Alexander Augunas Archive

  • Star Log.EM: Msvokas (SFRPG) This pdf clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After the by now traditional introduction to the subject matter, we begin with the flavorful component of the presentation of the race. The “Playing as XX“-section, as before in the series, is the only missing component in this section that contextualizes the race within Starfinder. As before, if you’re interested in Rogue Genius Games and Everyman Gaming’s shared Xa-Osoro system, you’ll be in for a bit of a treat, as the section unobtrusively notes how the races works within this implicit setting. The msvokas, somewhat […]

    Star Log.EM: Msvokas (SFRPG)

    Star Log.EM: Msvokas (SFRPG) This pdf clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After the by now traditional introduction to the subject matter, we begin with the flavorful component of the presentation of the race. The “Playing as XX“-section, as before in the series, is the only missing component in this section that contextualizes the race within Starfinder. As before, if you’re interested in Rogue Genius Games and Everyman Gaming’s shared Xa-Osoro system, you’ll be in for a bit of a treat, as the section unobtrusively notes how the races works within this implicit setting. The msvokas, somewhat […]

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  • Star Log.EM: Gnolls (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction to the subject matter, we begin with a flavorful series of fluffy bits that serve to contextualize the gnoll race thematically within Starfinder as a rules system, as well as within the implied Xa-Osoro setting shared by Everyman Gaming and Rogue Genius Games. As before in the Star Log.EM-series, the “Playing a XX”-section that notes how you likely behave and how other races view you, is missing here.   Mechanically, gnolls get +2 Str and Con, -2 […]

    Star Log.EM: Gnolls (SFRPG)

    Star Log.EM: Gnolls (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction to the subject matter, we begin with a flavorful series of fluffy bits that serve to contextualize the gnoll race thematically within Starfinder as a rules system, as well as within the implied Xa-Osoro setting shared by Everyman Gaming and Rogue Genius Games. As before in the Star Log.EM-series, the “Playing a XX”-section that notes how you likely behave and how other races view you, is missing here.   Mechanically, gnolls get +2 Str and Con, -2 […]

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  • Star Log.Deluxe: Aging Rules (SFRPG) This extra-long installment of the Star Log-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 9 pages of content, so let’s take a look!   So, after a brief introduction to the subject matter, we begin with defining age categories, a component I found puzzling in its absence from the Starfinder core rulebook.   This pdf seeks to remedy this gap and provide mechanically-relevant consequences of age. The pdf recognizes 8 age categories: Infant, toddler, child, adolescent, young adult, mature adult, old adult, and venerable adult. Mental and physical age category usually are identical, but don’t have to be.   Each age category has […]

    Star Log.Deluxe: Aging Rules (SFRPG)

    Star Log.Deluxe: Aging Rules (SFRPG) This extra-long installment of the Star Log-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 9 pages of content, so let’s take a look!   So, after a brief introduction to the subject matter, we begin with defining age categories, a component I found puzzling in its absence from the Starfinder core rulebook.   This pdf seeks to remedy this gap and provide mechanically-relevant consequences of age. The pdf recognizes 8 age categories: Infant, toddler, child, adolescent, young adult, mature adult, old adult, and venerable adult. Mental and physical age category usually are identical, but don’t have to be.   Each age category has […]

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  • Star Log.EM: Stellar Revelations (SFRPG) This expansion for the Solarian-class clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   After the introduction, which also discusses the dualistic nature of the class, we move straight into the new stellar revelations of the class, with graviton and pulsar revelations both sporting a “G” or “P” to denote their respective type. We begin with 2nd level, where 3 revelations are provided, 2 of which are proton revelations: Proton blast lets you fire plasma as a laser small arm, with an item level no greater than one below your solarian level. This cannot have […]

    Star Log.EM: Stellar Revelations (SFRPG)

