Alexander Augunas Archive

  • Everyman Minis: The Tall One This installment of the Everyman Minis-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2 .5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   On the introductory page, we get the Fear cleric subdomain in two different versions – one associated with void, one associated with evil. Both btw. have different replacement spells. The void version focuses on what you’d expect in that regard – we get crushing despair, wall of force and prismatic wall. The one based on evil focuses on low-level fear-related spells. The void variant replaces the base power with aura of isolation, which can be activated […]

    Everyman Minis: The Tall One

    Everyman Minis: The Tall One This installment of the Everyman Minis-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2 .5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   On the introductory page, we get the Fear cleric subdomain in two different versions – one associated with void, one associated with evil. Both btw. have different replacement spells. The void version focuses on what you’d expect in that regard – we get crushing despair, wall of force and prismatic wall. The one based on evil focuses on low-level fear-related spells. The void variant replaces the base power with aura of isolation, which can be activated […]

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  • Asian Bloodlines This collection of bloodrager and sorcerer bloodlines intended for Asian settings clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 2/3 pages of SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 18 1/3 pages of content, so let’s take a look!   Okay, so structure-wise, a few of the bloodlines herein make use of spells from the Asian Spell Compendium – these have been reprinted here for your convenience. (Kudos!) The pdf first proceeds to present bloodrager bloodlines, then sorcerer bloodlines. The respective ones have been properly tailored to the two classes, while retaining concise leitmotifs.   Let […]

    Asian Bloodlines

    Asian Bloodlines This collection of bloodrager and sorcerer bloodlines intended for Asian settings clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 2/3 pages of SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 18 1/3 pages of content, so let’s take a look!   Okay, so structure-wise, a few of the bloodlines herein make use of spells from the Asian Spell Compendium – these have been reprinted here for your convenience. (Kudos!) The pdf first proceeds to present bloodrager bloodlines, then sorcerer bloodlines. The respective ones have been properly tailored to the two classes, while retaining concise leitmotifs.   Let […]

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  • Star Log.EM: Kyubi Paragon (SFRPG) This installment of the Star Log.EM-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 4 pages of content, so let’s take a look!   Hej. Wait. Yep, you’d be right – the Kitsune is obviously not a race featured in the Starfinder Core Rules. Its Starfinder iteration was released in the Starfarer’s Companion by Rogue Genius Games. Since both RGG’s Starfinder supplements and those of Everyman Gaming share the implicit setting of the Xa-Osoro system, this makes sense. Now, the Kyubi paragon for Pathfinder was a massive, highly customizable racial prestige class – a degree of flexibility that this one does not attempt to […]

    Star Log.EM: Kyubi Paragon (SFRPG)

    Star Log.EM: Kyubi Paragon (SFRPG) This installment of the Star Log.EM-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 4 pages of content, so let’s take a look!   Hej. Wait. Yep, you’d be right – the Kitsune is obviously not a race featured in the Starfinder Core Rules. Its Starfinder iteration was released in the Starfarer’s Companion by Rogue Genius Games. Since both RGG’s Starfinder supplements and those of Everyman Gaming share the implicit setting of the Xa-Osoro system, this makes sense. Now, the Kyubi paragon for Pathfinder was a massive, highly customizable racial prestige class – a degree of flexibility that this one does not attempt to […]

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  • Star Log.EM: Infosphere Mystic Connection (SFRPG) This installment of the Star Log.EM-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 3.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   After the usual, flavorful Query-entry as a brief introduction, we begin sans much ado with the new connection: Associated skills would be Computer and Engineering, and spells include dream from Starfarer’s Companion – the series assumes the shared Xa-Osoro system, after all. However, in a rather nice twist, we also get a new spell that is granted by the sphere (otherwise, tech 5): Digital profile, which lets you name a creature by name and attempt a Computer check with […]

    Star Log.EM: Infosphere Mystic Connection (SFRPG)

