Alexander Augunas Archive

  • Everyman Iconics: Drake Windchaser The second installment of Everyman Gaming’s Everyman Iconics-series clocks in at 27 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 20 pages of content, so let’s take a look!   So, who is Drake Windchaser beyond a character that we’ve seen in plenty an Everyman Gaming supplement’s artworks? Pretty simple if you know one series: Are you watching Supernatural? He’s Dean Winchester. (Get it? If you’ve got really sloppy pronunciation, Windchaser <-> Winchester…) Raised on an open road, lost his mother to a shadow demon; brought up as a hunter of evil by his father, who then vanished, estranged from his brother Sal, who has taken a back seat […]

    Everyman Iconics: Drake Windchaser

    Everyman Iconics: Drake Windchaser The second installment of Everyman Gaming’s Everyman Iconics-series clocks in at 27 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 20 pages of content, so let’s take a look!   So, who is Drake Windchaser beyond a character that we’ve seen in plenty an Everyman Gaming supplement’s artworks? Pretty simple if you know one series: Are you watching Supernatural? He’s Dean Winchester. (Get it? If you’ve got really sloppy pronunciation, Windchaser <-> Winchester…) Raised on an open road, lost his mother to a shadow demon; brought up as a hunter of evil by his father, who then vanished, estranged from his brother Sal, who has taken a back seat […]

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  • 20 Things #7: Haunted House (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   We begin with two types of haunted houses and themes – one of the collections of dressing focus on 10 things you’d find in a burned-out house, and the second 10 things would pertain plague houses – both of these entries are very flavorful and complement the pdf very well: Soot-wrapped bones or bloody, cloth-sacked packages certainly put a chill on my spine.   Don’t want to run with […]

    20 Things #7: Haunted House (system neutral)

    20 Things #7: Haunted House (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   We begin with two types of haunted houses and themes – one of the collections of dressing focus on 10 things you’d find in a burned-out house, and the second 10 things would pertain plague houses – both of these entries are very flavorful and complement the pdf very well: Soot-wrapped bones or bloody, cloth-sacked packages certainly put a chill on my spine.   Don’t want to run with […]

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  • Childhood Adventures This massive rule-book clocks in at 86 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page introduction/ToC, 4 pages of SRD, leaving us with 78 pages of content, so let’s take a look!   Ahh, childhood. Most people look back with nostalgia-tinted glasses at theirs. I’m not one of these persons, due to a variety of reasons. So this is about playing kids – and as such, there is a lot to consider. But why play kids? Well, for kids playing kids, there are two angles, both valid: One, kids want to play adults. I was that guy. Two: Kids playing other kids for easier identification. While I was not one […]

    Childhood Adventures

    Childhood Adventures This massive rule-book clocks in at 86 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page introduction/ToC, 4 pages of SRD, leaving us with 78 pages of content, so let’s take a look!   Ahh, childhood. Most people look back with nostalgia-tinted glasses at theirs. I’m not one of these persons, due to a variety of reasons. So this is about playing kids – and as such, there is a lot to consider. But why play kids? Well, for kids playing kids, there are two angles, both valid: One, kids want to play adults. I was that guy. Two: Kids playing other kids for easier identification. While I was not one […]

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  • Campaign Backdrop: Forests & Woodlands This massive book clocks in at 109 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 102 pages of content, so let’s take a look!   Taking a cue from Raging Swan Press’ other, no less intriguing compilation books, this one features a table of all statblocks used herein by CR (spanning the range from CR 1/4 to 14) with accompanying page numbers and, as a nice service to the talented authors involved, we get a page of author bios, which is great to see.   But what is this? Well, the short answer, as already hinted at, is […]

    Campaign Backdrop: Forests & Woodlands

    Campaign Backdrop: Forests & Woodlands This massive book clocks in at 109 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 102 pages of content, so let’s take a look!   Taking a cue from Raging Swan Press’ other, no less intriguing compilation books, this one features a table of all statblocks used herein by CR (spanning the range from CR 1/4 to 14) with accompanying page numbers and, as a nice service to the talented authors involved, we get a page of author bios, which is great to see.   But what is this? Well, the short answer, as already hinted at, is […]