    Star Log.EM: Stellar Revelations (SFRPG) This expansion for the Solarian-class clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   After the introduction, which also discusses the dualistic nature of the class, we move straight into the new stellar revelations of the class, with graviton and pulsar revelations both sporting a “G” or “P” to denote their respective type. We begin with 2nd level, where 3 revelations are provided, 2 of which are proton revelations: Proton blast lets you fire plasma as a laser small arm, with an item level no greater than one below your solarian level. This cannot have […]

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  • Star Log.EM: Skinwalkers (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   We begin with a brief introduction to the subject matter at hand before getting a detailed depiction of the Skinwalker races, including a physical description, notes on their home world and the like – and indeed, the race’s history in the Xa-Osoro system is rather amazing: When Blood Space seeped into Eogawa’s atmosphere, the non-native population of the moon was turned into frothing lycanthropes…and yet, by some miracle, those infected while pregnant gave birth to skinwalkers, rising from savagery courtesy of […]

    Star Log.EM: Skinwalkers (SFRPG)

    Star Log.EM: Skinwalkers (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   We begin with a brief introduction to the subject matter at hand before getting a detailed depiction of the Skinwalker races, including a physical description, notes on their home world and the like – and indeed, the race’s history in the Xa-Osoro system is rather amazing: When Blood Space seeped into Eogawa’s atmosphere, the non-native population of the moon was turned into frothing lycanthropes…and yet, by some miracle, those infected while pregnant gave birth to skinwalkers, rising from savagery courtesy of […]

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  • Star Log.EM: Eldritch Knight (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All right, after the by now classic introduction, we dive into the rules, though it should be noted that it makes sense to read this, as the design goal here was to encapsulate, in spite of the existence of the soldier-class, the flavor of the classic eldritch knight.   The eldritch knight archetype grants additional class features at 2nd, 6th, 9th, 12th and 18th level. At 2nd level, we have spell critical, which is a special critical hit effect that […]

    Star Log.EM: Eldritch Knight (SFRPG)

    Star Log.EM: Eldritch Knight (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All right, after the by now classic introduction, we dive into the rules, though it should be noted that it makes sense to read this, as the design goal here was to encapsulate, in spite of the existence of the soldier-class, the flavor of the classic eldritch knight.   The eldritch knight archetype grants additional class features at 2nd, 6th, 9th, 12th and 18th level. At 2nd level, we have spell critical, which is a special critical hit effect that […]

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  • Everyman Unchained: Bards The unchained bard clocks in at 27 pages, 1 page of front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 23 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   So, the first page, beyond having a brief ToC, summarizes the design-paradigm of this class, and frankly, what’s here sounds feasible – the central focus lies on making the bard more interesting and versatile without requiring archetypes and other modifications, so let’s see how this fellow holds up!   The unchained bard gets d8 HD as well as 6 + Intelligence modifier […]

    Everyman Unchained: Bards

    Everyman Unchained: Bards The unchained bard clocks in at 27 pages, 1 page of front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 23 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   So, the first page, beyond having a brief ToC, summarizes the design-paradigm of this class, and frankly, what’s here sounds feasible – the central focus lies on making the bard more interesting and versatile without requiring archetypes and other modifications, so let’s see how this fellow holds up!   The unchained bard gets d8 HD as well as 6 + Intelligence modifier […]

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  • Star Log.EM: Augmentative Equipment (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   We begin this supplement with a brief look at augmentation in the galaxy and the Xa-Osoro system in general, before getting a massive table that lists the material by price and level, noting system modified as well. We also have the new weapon fusion, biointegration, which clocks in at only 680 credits, which represents the classic means of the integrated weapon. While deployed, you can’t do anything with the hand but use that weapon. Unfusing is a move action and […]

    Star Log.EM: Augmentative Equipment (SFRPG)

    Star Log.EM: Augmentative Equipment (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   We begin this supplement with a brief look at augmentation in the galaxy and the Xa-Osoro system in general, before getting a massive table that lists the material by price and level, noting system modified as well. We also have the new weapon fusion, biointegration, which clocks in at only 680 credits, which represents the classic means of the integrated weapon. While deployed, you can’t do anything with the hand but use that weapon. Unfusing is a move action and […]

