Alchemical Archive

  • Bullet Points: 9 Alchemical Bomb Discoveries All right, you know the drill -3 pages, 1 page of front cover, 1 page SRD, leaving 1 page of content, so let’s take a look at new bomb discoveries!   -Bombard: Charge ammunitions held by an adjacent ally as a standard action, dealing the bomb damage in addition to the regular damage. The charge is maintained for 1 round per level. AWESOME, but VERY powerful discovery.   -Dye Bomb: All creatures hit by a dye bomb take a -10 penalty to stealth and are easier to track. The dye can’t be properly washed off for 72 hours. OUCH!   -Elemental Bomb: Alternatively deal acid, cold or electricity (not shock, as it’s called here) […]

    Bullet Points: 9 Alchemical Bomb Discoveries

    Bullet Points: 9 Alchemical Bomb Discoveries All right, you know the drill -3 pages, 1 page of front cover, 1 page SRD, leaving 1 page of content, so let’s take a look at new bomb discoveries!   -Bombard: Charge ammunitions held by an adjacent ally as a standard action, dealing the bomb damage in addition to the regular damage. The charge is maintained for 1 round per level. AWESOME, but VERY powerful discovery.   -Dye Bomb: All creatures hit by a dye bomb take a -10 penalty to stealth and are easier to track. The dye can’t be properly washed off for 72 hours. OUCH!   -Elemental Bomb: Alternatively deal acid, cold or electricity (not shock, as it’s called here) […]

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