    Star Log.EM: Infosphere Mystic Connection (SFRPG) This installment of the Star Log.EM-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 3.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   After the usual, flavorful Query-entry as a brief introduction, we begin sans much ado with the new connection: Associated skills would be Computer and Engineering, and spells include dream from Starfarer’s Companion – the series assumes the shared Xa-Osoro system, after all. However, in a rather nice twist, we also get a new spell that is granted by the sphere (otherwise, tech 5): Digital profile, which lets you name a creature by name and attempt a Computer check with […]

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  • Star Log.EM: Collateral Characters (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   We begin this pdf, as always, with a brief, flavorful recap, as these logs are presented as queries to a database; this time around, the tie-in to the shared Xa-Osoro system that is assumed to be the backdrop for Rogue Genius Games and Everyman Gaming’s Starfinder-supplements, is particularly profound: One of the system’s binary stars has imploded in a black hole in a catastrophe known as Regicide, which destroyed the Radiant Imperium’s central seat of government in Azan, creating the […]

    Star Log.EM: Collateral Characters (SFRPG)

    Star Log.EM: Collateral Characters (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   We begin this pdf, as always, with a brief, flavorful recap, as these logs are presented as queries to a database; this time around, the tie-in to the shared Xa-Osoro system that is assumed to be the backdrop for Rogue Genius Games and Everyman Gaming’s Starfinder-supplements, is particularly profound: One of the system’s binary stars has imploded in a black hole in a catastrophe known as Regicide, which destroyed the Radiant Imperium’s central seat of government in Azan, creating the […]

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  • Everyman Minis: Investigator Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   On the introductory page, we get the Inspired Objection feat: Whenever an opponent you can see attempts an opposed skill check that opposes your own skill checks, CMD or HD, you may spend an inspiration use to roll the inspiration die as a free action, even if it’s not your turn. The opponent takes the rolled result as a penalty to the check in question. You can’t spend inspiration this way if you already boosted your skill check […]

    Everyman Minis: Investigator Options

    Everyman Minis: Investigator Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   On the introductory page, we get the Inspired Objection feat: Whenever an opponent you can see attempts an opposed skill check that opposes your own skill checks, CMD or HD, you may spend an inspiration use to roll the inspiration die as a free action, even if it’s not your turn. The opponent takes the rolled result as a penalty to the check in question. You can’t spend inspiration this way if you already boosted your skill check […]

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  • Everyman Minis: Cleric Options This installment of the Everyman Minis-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2.5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   In a sidebar on the introductory page, we are introduced to the feat Domain Flexibility (minor complain: Benefits and Prerequisites sub-headers are not bolded properly). This feat allows you to choose to gain the powers of a subdomain of your chosen domain, or the domain powers associated with your chosen subdomain when preparing spells: You can basically switch them, depending on your needs, but only within one domain/subdomain micro-tree – so no switching between subdomains granted by different […]

    Everyman Minis: Cleric Options

    Everyman Minis: Cleric Options This installment of the Everyman Minis-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2.5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   In a sidebar on the introductory page, we are introduced to the feat Domain Flexibility (minor complain: Benefits and Prerequisites sub-headers are not bolded properly). This feat allows you to choose to gain the powers of a subdomain of your chosen domain, or the domain powers associated with your chosen subdomain when preparing spells: You can basically switch them, depending on your needs, but only within one domain/subdomain micro-tree – so no switching between subdomains granted by different […]

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  • Everyman Minis: More Unchained Fighter Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   After a brief recap of the class features expanded herein, we begin with one new advanced armor training option, namely effortless shielding: You can carry items while wielding shields (excluding tower shields), but at either -2 to atk or a decrease of shield bonus by 1. You choose the penalty at the start of any action with a weapon carried in shield hand. If you have Weapon Finesse, you don’t add the armor check penalty to atk rolls when […]

