -Aspect Harmony: Builds on the previous feat, increases bonuses granted by the aspect, but not the prereq feat, by +50%.   -Coordinated Grapple: Nets you basically advantage (roll twice, take better result) to initiate, but not to maintain grapples versus targets threatened by character + […]

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  • Everyman Minis: Bloodline Mutations This Everyman Mini clocks in at 5 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 2 pages of content.   The supplement begins with an explanation of bloodline mutations: Whenever a sorcerer or bloodrager would receive a bloodline power, they may exchange it for one of the mutations within; alternatively, bloodline feats may be swapped for mutations, though prerequisites must be met either way; minimum levels to take the respective mutation are noted for both classes, accounting for the different usefulness for the respective class. Bloodragers may use blood mutations even if they’re not in bloodrage.   All right, the introduction and explanation on the first page out of […]

    Everyman Minis: Bloodline Mutations

    Everyman Minis: Bloodline Mutations This Everyman Mini clocks in at 5 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 2 pages of content.   The supplement begins with an explanation of bloodline mutations: Whenever a sorcerer or bloodrager would receive a bloodline power, they may exchange it for one of the mutations within; alternatively, bloodline feats may be swapped for mutations, though prerequisites must be met either way; minimum levels to take the respective mutation are noted for both classes, accounting for the different usefulness for the respective class. Bloodragers may use blood mutations even if they’re not in bloodrage.   All right, the introduction and explanation on the first page out of […]

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  • Lords of the Wild This supplement clocks in at 28 pages, 1 page front cover, 1 page editorial, ¾ of a page empty, 1 page SRD, 1 page advertisement, leaving us with slightly more than 23 pages of content, so let’s take a look!   All right, first of all, this is indeed what you think it is – we have a play-a-werewolf supplement here on our hands. As such, we begin with a werewolf template that is specifically designed for player-use in mind. This template unapologetically increases CR by +1, which obviously makes sense. The target character gets the shapechanger subtype and +2 natural AC in animal or hybrid form. In wolf form, speed is adjusted to 50 ft., […]

    Lords of the Wild

    Lords of the Wild This supplement clocks in at 28 pages, 1 page front cover, 1 page editorial, ¾ of a page empty, 1 page SRD, 1 page advertisement, leaving us with slightly more than 23 pages of content, so let’s take a look!   All right, first of all, this is indeed what you think it is – we have a play-a-werewolf supplement here on our hands. As such, we begin with a werewolf template that is specifically designed for player-use in mind. This template unapologetically increases CR by +1, which obviously makes sense. The target character gets the shapechanger subtype and +2 natural AC in animal or hybrid form. In wolf form, speed is adjusted to 50 ft., […]

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  • Everyman Minis: Magus Arcana This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2.5 pages of SRD, leaving us with 1.5 pages of content, so let’s take a look!   This supplement contains a total of 15 new magus arcana, so let’s take a look!   -Abundant Metamagic: This arcana needs another arcana that adds metamagic effects to a magus spell with daily uses, and allows for the payment of arcana points to not expend the limited uses of such metamagic enhancer arcanas. Nice. Should probably specify requiring such an arcana as a prerequisite, though.   -Augmented Aspergillum: Upgrades the damage of the holy water in a battle […]

    Everyman Minis: Magus Arcana

    Everyman Minis: Magus Arcana This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2.5 pages of SRD, leaving us with 1.5 pages of content, so let’s take a look!   This supplement contains a total of 15 new magus arcana, so let’s take a look!   -Abundant Metamagic: This arcana needs another arcana that adds metamagic effects to a magus spell with daily uses, and allows for the payment of arcana points to not expend the limited uses of such metamagic enhancer arcanas. Nice. Should probably specify requiring such an arcana as a prerequisite, though.   -Augmented Aspergillum: Upgrades the damage of the holy water in a battle […]

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  • Royal Tournaments This supplement clocks in at 44 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 2 pages of introduction, 1 page ToC, 1 page advertisement, 1 page back cover, leaving us with 35 pages of content, which, as always with Legendary Games, manages to cram quite a lot of text on each page, so let’s take a look!   It is an interesting observation for serious students of history, whether professional or amateur, when one discovers the extent to which religious and regular festivals have shaped the course of life for literally thousands of years; while we tend to glamorize the iconic knight tournaments and jousting, the fact is that […]

