Adventure Archive

  • Darkwood Adventure Arc #2 – The Tormented and the Twisted The massive second installment of the Darkwood Adventure Arc clocks in at 128 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 122 (!!!) pages of content, so let’s take a look!   All right, so in case you haven’t read my reviews of the first full module and excursion, please wait a second and even if you don’t want to play a full sequence of modules, please continue reading, all right?   So, what makes these modules unique? Number one would be aesthetics: A central draw of these modules lies in the aesthetic and the truly […]

    Darkwood Adventure Arc #2 – The Tormented and the Twisted

    Darkwood Adventure Arc #2 – The Tormented and the Twisted The massive second installment of the Darkwood Adventure Arc clocks in at 128 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 122 (!!!) pages of content, so let’s take a look!   All right, so in case you haven’t read my reviews of the first full module and excursion, please wait a second and even if you don’t want to play a full sequence of modules, please continue reading, all right?   So, what makes these modules unique? Number one would be aesthetics: A central draw of these modules lies in the aesthetic and the truly […]

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  • Adventure Quarterly #7 The 7th installment of Rite Publishing’s quarterly magazine, their spiritual heir to Dungeon, if you will, clocks in at 63 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 57 pages of content, so let’s take a look!   As always, this installment begins with a brief editorial by Robert N- Emerson before diving into the modules, but let’s take a look at the supplemental material first. Why? Because it is extremely useful: Steven D. Russell provides an article that helps structuring PC subplots in your campaign…and he has a 100-entry-strong table of Pre-Butt Kicking One Liners. This table is incredibly awesome: […]

    Adventure Quarterly #7

    Adventure Quarterly #7 The 7th installment of Rite Publishing’s quarterly magazine, their spiritual heir to Dungeon, if you will, clocks in at 63 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 57 pages of content, so let’s take a look!   As always, this installment begins with a brief editorial by Robert N- Emerson before diving into the modules, but let’s take a look at the supplemental material first. Why? Because it is extremely useful: Steven D. Russell provides an article that helps structuring PC subplots in your campaign…and he has a 100-entry-strong table of Pre-Butt Kicking One Liners. This table is incredibly awesome: […]

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  • Fallen Leaves Adventure Arc II – Into the Woods The second part of the Fallen leaves Adventure Arc clocks in at 31 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . All right, still here? Great! Harboring an elf of all creatures, right in the middle of the Klavekian realm, is not an easy thing. Escorting the elf home to save his brethren from a strange scourge is yet another – having escaped Rybalka, making their way past the 3 cities, […]

    Fallen Leaves Adventure Arc II – Into the Woods

    Fallen Leaves Adventure Arc II – Into the Woods The second part of the Fallen leaves Adventure Arc clocks in at 31 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . All right, still here? Great! Harboring an elf of all creatures, right in the middle of the Klavekian realm, is not an easy thing. Escorting the elf home to save his brethren from a strange scourge is yet another – having escaped Rybalka, making their way past the 3 cities, […]

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  • Campaign Options: The Feat Reference Document – Adventure, Campaign and Companion Feats This massive tome clocks in at 282 pages, 1 page front cover, 1 page editorial/ToC, 5 pages of SRD, 4 pages of advertisement, 1 page blank back cover, leaving us with 270 pages of content, so let’s take a look!   So, in case you didn’t know – this massive book collects all the feats released in adventures, companions and campaign-lines by Paizo that have NOT been uploaded on the PRD. This obviously means that this HUGE book has a gazillion of feats – as a reviewer, it would quite frankly be unfeasible to go through them, one by one and analyze them – more so due to […]

    Campaign Options: The Feat Reference Document – Adventure, Campaign and Companion Feats

    Campaign Options: The Feat Reference Document – Adventure, Campaign and Companion Feats This massive tome clocks in at 282 pages, 1 page front cover, 1 page editorial/ToC, 5 pages of SRD, 4 pages of advertisement, 1 page blank back cover, leaving us with 270 pages of content, so let’s take a look!   So, in case you didn’t know – this massive book collects all the feats released in adventures, companions and campaign-lines by Paizo that have NOT been uploaded on the PRD. This obviously means that this HUGE book has a gazillion of feats – as a reviewer, it would quite frankly be unfeasible to go through them, one by one and analyze them – more so due to […]