    Everyman Minis: More Unchained Fighter Options

    Everyman Minis: More Unchained Fighter Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   After a brief recap of the class features expanded herein, we begin with one new advanced armor training option, namely effortless shielding: You can carry items while wielding shields (excluding tower shields), but at either -2 to atk or a decrease of shield bonus by 1. You choose the penalty at the start of any action with a weapon carried in shield hand. If you have Weapon Finesse, you don’t add the armor check penalty to atk rolls when […]

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  • Star Log.EM: Duelist (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 1/3 pages of SRD, leaving us with 2 2/3 pages of content, so let’s take a look!   After a brief introduction, we access the archives of the Xa-Osoro system (I like how these little files strive to include such flavorful little bits) and the pdf provides a brief, fluff-only run-down of famous duelists, to be more precise, a by now famous cadre of legends.   After this brief intro, we move on to the archetype; envoys and operatives make probably the best duelists, courtesy of the focus on light and melee weapons- The duelist grants alternate […]

    Star Log.EM: Duelist (SFRPG)

    Star Log.EM: Duelist (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 1/3 pages of SRD, leaving us with 2 2/3 pages of content, so let’s take a look!   After a brief introduction, we access the archives of the Xa-Osoro system (I like how these little files strive to include such flavorful little bits) and the pdf provides a brief, fluff-only run-down of famous duelists, to be more precise, a by now famous cadre of legends.   After this brief intro, we move on to the archetype; envoys and operatives make probably the best duelists, courtesy of the focus on light and melee weapons- The duelist grants alternate […]

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  • Everyman Minis: Microsized Templates This Everyman Mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 1 page advertisement, leaving us with 2 pages of content, so let’s take a look!   So, I absolutely ADORE Microsized Adventures. It made my Top Ten for a reason. It opens a whole new cosmos of cool rules, of adventuring possibilities and fun.   Well, this pdf, beyond explaining how the special size modifier works in context of PCs and foes that are radically shrunk/enlarged, sports an extremely high crunch-density: We basically get 8 microsized templates: These list not only the modifications applied to the microsized being (and the special size modifier), but also the modifications […]

    Everyman Minis: Microsized Templates

    Everyman Minis: Microsized Templates This Everyman Mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 1 page advertisement, leaving us with 2 pages of content, so let’s take a look!   So, I absolutely ADORE Microsized Adventures. It made my Top Ten for a reason. It opens a whole new cosmos of cool rules, of adventuring possibilities and fun.   Well, this pdf, beyond explaining how the special size modifier works in context of PCs and foes that are radically shrunk/enlarged, sports an extremely high crunch-density: We basically get 8 microsized templates: These list not only the modifications applied to the microsized being (and the special size modifier), but also the modifications […]

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  • Yuletide Terror This massive Christmas mega-adventure clocks in at 119 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 6 pages of SRD, 2 pages of advertisement, leaving us with 107 pages of content, making this the single largest Christmas module I have ever read and played.   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   Before we dive into the main meat, let us talk about a couple of peculiarities: One: The layout in full-color is gorgeous and sports a ribbon on the right side of the page, which denotes the act/part of the adventure you’re currently in. This makes navigation more convenient, so […]

    Yuletide Terror

    Yuletide Terror This massive Christmas mega-adventure clocks in at 119 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 6 pages of SRD, 2 pages of advertisement, leaving us with 107 pages of content, making this the single largest Christmas module I have ever read and played.   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   Before we dive into the main meat, let us talk about a couple of peculiarities: One: The layout in full-color is gorgeous and sports a ribbon on the right side of the page, which denotes the act/part of the adventure you’re currently in. This makes navigation more convenient, so […]

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  • The Genius Guide to Mythic Subpaths This Genius Guide clocks in at 18 pages, 1 page front cover, 1 page introduction, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   So, what are mythic subpaths? In short, they are a kind of deviation/modification of an existing mythic path, somewhat akin to e.g. subdomains, one that comes in roughly 3 distinctions: Archetypical subpaths are only available to characters that chose the listed mythic path or paths. Racial subpaths are tied to the race noted and universal subpaths are available for, bingo, everyone. Mythic subpaths thus do sport some sort of prerequisite to qualify for them.   Okay, got […]

