Alex Connell Archive

  • GM’s Miscellany: Village Backdrops II This compilation of Raging Swan Press’ critically acclaimed Village Backdrops-series clocks in at 95 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial,1 page ToC, 1 page advice on how to read statblocks for novice DMs, 1 page SRD, 1 page back cover, leaving us with 87 pages of content, so let’s take a look!   We begin this supplement with an acknowledgment I wished more pdfs sported – author bios. I mean, come on, these are the people who make the supplements we love and generating some name recognition is definitely something I consider a positive thing. Beyond that, a handy table lists statblocks by CR, village and page, complete with […]

    GM’s Miscellany: Village Backdrops II

    GM’s Miscellany: Village Backdrops II This compilation of Raging Swan Press’ critically acclaimed Village Backdrops-series clocks in at 95 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial,1 page ToC, 1 page advice on how to read statblocks for novice DMs, 1 page SRD, 1 page back cover, leaving us with 87 pages of content, so let’s take a look!   We begin this supplement with an acknowledgment I wished more pdfs sported – author bios. I mean, come on, these are the people who make the supplements we love and generating some name recognition is definitely something I consider a positive thing. Beyond that, a handy table lists statblocks by CR, village and page, complete with […]

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  • Village Backdrops: Summerford   This installment of the Village Backdrop-series is 10 pages long, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look, shall we?   As in all installments of the village backdrop-series, we get a whole array of supplemental information -from the village statblock to rumors, nomenclature, notable places to information on trade and industry and even dressing habits, the supplement covers quite an interesting array of information to run the village.   Life in Summerford is good – while at first simply created as an outpost, the discovery of iron in the nearby renamed iron hills […]

    Village Backdrops: Summerford

    Village Backdrops: Summerford   This installment of the Village Backdrop-series is 10 pages long, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look, shall we?   As in all installments of the village backdrop-series, we get a whole array of supplemental information -from the village statblock to rumors, nomenclature, notable places to information on trade and industry and even dressing habits, the supplement covers quite an interesting array of information to run the village.   Life in Summerford is good – while at first simply created as an outpost, the discovery of iron in the nearby renamed iron hills […]

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  • GM’s Miscellany: Tribes Most Foul This collection of Ranging Swan Press’ superb Tribes Most Foul-series is 65 pages long, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page ToC, 1 page info about the designers, 1 page advice on reading statblocks, 1 page SRD, 1 page back cover, leaving us with 57 pages of content, so let’s take a look!   We kick off this book with a table of statblocks by CR (Including the page numbers) and then, get a tribal name generator: 100 descriptors, which are then supplemented by one of 4 characteristics: These may either be a body part, geographical, weapon/armor or animal/monster. Each of these sample characteristics gets a 50-entry-table and for DMs […]

    GM’s Miscellany: Tribes Most Foul

    GM’s Miscellany: Tribes Most Foul This collection of Ranging Swan Press’ superb Tribes Most Foul-series is 65 pages long, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page ToC, 1 page info about the designers, 1 page advice on reading statblocks, 1 page SRD, 1 page back cover, leaving us with 57 pages of content, so let’s take a look!   We kick off this book with a table of statblocks by CR (Including the page numbers) and then, get a tribal name generator: 100 descriptors, which are then supplemented by one of 4 characteristics: These may either be a body part, geographical, weapon/armor or animal/monster. Each of these sample characteristics gets a 50-entry-table and for DMs […]

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  • Dungeon Denizens EL 4 The fourth installment in the dungeon denizens-series is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages of editorial, 1 page foreword/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look, shall we?   All right, by now the formula of the series should be established, so just in brevity – we get 3 d12 tables that list a creature/NPC and feature an extensive fluff note that doubles as set-up/encounter-hook – one for dungeon areas, one for cavern areas and one for wanderers. These tables take established bestiaries into account as well as providing the necessary notes if e.g. a simple template […]

    Dungeon Denizens EL 4

    Dungeon Denizens EL 4 The fourth installment in the dungeon denizens-series is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages of editorial, 1 page foreword/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look, shall we?   All right, by now the formula of the series should be established, so just in brevity – we get 3 d12 tables that list a creature/NPC and feature an extensive fluff note that doubles as set-up/encounter-hook – one for dungeon areas, one for cavern areas and one for wanderers. These tables take established bestiaries into account as well as providing the necessary notes if e.g. a simple template […]

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  • Dungeon Denizens EL 3 The third installment of the Dungeon Denizen-series deals with EL 3 encounters and is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/foreword, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let us take a look, shall we?   By now I assume you’re familiar with the formula of the series – if not, here’s the cliffnotes: Essentially, we get 3 d12-tables, with each entry of a table not only mentioning a creature to encounter, but also a rather extensive fluff-text you can use to paraphrase encounters, act as dressing or inspire you to create living dungeon environments. While default enemies straight […]

    Dungeon Denizens EL 3

    Dungeon Denizens EL 3 The third installment of the Dungeon Denizen-series deals with EL 3 encounters and is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/foreword, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let us take a look, shall we?   By now I assume you’re familiar with the formula of the series – if not, here’s the cliffnotes: Essentially, we get 3 d12-tables, with each entry of a table not only mentioning a creature to encounter, but also a rather extensive fluff-text you can use to paraphrase encounters, act as dressing or inspire you to create living dungeon environments. While default enemies straight […]

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  • Dungeon Denizens El 2 The second Dungeon Denizen-installment is 13 pages long, 1 page front cover, 2 pages editorial, 1 page advertisement, 1 page ToC/foreword, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s check this out!   The pdf kicks off with a table of 12 entries featuring 12 sample creatures/creature combinations including young giant rot grubs, skeletal champions etc. The respective creatures feature information on in which bestiary they can be found where applicable. These first creatures are intended for dungeon rooms and, like the first installment, each of the encounters comes with an evocative paragraph of fluff to enhance the respective encounter. 3 of the encounters feature named NPCs […]

    Dungeon Denizens EL 2

    Dungeon Denizens El 2 The second Dungeon Denizen-installment is 13 pages long, 1 page front cover, 2 pages editorial, 1 page advertisement, 1 page ToC/foreword, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s check this out!   The pdf kicks off with a table of 12 entries featuring 12 sample creatures/creature combinations including young giant rot grubs, skeletal champions etc. The respective creatures feature information on in which bestiary they can be found where applicable. These first creatures are intended for dungeon rooms and, like the first installment, each of the encounters comes with an evocative paragraph of fluff to enhance the respective encounter. 3 of the encounters feature named NPCs […]

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