Alex Riggs Archive

  • 20 Things: Goblin Lair (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All righty, we begin with 10 sample goblin personalities: From matron Ghalga Many-whelps to long-armed Fongoa Strangelsgood, these are pretty cool gobo-ideas – I know they made me want to generate stats for them, which is always a good sign regarding dressing.   After these, we take a look at 10 looting entries – goblin common room and goblin chieftain’s room each get 10 entries. The former can e.g. sport […]

    20 Things: Goblin Lair (system neutral)

    20 Things: Goblin Lair (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All righty, we begin with 10 sample goblin personalities: From matron Ghalga Many-whelps to long-armed Fongoa Strangelsgood, these are pretty cool gobo-ideas – I know they made me want to generate stats for them, which is always a good sign regarding dressing.   After these, we take a look at 10 looting entries – goblin common room and goblin chieftain’s room each get 10 entries. The former can e.g. sport […]

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  • Ancient Tombs This supplement clocks in at 38 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page back cover, leaving us with 29 pages of content, so let’s take a look!   Describe adventurers! “Grave-robbing murder-hobos.” The joke’s old, sure, but there is some truth to that, right? Now, taking that into account, it’s surprising once you think about it, that there aren’t many supplements that address that tombs are something wholly different from other dungeons – they are NOT just dungeons where a surprising amount of undead roam the halls – they are solemn places of remembrance, testimony that the interred existed; they are […]

    Ancient Tombs

    Ancient Tombs This supplement clocks in at 38 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page back cover, leaving us with 29 pages of content, so let’s take a look!   Describe adventurers! “Grave-robbing murder-hobos.” The joke’s old, sure, but there is some truth to that, right? Now, taking that into account, it’s surprising once you think about it, that there aren’t many supplements that address that tombs are something wholly different from other dungeons – they are NOT just dungeons where a surprising amount of undead roam the halls – they are solemn places of remembrance, testimony that the interred existed; they are […]

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  • GM’s Miscellany: 20 Things #2 (system neutral) This massive compilation clocks in at 93 pages, 1 front cover, 2 pages of advertisement, 1 page editorial, 2 pages of ToC/foreword, 1 page SRD, 1 page back cover, leaving us with 85 pages of content, so let’s take a look!   Well, first things first: This is a compilation of material, namely of the humongous numbers of lists Creighton Broadhurst regularly posts on his blog; so yes, technically, the material can be found for free. At the same time OMG, get this!   Sorry, I’m getting ahead of myself. At this point, it most assuredly should be no secret that I consider Raging Swan ‘s dressing files among the most useful books […]

    GM’s Miscellany: 20 Things #2 (system neutral)

    GM’s Miscellany: 20 Things #2 (system neutral) This massive compilation clocks in at 93 pages, 1 front cover, 2 pages of advertisement, 1 page editorial, 2 pages of ToC/foreword, 1 page SRD, 1 page back cover, leaving us with 85 pages of content, so let’s take a look!   Well, first things first: This is a compilation of material, namely of the humongous numbers of lists Creighton Broadhurst regularly posts on his blog; so yes, technically, the material can be found for free. At the same time OMG, get this!   Sorry, I’m getting ahead of myself. At this point, it most assuredly should be no secret that I consider Raging Swan ‘s dressing files among the most useful books […]

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  • Mythic Mini: Horror Feats S – Z All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go! It should be noted that the SRD page contains a feat, so don’t miss that!   -Spawnlink:  Passively observe what the spawn sees while maintaining your senses. You also don’t need to expend actions to retain the link while it’s established and aren’t blinded while looking through the spawn’s eyes, but take a penalty instead. Use mythic power to gaze through all spawns simultaneously. HECK YES. Undead overwatch. AMAZING.   -Spirit Speaker: Gain mythic tier to Diplomacy to get spirits absorbed to reveal intel. Spirits can be used to […]