    The Genius Guide to Mythic Subpaths

    The Genius Guide to Mythic Subpaths This Genius Guide clocks in at 18 pages, 1 page front cover, 1 page introduction, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   So, what are mythic subpaths? In short, they are a kind of deviation/modification of an existing mythic path, somewhat akin to e.g. subdomains, one that comes in roughly 3 distinctions: Archetypical subpaths are only available to characters that chose the listed mythic path or paths. Racial subpaths are tied to the race noted and universal subpaths are available for, bingo, everyone. Mythic subpaths thus do sport some sort of prerequisite to qualify for them.   Okay, got […]

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  • Everyman Minis: Spells of Childhood This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD,1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, in case you’re wondering – while, as a whole, perfectly capable of being used on its own, this pdf ultimately should be seen as an expansion to Everyman gaming’s Childhood Adventures-book, which focuses on all the aspects of playing kid/adolescent PCs.   As the introduction noted, magic for kids and children may actually have a different focus than that of adults – the priorities and, indeed, way in which the world is perceived, is different. This does NOT, […]

    Everyman Minis: Spells of Childhood

    Everyman Minis: Spells of Childhood This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD,1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, in case you’re wondering – while, as a whole, perfectly capable of being used on its own, this pdf ultimately should be seen as an expansion to Everyman gaming’s Childhood Adventures-book, which focuses on all the aspects of playing kid/adolescent PCs.   As the introduction noted, magic for kids and children may actually have a different focus than that of adults – the priorities and, indeed, way in which the world is perceived, is different. This does NOT, […]

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  • Star Log.EM: Assassin (SFRPG) This installment of the Star Log. EM-series of minis clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages, including the usual introduction, so let’s take a look!   See, this archetype is a great example why I like Starfinder’s pretty open archetype-system – Assassins should be varied! There’s a reason I adore the more modular solutions presented for Assassin concepts in Pathfinder (most notably, the great Modular Assassin by Interjection Games and the exciting Assassins of Porphyra by Purple Duck Games). But I digress.   The assassin-archetype presented herein grants alternate class features at 6th, 9th, 12 and 18th level.   6th level nets […]

    Star Log.EM: Assassin (SFRPG)

    Star Log.EM: Assassin (SFRPG) This installment of the Star Log. EM-series of minis clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages, including the usual introduction, so let’s take a look!   See, this archetype is a great example why I like Starfinder’s pretty open archetype-system – Assassins should be varied! There’s a reason I adore the more modular solutions presented for Assassin concepts in Pathfinder (most notably, the great Modular Assassin by Interjection Games and the exciting Assassins of Porphyra by Purple Duck Games). But I digress.   The assassin-archetype presented herein grants alternate class features at 6th, 9th, 12 and 18th level.   6th level nets […]

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  • Everyman Minis: Black Blade Options This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, what do the options herein do? Basically, we get archetypes that modify the black blade (a deservedly popular choice) gained by e.g. the bladebound magus archetype. Since they are archetypes, they must be taken as whole packages – analogue to regular archetypes, there’ll be no cherry-picking here.   Okay, so, before we take a look at the archetypes in question, it should be noted that the pdf also sports two new magus arcana: Black Blade Endowment lets the magus […]

    Everyman Minis: Black Blade Options

    Everyman Minis: Black Blade Options This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, what do the options herein do? Basically, we get archetypes that modify the black blade (a deservedly popular choice) gained by e.g. the bladebound magus archetype. Since they are archetypes, they must be taken as whole packages – analogue to regular archetypes, there’ll be no cherry-picking here.   Okay, so, before we take a look at the archetypes in question, it should be noted that the pdf also sports two new magus arcana: Black Blade Endowment lets the magus […]