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  • Everyman Options: Kineticist (Revised Edition) This review of the revised Everyman options-book on kineticists clocks in at 22 pages, 1 page front cover, 1 page editorial,5 pages of SRD, leaving us with 15 pages of content, so let’s take a look!   We begin this pdf, as always will Everyman gaming’s offerings, with a little anecdote, a ToC and a list of design goals that a given pdf was created to tackle.   This pdf begins with a new kineticist element, namely dream; practitioners of dream using this element are known as psychokineticists and add Knowledge (local) and Diplomacy to their list of class skills. Their blast talents are dream blast and mind blast:  Dream blasts let you determine blast […]

    Everyman Options: Kineticist (Revised Edition)

    Everyman Options: Kineticist (Revised Edition) This review of the revised Everyman options-book on kineticists clocks in at 22 pages, 1 page front cover, 1 page editorial,5 pages of SRD, leaving us with 15 pages of content, so let’s take a look!   We begin this pdf, as always will Everyman gaming’s offerings, with a little anecdote, a ToC and a list of design goals that a given pdf was created to tackle.   This pdf begins with a new kineticist element, namely dream; practitioners of dream using this element are known as psychokineticists and add Knowledge (local) and Diplomacy to their list of class skills. Their blast talents are dream blast and mind blast:  Dream blasts let you determine blast […]

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  • Legendary Planet Player’s Guide The Player’s Guide for the Legendary Planet AP clocks in at 19 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page inside of back cover, leaving us with 14 pages of content, so let’s take a look!   Okay, after the usual introduction to the matter at hand, we have to discuss one thing: The AP is set to officially begin at 2nd level, with the optional “The Assimilation Strain” prequel basically blindsiding the more mundane PCs. Hence, campaign trait selection is held off to the begin of the first “proper” adventure. Beyond that, there is a bit of a potential disjoint here: Namely, that this […]

    Legendary Planet Player’s Guide

    Legendary Planet Player’s Guide The Player’s Guide for the Legendary Planet AP clocks in at 19 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page inside of back cover, leaving us with 14 pages of content, so let’s take a look!   Okay, after the usual introduction to the matter at hand, we have to discuss one thing: The AP is set to officially begin at 2nd level, with the optional “The Assimilation Strain” prequel basically blindsiding the more mundane PCs. Hence, campaign trait selection is held off to the begin of the first “proper” adventure. Beyond that, there is a bit of a potential disjoint here: Namely, that this […]

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  • Advanced Races Compendium This massive book clocks in at 338 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1.5 pages of SRD, 3 pages of advertisement, 1 page back cover, leaving us with a colossal328.5 pages of content, so let’s take a look!   Wait a second, though – A quick glance at the list of developers for this book will show you that I worked on this. I am writing this article since I was explicitly asked to by my readers. That being said, considering the sheer size of this book and my own involvement, I will not provide a point by point analysis of the content and also will refrain from adding a final […]

    Advanced Races Compendium

    Advanced Races Compendium This massive book clocks in at 338 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1.5 pages of SRD, 3 pages of advertisement, 1 page back cover, leaving us with a colossal328.5 pages of content, so let’s take a look!   Wait a second, though – A quick glance at the list of developers for this book will show you that I worked on this. I am writing this article since I was explicitly asked to by my readers. That being said, considering the sheer size of this book and my own involvement, I will not provide a point by point analysis of the content and also will refrain from adding a final […]

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  • Everyman Iconics – Kyr’shin Yilenzo The first installment of the Everyman Iconics-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 19 pages of content, so let’s take a look!   Okay, so this book, basically, is an NPC-book…or a pregen-book…or a build-scavenge-book…all depending on what you’re looking for. let me elaborate: This book takes the very first of Alexander Augunas’ by now notorious kitsune characters, pretty much the face of Everyman Gaming, Kyr’shin Yilenzo and provides the build options for the character in an easy to grasp manner.   The pdf begins with an extensive fluffy background that renders the stats a proper character – with extensive description and […]

