Alexander Augunas Archive

  • Skill Challenge Handbook This handbook clocks in at 79 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 3 pages of advertisements, leaving us with 71 pages of content, so let’s check this out!   This book was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   It is no secret that I never liked D&D 4th edition. I tried the game and I’m not trying to discredit it or its playstyle – it just wasn’t what I considered to be enjoyable and in contrast to PFRPG and 5e, it didn’t let me tell the stories I wanted to tell. That […]

    Skill Challenge Handbook

    Skill Challenge Handbook This handbook clocks in at 79 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 3 pages of advertisements, leaving us with 71 pages of content, so let’s check this out!   This book was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   It is no secret that I never liked D&D 4th edition. I tried the game and I’m not trying to discredit it or its playstyle – it just wasn’t what I considered to be enjoyable and in contrast to PFRPG and 5e, it didn’t let me tell the stories I wanted to tell. That […]

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  • Racial Prestige: Kyubi Paragon This installment of the Racial Prestige-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 10 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   If you’re somewhat of a Japanophile, you’ll certainly appreciate the pdf specifying the origin of the word “kyubi” as a bastardization stemming from “kyuubi no kitsune” – and btw., if you’re looking the currently by far best take on the kitsune race as a proper race with options galore, be sure to check out the Dynastic Races Compendium.   Anyways, let’s move […]

    Racial Prestige: Kyubi Paragon

    Racial Prestige: Kyubi Paragon This installment of the Racial Prestige-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 10 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   If you’re somewhat of a Japanophile, you’ll certainly appreciate the pdf specifying the origin of the word “kyubi” as a bastardization stemming from “kyuubi no kitsune” – and btw., if you’re looking the currently by far best take on the kitsune race as a proper race with options galore, be sure to check out the Dynastic Races Compendium.   Anyways, let’s move […]

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  • Everyman Minis: Yroometji (Kangaroofolk) This installment of the Everyman Minis-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review. Furthermore, I received an advance copy in order to have the review done on release day.   So, what are the Yroometji? Kangaroo-folk. They gain +2 Con and Cha, -2 Int, are Medium, get low-light vision, +2 to Acrobatics made to jump (and are always treated as having a running start, +1 natural AC and a natural slam attack (cosmetic complaint – you need to resort […]

    Everyman Minis: Yroometji (Kangaroofolk)

    Everyman Minis: Yroometji (Kangaroofolk) This installment of the Everyman Minis-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review. Furthermore, I received an advance copy in order to have the review done on release day.   So, what are the Yroometji? Kangaroo-folk. They gain +2 Con and Cha, -2 Int, are Medium, get low-light vision, +2 to Acrobatics made to jump (and are always treated as having a running start, +1 natural AC and a natural slam attack (cosmetic complaint – you need to resort […]

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  • Everyman Minis: Kumiho This Everyman mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   Well, first things first: After the introduction, we learn what a kumiho is – in the context of the game, it is a take on the fox spirit that is neither benevolent, nor malevolent, blending the different takes on the trope from real world mythology.   The Kumiho is also something you should FEAR. It is Tiny. You’ll stop laughing once you take a look at the impressive defensive capabilities of this CR 17 shapechanging magical beast that can stop time, has […]

    Everyman Minis: Kumiho

    Everyman Minis: Kumiho This Everyman mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   Well, first things first: After the introduction, we learn what a kumiho is – in the context of the game, it is a take on the fox spirit that is neither benevolent, nor malevolent, blending the different takes on the trope from real world mythology.   The Kumiho is also something you should FEAR. It is Tiny. You’ll stop laughing once you take a look at the impressive defensive capabilities of this CR 17 shapechanging magical beast that can stop time, has […]

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  • Corruption Codex This pdf clocks in at 33 pages, 1 page front cover, 1 page editorial, 1 page introduction/ToC, 5 pages of SRD, 1 page advertisement, leaving us with 24 pages of content, so let’s take a look!   Okay, so if you’ve read my review of the Horror Adventures hardcore, you will have noted that I am slightly ambivalent regarding the corruption system taking away player control at high level; I also noted that this aspect could be eliminated from the respective corruptions with a minimum of fuss, making that a definite mechanical strength for tweaking the corruptions in question. Now, I will not hold it against this pdf that it mirrors the design-paradigm of the Horror Adventures corruptions, […]