    Mythic Mini: Horror Feats S – Z

    Mythic Mini: Horror Feats S – Z All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go! It should be noted that the SRD page contains a feat, so don’t miss that!   -Spawnlink:  Passively observe what the spawn sees while maintaining your senses. You also don’t need to expend actions to retain the link while it’s established and aren’t blinded while looking through the spawn’s eyes, but take a penalty instead. Use mythic power to gaze through all spawns simultaneously. HECK YES. Undead overwatch. AMAZING.   -Spirit Speaker: Gain mythic tier to Diplomacy to get spirits absorbed to reveal intel. Spirits can be used to […]

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  • Mythic Mini: Horror Feats P – S All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go! It should be noted that the SRD page contains a feat, so don’t miss that!   -Protector of the People: Add the mythic simple template to the golem protector and ties it closely to the mission of protecting the people. Upon completion, the cost reduction benefit applies to any construct crafted and you gain a tier-based bonus. Nice boost!   -Purging Emesis: Purge of poisons as a standard actions and affect all types of poisons. Also reduces the negative condition incurred by saving down to sickened. Also nets the […]

    Mythic Mini: Horror Feats P – S

    Mythic Mini: Horror Feats P – S All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go! It should be noted that the SRD page contains a feat, so don’t miss that!   -Protector of the People: Add the mythic simple template to the golem protector and ties it closely to the mission of protecting the people. Upon completion, the cost reduction benefit applies to any construct crafted and you gain a tier-based bonus. Nice boost!   -Purging Emesis: Purge of poisons as a standard actions and affect all types of poisons. Also reduces the negative condition incurred by saving down to sickened. Also nets the […]

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  • Mythic Mini: Horror Feats J – P All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Kyton Style: Increases DC for Stunning Fist attempts when using spiked chains. Expend 1 mythic power to execute stunning attacks with the spiked chain for 1 minute, sans expending ki. Big kudos – getting the ki/Stunning Fist-use interaction right. Well done!   -Kyton Shield: Increases AC bonus, adds vicious to the spiked chain and provides a retributive damage via mythic power expenditure. This is untyped damage, which imho it shouldn’t be, but that’s a matter of opinion.   -Kyton Cut: Increases bonus damage output, more so when mythic […]

    Mythic Mini: Horror Feats J – P

    Mythic Mini: Horror Feats J – P All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Kyton Style: Increases DC for Stunning Fist attempts when using spiked chains. Expend 1 mythic power to execute stunning attacks with the spiked chain for 1 minute, sans expending ki. Big kudos – getting the ki/Stunning Fist-use interaction right. Well done!   -Kyton Shield: Increases AC bonus, adds vicious to the spiked chain and provides a retributive damage via mythic power expenditure. This is untyped damage, which imho it shouldn’t be, but that’s a matter of opinion.   -Kyton Cut: Increases bonus damage output, more so when mythic […]

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  • Mythic Mini: Horror Feats E – I All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go! It should be noted that the SRD page contains a feat, so don’t miss that!   -Engulf Horror: Non-mythic creatures are nauseated; for mythic power expenditure, the effect applies for 1 minute.   -Engulf Revulsion: Creatures failing their save are sickened in addition to being shaken and the effect lasts for 1 minute. Creatures that witness you engulfing/smothering targets must save or be frightened.   -Exorcising Mutilation: Con damage is reduced to 2 and rerolled save nets +1/2 mythic tier to the roll. Also allows you to expend mythic […]

    Mythic Mini: Horror Feats E – I

    Mythic Mini: Horror Feats E – I All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go! It should be noted that the SRD page contains a feat, so don’t miss that!   -Engulf Horror: Non-mythic creatures are nauseated; for mythic power expenditure, the effect applies for 1 minute.   -Engulf Revulsion: Creatures failing their save are sickened in addition to being shaken and the effect lasts for 1 minute. Creatures that witness you engulfing/smothering targets must save or be frightened.   -Exorcising Mutilation: Con damage is reduced to 2 and rerolled save nets +1/2 mythic tier to the roll. Also allows you to expend mythic […]