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  • Star-Log.EM: Loremaster (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   As always, we begin with a brief introduction and the meta-framework of accessing a database. The pdf represents another one of the classic concepts of d20-based gaming and converts it to SFRPG, this time around featuring the loremaster, one of the arguably most boring PrCs ever devised. I always liked the idea of the loremaster, but the implementation has never really touched me, so let’s see whether the Starfinder-version fares better!   Structurally, the loremaster is an archetype, and supplemental material-wise, we […]

    Star-Log.EM: Loremaster (SFRPG)

    Star-Log.EM: Loremaster (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   As always, we begin with a brief introduction and the meta-framework of accessing a database. The pdf represents another one of the classic concepts of d20-based gaming and converts it to SFRPG, this time around featuring the loremaster, one of the arguably most boring PrCs ever devised. I always liked the idea of the loremaster, but the implementation has never really touched me, so let’s see whether the Starfinder-version fares better!   Structurally, the loremaster is an archetype, and supplemental material-wise, we […]

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  • Star Log.EM: Arcane Artillerist (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   After a brief introduction, including the by now standard and enjoyable “Query”-dialogue that simulates logging onto a database, we begin this pdf with SFRPG’s take on one of the most trouble-laden concepts of the 3.X history, the arcane archer…erhhh, I mean “arcane artillerist.”   For Starfinder, the concept has been envisioned as an archetype here, with alternate class features gained at 4th, 6th, 9th and 18th level. Artillerist’s Seal lets you create a unique fusion seal chosen from the list: […]

    Star Log.EM: Arcane Artillerist (SFRPG)

    Star Log.EM: Arcane Artillerist (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   After a brief introduction, including the by now standard and enjoyable “Query”-dialogue that simulates logging onto a database, we begin this pdf with SFRPG’s take on one of the most trouble-laden concepts of the 3.X history, the arcane archer…erhhh, I mean “arcane artillerist.”   For Starfinder, the concept has been envisioned as an archetype here, with alternate class features gained at 4th, 6th, 9th and 18th level. Artillerist’s Seal lets you create a unique fusion seal chosen from the list: […]

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  • Star Log.EM: Operative Specializations (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   After a brief introduction, including the by now standard and enjoyable “Query”-dialogue that simulates logging onto a database, we begin with 4 new operative specializations.   Since the operative specializations make use of new exploits, we should talk about those first. 4 are provided, and they all are unlocked for the general operative public that doesn’t have the proper specializations, at 10th level. Fast poisoner lets you once per round poison a slashing/piercing melee weapon or load a poison into […]

    Star Log.EM: Operative Specializations (SFRPG)

    Star Log.EM: Operative Specializations (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   After a brief introduction, including the by now standard and enjoyable “Query”-dialogue that simulates logging onto a database, we begin with 4 new operative specializations.   Since the operative specializations make use of new exploits, we should talk about those first. 4 are provided, and they all are unlocked for the general operative public that doesn’t have the proper specializations, at 10th level. Fast poisoner lets you once per round poison a slashing/piercing melee weapon or load a poison into […]

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  • Star Log.EM: Mechanic Tricks (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   We begin this pdf with a brief introduction to the mechanic and the roles of the class, before diving straight into what we expected – new mechanic tricks! The pdf includes 3 different 2nd level mechanic tricks, the first of which would be Genius Mechanic. While spending at least 24 hours in a settlement, the mechanic may spend 8 hours as well as 50 times mechanic level squared in credits to create a genius mechanic fund. While carrying this fund, […]

    Star Log.EM: Mechanic Tricks (SFRPG)

    Star Log.EM: Mechanic Tricks (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   We begin this pdf with a brief introduction to the mechanic and the roles of the class, before diving straight into what we expected – new mechanic tricks! The pdf includes 3 different 2nd level mechanic tricks, the first of which would be Genius Mechanic. While spending at least 24 hours in a settlement, the mechanic may spend 8 hours as well as 50 times mechanic level squared in credits to create a genius mechanic fund. While carrying this fund, […]