    Corruption Codex

    Corruption Codex This pdf clocks in at 33 pages, 1 page front cover, 1 page editorial, 1 page introduction/ToC, 5 pages of SRD, 1 page advertisement, leaving us with 24 pages of content, so let’s take a look!   Okay, so if you’ve read my review of the Horror Adventures hardcore, you will have noted that I am slightly ambivalent regarding the corruption system taking away player control at high level; I also noted that this aspect could be eliminated from the respective corruptions with a minimum of fuss, making that a definite mechanical strength for tweaking the corruptions in question. Now, I will not hold it against this pdf that it mirrors the design-paradigm of the Horror Adventures corruptions, […]

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  • Dynastic Races Compendium This MASSIVE sourcebook clocks in at 165 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial/ToC, 4 pages of SRD, 3 pages of advertisement, 1.5 pages of KS-backer-thanks, leaving us with 152.5 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   So, what is this? Well, first of all, this would be a massive sourcebook that takes 4 races of the PFRPG-game and provides the details we always craved; two of these have been covered before – namely the Kitsune and Samsarans, in their respective compendiums – if I am not mistaken, […]

    Dynastic Races Compendium

    Dynastic Races Compendium This MASSIVE sourcebook clocks in at 165 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial/ToC, 4 pages of SRD, 3 pages of advertisement, 1.5 pages of KS-backer-thanks, leaving us with 152.5 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   So, what is this? Well, first of all, this would be a massive sourcebook that takes 4 races of the PFRPG-game and provides the details we always craved; two of these have been covered before – namely the Kitsune and Samsarans, in their respective compendiums – if I am not mistaken, […]

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  • Everyman Minis: The Skinsuit Ritual This installment of Everyman Gaming’s minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   Okay, so first things first: This is an occult ritual. I assume that you have Occult Adventures on hand (If not…why?? It’s literally one of the best books Paizo has ever made!) and thus know how occult rituals work.   Allr ighty, so, the ritual herein would be a level 8 and represents an evil polymorph effect. As befitting of a proper ritual, the materials required are delightfully exotic: Living steel buttons? hag’s hair twine and boiled calamus root, licorice […]

    Everyman Minis: The Skinsuit Ritual

    Everyman Minis: The Skinsuit Ritual This installment of Everyman Gaming’s minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   Okay, so first things first: This is an occult ritual. I assume that you have Occult Adventures on hand (If not…why?? It’s literally one of the best books Paizo has ever made!) and thus know how occult rituals work.   Allr ighty, so, the ritual herein would be a level 8 and represents an evil polymorph effect. As befitting of a proper ritual, the materials required are delightfully exotic: Living steel buttons? hag’s hair twine and boiled calamus root, licorice […]

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  • Everyman Unchained: Fighters This re-design of the fighter-class clocks in at 46 pages, 1 page front cover, 1 page editorial, 1 page introduction/ToC, 3 pages of SRD, 2 pages of advertisement, leaving us with 38 pages of contents, so let’s take a look!   The fighter. Know what? the last vanilla fighter anyone played for non-testing purposes in my group…was in 3.0. The class has no unique selling points, only receives a ton of feats, lacks skills to excel beyond combat and is just BOOORING. Heck, one of my players tried to play a talented fighter and switched characters because, even with the talented flexibility, he considered the class too boring.   So let’s see if this redesign finally makes […]

    Everyman Unchained: Fighters

    Everyman Unchained: Fighters This re-design of the fighter-class clocks in at 46 pages, 1 page front cover, 1 page editorial, 1 page introduction/ToC, 3 pages of SRD, 2 pages of advertisement, leaving us with 38 pages of contents, so let’s take a look!   The fighter. Know what? the last vanilla fighter anyone played for non-testing purposes in my group…was in 3.0. The class has no unique selling points, only receives a ton of feats, lacks skills to excel beyond combat and is just BOOORING. Heck, one of my players tried to play a talented fighter and switched characters because, even with the talented flexibility, he considered the class too boring.   So let’s see if this redesign finally makes […]