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  • Mythic Mini: Horror Feats C – E All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Clarity of Pain: Adds a bonus on your second roll equal to the amount of damage inflicted. Via mythic power, the damage can be increased to 3d6.   -Consume Essence: Add temp HP to the threshold the swallowed creature when you inflict a negative level. There is no limit on how many you can accrue this way, which is a bit problematic. Also, as a standard action, you can expend mythic power to impose 1d4 temporary negative levels in addition to the other save for being swallowed.   […]

    Mythic Mini: Horror Feats C – E

    Mythic Mini: Horror Feats C – E All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Clarity of Pain: Adds a bonus on your second roll equal to the amount of damage inflicted. Via mythic power, the damage can be increased to 3d6.   -Consume Essence: Add temp HP to the threshold the swallowed creature when you inflict a negative level. There is no limit on how many you can accrue this way, which is a bit problematic. Also, as a standard action, you can expend mythic power to impose 1d4 temporary negative levels in addition to the other save for being swallowed.   […]

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  • Mythic Mini: Horror Feats A – B All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Absorb Spirit: Bonus on Will-saves and Constitution checks made for the feat. Additionally, harboring spirits/haunts is less stressful, allowing for the longer-term harboring of spirits…and you may absorb undead sans rejuvenation.   -Aura Flare: Lets you use it more often; first additional use costs one mythic power and every additional use increases the mythic power cost. Additionally, depending on the alignment, you affect the appropriate alignments. If your aura is strong, you exhaust targets instead of fatiguing them. Nice.   -Blood Feast: Pure numerical escalation: On a basic […]

    Mythic Mini: Horror Feats A – B

    Mythic Mini: Horror Feats A – B All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Absorb Spirit: Bonus on Will-saves and Constitution checks made for the feat. Additionally, harboring spirits/haunts is less stressful, allowing for the longer-term harboring of spirits…and you may absorb undead sans rejuvenation.   -Aura Flare: Lets you use it more often; first additional use costs one mythic power and every additional use increases the mythic power cost. Additionally, depending on the alignment, you affect the appropriate alignments. If your aura is strong, you exhaust targets instead of fatiguing them. Nice.   -Blood Feast: Pure numerical escalation: On a basic […]

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  • Mythic Magic: Horror Spells This installment of the Mythic Magic-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   Well, I know – it does sound a bit like a contradictio in adjecto – horror and mythic gameplay? Well, once one thinks about it, that seeming contradiction is immediately resolved: After all, when dealing with potent, heroic characters, why not even the playing field with high-powered, mythic villains? At the same time, the corruption of true paragons of virtue and demi-gods can indeed make for an intriguing […]

    Mythic Magic: Horror Spells

    Mythic Magic: Horror Spells This installment of the Mythic Magic-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   Well, I know – it does sound a bit like a contradictio in adjecto – horror and mythic gameplay? Well, once one thinks about it, that seeming contradiction is immediately resolved: After all, when dealing with potent, heroic characters, why not even the playing field with high-powered, mythic villains? At the same time, the corruption of true paragons of virtue and demi-gods can indeed make for an intriguing […]

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  • 20 Things: Dark Caverns (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 14 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   All right, we begin this pdf with 10 different types of atypical caverns – these include massive stalactites generating the sound of rain atop pools, cracks from which unwholesome odors rise or rubble-covered collapses for an overall very evocative start, but there is more: A total of 10 uncommon encounters can be found as well: With e.g. the daemon Blight’s Kiss, whose lair contains a thinning of the veil to […]

    20 Things: Dark Caverns (system neutral)

    20 Things: Dark Caverns (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 14 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   All right, we begin this pdf with 10 different types of atypical caverns – these include massive stalactites generating the sound of rain atop pools, cracks from which unwholesome odors rise or rubble-covered collapses for an overall very evocative start, but there is more: A total of 10 uncommon encounters can be found as well: With e.g. the daemon Blight’s Kiss, whose lair contains a thinning of the veil to […]