    Royal Tournaments

    Royal Tournaments This supplement clocks in at 44 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 2 pages of introduction, 1 page ToC, 1 page advertisement, 1 page back cover, leaving us with 35 pages of content, which, as always with Legendary Games, manages to cram quite a lot of text on each page, so let’s take a look!   It is an interesting observation for serious students of history, whether professional or amateur, when one discovers the extent to which religious and regular festivals have shaped the course of life for literally thousands of years; while we tend to glamorize the iconic knight tournaments and jousting, the fact is that […]

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  • Bloodforge Infusions: Feathers and Fur The second installment of the Bloodforge Infusions-series clocks in at 17 pages, 1 page front cover, 1 page editorial, ½ a page ToC, ½ a page SRD, 1 page advertisement, leaving us with 13 pages of content, so let’s take a look!   We begin this one with a brief recap of the subtypes introduced in the big Bloodforge book before diving into the first race presented within, which would be one that really makes sense to me – the entoli, born from the union of sirens and maenads (still a race from Ultimate Psionics I really enjoy); the write-up does include notes on their appearance as well as their demeanor, and mechanics-wise, they get […]

    Bloodforge Infusions: Feathers and Fur

    Bloodforge Infusions: Feathers and Fur The second installment of the Bloodforge Infusions-series clocks in at 17 pages, 1 page front cover, 1 page editorial, ½ a page ToC, ½ a page SRD, 1 page advertisement, leaving us with 13 pages of content, so let’s take a look!   We begin this one with a brief recap of the subtypes introduced in the big Bloodforge book before diving into the first race presented within, which would be one that really makes sense to me – the entoli, born from the union of sirens and maenads (still a race from Ultimate Psionics I really enjoy); the write-up does include notes on their appearance as well as their demeanor, and mechanics-wise, they get […]

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  • Legendary Shifter This player-facing class book/class redesign clocks in at 32 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page introduction, 2 pages of SRD, 1 page back cover, leaving us with 24 pages of content, though it should be noted that, as always, legendary Games has stuffed a TON of content within these pages, so let’s take a look!   Wait. Before we do, I need to fully disclose one fact. To say that I don’t like the shifter class would be a frickin’ understatement. After all the shapeshifting classes I’ve reviewed, the class was the blandest, more bring implementation of the concept I could possibly fathom. It’s one of my least favorite PFRPG […]

    Legendary Shifter

    Legendary Shifter This player-facing class book/class redesign clocks in at 32 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page introduction, 2 pages of SRD, 1 page back cover, leaving us with 24 pages of content, though it should be noted that, as always, legendary Games has stuffed a TON of content within these pages, so let’s take a look!   Wait. Before we do, I need to fully disclose one fact. To say that I don’t like the shifter class would be a frickin’ understatement. After all the shapeshifting classes I’ve reviewed, the class was the blandest, more bring implementation of the concept I could possibly fathom. It’s one of my least favorite PFRPG […]

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  • Rogues of Porphyra This installment of the player-facing „…of Porphyra“-series clocks in at 34 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 30 pages of content – and yes, regular-sized pages!   This book is intended with both the classic and unchained rogue in mind, using brown text to denote content devised for the unchained rogue. The pdf begins by acknowledging the issues the rogue class has, and the ones that the unchained rogue class has. The author does offer some introductory advice for the player, and then begins to present basically fixes for the rogue and unchained rogue class, the first of which would be alternate key abilities, which allow the rogue […]

    Rogues of Porphyra

    Rogues of Porphyra This installment of the player-facing „…of Porphyra“-series clocks in at 34 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 30 pages of content – and yes, regular-sized pages!   This book is intended with both the classic and unchained rogue in mind, using brown text to denote content devised for the unchained rogue. The pdf begins by acknowledging the issues the rogue class has, and the ones that the unchained rogue class has. The author does offer some introductory advice for the player, and then begins to present basically fixes for the rogue and unchained rogue class, the first of which would be alternate key abilities, which allow the rogue […]

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  • Faces of Vathak: Survivors This collection of NPCs clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 14 pages, so let’s take a look!   The NPC statblocks within are, ultimately, NPC-Codex style stats for general themes, with the first page providing an overview of the NPCs by CR. It should be noted, however, that these stats are not exactly standard critters, providing a relatively complex array in some cases. They also come with a brief flavor description each, and the artworks featured are clever, often using public domain art that has been twisted in certain ways – I adore this, as it provides a sense of strange […]