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  • Everyman Options: Unchained Fighters This expansion for the superb unchained fighter class clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page ToC/introduction, 3 pages of SRD, 2 pages of advertisement, leaving us with 18 pages of content, so let’s take a look!   It was pretty evident that the chassis of the unchained fighter as presented in that amazing book, would have enough slots to further diversify it beyond its already impressive scope – after all, it has basically 3 categories of talent-like ability-arrays you can expand. Thus, we begin with no less than 7 new advanced armor training options in this book. We have less penalties for fighting defensively, better Sleight of Hand to […]

    Everyman Options: Unchained Fighters

    Everyman Options: Unchained Fighters This expansion for the superb unchained fighter class clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page ToC/introduction, 3 pages of SRD, 2 pages of advertisement, leaving us with 18 pages of content, so let’s take a look!   It was pretty evident that the chassis of the unchained fighter as presented in that amazing book, would have enough slots to further diversify it beyond its already impressive scope – after all, it has basically 3 categories of talent-like ability-arrays you can expand. Thus, we begin with no less than 7 new advanced armor training options in this book. We have less penalties for fighting defensively, better Sleight of Hand to […]

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  • Everyman Options: Paranormal Classes This massive expansion for the new base-classes introduced in Paranormal Adventures clocks in at 49 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 5 pages of SRD, 2 pages of advertisement, leaving us with 39 pages of content, so let’s take a look!   This review is based on the revised version of the pdf.   We begin, as always in Everyman Gaming publications, with an introduction, ToC and a kind of mission statement, if you will – but beyond that, we begin directly with one of the most requested aspects for the shapeshifter class: MORE kingdoms. These, however, also come with new base shape abilities, so what do they […]

    Everyman Options: Paranormal Classes

    Everyman Options: Paranormal Classes This massive expansion for the new base-classes introduced in Paranormal Adventures clocks in at 49 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 5 pages of SRD, 2 pages of advertisement, leaving us with 39 pages of content, so let’s take a look!   This review is based on the revised version of the pdf.   We begin, as always in Everyman Gaming publications, with an introduction, ToC and a kind of mission statement, if you will – but beyond that, we begin directly with one of the most requested aspects for the shapeshifter class: MORE kingdoms. These, however, also come with new base shape abilities, so what do they […]

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  • Ultimate Occult This massive sourcebook clocks in at 150 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 145 pages of content, so let’s take a look!   So, what is this? This book basically represents a take on psionics, one that re-envisions it as using the psychic magic system. Basically, it lets you use psionics in a game that doesn’t, for whatever reasons, allow the use of Dreamscarred Press’ superb Ultimate Psionics. This endeavor is based, in short, on three base classes:   The Mentalist gets d6 HD, 2 + Int skills per level, proficiency with simple weapons, 1/2 BAB-progression, good Will-saves and Intelligence-governed prepared psychic spellcasting […]

    Ultimate Occult

    Ultimate Occult This massive sourcebook clocks in at 150 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 145 pages of content, so let’s take a look!   So, what is this? This book basically represents a take on psionics, one that re-envisions it as using the psychic magic system. Basically, it lets you use psionics in a game that doesn’t, for whatever reasons, allow the use of Dreamscarred Press’ superb Ultimate Psionics. This endeavor is based, in short, on three base classes:   The Mentalist gets d6 HD, 2 + Int skills per level, proficiency with simple weapons, 1/2 BAB-progression, good Will-saves and Intelligence-governed prepared psychic spellcasting […]

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  • Everyman Iconics: Shira This installment of Everyman Iconics clocks in at 25 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 18 pages of content, so let’s take a look!   Hej look, it’s been one full installment of the series since we had a Kitsune character! Damn time we got another one! 😉 Kidding aside, there is a good reason beyond the author loving the race for Shira being up next: Beyond having featured as a character in artworks of Everyman Gaming products before, the black fox Shira was originally the cohort of Kyr’shin Yilenzo, the pretty cool Kitsune featured as the first installment in the series.   Born into a clan of […]

    Everyman Iconics: Shira

    Everyman Iconics: Shira This installment of Everyman Iconics clocks in at 25 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 18 pages of content, so let’s take a look!   Hej look, it’s been one full installment of the series since we had a Kitsune character! Damn time we got another one! 😉 Kidding aside, there is a good reason beyond the author loving the race for Shira being up next: Beyond having featured as a character in artworks of Everyman Gaming products before, the black fox Shira was originally the cohort of Kyr’shin Yilenzo, the pretty cool Kitsune featured as the first installment in the series.   Born into a clan of […]