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  • Horrific Curses The first of the AP plug-ins for the Strange Aeons AP (which works perfectly for pretty much any darker campaign) clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 15 pages of content, so let’s take a look!   We begin this supplement with new archetypes, the first of which would be the accursed witch. These witches are locked into death, insanity, moon, plague, spirits or vengeance as patrons. Starting at 1st level, they gain an oracle’s curse, based on level and, […]

    Horrific Curses

    Horrific Curses The first of the AP plug-ins for the Strange Aeons AP (which works perfectly for pretty much any darker campaign) clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 15 pages of content, so let’s take a look!   We begin this supplement with new archetypes, the first of which would be the accursed witch. These witches are locked into death, insanity, moon, plague, spirits or vengeance as patrons. Starting at 1st level, they gain an oracle’s curse, based on level and, […]

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  • 20 Things: Creepy Graveyard (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   We begin this supplement with an emphasis of the “creepy” aspect promised in the title – namely, we receive a total of 8 different, system-neutral haunts – consider these to be slightly supernatural window-dressing. When e.g. the holy symbol on a local woman’s grave splits right in the middle and worms pour forth, you know that you’ve found an intriguing place…and her crisis of faith prior to death…perhaps there is […]

    20 Things: Creepy Graveyard (system neutral)

    20 Things: Creepy Graveyard (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   We begin this supplement with an emphasis of the “creepy” aspect promised in the title – namely, we receive a total of 8 different, system-neutral haunts – consider these to be slightly supernatural window-dressing. When e.g. the holy symbol on a local woman’s grave splits right in the middle and worms pour forth, you know that you’ve found an intriguing place…and her crisis of faith prior to death…perhaps there is […]

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  • 20 Things: Bustling Marketplace (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Okay, we begin with something I really appreciate – namely a contextualization, location-wise, of a marketplace – there is a reason for them being at one point or another, after all, and the pdf starts by providing 5 different suggestions – from dock and bridge to churches and ruins and the underground. While it may sound obvious, such a context adds quite a bit of depth to the proceedings, so […]

    20 Things: Bustling Marketplace (system neutral)

    20 Things: Bustling Marketplace (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Okay, we begin with something I really appreciate – namely a contextualization, location-wise, of a marketplace – there is a reason for them being at one point or another, after all, and the pdf starts by providing 5 different suggestions – from dock and bridge to churches and ruins and the underground. While it may sound obvious, such a context adds quite a bit of depth to the proceedings, so […]

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  • Mythic Magic: Intrigue Spells This installment of the Mythic Magic-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look at this book!   So, at this point, you probably are familiar with what these books by now – if not, the pitch is simple: We get mythic versions of all spells contained in Ultimate Intrigue and thus, we begin with an alphabetic list of the spells featured within this book. However, there is an important paradigm shift in this book, courtesy of the changed design paradigm Paizo introduced […]

    Mythic Magic: Intrigue Spells

    Mythic Magic: Intrigue Spells This installment of the Mythic Magic-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look at this book!   So, at this point, you probably are familiar with what these books by now – if not, the pitch is simple: We get mythic versions of all spells contained in Ultimate Intrigue and thus, we begin with an alphabetic list of the spells featured within this book. However, there is an important paradigm shift in this book, courtesy of the changed design paradigm Paizo introduced […]

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  • Mythic Monsters: North America This installment of Legendary Games’ critically-acclaimed Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 23 pages of jam-packed content, so let’s take a look!   We, surprisingly, begin this pdf with supplemental material that is not only useful for mythic contexts per se – the pdf introduces Scrimshaw items as an item-class, with a respective feat to fashion these (though it oddly does not have the Item Creation descriptor, but that just as a nitpicky aside) – […]

    Mythic Monsters: North America

    Mythic Monsters: North America This installment of Legendary Games’ critically-acclaimed Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 23 pages of jam-packed content, so let’s take a look!   We, surprisingly, begin this pdf with supplemental material that is not only useful for mythic contexts per se – the pdf introduces Scrimshaw items as an item-class, with a respective feat to fashion these (though it oddly does not have the Item Creation descriptor, but that just as a nitpicky aside) – […]