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  • Star Log.EM: Shadowdancer (SFRPG) This little expansion for Starfinder clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All right, so archetypes in Starfinder have been streamlined, which makes them, per definition, more flexible – as such, this concept does benefit the relatively broad theme of the shadow dancer, which never thoroughly felt right as something limited to rogues, at least to me. The Shadowdancer presented herein grants alternate class features at 2nd, 6th and 9th level, with 12th and 18th level being optional choices.   2nd level provides Shadowed Sneak, which nets both Sleight of Hand and Stealth as […]

    Star Log.EM: Shadowdancer (SFRPG)

    Star Log.EM: Shadowdancer (SFRPG) This little expansion for Starfinder clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All right, so archetypes in Starfinder have been streamlined, which makes them, per definition, more flexible – as such, this concept does benefit the relatively broad theme of the shadow dancer, which never thoroughly felt right as something limited to rogues, at least to me. The Shadowdancer presented herein grants alternate class features at 2nd, 6th and 9th level, with 12th and 18th level being optional choices.   2nd level provides Shadowed Sneak, which nets both Sleight of Hand and Stealth as […]

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  • Everyman Minis: Malborgoroth This Everyman mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, what is a malborgoroth? Something really cool. You know how the cult-critter flumph is a representation of the weird good guys, the foes of the Dark Tapestry. Okay, now combine these with one of Final Fantasy’s most notorious foes – the Marlboro/Morbol! Add a dash of lovecraftiana et viola – he have the critter in question!   The creature clocks in at CR 13. Its stingers inject acid for continuous damage, which is nasty; they can bury their tentacles into the […]

    Everyman Minis: Malborgoroth

    Everyman Minis: Malborgoroth This Everyman mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, what is a malborgoroth? Something really cool. You know how the cult-critter flumph is a representation of the weird good guys, the foes of the Dark Tapestry. Okay, now combine these with one of Final Fantasy’s most notorious foes – the Marlboro/Morbol! Add a dash of lovecraftiana et viola – he have the critter in question!   The creature clocks in at CR 13. Its stingers inject acid for continuous damage, which is nasty; they can bury their tentacles into the […]

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  • Everyman Minis: Unchained Kangaroos This everyman mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, why unchain the kangaroo? Well, they don’t trap foes like e.g. wolves and analogue creatures: They actually have claws. And even the front paws aren’t as harmless as they look. Hence, we get cool alternate stats for unchained kangaroo animal companion stats on the first page – no complaints regarding them in comparison to other animal companion stats. (They advance at 4th level, just fyi.)   The regular kangaroo presented herein would be a CR ½ creature, whose kick causes […]

    Everyman Minis: Unchained Kangaroos

    Everyman Minis: Unchained Kangaroos This everyman mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, why unchain the kangaroo? Well, they don’t trap foes like e.g. wolves and analogue creatures: They actually have claws. And even the front paws aren’t as harmless as they look. Hence, we get cool alternate stats for unchained kangaroo animal companion stats on the first page – no complaints regarding them in comparison to other animal companion stats. (They advance at 4th level, just fyi.)   The regular kangaroo presented herein would be a CR ½ creature, whose kick causes […]

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  • Star Log.EM: Exocortex Options (SFRPG) This small supplement for Starfinder clocks in at 8 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   So, this time around,w e take a look at new options for the exocortex choice of the mechanic – at 2nd level or higher, mechanics get 3 new choices for mechanic tricks: Enemy database builds on combat tracking: When you’re tracking a foe, you may substitute Computers to identify the tracked creature instead of using the usual skill; however, failed attempts can only be retried after 10 minutes, at which point you may take 20 on the […]

    Star Log.EM: Exocortex Options (SFRPG)

    Star Log.EM: Exocortex Options (SFRPG) This small supplement for Starfinder clocks in at 8 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   So, this time around,w e take a look at new options for the exocortex choice of the mechanic – at 2nd level or higher, mechanics get 3 new choices for mechanic tricks: Enemy database builds on combat tracking: When you’re tracking a foe, you may substitute Computers to identify the tracked creature instead of using the usual skill; however, failed attempts can only be retried after 10 minutes, at which point you may take 20 on the […]