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  • Star Log.EM: Mystic Theurge (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   The flavor-centric introduction of the class acknowledges the transition magic undergone, eliminating the erstwhile arcane/divine divide in favor of the new magic traditions of Starfinder; as such, the mystic theurge tradition is seen as a form of pioneer in the context of Xa-Osoro.   The mystic theurge archetype behaves, to an extent, behaves as a kind of magical archaeologist and, as written, the archetype is written to be compatible with the Starfarer’s Companion’s classes. The archetype gains alternate class features […]

    Star Log.EM: Mystic Theurge (SFRPG)

    Star Log.EM: Mystic Theurge (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   The flavor-centric introduction of the class acknowledges the transition magic undergone, eliminating the erstwhile arcane/divine divide in favor of the new magic traditions of Starfinder; as such, the mystic theurge tradition is seen as a form of pioneer in the context of Xa-Osoro.   The mystic theurge archetype behaves, to an extent, behaves as a kind of magical archaeologist and, as written, the archetype is written to be compatible with the Starfarer’s Companion’s classes. The archetype gains alternate class features […]

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  • Everyman Minis: The Tall One This installment of the Everyman Minis-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2 .5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   On the introductory page, we get the Fear cleric subdomain in two different versions – one associated with void, one associated with evil. Both btw. have different replacement spells. The void version focuses on what you’d expect in that regard – we get crushing despair, wall of force and prismatic wall. The one based on evil focuses on low-level fear-related spells. The void variant replaces the base power with aura of isolation, which can be activated […]

    Everyman Minis: The Tall One

    Everyman Minis: The Tall One This installment of the Everyman Minis-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2 .5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   On the introductory page, we get the Fear cleric subdomain in two different versions – one associated with void, one associated with evil. Both btw. have different replacement spells. The void version focuses on what you’d expect in that regard – we get crushing despair, wall of force and prismatic wall. The one based on evil focuses on low-level fear-related spells. The void variant replaces the base power with aura of isolation, which can be activated […]

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  • Asian Bloodlines This collection of bloodrager and sorcerer bloodlines intended for Asian settings clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 2/3 pages of SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 18 1/3 pages of content, so let’s take a look!   Okay, so structure-wise, a few of the bloodlines herein make use of spells from the Asian Spell Compendium – these have been reprinted here for your convenience. (Kudos!) The pdf first proceeds to present bloodrager bloodlines, then sorcerer bloodlines. The respective ones have been properly tailored to the two classes, while retaining concise leitmotifs.   Let […]

    Asian Bloodlines

    Asian Bloodlines This collection of bloodrager and sorcerer bloodlines intended for Asian settings clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 2/3 pages of SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 18 1/3 pages of content, so let’s take a look!   Okay, so structure-wise, a few of the bloodlines herein make use of spells from the Asian Spell Compendium – these have been reprinted here for your convenience. (Kudos!) The pdf first proceeds to present bloodrager bloodlines, then sorcerer bloodlines. The respective ones have been properly tailored to the two classes, while retaining concise leitmotifs.   Let […]

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  • Star Log.EM: Kyubi Paragon (SFRPG) This installment of the Star Log.EM-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 4 pages of content, so let’s take a look!   Hej. Wait. Yep, you’d be right – the Kitsune is obviously not a race featured in the Starfinder Core Rules. Its Starfinder iteration was released in the Starfarer’s Companion by Rogue Genius Games. Since both RGG’s Starfinder supplements and those of Everyman Gaming share the implicit setting of the Xa-Osoro system, this makes sense. Now, the Kyubi paragon for Pathfinder was a massive, highly customizable racial prestige class – a degree of flexibility that this one does not attempt to […]

    Star Log.EM: Kyubi Paragon (SFRPG)