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  • The Secrets of the Divine: Adventure, Earth, Magic & Water The second book detailing the diverse faiths and churches of Questhaven, the much-anticipated city of adventurers that doubles as Rite Publishing’s default setting, clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 27 pages of content, so let’s take a look!   The first of the deities (and associated churches) presented herein would be Our Grandfather of Water and Wave -within this write-up, we are introduced not only to this deity and the reason Questhaven does not field a standing navy, but also receive new feats – for example, significant bonus damage against foes significantly larger than […]

    The Secrets of the Divine: Adventure, Earth, Magic & Water

    The Secrets of the Divine: Adventure, Earth, Magic & Water The second book detailing the diverse faiths and churches of Questhaven, the much-anticipated city of adventurers that doubles as Rite Publishing’s default setting, clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 27 pages of content, so let’s take a look!   The first of the deities (and associated churches) presented herein would be Our Grandfather of Water and Wave -within this write-up, we are introduced not only to this deity and the reason Questhaven does not field a standing navy, but also receive new feats – for example, significant bonus damage against foes significantly larger than […]

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  • The Sunken Pyramid I’m posting this on the 26th of June and astute readers might deduce from what I still haven’t reviewed that this pdf isn’t due on my schedule until next week. Well, as an early birthday present from me to myself (tomorrow, I’ll be a year older once again…), I’ll review only excellent pdfs today. This is one of them! This module is 87 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page SRD, 1 page ToC, 1 page statblock-list by CR/foreword, 1 page advice on reading statblocks for novice-DMs, 1 page basic advice on using adventures, leaving us with 78 pages of content   This being an adventure-review, the following contains SPOILERS. […]

    The Sunken Pyramid

    The Sunken Pyramid I’m posting this on the 26th of June and astute readers might deduce from what I still haven’t reviewed that this pdf isn’t due on my schedule until next week. Well, as an early birthday present from me to myself (tomorrow, I’ll be a year older once again…), I’ll review only excellent pdfs today. This is one of them! This module is 87 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page SRD, 1 page ToC, 1 page statblock-list by CR/foreword, 1 page advice on reading statblocks for novice-DMs, 1 page basic advice on using adventures, leaving us with 78 pages of content   This being an adventure-review, the following contains SPOILERS. […]

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  • Sometimes, there are projects that almost fall behind, but that turn out well in the end. Back in the day, this one managed to only make its moderate funding goal by a margin -does it show? NeoExodus Chronicles: Origin of Man This module is 33 pages long, 1 page front cover, 1 page editorial/SRD,1/2 page of advertisemnet  leaving us with 30.5 pages of adventure, so let’s check this out!   Before I go into any details, I feel I should mention that I was a backer of the kickstarter that gave birth to this module, though I didn’t contribute anything to its content or was otherwise involved in the production of this module.   That out of the way, the […]

    NeoExodus Chronicles: Origin of Man

    Sometimes, there are projects that almost fall behind, but that turn out well in the end. Back in the day, this one managed to only make its moderate funding goal by a margin -does it show? NeoExodus Chronicles: Origin of Man This module is 33 pages long, 1 page front cover, 1 page editorial/SRD,1/2 page of advertisemnet  leaving us with 30.5 pages of adventure, so let’s check this out!   Before I go into any details, I feel I should mention that I was a backer of the kickstarter that gave birth to this module, though I didn’t contribute anything to its content or was otherwise involved in the production of this module.   That out of the way, the […]

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  • I’ve never made a secret out of the fact that I like grand plots and this is the first of an arc that should challenge your PCs indeed:   A16: Midwinter’s Chill This module is 44 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 39 pages of content, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? A swathe  of supernatural cold is cutting through the regions of the Klavek Kingdom, courtesy of a mysterious force and the PCs are on route towards Whitespire Abbey. The isolated place has been […]

    EZG reviews A16: Midwinter’s Chill (Saatman’s Empire 1 of 4)

    I’ve never made a secret out of the fact that I like grand plots and this is the first of an arc that should challenge your PCs indeed:   A16: Midwinter’s Chill This module is 44 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 39 pages of content, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? A swathe  of supernatural cold is cutting through the regions of the Klavek Kingdom, courtesy of a mysterious force and the PCs are on route towards Whitespire Abbey. The isolated place has been […]