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  • Everyman Iconics: Drake Windchaser The second installment of Everyman Gaming’s Everyman Iconics-series clocks in at 27 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 20 pages of content, so let’s take a look!   So, who is Drake Windchaser beyond a character that we’ve seen in plenty an Everyman Gaming supplement’s artworks? Pretty simple if you know one series: Are you watching Supernatural? He’s Dean Winchester. (Get it? If you’ve got really sloppy pronunciation, Windchaser <-> Winchester…) Raised on an open road, lost his mother to a shadow demon; brought up as a hunter of evil by his father, who then vanished, estranged from his brother Sal, who has taken a back seat […]

    Everyman Iconics: Drake Windchaser

    Everyman Iconics: Drake Windchaser The second installment of Everyman Gaming’s Everyman Iconics-series clocks in at 27 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 20 pages of content, so let’s take a look!   So, who is Drake Windchaser beyond a character that we’ve seen in plenty an Everyman Gaming supplement’s artworks? Pretty simple if you know one series: Are you watching Supernatural? He’s Dean Winchester. (Get it? If you’ve got really sloppy pronunciation, Windchaser <-> Winchester…) Raised on an open road, lost his mother to a shadow demon; brought up as a hunter of evil by his father, who then vanished, estranged from his brother Sal, who has taken a back seat […]

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  • 20 Things #7: Haunted House (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   We begin with two types of haunted houses and themes – one of the collections of dressing focus on 10 things you’d find in a burned-out house, and the second 10 things would pertain plague houses – both of these entries are very flavorful and complement the pdf very well: Soot-wrapped bones or bloody, cloth-sacked packages certainly put a chill on my spine.   Don’t want to run with […]

    20 Things #7: Haunted House (system neutral)

    20 Things #7: Haunted House (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   We begin with two types of haunted houses and themes – one of the collections of dressing focus on 10 things you’d find in a burned-out house, and the second 10 things would pertain plague houses – both of these entries are very flavorful and complement the pdf very well: Soot-wrapped bones or bloody, cloth-sacked packages certainly put a chill on my spine.   Don’t want to run with […]

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  • Childhood Adventures This massive rule-book clocks in at 86 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page introduction/ToC, 4 pages of SRD, leaving us with 78 pages of content, so let’s take a look!   Ahh, childhood. Most people look back with nostalgia-tinted glasses at theirs. I’m not one of these persons, due to a variety of reasons. So this is about playing kids – and as such, there is a lot to consider. But why play kids? Well, for kids playing kids, there are two angles, both valid: One, kids want to play adults. I was that guy. Two: Kids playing other kids for easier identification. While I was not one […]

    Childhood Adventures

    Childhood Adventures This massive rule-book clocks in at 86 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page introduction/ToC, 4 pages of SRD, leaving us with 78 pages of content, so let’s take a look!   Ahh, childhood. Most people look back with nostalgia-tinted glasses at theirs. I’m not one of these persons, due to a variety of reasons. So this is about playing kids – and as such, there is a lot to consider. But why play kids? Well, for kids playing kids, there are two angles, both valid: One, kids want to play adults. I was that guy. Two: Kids playing other kids for easier identification. While I was not one […]

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  • Campaign Backdrop: Forests & Woodlands This massive book clocks in at 109 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 102 pages of content, so let’s take a look!   Taking a cue from Raging Swan Press’ other, no less intriguing compilation books, this one features a table of all statblocks used herein by CR (spanning the range from CR 1/4 to 14) with accompanying page numbers and, as a nice service to the talented authors involved, we get a page of author bios, which is great to see.   But what is this? Well, the short answer, as already hinted at, is […]

    Campaign Backdrop: Forests & Woodlands

    Campaign Backdrop: Forests & Woodlands This massive book clocks in at 109 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 102 pages of content, so let’s take a look!   Taking a cue from Raging Swan Press’ other, no less intriguing compilation books, this one features a table of all statblocks used herein by CR (spanning the range from CR 1/4 to 14) with accompanying page numbers and, as a nice service to the talented authors involved, we get a page of author bios, which is great to see.   But what is this? Well, the short answer, as already hinted at, is […]