    Star Log.EM: Kyubi Paragon (SFRPG) This installment of the Star Log.EM-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 4 pages of content, so let’s take a look!   Hej. Wait. Yep, you’d be right – the Kitsune is obviously not a race featured in the Starfinder Core Rules. Its Starfinder iteration was released in the Starfarer’s Companion by Rogue Genius Games. Since both RGG’s Starfinder supplements and those of Everyman Gaming share the implicit setting of the Xa-Osoro system, this makes sense. Now, the Kyubi paragon for Pathfinder was a massive, highly customizable racial prestige class – a degree of flexibility that this one does not attempt to […]

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  • Star Log.EM: Infosphere Mystic Connection (SFRPG) This installment of the Star Log.EM-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 3.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   After the usual, flavorful Query-entry as a brief introduction, we begin sans much ado with the new connection: Associated skills would be Computer and Engineering, and spells include dream from Starfarer’s Companion – the series assumes the shared Xa-Osoro system, after all. However, in a rather nice twist, we also get a new spell that is granted by the sphere (otherwise, tech 5): Digital profile, which lets you name a creature by name and attempt a Computer check with […]

    Star Log.EM: Infosphere Mystic Connection (SFRPG)

    Star Log.EM: Infosphere Mystic Connection (SFRPG) This installment of the Star Log.EM-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 3.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   After the usual, flavorful Query-entry as a brief introduction, we begin sans much ado with the new connection: Associated skills would be Computer and Engineering, and spells include dream from Starfarer’s Companion – the series assumes the shared Xa-Osoro system, after all. However, in a rather nice twist, we also get a new spell that is granted by the sphere (otherwise, tech 5): Digital profile, which lets you name a creature by name and attempt a Computer check with […]

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  • Star Log.EM: Collateral Characters (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   We begin this pdf, as always, with a brief, flavorful recap, as these logs are presented as queries to a database; this time around, the tie-in to the shared Xa-Osoro system that is assumed to be the backdrop for Rogue Genius Games and Everyman Gaming’s Starfinder-supplements, is particularly profound: One of the system’s binary stars has imploded in a black hole in a catastrophe known as Regicide, which destroyed the Radiant Imperium’s central seat of government in Azan, creating the […]

    Star Log.EM: Collateral Characters (SFRPG)

    Star Log.EM: Collateral Characters (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   We begin this pdf, as always, with a brief, flavorful recap, as these logs are presented as queries to a database; this time around, the tie-in to the shared Xa-Osoro system that is assumed to be the backdrop for Rogue Genius Games and Everyman Gaming’s Starfinder-supplements, is particularly profound: One of the system’s binary stars has imploded in a black hole in a catastrophe known as Regicide, which destroyed the Radiant Imperium’s central seat of government in Azan, creating the […]

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  • Everyman Minis: Investigator Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   On the introductory page, we get the Inspired Objection feat: Whenever an opponent you can see attempts an opposed skill check that opposes your own skill checks, CMD or HD, you may spend an inspiration use to roll the inspiration die as a free action, even if it’s not your turn. The opponent takes the rolled result as a penalty to the check in question. You can’t spend inspiration this way if you already boosted your skill check […]

    Everyman Minis: Investigator Options

    Everyman Minis: Investigator Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   On the introductory page, we get the Inspired Objection feat: Whenever an opponent you can see attempts an opposed skill check that opposes your own skill checks, CMD or HD, you may spend an inspiration use to roll the inspiration die as a free action, even if it’s not your turn. The opponent takes the rolled result as a penalty to the check in question. You can’t spend inspiration this way if you already boosted your skill check […]

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  • Everyman Minis: Cleric Options This installment of the Everyman Minis-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2.5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   In a sidebar on the introductory page, we are introduced to the feat Domain Flexibility (minor complain: Benefits and Prerequisites sub-headers are not bolded properly). This feat allows you to choose to gain the powers of a subdomain of your chosen domain, or the domain powers associated with your chosen subdomain when preparing spells: You can basically switch them, depending on your needs, but only within one domain/subdomain micro-tree – so no switching between subdomains granted by different […]

