Alex Abel Archive

  • The Demon Shaman Base Class This base class clocks in at 14 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 10 pages of content, so let’s take a look!   Demon shamans as a class need to be non-lawful, non-good and get d8, 3/4 BAB-progression, good Fort- and Will-saves, 4+Int skills per level and proficiency with simple weapons, but not with any armor – they are subject to spell failure chances when wearing armor. Demon Shamans gain spontaneous spellcasting of up to 6th level, but learn all spells from their very limited spell-list, which focuses on anti-good-alignment, chaos-based trickery and summoning. The class begins play with Eschew materials as a bonus feat and […]

    The Demon Shaman Base Class

    The Demon Shaman Base Class This base class clocks in at 14 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 10 pages of content, so let’s take a look!   Demon shamans as a class need to be non-lawful, non-good and get d8, 3/4 BAB-progression, good Fort- and Will-saves, 4+Int skills per level and proficiency with simple weapons, but not with any armor – they are subject to spell failure chances when wearing armor. Demon Shamans gain spontaneous spellcasting of up to 6th level, but learn all spells from their very limited spell-list, which focuses on anti-good-alignment, chaos-based trickery and summoning. The class begins play with Eschew materials as a bonus feat and […]

    Continue Reading...

  • Advanced Archetypes II The second collection of Flaming Crab Games’ archetype-books clocks in at 15 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 11 pages of content, so let’s dive right in!   The first archetype herein would be the Blood Scoundrel Bloodrager, who begins with perhaps one of the oddest decisions regarding spellcasting – instead of the highly restrictive bloodrager spells, the archetype instead gains access to all enchantment and illusion spells from the wizard spell-list. Ouch, but let’s see whether the rest justifies that. The archetype adds Bluff, Disguise, Sense Motive and Stealth to the class-skill-list. They also receive proficiency in rogue-y weaponry as well as the option to cast bloodline […]

    Advanced Archetypes II

    Advanced Archetypes II The second collection of Flaming Crab Games’ archetype-books clocks in at 15 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 11 pages of content, so let’s dive right in!   The first archetype herein would be the Blood Scoundrel Bloodrager, who begins with perhaps one of the oddest decisions regarding spellcasting – instead of the highly restrictive bloodrager spells, the archetype instead gains access to all enchantment and illusion spells from the wizard spell-list. Ouch, but let’s see whether the rest justifies that. The archetype adds Bluff, Disguise, Sense Motive and Stealth to the class-skill-list. They also receive proficiency in rogue-y weaponry as well as the option to cast bloodline […]

    Continue Reading...

  • More Forgotten Feats The second collection of forgotten 3.X feats updated for Pathfinder clocks in at 11 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 7.5 pages of content, so let’s take a look!   We begin with a nice piece of b/w-artwork as well as a handy feat-table listing the content herein and then dive right into the feats – so what do they do?   -Ambidextrous: Halve TWF-penalties. This feat is odd in that PFRPG streamlined the heavy feat tax that made 3.0 rangers so dip-required for TWF – so let’s run the numbers: normal penalty: Halved to -3/-5. Off-hand weapon light? -2/-4. TWF? -2/-2. Off-hand weapon light + TWF: -1/-1. […]

    More Forgotten Feats

    More Forgotten Feats The second collection of forgotten 3.X feats updated for Pathfinder clocks in at 11 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 7.5 pages of content, so let’s take a look!   We begin with a nice piece of b/w-artwork as well as a handy feat-table listing the content herein and then dive right into the feats – so what do they do?   -Ambidextrous: Halve TWF-penalties. This feat is odd in that PFRPG streamlined the heavy feat tax that made 3.0 rangers so dip-required for TWF – so let’s run the numbers: normal penalty: Halved to -3/-5. Off-hand weapon light? -2/-4. TWF? -2/-2. Off-hand weapon light + TWF: -1/-1. […]

    Continue Reading...

