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  • Mythic Magic: Advanced Spells III This installment of Mythic Magic-upgrades for the big Paizo hardcovers clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, which leaves us with 21 pages of content, so let’s take a look!   So, this time around, we take a look at the spells featured in one of my least favorite Paizo hardcover released so far, the Advanced Class Guide. Much like in my review for the supplement dealing with the ARG, I am not going to judge the content herein on the virtues of the source material on which it builds (or the […]

    Mythic Magic: Advanced Spells III

    Mythic Magic: Advanced Spells III This installment of Mythic Magic-upgrades for the big Paizo hardcovers clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, which leaves us with 21 pages of content, so let’s take a look!   So, this time around, we take a look at the spells featured in one of my least favorite Paizo hardcover released so far, the Advanced Class Guide. Much like in my review for the supplement dealing with the ARG, I am not going to judge the content herein on the virtues of the source material on which it builds (or the […]

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  • Advanced Archetypes This pdf clocks in at 24 pages, 1 page front cover, 1 page ToC, 3 pages of SRD, 3/4 of a page blank, leaving us with 18 1/4 pages of content, so let’s take a look!   We begin this pdf with the Avatar archetype for the cleric: These guys need to match their deity’s alignment and receive a -2 penalty with any weapon but the respective deity’s favored weapon. Additionally, they may not select spells with a descriptor that is not featured among the respective deity’s alignment. To give you an example, an avatar of a neutral deity would not be able to cast either good, lawful, evil or chaotic spells – which is odd from a […]

    Advanced Archetypes

    Advanced Archetypes This pdf clocks in at 24 pages, 1 page front cover, 1 page ToC, 3 pages of SRD, 3/4 of a page blank, leaving us with 18 1/4 pages of content, so let’s take a look!   We begin this pdf with the Avatar archetype for the cleric: These guys need to match their deity’s alignment and receive a -2 penalty with any weapon but the respective deity’s favored weapon. Additionally, they may not select spells with a descriptor that is not featured among the respective deity’s alignment. To give you an example, an avatar of a neutral deity would not be able to cast either good, lawful, evil or chaotic spells – which is odd from a […]

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  • Necropunk Advanced Player’s Guide This massive expansion book for LRGG’s glorious, innovative Necropunk setting clocks in at 122 pages, 1 page front cover, 1 page editorial, 1 page list of kickstarter-backers, 1 page ToC, 2 pages of SRD, leaving us with a massive 117 pages of content – now this is *a lot* of material, so let’s dive in, shall we?   This massive supplement’s central theme would be war – and it does show – from the introduction onwards, we obviously dive right into the matter at hand – an explanation of how the diverse ethnicities of the Necropunk setting handle the concept of warfare. Now, where’s war, there are vehicles and if you’re like me, you love the […]

    Necropunk Advanced Player’s Guide

    Necropunk Advanced Player’s Guide This massive expansion book for LRGG’s glorious, innovative Necropunk setting clocks in at 122 pages, 1 page front cover, 1 page editorial, 1 page list of kickstarter-backers, 1 page ToC, 2 pages of SRD, leaving us with a massive 117 pages of content – now this is *a lot* of material, so let’s dive in, shall we?   This massive supplement’s central theme would be war – and it does show – from the introduction onwards, we obviously dive right into the matter at hand – an explanation of how the diverse ethnicities of the Necropunk setting handle the concept of warfare. Now, where’s war, there are vehicles and if you’re like me, you love the […]

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  • Mythic Magic: Advanced Spells II This installment of the Mythic Magic-series clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages ToC, 2 pages of introduction, 2 pages of advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   All right, so, unsurprisingly, this installment of mythic magic once again provides mythic versions for all spells contained within one of Paizo’s big hardcovers, this time around the Advanced Races Guide. If the spell is not in the original Mythic Adventures hardcover, rest assured it can be found herein. Now if you’re a regular follower of my reviews, you’ll know that I consider the ARG a […]

    Mythic Magic: Advanced Spells II

    Mythic Magic: Advanced Spells II This installment of the Mythic Magic-series clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages ToC, 2 pages of introduction, 2 pages of advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   All right, so, unsurprisingly, this installment of mythic magic once again provides mythic versions for all spells contained within one of Paizo’s big hardcovers, this time around the Advanced Races Guide. If the spell is not in the original Mythic Adventures hardcover, rest assured it can be found herein. Now if you’re a regular follower of my reviews, you’ll know that I consider the ARG a […]

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  • Mythic Magic: Advanced Spells I This massive book clocks in at 64 pages, 1 page front cover, 1 page editorial, 1 page RSD, 2 pages of ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 55 (!!!) pages of content, so let’s take a look!   At this point, I assume you are familiar with the basic premise of the mythic magic-series – essentially, we receive all those delicious spells that are not included in the original Mythic Adventures hardcover in their mythic versions, with each book covering quite a bit of ground – this one taking perhaps THE defining Pathfinder book, the APG. No other book has for me coined a distinct, unique […]

    Mythic Magic: Advanced Spells I

    Mythic Magic: Advanced Spells I This massive book clocks in at 64 pages, 1 page front cover, 1 page editorial, 1 page RSD, 2 pages of ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 55 (!!!) pages of content, so let’s take a look!   At this point, I assume you are familiar with the basic premise of the mythic magic-series – essentially, we receive all those delicious spells that are not included in the original Mythic Adventures hardcover in their mythic versions, with each book covering quite a bit of ground – this one taking perhaps THE defining Pathfinder book, the APG. No other book has for me coined a distinct, unique […]