    Everyman Minis: Cleric Options

    Everyman Minis: Cleric Options This installment of the Everyman Minis-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2.5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   In a sidebar on the introductory page, we are introduced to the feat Domain Flexibility (minor complain: Benefits and Prerequisites sub-headers are not bolded properly). This feat allows you to choose to gain the powers of a subdomain of your chosen domain, or the domain powers associated with your chosen subdomain when preparing spells: You can basically switch them, depending on your needs, but only within one domain/subdomain micro-tree – so no switching between subdomains granted by different […]

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  • Everyman Minis: More Unchained Fighter Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   After a brief recap of the class features expanded herein, we begin with one new advanced armor training option, namely effortless shielding: You can carry items while wielding shields (excluding tower shields), but at either -2 to atk or a decrease of shield bonus by 1. You choose the penalty at the start of any action with a weapon carried in shield hand. If you have Weapon Finesse, you don’t add the armor check penalty to atk rolls when […]

    Everyman Minis: More Unchained Fighter Options

    Everyman Minis: More Unchained Fighter Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   After a brief recap of the class features expanded herein, we begin with one new advanced armor training option, namely effortless shielding: You can carry items while wielding shields (excluding tower shields), but at either -2 to atk or a decrease of shield bonus by 1. You choose the penalty at the start of any action with a weapon carried in shield hand. If you have Weapon Finesse, you don’t add the armor check penalty to atk rolls when […]

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  • Star Log.EM: Duelist (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 1/3 pages of SRD, leaving us with 2 2/3 pages of content, so let’s take a look!   After a brief introduction, we access the archives of the Xa-Osoro system (I like how these little files strive to include such flavorful little bits) and the pdf provides a brief, fluff-only run-down of famous duelists, to be more precise, a by now famous cadre of legends.   After this brief intro, we move on to the archetype; envoys and operatives make probably the best duelists, courtesy of the focus on light and melee weapons- The duelist grants alternate […]

    Star Log.EM: Duelist (SFRPG)

    Star Log.EM: Duelist (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 1/3 pages of SRD, leaving us with 2 2/3 pages of content, so let’s take a look!   After a brief introduction, we access the archives of the Xa-Osoro system (I like how these little files strive to include such flavorful little bits) and the pdf provides a brief, fluff-only run-down of famous duelists, to be more precise, a by now famous cadre of legends.   After this brief intro, we move on to the archetype; envoys and operatives make probably the best duelists, courtesy of the focus on light and melee weapons- The duelist grants alternate […]

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  • Everyman Minis: Microsized Templates This Everyman Mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 1 page advertisement, leaving us with 2 pages of content, so let’s take a look!   So, I absolutely ADORE Microsized Adventures. It made my Top Ten for a reason. It opens a whole new cosmos of cool rules, of adventuring possibilities and fun.   Well, this pdf, beyond explaining how the special size modifier works in context of PCs and foes that are radically shrunk/enlarged, sports an extremely high crunch-density: We basically get 8 microsized templates: These list not only the modifications applied to the microsized being (and the special size modifier), but also the modifications […]

    Everyman Minis: Microsized Templates

    Everyman Minis: Microsized Templates This Everyman Mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 1 page advertisement, leaving us with 2 pages of content, so let’s take a look!   So, I absolutely ADORE Microsized Adventures. It made my Top Ten for a reason. It opens a whole new cosmos of cool rules, of adventuring possibilities and fun.   Well, this pdf, beyond explaining how the special size modifier works in context of PCs and foes that are radically shrunk/enlarged, sports an extremely high crunch-density: We basically get 8 microsized templates: These list not only the modifications applied to the microsized being (and the special size modifier), but also the modifications […]

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  • Yuletide Terror This massive Christmas mega-adventure clocks in at 119 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 6 pages of SRD, 2 pages of advertisement, leaving us with 107 pages of content, making this the single largest Christmas module I have ever read and played.   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   Before we dive into the main meat, let us talk about a couple of peculiarities: One: The layout in full-color is gorgeous and sports a ribbon on the right side of the page, which denotes the act/part of the adventure you’re currently in. This makes navigation more convenient, so […]