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  • Adventure Quarterly #3 The latest installment of Rite Publishing’s Adventure-based magazine is 69 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of advertisement and 1 page back cover, leaving us with a total of 62 pages of content, so let’s take a look inside, shall we?   The editorial of Robert N. Emerson sets the tone for this issue, for the modules herein ask interesting questions, but more on that later.   The first module herein would be Alex Putnam’s “Red Leaves Enigma” set in the small town of Morford.   But before I divulge any further information, be aware that from here on out reign the SPOILERS. Potential players should […]

    Adventure Quarterly #3

    Adventure Quarterly #3 The latest installment of Rite Publishing’s Adventure-based magazine is 69 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of advertisement and 1 page back cover, leaving us with a total of 62 pages of content, so let’s take a look inside, shall we?   The editorial of Robert N. Emerson sets the tone for this issue, for the modules herein ask interesting questions, but more on that later.   The first module herein would be Alex Putnam’s “Red Leaves Enigma” set in the small town of Morford.   But before I divulge any further information, be aware that from here on out reign the SPOILERS. Potential players should […]

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  •   Hej everybody! When I got to read the first couple of AaW-modules, I wasn’t too impressed – little did I know how fast the crew would evolve and improve – vastly! Today, I’ll take a look at the first two modules that made me realize that these guys have potential!   Forest for the Trees This pdf is 30 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving a total of 27 pages of content, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players might wish to jump to the conclusion.   Still here? All right! After having braved the burial mound of the Loi’Tok in Champion’s Rest, […]

    Forest for the Trees & Winterflower

      Hej everybody! When I got to read the first couple of AaW-modules, I wasn’t too impressed – little did I know how fast the crew would evolve and improve – vastly! Today, I’ll take a look at the first two modules that made me realize that these guys have potential!   Forest for the Trees This pdf is 30 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving a total of 27 pages of content, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players might wish to jump to the conclusion.   Still here? All right! After having braved the burial mound of the Loi’Tok in Champion’s Rest, […]

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  • Aiden Pierce is the protagonist of this open World Third-Person Action Adventure game.  It’s set in modern day Chicago where the city government is corrupt.  You (as Aiden Pierce) are trying to take down and expose the corrupt officials using the grey area world between mainstream society and the criminal underground. Surveillance is an important mechanic in the game.  We’ll be able to use Aiden’s in-game cell phone for doing things like manipulating traffic lights to cause accidents, listening in on people’s phone calls, and identifying strangers.  We can also hack into personal profiles, employment files, medical reports, and get other info on them.  The game looks really cool while you’re using the surveillance systems in the gameplay footage I’ve […]

    Watch Dogs

    Aiden Pierce is the protagonist of this open World Third-Person Action Adventure game.  It’s set in modern day Chicago where the city government is corrupt.  You (as Aiden Pierce) are trying to take down and expose the corrupt officials using the grey area world between mainstream society and the criminal underground. Surveillance is an important mechanic in the game.  We’ll be able to use Aiden’s in-game cell phone for doing things like manipulating traffic lights to cause accidents, listening in on people’s phone calls, and identifying strangers.  We can also hack into personal profiles, employment files, medical reports, and get other info on them.  The game looks really cool while you’re using the surveillance systems in the gameplay footage I’ve […]

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  • Game: Adventure System: Atari 2600 Year: 1979 Type: Action-Adventure Claim to Fame: Atari’s  7th best selling Atari 2600 game Trivia: Despite discouragement from his boss at Atari who said it could not be done, game designer Warren Robinett created a graphic game loosely based on the text game Colossal Cave Adventure. Warren Robinett also created the first “Easter Egg” in an adventure game when he programmed “Adventure”. (Note that I have found more than one and located some cool glitches and bugs which can cause interesting outcomes as well! -JN) Adventure for Atari 2600; The first adventure game I ever played. When I was a kid my family didn’t have a lot of extra money to buy frivolous things like […]

    Retro Gaming: Adventure for Atari 2600

    Game: Adventure System: Atari 2600 Year: 1979 Type: Action-Adventure Claim to Fame: Atari’s  7th best selling Atari 2600 game Trivia: Despite discouragement from his boss at Atari who said it could not be done, game designer Warren Robinett created a graphic game loosely based on the text game Colossal Cave Adventure. Warren Robinett also created the first “Easter Egg” in an adventure game when he programmed “Adventure”. (Note that I have found more than one and located some cool glitches and bugs which can cause interesting outcomes as well! -JN) Adventure for Atari 2600; The first adventure game I ever played. When I was a kid my family didn’t have a lot of extra money to buy frivolous things like […]

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