adventures Archive

  • After School Adventures: Adventures in Wonderland #2 – Down the Rabbit Hole The second module in the Wonderland-inspired series of mini-modules for the youngest gamers clocks in at 9 pages, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. Young ‘uns – sneaking a peek here can spoil your fun – don’t do it, okay? … .. . All right, so the PCs have chased the white rabbit through the forest in #1 and this module begins as the players fall down the rabbit hole…wait, no, they are not…they basically are […]

    After School Adventures: Adventures in Wonderland #2 – Down the Rabbit Hole

    After School Adventures: Adventures in Wonderland #2 – Down the Rabbit Hole The second module in the Wonderland-inspired series of mini-modules for the youngest gamers clocks in at 9 pages, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. Young ‘uns – sneaking a peek here can spoil your fun – don’t do it, okay? … .. . All right, so the PCs have chased the white rabbit through the forest in #1 and this module begins as the players fall down the rabbit hole…wait, no, they are not…they basically are […]

    Continue Reading...

  • After School Adventures – Adventures in Wonderland #1: Chasing the White Rabbit (5e) The first After School Adventure with an Alice in Wonderland-theme clocks in at 15 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 13 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   First of all – this is the first of a series of 5 adventures that bring new players up to level 5; as written, it is intended to get PCs halfway to level 2. However, since the module as such is basically defined by its nature as a kind of minigame, this book […]

    After School Adventures – Adventures in Wonderland #1: Chasing the White Rabbit (5e)

    After School Adventures – Adventures in Wonderland #1: Chasing the White Rabbit (5e) The first After School Adventure with an Alice in Wonderland-theme clocks in at 15 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 13 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   First of all – this is the first of a series of 5 adventures that bring new players up to level 5; as written, it is intended to get PCs halfway to level 2. However, since the module as such is basically defined by its nature as a kind of minigame, this book […]

    Continue Reading...

  • After School Adventures: Adventures in Wonderland #1 – Chasing the White Rabbit The first After School Adventure with an Alice in Wonderland-theme clocks in at 15 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 13 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   First of all – this is the first of a series of 5 adventures that bring new players up to level 5; as written, it is intended to get PCs halfway to level 2. However, since the module as such is basically defined by its nature as a kind of minigame, this book can […]

    After School Adventures: Adventures in Wonderland #1 – Chasing the White Rabbit

    After School Adventures: Adventures in Wonderland #1 – Chasing the White Rabbit The first After School Adventure with an Alice in Wonderland-theme clocks in at 15 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 13 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   First of all – this is the first of a series of 5 adventures that bring new players up to level 5; as written, it is intended to get PCs halfway to level 2. However, since the module as such is basically defined by its nature as a kind of minigame, this book can […]

    Continue Reading...

  • Paranormal Adventures This massive book clocks in at 70 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 5 pages of SRD, 1 page back cover, leaving us with 61 pages of content, so let’s take a look!   Okay, after a brief introduction to the matter at hand (and an artwork that obviously details Sam and Dean Winchester from Supernatural as medieval iterations of themselves, setting a kind-of theme for the book), we dive into the first class, which would be the shapeshifter. The shapeshifter base class receives d10, 4+Int skills per level, proficiency with club, dagger, darts, quarterstaff, shortspear, sling and spear as well as all natural attacks and light armor. They gain […]

    Paranormal Adventures

    Paranormal Adventures This massive book clocks in at 70 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 5 pages of SRD, 1 page back cover, leaving us with 61 pages of content, so let’s take a look!   Okay, after a brief introduction to the matter at hand (and an artwork that obviously details Sam and Dean Winchester from Supernatural as medieval iterations of themselves, setting a kind-of theme for the book), we dive into the first class, which would be the shapeshifter. The shapeshifter base class receives d10, 4+Int skills per level, proficiency with club, dagger, darts, quarterstaff, shortspear, sling and spear as well as all natural attacks and light armor. They gain […]

    Continue Reading...

  • Microsized Adventures This supplement clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 27 pages of content, so let’s dive in!   Microsized characters have been a staple in the movies of my childhood, when I learned that perspective is a crucial factor in determining what is creepy or dangerous and what isn’t. And indeed, in earlier editions of the game, there have been quite a few modules that utilized this concept to some gain – one of which would be Ravenloft’s “The Created” – a great module in the hands of a capable GM and utterly disturbing.   Now if you endeavor to run such a scenario in your own […]

    Microsized Adventures

    Microsized Adventures This supplement clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 27 pages of content, so let’s dive in!   Microsized characters have been a staple in the movies of my childhood, when I learned that perspective is a crucial factor in determining what is creepy or dangerous and what isn’t. And indeed, in earlier editions of the game, there have been quite a few modules that utilized this concept to some gain – one of which would be Ravenloft’s “The Created” – a great module in the hands of a capable GM and utterly disturbing.   Now if you endeavor to run such a scenario in your own […]

    Continue Reading...