    Faces of Vathak: Survivors

    Faces of Vathak: Survivors This collection of NPCs clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 14 pages, so let’s take a look!   The NPC statblocks within are, ultimately, NPC-Codex style stats for general themes, with the first page providing an overview of the NPCs by CR. It should be noted, however, that these stats are not exactly standard critters, providing a relatively complex array in some cases. They also come with a brief flavor description each, and the artworks featured are clever, often using public domain art that has been twisted in certain ways – I adore this, as it provides a sense of strange […]

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  • Legendary Gunslingers This installment of the player-centric/class redesign books clocks in at 38 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 27 pages of content – as always for Legendary Games, these pages are packed with materials, so rest assured that there’s a LOT of content within!   Now, I’ve been pretty vocal about the copious issues that the gunslinger class has, so let’s start with the big selling point of this pdf – the Legendary Gunslinger base class. Now, in an interesting aside, the pdf already shows a level of care […]

    Legendary Gunslingers

    Legendary Gunslingers This installment of the player-centric/class redesign books clocks in at 38 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 27 pages of content – as always for Legendary Games, these pages are packed with materials, so rest assured that there’s a LOT of content within!   Now, I’ve been pretty vocal about the copious issues that the gunslinger class has, so let’s start with the big selling point of this pdf – the Legendary Gunslinger base class. Now, in an interesting aside, the pdf already shows a level of care […]

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  • Demiplanes: Valhalla This Demiplanes-book clocks in at 59 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 54 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   So, the first thing I should note is this: I am super picky regarding my Norse lore; I have a degree in the field, can fluently read Norse, and I’m most of the time really pissed off when I see how adaptations to roleplaying games butcher the concept when trying to stay authentic. You see, the most common roleplaying games we […]

    Demiplanes: Valhalla

    Demiplanes: Valhalla This Demiplanes-book clocks in at 59 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 54 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   So, the first thing I should note is this: I am super picky regarding my Norse lore; I have a degree in the field, can fluently read Norse, and I’m most of the time really pissed off when I see how adaptations to roleplaying games butcher the concept when trying to stay authentic. You see, the most common roleplaying games we […]

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  • Echelon Reference Series: Fighters (3pp + PRD) This installment of the Echelon Reference Series clocks in at 290 pages, 1 page front cover, 1 page inside of front cover, 1 page ToC, 1 page blank, 16 pages of SRD, 1 page back cover, leaving us with 269 pages of content, so let’s take a look! (This page-count is the one of the 3pp + PRD-version, mind you.)   So, at this point, I have covered multiple Echelon Reference Series pdfs, so I’m going to be brief regarding the details: There are basically three different steps of completion for these pdfs: They grow, and once they have grown, their price goes up as they become more refined. There are three steps: […]

    Echelon Reference Series: Fighters (3pp + PRD)

    Echelon Reference Series: Fighters (3pp + PRD) This installment of the Echelon Reference Series clocks in at 290 pages, 1 page front cover, 1 page inside of front cover, 1 page ToC, 1 page blank, 16 pages of SRD, 1 page back cover, leaving us with 269 pages of content, so let’s take a look! (This page-count is the one of the 3pp + PRD-version, mind you.)   So, at this point, I have covered multiple Echelon Reference Series pdfs, so I’m going to be brief regarding the details: There are basically three different steps of completion for these pdfs: They grow, and once they have grown, their price goes up as they become more refined. There are three steps: […]

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  • Deadly Delves: The Temple of Luminescence This installment of the Deadly Delves series of modules clocks in at 41 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 2 pages of SRD, leaving us with 35 pages of content, so let’s take a look!   This review was moved up in my reviewing queue due to being prioritized by my patreons.   Now, first things first – this is a high-level adventure intended for level 15 PCs, and as such, is bound to be challenging. A well-rounded group is very much recommended. The adventure, theme-wise, centers around a sun deity and a grand malfeasance befalling her most sacred of temples, and as such, the stats for the […]

    Deadly Delves: The Temple of Luminescence

    Deadly Delves: The Temple of Luminescence This installment of the Deadly Delves series of modules clocks in at 41 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 2 pages of SRD, leaving us with 35 pages of content, so let’s take a look!   This review was moved up in my reviewing queue due to being prioritized by my patreons.   Now, first things first – this is a high-level adventure intended for level 15 PCs, and as such, is bound to be challenging. A well-rounded group is very much recommended. The adventure, theme-wise, centers around a sun deity and a grand malfeasance befalling her most sacred of temples, and as such, the stats for the […]