    Everyman Iconics – Kyr’shin Yilenzo

    Everyman Iconics – Kyr’shin Yilenzo The first installment of the Everyman Iconics-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 19 pages of content, so let’s take a look!   Okay, so this book, basically, is an NPC-book…or a pregen-book…or a build-scavenge-book…all depending on what you’re looking for. let me elaborate: This book takes the very first of Alexander Augunas’ by now notorious kitsune characters, pretty much the face of Everyman Gaming, Kyr’shin Yilenzo and provides the build options for the character in an easy to grasp manner.   The pdf begins with an extensive fluffy background that renders the stats a proper character – with extensive description and […]

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  • Everyman Unchained: Eidolons This installment of Everyman Unchained clocks in at a massive 50 pages, 1 page front cover, 1 page editorial, 4 pages of SRD and 1 page advertisement, leaving us with 43 (!!!) pages of content, so let’s take a look!   Or rather, well, before we do, let me state that this book was a ton (no, really!) of work, but also one I truly appreciated. When i began reviewing the Everyman Unchained-series, I had to cover basically everything…and compare the individual builds with Purple Duck Games’ takes on the same concepts. Which turned reviewing these into a comparative nightmare. Worse, from a reviewer’s point of view, the two approaches taken diverged significantly. Wherein Alexander Augunas stuck […]

    Everyman Unchained: Eidolons

    Everyman Unchained: Eidolons This installment of Everyman Unchained clocks in at a massive 50 pages, 1 page front cover, 1 page editorial, 4 pages of SRD and 1 page advertisement, leaving us with 43 (!!!) pages of content, so let’s take a look!   Or rather, well, before we do, let me state that this book was a ton (no, really!) of work, but also one I truly appreciated. When i began reviewing the Everyman Unchained-series, I had to cover basically everything…and compare the individual builds with Purple Duck Games’ takes on the same concepts. Which turned reviewing these into a comparative nightmare. Worse, from a reviewer’s point of view, the two approaches taken diverged significantly. Wherein Alexander Augunas stuck […]

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  • Paranormal Adventures This massive book clocks in at 70 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 5 pages of SRD, 1 page back cover, leaving us with 61 pages of content, so let’s take a look!   Okay, after a brief introduction to the matter at hand (and an artwork that obviously details Sam and Dean Winchester from Supernatural as medieval iterations of themselves, setting a kind-of theme for the book), we dive into the first class, which would be the shapeshifter. The shapeshifter base class receives d10, 4+Int skills per level, proficiency with club, dagger, darts, quarterstaff, shortspear, sling and spear as well as all natural attacks and light armor. They gain […]

    Paranormal Adventures

    Paranormal Adventures This massive book clocks in at 70 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 5 pages of SRD, 1 page back cover, leaving us with 61 pages of content, so let’s take a look!   Okay, after a brief introduction to the matter at hand (and an artwork that obviously details Sam and Dean Winchester from Supernatural as medieval iterations of themselves, setting a kind-of theme for the book), we dive into the first class, which would be the shapeshifter. The shapeshifter base class receives d10, 4+Int skills per level, proficiency with club, dagger, darts, quarterstaff, shortspear, sling and spear as well as all natural attacks and light armor. They gain […]

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  • Legendary Swashbucklers The third of Legendary Games’ class-centric Ultimate Plug-ins clocks in at 44 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 2 pages of introduction, 1 page SRD, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   Before we do, please let me ensure we’re all on the same page: When the gunslinger was released, I was pretty much ecstatic at first: Firearms? Yeah! Beyond that, the idea of making deeds partially rule-of-cool regarding grit-regaining put some sorely needed option for table variance in the GM’s hands – I like the ideas of the […]

    Legendary Swashbucklers

    Legendary Swashbucklers The third of Legendary Games’ class-centric Ultimate Plug-ins clocks in at 44 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 2 pages of introduction, 1 page SRD, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   Before we do, please let me ensure we’re all on the same page: When the gunslinger was released, I was pretty much ecstatic at first: Firearms? Yeah! Beyond that, the idea of making deeds partially rule-of-cool regarding grit-regaining put some sorely needed option for table variance in the GM’s hands – I like the ideas of the […]

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  • Everyman Unchained: Unchained Cunning This installment of Everyman Gaming’s Pathfinder Unchained-support-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 13 pages of content, so let’s take a look, shall we?   After a brief summary that aptly explains the design-paradigm applied to the unchained ninja presented herein, we begin with the base-class: The unchained ninja receives 8+Int skills per level, d8 HD, proficiency with simple weapons, kama, katana, kusarigama, nunchaku, sai, shortbow, shuriken, siangham and wakizashi as well as light armor. BAB adheres to a 3/4-progression and Ref-saves are the strong saves. Sneak attack progression happens at every odd level and the unchained ninja begins play with Weapon Finesse (which, […]

