adventurers Archive

  • The World of Synnibarr 3rd edition: The Ultimate Adventurers Guide I 3.06 This massive pdf clocks in at 172 pages, 2 pages of editorial, 1 page foreword, 2 pages of backer-thanks, 1 page ToC, leaving us with 166 pages of content. Two of these pages are devoted to char-sheets. One page contains basically a GM cheat-sheet and the pdf comes with a massive index of 10 pages, which actually helps navigating the massive book.   This review was commissioned by my patreons as a prioritized review.   So, Synnibarr. Yeah. I know. We all have read the reviews of the previous editions, know it to be an incredibly crunch-dense and somewhat obtuse system. So how does this edition fare? Well, […]

    The World of Synnibarr 3rd edition: The Ultimate Adventurers Guide I 3.06

    The World of Synnibarr 3rd edition: The Ultimate Adventurers Guide I 3.06 This massive pdf clocks in at 172 pages, 2 pages of editorial, 1 page foreword, 2 pages of backer-thanks, 1 page ToC, leaving us with 166 pages of content. Two of these pages are devoted to char-sheets. One page contains basically a GM cheat-sheet and the pdf comes with a massive index of 10 pages, which actually helps navigating the massive book.   This review was commissioned by my patreons as a prioritized review.   So, Synnibarr. Yeah. I know. We all have read the reviews of the previous editions, know it to be an incredibly crunch-dense and somewhat obtuse system. So how does this edition fare? Well, […]

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  • Anachronistic Adventurers This massive book clocks in at 133 pages, 1 page front cover, 1 page ToC, 2 pages editorial/SRD, leaving us with 129 pages of content, so let’s take a look!   So, this book has been long coming – what we see here is, for now at least, the culmination of the rather cool Anachronistic Adventurers-series by Rogue Genius Games (then still Super Genius Games). The basic premise of the series is pretty simple: Taking a cue from traditional weird fiction and sword and sorcery novels, it’s about people from our world falling into a fantasy context: Essentially, what happens when a navy seal wakes up in Golarion. But the rules ultimately provided more than that – the […]

    Anachronistic Adventurers

    Anachronistic Adventurers This massive book clocks in at 133 pages, 1 page front cover, 1 page ToC, 2 pages editorial/SRD, leaving us with 129 pages of content, so let’s take a look!   So, this book has been long coming – what we see here is, for now at least, the culmination of the rather cool Anachronistic Adventurers-series by Rogue Genius Games (then still Super Genius Games). The basic premise of the series is pretty simple: Taking a cue from traditional weird fiction and sword and sorcery novels, it’s about people from our world falling into a fantasy context: Essentially, what happens when a navy seal wakes up in Golarion. But the rules ultimately provided more than that – the […]

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  • Anachronistic Adventurers: The Sensitive The final installment of the anachronistic adventurers-line is 19 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving 17 1/3 pages of content, so let’s take a look! Rules-wise, the Sensitive gets d8, 7+Int skills, proficiency with simple weapons, good will-saves, 3/4 BAB-progression. Over the course of the 20 levels, they may choose from 6 sensitive talents and from 4 limited talents – these are also sensitive talents, but the selection is more restrictive. At first level, the Sensitive gets the Intuition ability, which allows the class to class-level + wis-mod times per day substitute a intuition check (d20+ class level+wis-mod+3) for the skill-check they’d usually make, making the class potentially quite formidable […]

    Anachronistic Adventurers: The Sensitive

    Anachronistic Adventurers: The Sensitive The final installment of the anachronistic adventurers-line is 19 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving 17 1/3 pages of content, so let’s take a look! Rules-wise, the Sensitive gets d8, 7+Int skills, proficiency with simple weapons, good will-saves, 3/4 BAB-progression. Over the course of the 20 levels, they may choose from 6 sensitive talents and from 4 limited talents – these are also sensitive talents, but the selection is more restrictive. At first level, the Sensitive gets the Intuition ability, which allows the class to class-level + wis-mod times per day substitute a intuition check (d20+ class level+wis-mod+3) for the skill-check they’d usually make, making the class potentially quite formidable […]

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  •   If you’re like me, you once in a while have a craving for a different kind of fantasy, namely the one where the protagonist is from our world and stranded in a fantasy world. Thankfully, Super Genius Games provides us with just the pdfs we need!   Anachronistic Adventurers: The Enforcer   This pdf is 19 pages long, 2/3 of a page front cover, 1 page SRD and editorial, leaving 17 1/3 pages of content for adventurers out of time, so let’s check the enforcer out!   The enforcer is a new base-class representing a cherished and yet unrepresented trope of fantasy literature in PFRPG: The modern-day warrior, who, by time travel or magic was whisked away to another […]

    Anachronistic Adventurers (Enforcer, Investigator, Daredevil, Tough)

      If you’re like me, you once in a while have a craving for a different kind of fantasy, namely the one where the protagonist is from our world and stranded in a fantasy world. Thankfully, Super Genius Games provides us with just the pdfs we need!   Anachronistic Adventurers: The Enforcer   This pdf is 19 pages long, 2/3 of a page front cover, 1 page SRD and editorial, leaving 17 1/3 pages of content for adventurers out of time, so let’s check the enforcer out!   The enforcer is a new base-class representing a cherished and yet unrepresented trope of fantasy literature in PFRPG: The modern-day warrior, who, by time travel or magic was whisked away to another […]

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