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  • Changelings of Porpyhra This installment of the player-centric „…of Porphyra“-series clocks in at 23 pages, 1 page front cover, 2 pages of SRD, leaving us with 20 pages of content, laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a given sheet of paper when printing this.   Really nice: This supplement is framed by a short story, namely “The Pink Flowers of Saint Zenobie”, previously released in a collection of stories the author penned alongside Cassandra Lee Hollingsworth. The story uses the implied Averoigne-setting and does so with permission. Thanks to the patchwork nature of Porphyra, though, that should provide no problems. The story is a nice reading experience and contextualizes […]

    Changelings of Porpyhra

    Changelings of Porpyhra This installment of the player-centric „…of Porphyra“-series clocks in at 23 pages, 1 page front cover, 2 pages of SRD, leaving us with 20 pages of content, laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a given sheet of paper when printing this.   Really nice: This supplement is framed by a short story, namely “The Pink Flowers of Saint Zenobie”, previously released in a collection of stories the author penned alongside Cassandra Lee Hollingsworth. The story uses the implied Averoigne-setting and does so with permission. Thanks to the patchwork nature of Porphyra, though, that should provide no problems. The story is a nice reading experience and contextualizes […]

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  • Everyman Minis: Rage Options This Everyman mini clocks in at 6 pages,1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   All right, on the introductory page, we already get 2 different feats that deal with the new instinct rage powers. What’s that? Something amazing. An instinct rage power may only be used while NOT raging. Why are they called “rage powers” then? Simple: Using them costs a number of rounds of rage. If applicable, the save DC of such a rage power is equal to 10 + ½ class level + Constitution modifier.  The first of the feats interacting with this concept would be Perfected […]

    Everyman Minis: Rage Options

    Everyman Minis: Rage Options This Everyman mini clocks in at 6 pages,1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   All right, on the introductory page, we already get 2 different feats that deal with the new instinct rage powers. What’s that? Something amazing. An instinct rage power may only be used while NOT raging. Why are they called “rage powers” then? Simple: Using them costs a number of rounds of rage. If applicable, the save DC of such a rage power is equal to 10 + ½ class level + Constitution modifier.  The first of the feats interacting with this concept would be Perfected […]

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  • Ithreians of Porphyra This installment of the „…of Porphyra“-series clocks in at 35 pages of content, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 31 pages of content. These pages have been laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a given sheet of paper if you print this out.   All right, so we begin this supplement with a deity write-up of Ithreia, also known as “Old Mother Owl” or as the “Queen of the Blinding Wind” – a deity of birds, sea and winter. The deity is Lawful neutral, with 4 domains and subdomains and the pilum as favored weapon. The write-up goes […]

    Ithreians of Porphyra

    Ithreians of Porphyra This installment of the „…of Porphyra“-series clocks in at 35 pages of content, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 31 pages of content. These pages have been laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a given sheet of paper if you print this out.   All right, so we begin this supplement with a deity write-up of Ithreia, also known as “Old Mother Owl” or as the “Queen of the Blinding Wind” – a deity of birds, sea and winter. The deity is Lawful neutral, with 4 domains and subdomains and the pilum as favored weapon. The write-up goes […]

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  • Everyman Minis: Paladin Mercies This Everyman Mini clocks in at 5 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   On the introductory page, we get a new spell (most spellcasting classes, including occult ones qualify): Remove pain is either a 2nd or 3rd level spell. The spell nets a +4 morale bonus versus fear effects for 10 minutes, while also suppressing pain effects currently affecting the target, and acting as a counter for inflict pain. Nice one.   The second page contains an assortment of new paladin mercies, grouped by levels at which they become available: At 3rd level, we can find 7 new […]

    Everyman Minis: Paladin Mercies

    Everyman Minis: Paladin Mercies This Everyman Mini clocks in at 5 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   On the introductory page, we get a new spell (most spellcasting classes, including occult ones qualify): Remove pain is either a 2nd or 3rd level spell. The spell nets a +4 morale bonus versus fear effects for 10 minutes, while also suppressing pain effects currently affecting the target, and acting as a counter for inflict pain. Nice one.   The second page contains an assortment of new paladin mercies, grouped by levels at which they become available: At 3rd level, we can find 7 new […]

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