  • AAW Blog Presents: Armory of Adventures This pdf clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC,1 page back cover, 1 3/4 pages of SRD, leaving us with 24 1/4 pages of content, so let’s take a look! … No, you haven’t misread. This many pages for a buck. And yes, the content herein premiered on the AAWBlog before, but ultimately, I’m a dinosaur when it comes to devices – I ban them at my game since I have had the experience of them being constant sources of distraction.   So what exactly do we get? As an example analysis, take the ashenbone axe: A lavishly-illustrated (btw., like most items herein!) axe that emits […]

    AAW Blog Presents: Armory of Adventures

    AAW Blog Presents: Armory of Adventures This pdf clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC,1 page back cover, 1 3/4 pages of SRD, leaving us with 24 1/4 pages of content, so let’s take a look! … No, you haven’t misread. This many pages for a buck. And yes, the content herein premiered on the AAWBlog before, but ultimately, I’m a dinosaur when it comes to devices – I ban them at my game since I have had the experience of them being constant sources of distraction.   So what exactly do we get? As an example analysis, take the ashenbone axe: A lavishly-illustrated (btw., like most items herein!) axe that emits […]

    Continue Reading...

  • Mayhem Beneath Demon Mountain This module is 16 pages long, 1 page front cover, 1 page editorial, 2/3 of a page SRD, leaving us with 13 1/3 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players will wish to jump to the conclusion.   All right, still here? The PCs are hired by the wine merchant Korsav for a risky gambit – take his caravan to Demon Mountain’s foot and spoil the wine of one of his competitors, Ulfer, who happens to be one of the decadent children of the legendary Master of the Demon Mountain. Upon their arrival at Demon Mountain, the PCs have to surrender their […]

    Mayhem Beneath Demon Mountain

    Mayhem Beneath Demon Mountain This module is 16 pages long, 1 page front cover, 1 page editorial, 2/3 of a page SRD, leaving us with 13 1/3 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players will wish to jump to the conclusion.   All right, still here? The PCs are hired by the wine merchant Korsav for a risky gambit – take his caravan to Demon Mountain’s foot and spoil the wine of one of his competitors, Ulfer, who happens to be one of the decadent children of the legendary Master of the Demon Mountain. Upon their arrival at Demon Mountain, the PCs have to surrender their […]

    Continue Reading...

  • The Buried Palace This module is 24 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving us with 20 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. All right, still here?   Imperial Marshall Karridoc Castellan of Valera, one of the most powerful men in the 7 cities, requests the presence of the PCs – for an uncommon task: Below a bathing house, recent tremors have unearthed an old ruin of the Valeran empire – one the PCs are to scour for works of art and similar valuable memorabilia of interest to Valera. The module doesn’t waste much […]

    The Buried Palace

    The Buried Palace This module is 24 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving us with 20 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. All right, still here?   Imperial Marshall Karridoc Castellan of Valera, one of the most powerful men in the 7 cities, requests the presence of the PCs – for an uncommon task: Below a bathing house, recent tremors have unearthed an old ruin of the Valeran empire – one the PCs are to scour for works of art and similar valuable memorabilia of interest to Valera. The module doesn’t waste much […]

    Continue Reading...

  •   There was a point in the history of the RPG industry where games were strictly handled with a pencil, a handful of dice, and some paper.  Fortunately this industry is nothing if not fluid and flexible, adapting and growing with the technologies of the times.  I remember when PDFs became a common thing as an RPG standard allowing smaller publishers to enter the market.  For me that was truly the first step toward the evolution of role-playing games.  Following the curve of today’s gamers, and embracing the technologies at our fingertips, are Jonathan G. Nelson and Todd Gamble.  Two friends who saw a void in the market, and decided to pool their talent and experience to open a subscription […]

    AaW: the Evolution of Tabletop RPGs

      There was a point in the history of the RPG industry where games were strictly handled with a pencil, a handful of dice, and some paper.  Fortunately this industry is nothing if not fluid and flexible, adapting and growing with the technologies of the times.  I remember when PDFs became a common thing as an RPG standard allowing smaller publishers to enter the market.  For me that was truly the first step toward the evolution of role-playing games.  Following the curve of today’s gamers, and embracing the technologies at our fingertips, are Jonathan G. Nelson and Todd Gamble.  Two friends who saw a void in the market, and decided to pool their talent and experience to open a subscription […]

    Continue Reading...