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  • Ancient Curses This pdf clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 16 pages of content, so let’s take a look!   We begin this pdf with a nice, historic recap of Egypt and the ostensible curse of pharaohs, which may obviously take on a completely different dimension in the context of fantasy gaming. After that, we are introduced to the somewhat unfortunately-named Cursologist Occultist, who loses medium armor and shield proficiency (except bucklers) and gains Cursed Item Detection as a bonus feat. Instead […]

    Ancient Curses

    Ancient Curses This pdf clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 16 pages of content, so let’s take a look!   We begin this pdf with a nice, historic recap of Egypt and the ostensible curse of pharaohs, which may obviously take on a completely different dimension in the context of fantasy gaming. After that, we are introduced to the somewhat unfortunately-named Cursologist Occultist, who loses medium armor and shield proficiency (except bucklers) and gains Cursed Item Detection as a bonus feat. Instead […]

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  • Mythic Mini: Intrigue Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go! Wait, one more thing – the SRD-page does contains two feats…don’t forget about them!   -Cat and Mouse: Double dodge bonuses when not riposting. Also, when using parry and riposte, you may expend mythic power to successfully parry sans having to forego the riposte attempt. Slight complaint – it could be clearer when exactly the mythic power expenditure takes place – I assume upon activating parry and riposte.   -Drunkard’s Recovery:  Gain surge die + Con mod hit points when dying and drinking alcohol and also gain polypurpose panacea and which […]

    Mythic Mini: Intrigue Feats II

    Mythic Mini: Intrigue Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go! Wait, one more thing – the SRD-page does contains two feats…don’t forget about them!   -Cat and Mouse: Double dodge bonuses when not riposting. Also, when using parry and riposte, you may expend mythic power to successfully parry sans having to forego the riposte attempt. Slight complaint – it could be clearer when exactly the mythic power expenditure takes place – I assume upon activating parry and riposte.   -Drunkard’s Recovery:  Gain surge die + Con mod hit points when dying and drinking alcohol and also gain polypurpose panacea and which […]

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  • Mythic Mini: Intrigue Feats I All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Agent of Fear: Caps bonus opponents can get versus Agents of Fear at +4. As a swift action, you can use mythic power to reset the bonus at +0 for a single target within 60 ft. Also eliminates being alerted to you if the creature can’t detect you anymore. LOVE it!   -Darkness Trick: use illumination-based weapon even when it’s not active – flames shed no light etc. Additionally, you can use mythic power to make the weapon radiate darkness or generate a dazzling flash. Amazing feat!!   -Enrage Opponent: […]

    Mythic Mini: Intrigue Feats I

    Mythic Mini: Intrigue Feats I All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Agent of Fear: Caps bonus opponents can get versus Agents of Fear at +4. As a swift action, you can use mythic power to reset the bonus at +0 for a single target within 60 ft. Also eliminates being alerted to you if the creature can’t detect you anymore. LOVE it!   -Darkness Trick: use illumination-based weapon even when it’s not active – flames shed no light etc. Additionally, you can use mythic power to make the weapon radiate darkness or generate a dazzling flash. Amazing feat!!   -Enrage Opponent: […]

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  • Mythic Mini: Feats of Alliance All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Betrayal Sense:  Nets you a passive chance to notice disguises and creatures intending to attack you by surprise. If you and foes act in a surprise round, you may expend mythic power to keep foes from acting…which is pretty OP, considering that they get no save and how powerful hitting first is in a mythic context. At least foes with a higher tier than you are immune, which is what keeps this from going totally off the rails.   -Improved Bravery: Bonus applies to Will-saves and is doubled vs. fear. […]

    Mythic Mini: Feats of Alliance

    Mythic Mini: Feats of Alliance All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Betrayal Sense:  Nets you a passive chance to notice disguises and creatures intending to attack you by surprise. If you and foes act in a surprise round, you may expend mythic power to keep foes from acting…which is pretty OP, considering that they get no save and how powerful hitting first is in a mythic context. At least foes with a higher tier than you are immune, which is what keeps this from going totally off the rails.   -Improved Bravery: Bonus applies to Will-saves and is doubled vs. fear. […]