  • Cavalier Orders This pdf clocks in at 17 pages, 1 page front cover, 1 page editorial/ToC, 1.5 pages of SRD, leaving us with 13.5 pages of content, so let’s take a look!   All right, so without much ado, this pdf kicks off with the first order – and you’ll notice something from the get-go: Each of the orders herein receives an absolutely gorgeous, high-quality original full-color artwork – with the respective cavaliers being represented together on the final page – this is an aesthetically pleasing pdf.   The first order would be the order of the Black Rose – and it is already a high-concept one, with challenge targets having their AC against melee attacks penalized. Second level nets […]

    Cavalier Orders

    Cavalier Orders This pdf clocks in at 17 pages, 1 page front cover, 1 page editorial/ToC, 1.5 pages of SRD, leaving us with 13.5 pages of content, so let’s take a look!   All right, so without much ado, this pdf kicks off with the first order – and you’ll notice something from the get-go: Each of the orders herein receives an absolutely gorgeous, high-quality original full-color artwork – with the respective cavaliers being represented together on the final page – this is an aesthetically pleasing pdf.   The first order would be the order of the Black Rose – and it is already a high-concept one, with challenge targets having their AC against melee attacks penalized. Second level nets […]

    Continue Reading...

  • Bosco’s Spell Compendium: Cantrips and Orisons This little FREE pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, 1 page odd drawing, 1 page variant cover, leaving us with 3.5 pages of content, so let’s take a look!   Beyond the obligatory spell-list by class (including Shaman), Bosco’s spells have a peculiarity: The spells herein can be used for spell failure equivalents – each spell herein has the base spell in parentheses. If the spell has a target, there is a 33% chance it targets the caster, 34% – 66% targets a random creature, 67%-100% means the original target is subjected to the effect. The pdf suggests a 50% chance for casting […]

    Bosco’s Spell Compendium: Cantrips and Orisons

    Bosco’s Spell Compendium: Cantrips and Orisons This little FREE pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, 1 page odd drawing, 1 page variant cover, leaving us with 3.5 pages of content, so let’s take a look!   Beyond the obligatory spell-list by class (including Shaman), Bosco’s spells have a peculiarity: The spells herein can be used for spell failure equivalents – each spell herein has the base spell in parentheses. If the spell has a target, there is a 33% chance it targets the caster, 34% – 66% targets a random creature, 67%-100% means the original target is subjected to the effect. The pdf suggests a 50% chance for casting […]

    Continue Reading...

  • Summon Undead This massive book by Flaming Crab Games clocks in at 90 pages, 1 page front cover, 1 page editorial/ToC, 2.5 pages SRD, 1 page blank, 1 page back cover, leaving us with a massive 83.5 pages of content, so let’s take a look!   Back in 3.X, there was the old saying that arcanists just suck at necromancy – and to a certain extent, this still is true – surprisingly, if you think about. While fiction does provide ample examples for vile priests commanding the legions of the undead, the iconic image is still that of the necrotheurge (which would be the proper, non-game-speak way to refer to them, just fyi…), the arcane caster, the evil wizard commanding […]

    Summon Undead

    Summon Undead This massive book by Flaming Crab Games clocks in at 90 pages, 1 page front cover, 1 page editorial/ToC, 2.5 pages SRD, 1 page blank, 1 page back cover, leaving us with a massive 83.5 pages of content, so let’s take a look!   Back in 3.X, there was the old saying that arcanists just suck at necromancy – and to a certain extent, this still is true – surprisingly, if you think about. While fiction does provide ample examples for vile priests commanding the legions of the undead, the iconic image is still that of the necrotheurge (which would be the proper, non-game-speak way to refer to them, just fyi…), the arcane caster, the evil wizard commanding […]

    Continue Reading...

  • Advanced Archetypes This pdf clocks in at 24 pages, 1 page front cover, 1 page ToC, 3 pages of SRD, 3/4 of a page blank, leaving us with 18 1/4 pages of content, so let’s take a look!   We begin this pdf with the Avatar archetype for the cleric: These guys need to match their deity’s alignment and receive a -2 penalty with any weapon but the respective deity’s favored weapon. Additionally, they may not select spells with a descriptor that is not featured among the respective deity’s alignment. To give you an example, an avatar of a neutral deity would not be able to cast either good, lawful, evil or chaotic spells – which is odd from a […]

    Advanced Archetypes

    Advanced Archetypes This pdf clocks in at 24 pages, 1 page front cover, 1 page ToC, 3 pages of SRD, 3/4 of a page blank, leaving us with 18 1/4 pages of content, so let’s take a look!   We begin this pdf with the Avatar archetype for the cleric: These guys need to match their deity’s alignment and receive a -2 penalty with any weapon but the respective deity’s favored weapon. Additionally, they may not select spells with a descriptor that is not featured among the respective deity’s alignment. To give you an example, an avatar of a neutral deity would not be able to cast either good, lawful, evil or chaotic spells – which is odd from a […]

    Continue Reading...