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  • Everyman Options: Kineticist (Revised Edition) This review of the revised Everyman options-book on kineticists clocks in at 22 pages, 1 page front cover, 1 page editorial,5 pages of SRD, leaving us with 15 pages of content, so let’s take a look!   We begin this pdf, as always will Everyman gaming’s offerings, with a little anecdote, a ToC and a list of design goals that a given pdf was created to tackle.   This pdf begins with a new kineticist element, namely dream; practitioners of dream using this element are known as psychokineticists and add Knowledge (local) and Diplomacy to their list of class skills. Their blast talents are dream blast and mind blast:  Dream blasts let you determine blast […]

    Everyman Options: Kineticist (Revised Edition)

    Everyman Options: Kineticist (Revised Edition) This review of the revised Everyman options-book on kineticists clocks in at 22 pages, 1 page front cover, 1 page editorial,5 pages of SRD, leaving us with 15 pages of content, so let’s take a look!   We begin this pdf, as always will Everyman gaming’s offerings, with a little anecdote, a ToC and a list of design goals that a given pdf was created to tackle.   This pdf begins with a new kineticist element, namely dream; practitioners of dream using this element are known as psychokineticists and add Knowledge (local) and Diplomacy to their list of class skills. Their blast talents are dream blast and mind blast:  Dream blasts let you determine blast […]

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  • Legendary Planet Player’s Guide The Player’s Guide for the Legendary Planet AP clocks in at 19 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page inside of back cover, leaving us with 14 pages of content, so let’s take a look!   Okay, after the usual introduction to the matter at hand, we have to discuss one thing: The AP is set to officially begin at 2nd level, with the optional “The Assimilation Strain” prequel basically blindsiding the more mundane PCs. Hence, campaign trait selection is held off to the begin of the first “proper” adventure. Beyond that, there is a bit of a potential disjoint here: Namely, that this […]

    Legendary Planet Player’s Guide

    Legendary Planet Player’s Guide The Player’s Guide for the Legendary Planet AP clocks in at 19 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page inside of back cover, leaving us with 14 pages of content, so let’s take a look!   Okay, after the usual introduction to the matter at hand, we have to discuss one thing: The AP is set to officially begin at 2nd level, with the optional “The Assimilation Strain” prequel basically blindsiding the more mundane PCs. Hence, campaign trait selection is held off to the begin of the first “proper” adventure. Beyond that, there is a bit of a potential disjoint here: Namely, that this […]

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  • Advanced Races Compendium This massive book clocks in at 338 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1.5 pages of SRD, 3 pages of advertisement, 1 page back cover, leaving us with a colossal328.5 pages of content, so let’s take a look!   Wait a second, though – A quick glance at the list of developers for this book will show you that I worked on this. I am writing this article since I was explicitly asked to by my readers. That being said, considering the sheer size of this book and my own involvement, I will not provide a point by point analysis of the content and also will refrain from adding a final […]

    Advanced Races Compendium

    Advanced Races Compendium This massive book clocks in at 338 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1.5 pages of SRD, 3 pages of advertisement, 1 page back cover, leaving us with a colossal328.5 pages of content, so let’s take a look!   Wait a second, though – A quick glance at the list of developers for this book will show you that I worked on this. I am writing this article since I was explicitly asked to by my readers. That being said, considering the sheer size of this book and my own involvement, I will not provide a point by point analysis of the content and also will refrain from adding a final […]

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  • Everyman Iconics – Kyr’shin Yilenzo The first installment of the Everyman Iconics-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 19 pages of content, so let’s take a look!   Okay, so this book, basically, is an NPC-book…or a pregen-book…or a build-scavenge-book…all depending on what you’re looking for. let me elaborate: This book takes the very first of Alexander Augunas’ by now notorious kitsune characters, pretty much the face of Everyman Gaming, Kyr’shin Yilenzo and provides the build options for the character in an easy to grasp manner.   The pdf begins with an extensive fluffy background that renders the stats a proper character – with extensive description and […]