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  • Starfarer’s Companion (SFRPG) This massive expansion-tome for Starfinder clocks in at 235 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 229 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review.   Okay, so the content herein is contextualized by the Xa-Osoro system – while we only get a brief introduction to this meta-setting, it does influence components of the following material – for example, the languages, which are noted in the beginning of the race section. Speaking of which: This is basically a massive crunch-book that takes care of several concepts that are beloved, […]

    Starfarer’s Companion (SFRPG)

    Starfarer’s Companion (SFRPG) This massive expansion-tome for Starfinder clocks in at 235 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 229 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review.   Okay, so the content herein is contextualized by the Xa-Osoro system – while we only get a brief introduction to this meta-setting, it does influence components of the following material – for example, the languages, which are noted in the beginning of the race section. Speaking of which: This is basically a massive crunch-book that takes care of several concepts that are beloved, […]

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  • Everyman Minis: Sleeping Rules This Everyman Mini clocks in at 7 pages,1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   Okay, so we begin with a brief recap of the terms “rest”, “sleep” and “unconscious(ness)” in the context of the PFRPG-rules – handy to realize the distinctions when you’re not already an expert designer.   After this recap, we take a look at sleep required for characters – and then move on to concise rules for Sleep Deprivation, which tie in smoothly with Horror Adventure’s sanity system (or any other sanity system you choose to employ) – the rules are based on […]

    Everyman Minis: Sleeping Rules

    Everyman Minis: Sleeping Rules This Everyman Mini clocks in at 7 pages,1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   Okay, so we begin with a brief recap of the terms “rest”, “sleep” and “unconscious(ness)” in the context of the PFRPG-rules – handy to realize the distinctions when you’re not already an expert designer.   After this recap, we take a look at sleep required for characters – and then move on to concise rules for Sleep Deprivation, which tie in smoothly with Horror Adventure’s sanity system (or any other sanity system you choose to employ) – the rules are based on […]

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  • Everyman Minis: Gnoll Options This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   We begin this pdf with a brief introduction that also recaps the racial traits of the gnolls, before we are introduced to a total of 5 alternate racial traits. The first of these would be the feral gnoll, who gains Snapping Jaws as a bonus feats, but takes a -2 penalty to Intelligence. Feycursed gnolls replace their ability-score modifiers, instead gaining their choice of +2 to Intelligence or Charisma and -2 to Strength. They also receive Eldritch heritage with the fey […]

    Everyman Minis: Gnoll Options

    Everyman Minis: Gnoll Options This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   We begin this pdf with a brief introduction that also recaps the racial traits of the gnolls, before we are introduced to a total of 5 alternate racial traits. The first of these would be the feral gnoll, who gains Snapping Jaws as a bonus feats, but takes a -2 penalty to Intelligence. Feycursed gnolls replace their ability-score modifiers, instead gaining their choice of +2 to Intelligence or Charisma and -2 to Strength. They also receive Eldritch heritage with the fey […]

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  • Grimoire of Lost Souls The massive hardcover Ultimate-style book for Pact magic clocks in at 387 pages, 1 page front cover, 1 page inside of front cover, 2 pages editorial, 1 page ToC, 1 page KS-thanks, 4 pages of SRD, 1 page back cover, leaving us with 376 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   I was a KS-backer for this book and as such, I have received the massive hardcover. My review is mostly based on the print version, though I have also consulted my pdf-iteration for it.   So, what is this book? The short tl;dr-version would […]

    Grimoire of Lost Souls

    Grimoire of Lost Souls The massive hardcover Ultimate-style book for Pact magic clocks in at 387 pages, 1 page front cover, 1 page inside of front cover, 2 pages editorial, 1 page ToC, 1 page KS-thanks, 4 pages of SRD, 1 page back cover, leaving us with 376 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   I was a KS-backer for this book and as such, I have received the massive hardcover. My review is mostly based on the print version, though I have also consulted my pdf-iteration for it.   So, what is this book? The short tl;dr-version would […]

