alchemist Archive

  • Alchemist (5e) (Revised Edition) This class for D&D 5e clocks in at 20 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   This review is based on V.1 of the file.   The alchemist class comes with a sufficient array of introductory fluff, quick build rules and then proceeds to provide the respective crunch: The previously missing plusses have been added to the proficiency bonus and the notation of the HD, 1d8, now also 100% conforms to D&D 5e standards. Proficiency-wise, alchemists gain simple weapons, blowgun, hand crossbow and net as well as Aachemist supplies plus herbalism or poisoner kits. Saving throw proficiencies, fittingly, would […]

    Alchemist (5e) (Revised Edition)

    Alchemist (5e) (Revised Edition) This class for D&D 5e clocks in at 20 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   This review is based on V.1 of the file.   The alchemist class comes with a sufficient array of introductory fluff, quick build rules and then proceeds to provide the respective crunch: The previously missing plusses have been added to the proficiency bonus and the notation of the HD, 1d8, now also 100% conforms to D&D 5e standards. Proficiency-wise, alchemists gain simple weapons, blowgun, hand crossbow and net as well as Aachemist supplies plus herbalism or poisoner kits. Saving throw proficiencies, fittingly, would […]

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  • Alchemist Codex This collection of NPC-builds clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with exactly 20 pages of content, so what do we get?   Well, the answer here is pretty straightforward – we get 20 alchemist-builds, one for each level.   All right, that was an old and pretty lame joke the first time around; now, it’s ridiculous. Sorry. So, much like the previous codex detailing sample kineticists, this one instead tackles alchemists and aims to give the GM sample builds to throw at characters, while also providing an interesting background story for them. Additionally, the reader can glean at a cursory look that thankfully, the helpful boon-entries for […]

    Alchemist Codex

    Alchemist Codex This collection of NPC-builds clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with exactly 20 pages of content, so what do we get?   Well, the answer here is pretty straightforward – we get 20 alchemist-builds, one for each level.   All right, that was an old and pretty lame joke the first time around; now, it’s ridiculous. Sorry. So, much like the previous codex detailing sample kineticists, this one instead tackles alchemists and aims to give the GM sample builds to throw at characters, while also providing an interesting background story for them. Additionally, the reader can glean at a cursory look that thankfully, the helpful boon-entries for […]

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  • Alternate Dungeons: Alchemist’s Laboratory This installment of the Alternate Dungeons-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look, shall we?   What is this series? Well, in a nutshell, Alternate Dungeons is a series of brief, flexible pdfs that allow you to reskin dungeons to sport unique themes, supplemented by both fluff and crunch: Crawling through a fey-ish forest (with open skies) or exploring other exotic locales allows for a more diverse and rewarding experience and these handy helpers supplement the GM in the endeavor to spice up his/her campaign with such options.   […]

    Alternate Dungeons: Alchemist’s Laboratory

    Alternate Dungeons: Alchemist’s Laboratory This installment of the Alternate Dungeons-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look, shall we?   What is this series? Well, in a nutshell, Alternate Dungeons is a series of brief, flexible pdfs that allow you to reskin dungeons to sport unique themes, supplemented by both fluff and crunch: Crawling through a fey-ish forest (with open skies) or exploring other exotic locales allows for a more diverse and rewarding experience and these handy helpers supplement the GM in the endeavor to spice up his/her campaign with such options.   […]

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  • Into the Breach: The Alchemist The latest installment of the “Into the Breach”-series clocks in at 34 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, leaving us with 29 pages of content, so let’s take a look!   This review was moved up my queue as a prioritized review at the request of my patreons.   As always, we begin this pdf with an array of archetypes, the first of which would be the Academician. These guys get all Knowledge-skills as class skills and Skill Focus for one of their choice at first level instead of Throw Anything. Instead of making regular bombs, academicians can create explosive traps they can place as standard actions […]

    Into the Breach: The Alchemist

    Into the Breach: The Alchemist The latest installment of the “Into the Breach”-series clocks in at 34 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, leaving us with 29 pages of content, so let’s take a look!   This review was moved up my queue as a prioritized review at the request of my patreons.   As always, we begin this pdf with an array of archetypes, the first of which would be the Academician. These guys get all Knowledge-skills as class skills and Skill Focus for one of their choice at first level instead of Throw Anything. Instead of making regular bombs, academicians can create explosive traps they can place as standard actions […]

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  • Veranthea Codex: Braxthar Grimdrahk, Scientific Innovator (Alchemist Archetype) This free preview of the Veranthea Codex clocks in at 8 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page advertisement, leaving us with 3 pages of content so let’s take a look, shall we?   Without much ado and aplomb, we dive into the new Scientific Innovator archetype. Instead of extracts, these fellows generate serums – which become extraordinary effects at 10th level! Instead of mutagens and the Hyde-style that accompanies these fellows, they instead turn to dabbling in gunslinging and thus also may elect to choose grit feats in lieu of discoveries – this is optional, mind you! At 11th level, the class even receives […]

    Veranthea Codex: Braxthar Grimdrahk, Scientific Innovator (Alchemist Archetype)

    Veranthea Codex: Braxthar Grimdrahk, Scientific Innovator (Alchemist Archetype) This free preview of the Veranthea Codex clocks in at 8 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page advertisement, leaving us with 3 pages of content so let’s take a look, shall we?   Without much ado and aplomb, we dive into the new Scientific Innovator archetype. Instead of extracts, these fellows generate serums – which become extraordinary effects at 10th level! Instead of mutagens and the Hyde-style that accompanies these fellows, they instead turn to dabbling in gunslinging and thus also may elect to choose grit feats in lieu of discoveries – this is optional, mind you! At 11th level, the class even receives […]

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  •   Today I’m taking a look at another 2 Adventureaweek.com modules, this time at ones that continued to set the bar higher and led the way towards what can be seen in current offerings, namely   Alchemist’s Errand This pdf is 41 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving 36 pages of content, so let’s check this one out, shall we?   This is an adventure-review and as such, the following contains SPOILERS. I encourage potential players to skip to the conclusion.   Still here? All right! This adventures starts off rather simple: Yuri Statel, sage of Rybalka, needs  some special kind of mushroom (perhaps for his […]

    Alchemist’s Errand & Search for the Tri-Stone

      Today I’m taking a look at another 2 Adventureaweek.com modules, this time at ones that continued to set the bar higher and led the way towards what can be seen in current offerings, namely   Alchemist’s Errand This pdf is 41 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving 36 pages of content, so let’s check this one out, shall we?   This is an adventure-review and as such, the following contains SPOILERS. I encourage potential players to skip to the conclusion.   Still here? All right! This adventures starts off rather simple: Yuri Statel, sage of Rybalka, needs  some special kind of mushroom (perhaps for his […]

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