    Everyman Iconics – Kyr’shin Yilenzo

    Everyman Iconics – Kyr’shin Yilenzo The first installment of the Everyman Iconics-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 19 pages of content, so let’s take a look!   Okay, so this book, basically, is an NPC-book…or a pregen-book…or a build-scavenge-book…all depending on what you’re looking for. let me elaborate: This book takes the very first of Alexander Augunas’ by now notorious kitsune characters, pretty much the face of Everyman Gaming, Kyr’shin Yilenzo and provides the build options for the character in an easy to grasp manner.   The pdf begins with an extensive fluffy background that renders the stats a proper character – with extensive description and […]

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  • Everyman Unchained: Eidolons This installment of Everyman Unchained clocks in at a massive 50 pages, 1 page front cover, 1 page editorial, 4 pages of SRD and 1 page advertisement, leaving us with 43 (!!!) pages of content, so let’s take a look!   Or rather, well, before we do, let me state that this book was a ton (no, really!) of work, but also one I truly appreciated. When i began reviewing the Everyman Unchained-series, I had to cover basically everything…and compare the individual builds with Purple Duck Games’ takes on the same concepts. Which turned reviewing these into a comparative nightmare. Worse, from a reviewer’s point of view, the two approaches taken diverged significantly. Wherein Alexander Augunas stuck […]

    Everyman Unchained: Eidolons

    Everyman Unchained: Eidolons This installment of Everyman Unchained clocks in at a massive 50 pages, 1 page front cover, 1 page editorial, 4 pages of SRD and 1 page advertisement, leaving us with 43 (!!!) pages of content, so let’s take a look!   Or rather, well, before we do, let me state that this book was a ton (no, really!) of work, but also one I truly appreciated. When i began reviewing the Everyman Unchained-series, I had to cover basically everything…and compare the individual builds with Purple Duck Games’ takes on the same concepts. Which turned reviewing these into a comparative nightmare. Worse, from a reviewer’s point of view, the two approaches taken diverged significantly. Wherein Alexander Augunas stuck […]

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  • Paranormal Adventures This massive book clocks in at 70 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 5 pages of SRD, 1 page back cover, leaving us with 61 pages of content, so let’s take a look!   Okay, after a brief introduction to the matter at hand (and an artwork that obviously details Sam and Dean Winchester from Supernatural as medieval iterations of themselves, setting a kind-of theme for the book), we dive into the first class, which would be the shapeshifter. The shapeshifter base class receives d10, 4+Int skills per level, proficiency with club, dagger, darts, quarterstaff, shortspear, sling and spear as well as all natural attacks and light armor. They gain […]

    Paranormal Adventures

    Paranormal Adventures This massive book clocks in at 70 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 5 pages of SRD, 1 page back cover, leaving us with 61 pages of content, so let’s take a look!   Okay, after a brief introduction to the matter at hand (and an artwork that obviously details Sam and Dean Winchester from Supernatural as medieval iterations of themselves, setting a kind-of theme for the book), we dive into the first class, which would be the shapeshifter. The shapeshifter base class receives d10, 4+Int skills per level, proficiency with club, dagger, darts, quarterstaff, shortspear, sling and spear as well as all natural attacks and light armor. They gain […]

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  • Legendary Swashbucklers The third of Legendary Games’ class-centric Ultimate Plug-ins clocks in at 44 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 2 pages of introduction, 1 page SRD, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   Before we do, please let me ensure we’re all on the same page: When the gunslinger was released, I was pretty much ecstatic at first: Firearms? Yeah! Beyond that, the idea of making deeds partially rule-of-cool regarding grit-regaining put some sorely needed option for table variance in the GM’s hands – I like the ideas of the […]

    Legendary Swashbucklers

    Legendary Swashbucklers The third of Legendary Games’ class-centric Ultimate Plug-ins clocks in at 44 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 2 pages of introduction, 1 page SRD, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   Before we do, please let me ensure we’re all on the same page: When the gunslinger was released, I was pretty much ecstatic at first: Firearms? Yeah! Beyond that, the idea of making deeds partially rule-of-cool regarding grit-regaining put some sorely needed option for table variance in the GM’s hands – I like the ideas of the […]

