Alchemical Archive

  • Everyman Minis: Superior Alchemical Items This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   Alchemical items, much to my chagrin, are relegated in usefulness mostly to low levels – at least in PF1. This is one aspect I very much prefer in Pathfinder Playtest, but that’s another can of worms. The pdf remarks that an item that would be fair for 5th level might very much be utterly OP at 1st – as such, the pdf handles the issue by introducing proficiency. This value denotes the minimum number of skill ranks needed to use the […]

    Everyman Minis: Superior Alchemical Items

    Everyman Minis: Superior Alchemical Items This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   Alchemical items, much to my chagrin, are relegated in usefulness mostly to low levels – at least in PF1. This is one aspect I very much prefer in Pathfinder Playtest, but that’s another can of worms. The pdf remarks that an item that would be fair for 5th level might very much be utterly OP at 1st – as such, the pdf handles the issue by introducing proficiency. This value denotes the minimum number of skill ranks needed to use the […]

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  • Bullet Points: 9 Alchemical Bomb Discoveries All right, you know the drill -3 pages, 1 page of front cover, 1 page SRD, leaving 1 page of content, so let’s take a look at new bomb discoveries!   -Bombard: Charge ammunitions held by an adjacent ally as a standard action, dealing the bomb damage in addition to the regular damage. The charge is maintained for 1 round per level. AWESOME, but VERY powerful discovery.   -Dye Bomb: All creatures hit by a dye bomb take a -10 penalty to stealth and are easier to track. The dye can’t be properly washed off for 72 hours. OUCH!   -Elemental Bomb: Alternatively deal acid, cold or electricity (not shock, as it’s called here) […]

    Bullet Points: 9 Alchemical Bomb Discoveries

    Bullet Points: 9 Alchemical Bomb Discoveries All right, you know the drill -3 pages, 1 page of front cover, 1 page SRD, leaving 1 page of content, so let’s take a look at new bomb discoveries!   -Bombard: Charge ammunitions held by an adjacent ally as a standard action, dealing the bomb damage in addition to the regular damage. The charge is maintained for 1 round per level. AWESOME, but VERY powerful discovery.   -Dye Bomb: All creatures hit by a dye bomb take a -10 penalty to stealth and are easier to track. The dye can’t be properly washed off for 72 hours. OUCH!   -Elemental Bomb: Alternatively deal acid, cold or electricity (not shock, as it’s called here) […]

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