    Yuletide Terror

    Yuletide Terror This massive Christmas mega-adventure clocks in at 119 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 6 pages of SRD, 2 pages of advertisement, leaving us with 107 pages of content, making this the single largest Christmas module I have ever read and played.   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   Before we dive into the main meat, let us talk about a couple of peculiarities: One: The layout in full-color is gorgeous and sports a ribbon on the right side of the page, which denotes the act/part of the adventure you’re currently in. This makes navigation more convenient, so […]

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  • The Genius Guide to Mythic Subpaths This Genius Guide clocks in at 18 pages, 1 page front cover, 1 page introduction, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   So, what are mythic subpaths? In short, they are a kind of deviation/modification of an existing mythic path, somewhat akin to e.g. subdomains, one that comes in roughly 3 distinctions: Archetypical subpaths are only available to characters that chose the listed mythic path or paths. Racial subpaths are tied to the race noted and universal subpaths are available for, bingo, everyone. Mythic subpaths thus do sport some sort of prerequisite to qualify for them.   Okay, got […]

    The Genius Guide to Mythic Subpaths

    The Genius Guide to Mythic Subpaths This Genius Guide clocks in at 18 pages, 1 page front cover, 1 page introduction, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   So, what are mythic subpaths? In short, they are a kind of deviation/modification of an existing mythic path, somewhat akin to e.g. subdomains, one that comes in roughly 3 distinctions: Archetypical subpaths are only available to characters that chose the listed mythic path or paths. Racial subpaths are tied to the race noted and universal subpaths are available for, bingo, everyone. Mythic subpaths thus do sport some sort of prerequisite to qualify for them.   Okay, got […]

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  • Everyman Minis: Spells of Childhood This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD,1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, in case you’re wondering – while, as a whole, perfectly capable of being used on its own, this pdf ultimately should be seen as an expansion to Everyman gaming’s Childhood Adventures-book, which focuses on all the aspects of playing kid/adolescent PCs.   As the introduction noted, magic for kids and children may actually have a different focus than that of adults – the priorities and, indeed, way in which the world is perceived, is different. This does NOT, […]

    Everyman Minis: Spells of Childhood

    Everyman Minis: Spells of Childhood This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD,1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, in case you’re wondering – while, as a whole, perfectly capable of being used on its own, this pdf ultimately should be seen as an expansion to Everyman gaming’s Childhood Adventures-book, which focuses on all the aspects of playing kid/adolescent PCs.   As the introduction noted, magic for kids and children may actually have a different focus than that of adults – the priorities and, indeed, way in which the world is perceived, is different. This does NOT, […]

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  • Star Log.EM: Assassin (SFRPG) This installment of the Star Log. EM-series of minis clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages, including the usual introduction, so let’s take a look!   See, this archetype is a great example why I like Starfinder’s pretty open archetype-system – Assassins should be varied! There’s a reason I adore the more modular solutions presented for Assassin concepts in Pathfinder (most notably, the great Modular Assassin by Interjection Games and the exciting Assassins of Porphyra by Purple Duck Games). But I digress.   The assassin-archetype presented herein grants alternate class features at 6th, 9th, 12 and 18th level.   6th level nets […]

    Star Log.EM: Assassin (SFRPG)

    Star Log.EM: Assassin (SFRPG) This installment of the Star Log. EM-series of minis clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages, including the usual introduction, so let’s take a look!   See, this archetype is a great example why I like Starfinder’s pretty open archetype-system – Assassins should be varied! There’s a reason I adore the more modular solutions presented for Assassin concepts in Pathfinder (most notably, the great Modular Assassin by Interjection Games and the exciting Assassins of Porphyra by Purple Duck Games). But I digress.   The assassin-archetype presented herein grants alternate class features at 6th, 9th, 12 and 18th level.   6th level nets […]

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