Agoston Petz Archive

  • Adventure Quarterly #4 The fourth installment of RiP’s spiritual successor to Dungeon magazine is 85 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 79 pages of content, so let’s take a look!   After one page of introductory musings of Robert N. Emerson (on the nature what is “right” gaming), we delve into what will from now on be a continuous series of articles: Ruins Perilous.   Now if you’re not familiar with the concept, here’s the deal: Questhaven, as some of you may know, is a city ruled by adventurers – and as a means of improving your social standing and moving […]

    Adventure Quarterly #4

    Adventure Quarterly #4 The fourth installment of RiP’s spiritual successor to Dungeon magazine is 85 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 79 pages of content, so let’s take a look!   After one page of introductory musings of Robert N. Emerson (on the nature what is “right” gaming), we delve into what will from now on be a continuous series of articles: Ruins Perilous.   Now if you’re not familiar with the concept, here’s the deal: Questhaven, as some of you may know, is a city ruled by adventurers – and as a means of improving your social standing and moving […]

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