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  • Everyman Iconics: Taka’shi Tomoshiba This installment of the Everyman Iconics series clocks in at a MASSIVE 47 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 6 pages blank – yeah, something went a bit wrong there, but as long as the preview doesn’t state the false page-count (which it doesn’t) I’m good with this. Anyways, we are left with 34 pages of content, which is still rather massive, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   Making a viable, well-crafted PC or NPC takes a lot of time in PFRPG, even if you’re good with math and as savvy […]

    Everyman Iconics: Taka’shi Tomoshiba

    Everyman Iconics: Taka’shi Tomoshiba This installment of the Everyman Iconics series clocks in at a MASSIVE 47 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 6 pages blank – yeah, something went a bit wrong there, but as long as the preview doesn’t state the false page-count (which it doesn’t) I’m good with this. Anyways, we are left with 34 pages of content, which is still rather massive, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   Making a viable, well-crafted PC or NPC takes a lot of time in PFRPG, even if you’re good with math and as savvy […]

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  • GM’s Miscellany: Alternate Dungeons This compilation of the Alternate Dungeons-series clocks in at 75 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 68 pages of content, so let’s take a look!   There is a meta-reason for the way in which dungeons have become this popular in our games; they represent a closed environment that is simply easier to handle for the GM than a wide open sandbox or open wilderness adventure; it can be predicted more easily, etc. That being said, anyone who has played a dungeon-campaign before (or GM’d one!) can probably attest to the necessity of changing paces, dressing, etc. […]

    GM’s Miscellany: Alternate Dungeons

    GM’s Miscellany: Alternate Dungeons This compilation of the Alternate Dungeons-series clocks in at 75 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 68 pages of content, so let’s take a look!   There is a meta-reason for the way in which dungeons have become this popular in our games; they represent a closed environment that is simply easier to handle for the GM than a wide open sandbox or open wilderness adventure; it can be predicted more easily, etc. That being said, anyone who has played a dungeon-campaign before (or GM’d one!) can probably attest to the necessity of changing paces, dressing, etc. […]

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  • Everyman Iconics: Kyr’shin Unchained This installment of the Everyman Iconics-series clocks in at 24 pages, 1 page front cover, 1 page editorial, 4 pages SRD/advertisement, leaving us with 18 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   Making a viable, well-crafted PC or NPC takes a lot of time in PFRPG, even if you’re good with math and as savvy in the rules as many designers or guys like me are. That’s not supposed to be arrogance, it’s just a fact – I’ve been doing these reviews for a long, long time. Still, that may be, as a whole, the […]

    Everyman Iconics: Kyr’shin Unchained

    Everyman Iconics: Kyr’shin Unchained This installment of the Everyman Iconics-series clocks in at 24 pages, 1 page front cover, 1 page editorial, 4 pages SRD/advertisement, leaving us with 18 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   Making a viable, well-crafted PC or NPC takes a lot of time in PFRPG, even if you’re good with math and as savvy in the rules as many designers or guys like me are. That’s not supposed to be arrogance, it’s just a fact – I’ve been doing these reviews for a long, long time. Still, that may be, as a whole, the […]

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  • Skill Challenge Handbook This handbook clocks in at 79 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 3 pages of advertisements, leaving us with 71 pages of content, so let’s check this out!   This book was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   It is no secret that I never liked D&D 4th edition. I tried the game and I’m not trying to discredit it or its playstyle – it just wasn’t what I considered to be enjoyable and in contrast to PFRPG and 5e, it didn’t let me tell the stories I wanted to tell. That […]

    Skill Challenge Handbook

    Skill Challenge Handbook This handbook clocks in at 79 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 3 pages of advertisements, leaving us with 71 pages of content, so let’s check this out!   This book was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   It is no secret that I never liked D&D 4th edition. I tried the game and I’m not trying to discredit it or its playstyle – it just wasn’t what I considered to be enjoyable and in contrast to PFRPG and 5e, it didn’t let me tell the stories I wanted to tell. That […]

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