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  • Everyman Unchained: Unchained Cunning This installment of Everyman Gaming’s Pathfinder Unchained-support-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 13 pages of content, so let’s take a look, shall we?   After a brief summary that aptly explains the design-paradigm applied to the unchained ninja presented herein, we begin with the base-class: The unchained ninja receives 8+Int skills per level, d8 HD, proficiency with simple weapons, kama, katana, kusarigama, nunchaku, sai, shortbow, shuriken, siangham and wakizashi as well as light armor. BAB adheres to a 3/4-progression and Ref-saves are the strong saves. Sneak attack progression happens at every odd level and the unchained ninja begins play with Weapon Finesse (which, […]

    Everyman Unchained: Unchained Cunning

    Everyman Unchained: Unchained Cunning This installment of Everyman Gaming’s Pathfinder Unchained-support-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 13 pages of content, so let’s take a look, shall we?   After a brief summary that aptly explains the design-paradigm applied to the unchained ninja presented herein, we begin with the base-class: The unchained ninja receives 8+Int skills per level, d8 HD, proficiency with simple weapons, kama, katana, kusarigama, nunchaku, sai, shortbow, shuriken, siangham and wakizashi as well as light armor. BAB adheres to a 3/4-progression and Ref-saves are the strong saves. Sneak attack progression happens at every odd level and the unchained ninja begins play with Weapon Finesse (which, […]

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  • Ultimate Charisma Ultimate Charisma clocks in at 68 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 61 pages of content, so let’s take a look!   Ähem. GET THIS NOW!!!! No, seriously, get this NOW! ASAP! This book belongs into the library of every Pathfinder group. No exceptions. None. … Okay, you really want to read a gushing diatribe on how this book represents all that is awesome about 3pps? All right! A little history first: Alexander Augunas started Everyman Gaming to release a single, humble little pdf called “Psychological Combat.” The first iteration of this little book was good…and then, he made […]

    Ultimate Charisma

    Ultimate Charisma Ultimate Charisma clocks in at 68 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 61 pages of content, so let’s take a look!   Ähem. GET THIS NOW!!!! No, seriously, get this NOW! ASAP! This book belongs into the library of every Pathfinder group. No exceptions. None. … Okay, you really want to read a gushing diatribe on how this book represents all that is awesome about 3pps? All right! A little history first: Alexander Augunas started Everyman Gaming to release a single, humble little pdf called “Psychological Combat.” The first iteration of this little book was good…and then, he made […]

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  • Everyman Archetypes: Skald This installment of the Everyman Archetypes-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   This book begins with clearly stated explanations of the design-intent, ultimately helping not only the reviewer, but also, and more importantly, the reader – and soon afterwards, we dive into the archetypes. The first of these would be the Blood Skald, who replaces Scribe Scroll with Blood Vigor. More importantly, at 9th level, the archetype gains the ability to spend rounds of raging song in favor of temporary regeneration equal to the blood skald’s Str-mod. The intriguing component here, if that does not […]

    Everyman Archetypes: Skald

    Everyman Archetypes: Skald This installment of the Everyman Archetypes-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   This book begins with clearly stated explanations of the design-intent, ultimately helping not only the reviewer, but also, and more importantly, the reader – and soon afterwards, we dive into the archetypes. The first of these would be the Blood Skald, who replaces Scribe Scroll with Blood Vigor. More importantly, at 9th level, the archetype gains the ability to spend rounds of raging song in favor of temporary regeneration equal to the blood skald’s Str-mod. The intriguing component here, if that does not […]

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  • Everyman Unchained: Skills and Options This installment of Everyman Gaming’s support-series for Pathfinder Unchained clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   So, if you’ve been experimenting with skill-systems from Pathfinder Unchained and your group is like mine, you’ll have had an experience that mirrors that of author Alexander Augunas – backlash. In practice, none of the skill systems worked for my game. I’m not judging you if the suggested systems work for you and yours – just stating it does not work for everyone. Still, several design-ideas provided in the skill systems doe have some merit – and as […]

    Everyman Unchained: Skills and Options

    Everyman Unchained: Skills and Options This installment of Everyman Gaming’s support-series for Pathfinder Unchained clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   So, if you’ve been experimenting with skill-systems from Pathfinder Unchained and your group is like mine, you’ll have had an experience that mirrors that of author Alexander Augunas – backlash. In practice, none of the skill systems worked for my game. I’m not judging you if the suggested systems work for you and yours – just stating it does not work for everyone. Still, several design-ideas provided in the skill systems doe have some merit – and as […]

    Continue Reading...