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  • Advanced Races: Centaurs This installment of the advanced races-series is 17 pages long, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   As has become a tradition with the series, we kick off by examining the customs, tribal lands and culture of the race in question and as has been the custom, the prose is glorious – author Karen McDonald explains different breeds, customs and lands and vivid prose, including sayings and teachings and a concise look at general psychology of the centaurs, their relationship with other races, all in the context of the delightful Midgard-setting – but can the rules back this […]

    Advanced Races: Centaurs

    Advanced Races: Centaurs This installment of the advanced races-series is 17 pages long, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   As has become a tradition with the series, we kick off by examining the customs, tribal lands and culture of the race in question and as has been the custom, the prose is glorious – author Karen McDonald explains different breeds, customs and lands and vivid prose, including sayings and teachings and a concise look at general psychology of the centaurs, their relationship with other races, all in the context of the delightful Midgard-setting – but can the rules back this […]

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  • Feats Reforged Vol. II: The Advanced Feats The second of TPK Games’ books on redesigns of feats that scale with the level is 39 pages long, 1 page front cover, 1 page SRD, 1 page editorial, leaving us with 36 pages of content, so let’s take a look, shall we?   This time, we get the feats reforged-treatment for all feats in the APG. So how do they scale? Most feats get their first upgrade at 7th level, the second at 14th, but that can in no way be claimed for all of them – one upgrade at 17th level (for feats that require 10th level), 13th and 20th level-upgrades…see the reasoning? Essentially, the feats upgrade in increments of 7 […]

    Feats Reforged Vol. II: The Advanced Feats

    Feats Reforged Vol. II: The Advanced Feats The second of TPK Games’ books on redesigns of feats that scale with the level is 39 pages long, 1 page front cover, 1 page SRD, 1 page editorial, leaving us with 36 pages of content, so let’s take a look, shall we?   This time, we get the feats reforged-treatment for all feats in the APG. So how do they scale? Most feats get their first upgrade at 7th level, the second at 14th, but that can in no way be claimed for all of them – one upgrade at 17th level (for feats that require 10th level), 13th and 20th level-upgrades…see the reasoning? Essentially, the feats upgrade in increments of 7 […]

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  • Some books are just a LOT of work to review: This is one of them:     Psionics Expanded: Advanced Psionics Guide     This massive book is 220 pages long,  1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 216 (!!!!) pages of content, so let’s check this out!   Well, how to review this? This book is essentially the “Advanced Player’s Guide” for psionics, kicking off with an introduction that covers all the psionic aces and core races and their respective takes on the new classes introduced in this book.   I already did in-depth analysis of the respective component pdfs that worked as a kind of playtest for the compilation […]

    Psionics Expanded: Advanced Psionics Guide

    Some books are just a LOT of work to review: This is one of them:     Psionics Expanded: Advanced Psionics Guide     This massive book is 220 pages long,  1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 216 (!!!!) pages of content, so let’s check this out!   Well, how to review this? This book is essentially the “Advanced Player’s Guide” for psionics, kicking off with an introduction that covers all the psionic aces and core races and their respective takes on the new classes introduced in this book.   I already did in-depth analysis of the respective component pdfs that worked as a kind of playtest for the compilation […]

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  •   Advanced Encounters: Alternate Objectives   This pdf is 40 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 2 pages advertisement, leaving us with 34 pages of content, so let’s check this out!   This pdf seeks to provide us with aims in encounters that go beyond destroying enemy resistance and after a short introduction to the subject matter at hand, we delve right into general categories that help you design objectives like the ones featured in this book yourself. For example, achieve encounters are based on skill checks and things PCs want to do, potentially interlaced with multiple steps to final success. Escape is also covered and rather interesting: Some sample […]

    EZG reviews Advanced Encounters: Alternate Objectives

      Advanced Encounters: Alternate Objectives   This pdf is 40 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 2 pages advertisement, leaving us with 34 pages of content, so let’s check this out!   This pdf seeks to provide us with aims in encounters that go beyond destroying enemy resistance and after a short introduction to the subject matter at hand, we delve right into general categories that help you design objectives like the ones featured in this book yourself. For example, achieve encounters are based on skill checks and things PCs want to do, potentially interlaced with multiple steps to final success. Escape is also covered and rather interesting: Some sample […]

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  •   After my epic review of 1010 spells, you’ll probably think: Do we need more spells? Well, probably not regular ones, but the following spells are anything but regular! Ladies and Gentlemen, please read the review of imho the best books Necromancers of the Northwest have put out so far!   Advanced Arcana Volume I   This pdf is 59 pages long, 1 page front cover, 1 page inside of front cover, 1 page credits, 1 page ToC, 1 page SRD and 1 page back cover. That leaves 53 pages of new arcane, not a bad bang-to-buck-ratio, so let’s dive in. The pdf starts with one page of in-character introduction to the book in the form of a letter as […]

    Advanced Arcana I + II

      After my epic review of 1010 spells, you’ll probably think: Do we need more spells? Well, probably not regular ones, but the following spells are anything but regular! Ladies and Gentlemen, please read the review of imho the best books Necromancers of the Northwest have put out so far!   Advanced Arcana Volume I   This pdf is 59 pages long, 1 page front cover, 1 page inside of front cover, 1 page credits, 1 page ToC, 1 page SRD and 1 page back cover. That leaves 53 pages of new arcane, not a bad bang-to-buck-ratio, so let’s dive in. The pdf starts with one page of in-character introduction to the book in the form of a letter as […]

    Continue Reading...