  • Forgotten Core Feats (Revised) This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 1.5 page SRD, leaving us with 6.5 pages of content, so let’s take a look!   Without an introduction, but thankfully with a table that lists the feats herein, we delve right into the meat of this book, so what do we get? Feats. A lot of them.   -Boon Pack: Animal companions and familiars are treated as druid level +2, up to a max of character level. Stacks with boon companion. Essentially a second feat for a total of up to +6 levels animal companion/familiar progression. Nice for multiclass-chars.   -Cunning: For every HD beyond 3rd, you gain +1 skill rank. […]

    Forgotten Core Feats (Revised)

    Forgotten Core Feats (Revised) This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 1.5 page SRD, leaving us with 6.5 pages of content, so let’s take a look!   Without an introduction, but thankfully with a table that lists the feats herein, we delve right into the meat of this book, so what do we get? Feats. A lot of them.   -Boon Pack: Animal companions and familiars are treated as druid level +2, up to a max of character level. Stacks with boon companion. Essentially a second feat for a total of up to +6 levels animal companion/familiar progression. Nice for multiclass-chars.   -Cunning: For every HD beyond 3rd, you gain +1 skill rank. […]

    Continue Reading...

  • The Priest Base Class The freshman offering by Flaming Crab Games clocks in at 28 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, leaving us with 24 pages of content, so let’s take a look!   The priest base class gets d6, 4+Int skills, 1/2 BAB-progression, good Will-saves as well as proficiency with club, dagger, light mace, quarterstaff and stake. The priest does not get armor or shield proficiency. Off here: the priest loses spellcasting while wearing armor or shields – no increased spell failure or the like – just strap a padded armor on those hostile priests and boom: Impotent priests. Not a fan of this design decision.   Like a cleric, the priest receives […]

    The Priest Base Class

    The Priest Base Class The freshman offering by Flaming Crab Games clocks in at 28 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, leaving us with 24 pages of content, so let’s take a look!   The priest base class gets d6, 4+Int skills, 1/2 BAB-progression, good Will-saves as well as proficiency with club, dagger, light mace, quarterstaff and stake. The priest does not get armor or shield proficiency. Off here: the priest loses spellcasting while wearing armor or shields – no increased spell failure or the like – just strap a padded armor on those hostile priests and boom: Impotent priests. Not a fan of this design decision.   Like a cleric, the priest receives […]

    Continue Reading...

  • Once Upon an Encounter: The Scorpion and the Frog The second installment of Flaming Crab Games’ “Once Upon an Encounter”-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   This being a review of an encounter-set-up, the following has SPOILERS. Potential players should jump to the conclusion. … .. . Only GMs left? All right! So, the PCs head towards one big stream – thankfully, an innovative, oxen-powered paddle-barge is offering cost-efficient means to cross the river – it should be noted that the barge is fully mapped. The set-up is as follows: We have Captain Ty, two ox-drivers, oxen, a […]

    Once Upon an Encounter: The Scorpion and the Frog

    Once Upon an Encounter: The Scorpion and the Frog The second installment of Flaming Crab Games’ “Once Upon an Encounter”-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   This being a review of an encounter-set-up, the following has SPOILERS. Potential players should jump to the conclusion. … .. . Only GMs left? All right! So, the PCs head towards one big stream – thankfully, an innovative, oxen-powered paddle-barge is offering cost-efficient means to cross the river – it should be noted that the barge is fully mapped. The set-up is as follows: We have Captain Ty, two ox-drivers, oxen, a […]

    Continue Reading...

  • Once Upon an Encounter: Red Riding Hood This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   I’ve you’ve been following my reviews, you may have noticed that I am quite versed with the folklore penned by the Brothers Grimm – not coincidentally. Beyond being a German, I grew up with *slightly* censured original tales, only to have the uncensored ones appeal even more to me when I became old enough to cope with the rather grisly details. Suffice to say, I never was a big fan of most Disney adaptations…   What series would hence be better suited […]

    Once Upon an Encounter: Red Riding Hood

    Once Upon an Encounter: Red Riding Hood This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   I’ve you’ve been following my reviews, you may have noticed that I am quite versed with the folklore penned by the Brothers Grimm – not coincidentally. Beyond being a German, I grew up with *slightly* censured original tales, only to have the uncensored ones appeal even more to me when I became old enough to cope with the rather grisly details. Suffice to say, I never was a big fan of most Disney adaptations…   What series would hence be better suited […]

    Continue Reading...