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  • Mythic Mini: Criminal Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Careful Sneak: Ignore penalty for medium or heavy load while sneaking slowly; while less encumbered, you can Stealth while adjacent to cover or concealment and retain said cover for progressively harder penalties. Also enhances surges for Stealth. OH BOY, I LOVE this feat. Seriously, this is a prime contender for being scavenged for houserules if you’re looking for a more Thief/Dishonored/etc. Stealth/Intrigue-heavy campaign. Two thumbs up!   -Cooperative Disabling: When being aided disabling, little failures count as you having helped your ally and 5+ failures only count if both have failed […]

    Mythic Mini: Criminal Feats

    Mythic Mini: Criminal Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Careful Sneak: Ignore penalty for medium or heavy load while sneaking slowly; while less encumbered, you can Stealth while adjacent to cover or concealment and retain said cover for progressively harder penalties. Also enhances surges for Stealth. OH BOY, I LOVE this feat. Seriously, this is a prime contender for being scavenged for houserules if you’re looking for a more Thief/Dishonored/etc. Stealth/Intrigue-heavy campaign. Two thumbs up!   -Cooperative Disabling: When being aided disabling, little failures count as you having helped your ally and 5+ failures only count if both have failed […]

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  • Mythic Mini: Feats of Agility All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Acrobatic Spellcaster: Replace concentration with Acrobatics when casting defensively. Also allows you to expend mythic power as part of spellcasting to also move.  The move, even for mythic power expenditure, is very powerful and takes away one of the few balancing checks spellcasters still have. Also: There is a reason spellcasters don’t use a concentration skill in Pathfinder anymore. I can easily cheese Acrobatics very high. This one is not getting into my games, not even into the mythic ones.   -Careful Flyer:  When flying at 1/2 speed, you gain […]

    Mythic Mini: Feats of Agility

    Mythic Mini: Feats of Agility All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Acrobatic Spellcaster: Replace concentration with Acrobatics when casting defensively. Also allows you to expend mythic power as part of spellcasting to also move.  The move, even for mythic power expenditure, is very powerful and takes away one of the few balancing checks spellcasters still have. Also: There is a reason spellcasters don’t use a concentration skill in Pathfinder anymore. I can easily cheese Acrobatics very high. This one is not getting into my games, not even into the mythic ones.   -Careful Flyer:  When flying at 1/2 speed, you gain […]

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  • Mythic Mini: Intrigue Magic Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Extra Contingency: Cast two contingency spells that trigger simultaneously; cast two entirely separate contingency spells with separate triggering conditions or cast 3 contingency spells that use the same triggering condition, happening  at 1/round. And we have an amazing must-have feat for pretty much every spellcasting adversary ever. Amazing!   -Fey Spell Lore: You gain the mythic versions of all spells granted by the feat and may prepare them as though you had Piercing Spell. Nice!   -Fey Spell Versatility: Gain all mythic versions of the spells granted by the […]

    Mythic Mini: Intrigue Magic Feats II

    Mythic Mini: Intrigue Magic Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Extra Contingency: Cast two contingency spells that trigger simultaneously; cast two entirely separate contingency spells with separate triggering conditions or cast 3 contingency spells that use the same triggering condition, happening  at 1/round. And we have an amazing must-have feat for pretty much every spellcasting adversary ever. Amazing!   -Fey Spell Lore: You gain the mythic versions of all spells granted by the feat and may prepare them as though you had Piercing Spell. Nice!   -Fey Spell Versatility: Gain all mythic versions of the spells granted by the […]

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  • Mythic Mini: Feats of Cunning All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Brilliant Planner: Your plan can fund up to 500 gp per character level and only takes a single full-round action to initiate. When you expend one use of mythic power and 10 gp from your fund, you may include up to 8 hours of unskilled, nondangerous labor in the plan. VERY cool!   -Brilliant Spell Preparation: You can fill slots left open as a move action and may set aside spell slots of any level you can cast. By expending one mythic power when preparing spells, you may leave open […]

    Mythic Mini: Feats of Cunning

    Mythic Mini: Feats of Cunning All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Brilliant Planner: Your plan can fund up to 500 gp per character level and only takes a single full-round action to initiate. When you expend one use of mythic power and 10 gp from your fund, you may include up to 8 hours of unskilled, nondangerous labor in the plan. VERY cool!   -Brilliant Spell Preparation: You can fill slots left open as a move action and may set aside spell slots of any level you can cast. By expending one mythic power when preparing spells, you may leave open […]

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  • Mythic Mini: Intrigue Magic Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Cartogramancer: Find a location within 50 miles; if you exceed the DC by 10, 20 miles instead; if you exceed the DC by 20, you can narrow that down to 5 miles. Additionally, you may expend mythic power as part of making the Knowledge (geography) check, you receive 3 locations at roughly the appropriate distance instead of one. If you fail the check, you retain the mythic power.   -Conceal Spell: You add mythic tier to the DC to notice your spellcasting, regardless of skill used to set the DC. […]

    Mythic Mini: Intrigue Magic Feats

    Mythic Mini: Intrigue Magic Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Cartogramancer: Find a location within 50 miles; if you exceed the DC by 10, 20 miles instead; if you exceed the DC by 20, you can narrow that down to 5 miles. Additionally, you may expend mythic power as part of making the Knowledge (geography) check, you receive 3 locations at roughly the appropriate distance instead of one. If you fail the check, you retain the mythic power.   -Conceal Spell: You add mythic tier to the DC to notice your spellcasting, regardless of skill used to set the DC. […]

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  • Mythic Mini: Clever Combat Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial (also contains 2 feats) , 1 page content, so let’s go!   -Lightning Draw: +2 to atk and damage with the first attack of a Lightning Draw weapon before the end of the turn. Only one weapon gets the benefit, if more are drawn. If you expend one mythic power, it costs no panache and the target is flat-footed versus the attack that receives the bonus. Nice.   -Measure Foe: Increase bonuses granted by base feat by +1, learn about twice as many combat feats. If you expend mythic power and use Sense Motive after only […]

    Mythic Mini: Clever Combat Feats II

    Mythic Mini: Clever Combat Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial (also contains 2 feats) , 1 page content, so let’s go!   -Lightning Draw: +2 to atk and damage with the first attack of a Lightning Draw weapon before the end of the turn. Only one weapon gets the benefit, if more are drawn. If you expend one mythic power, it costs no panache and the target is flat-footed versus the attack that receives the bonus. Nice.   -Measure Foe: Increase bonuses granted by base feat by +1, learn about twice as many combat feats. If you expend mythic power and use Sense Motive after only […]

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  • Mythic Mini: Feats of Misdirection All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Blustering Bluff: You can use the feat to reduce the penalty of impossible lies by 5. Creatures fooled also do not automatically realize they were fooled, only becoming cognizant of the deception when presented with evidence or contradictory claims. Nice!   -Confabulist: After botching Bluff, you can follow up with Diplomacy to admit to the lie; on a success, you gain +5 to the second Bluff check. Additionally, 1/day, you may expend mythic power to retry an otherwise impossible to retry Bluff check.   -Cutting Humiliation: The penalties of the […]

    Mythic Mini: Feats of Misdirection

    Mythic Mini: Feats of Misdirection All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Blustering Bluff: You can use the feat to reduce the penalty of impossible lies by 5. Creatures fooled also do not automatically realize they were fooled, only becoming cognizant of the deception when presented with evidence or contradictory claims. Nice!   -Confabulist: After botching Bluff, you can follow up with Diplomacy to admit to the lie; on a success, you gain +5 to the second Bluff check. Additionally, 1/day, you may expend mythic power to retry an otherwise impossible to retry Bluff check.   -Cutting Humiliation: The penalties of the […]

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