    Everyman Unchained: Unchained Cunning

    Everyman Unchained: Unchained Cunning This installment of Everyman Gaming’s Pathfinder Unchained-support-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 13 pages of content, so let’s take a look, shall we?   After a brief summary that aptly explains the design-paradigm applied to the unchained ninja presented herein, we begin with the base-class: The unchained ninja receives 8+Int skills per level, d8 HD, proficiency with simple weapons, kama, katana, kusarigama, nunchaku, sai, shortbow, shuriken, siangham and wakizashi as well as light armor. BAB adheres to a 3/4-progression and Ref-saves are the strong saves. Sneak attack progression happens at every odd level and the unchained ninja begins play with Weapon Finesse (which, […]

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  • Ultimate Charisma Ultimate Charisma clocks in at 68 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 61 pages of content, so let’s take a look!   Ähem. GET THIS NOW!!!! No, seriously, get this NOW! ASAP! This book belongs into the library of every Pathfinder group. No exceptions. None. … Okay, you really want to read a gushing diatribe on how this book represents all that is awesome about 3pps? All right! A little history first: Alexander Augunas started Everyman Gaming to release a single, humble little pdf called “Psychological Combat.” The first iteration of this little book was good…and then, he made […]

    Ultimate Charisma

    Ultimate Charisma Ultimate Charisma clocks in at 68 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 61 pages of content, so let’s take a look!   Ähem. GET THIS NOW!!!! No, seriously, get this NOW! ASAP! This book belongs into the library of every Pathfinder group. No exceptions. None. … Okay, you really want to read a gushing diatribe on how this book represents all that is awesome about 3pps? All right! A little history first: Alexander Augunas started Everyman Gaming to release a single, humble little pdf called “Psychological Combat.” The first iteration of this little book was good…and then, he made […]

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  • Everyman Archetypes: Skald This installment of the Everyman Archetypes-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   This book begins with clearly stated explanations of the design-intent, ultimately helping not only the reviewer, but also, and more importantly, the reader – and soon afterwards, we dive into the archetypes. The first of these would be the Blood Skald, who replaces Scribe Scroll with Blood Vigor. More importantly, at 9th level, the archetype gains the ability to spend rounds of raging song in favor of temporary regeneration equal to the blood skald’s Str-mod. The intriguing component here, if that does not […]

    Everyman Archetypes: Skald

    Everyman Archetypes: Skald This installment of the Everyman Archetypes-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   This book begins with clearly stated explanations of the design-intent, ultimately helping not only the reviewer, but also, and more importantly, the reader – and soon afterwards, we dive into the archetypes. The first of these would be the Blood Skald, who replaces Scribe Scroll with Blood Vigor. More importantly, at 9th level, the archetype gains the ability to spend rounds of raging song in favor of temporary regeneration equal to the blood skald’s Str-mod. The intriguing component here, if that does not […]

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  • Everyman Unchained: Skills and Options This installment of Everyman Gaming’s support-series for Pathfinder Unchained clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   So, if you’ve been experimenting with skill-systems from Pathfinder Unchained and your group is like mine, you’ll have had an experience that mirrors that of author Alexander Augunas – backlash. In practice, none of the skill systems worked for my game. I’m not judging you if the suggested systems work for you and yours – just stating it does not work for everyone. Still, several design-ideas provided in the skill systems doe have some merit – and as […]

    Everyman Unchained: Skills and Options

    Everyman Unchained: Skills and Options This installment of Everyman Gaming’s support-series for Pathfinder Unchained clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   So, if you’ve been experimenting with skill-systems from Pathfinder Unchained and your group is like mine, you’ll have had an experience that mirrors that of author Alexander Augunas – backlash. In practice, none of the skill systems worked for my game. I’m not judging you if the suggested systems work for you and yours – just stating it does not work for everyone. Still, several design-ideas provided in the skill systems doe have some merit – and as […]

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  • Everyman Unchained: Unchained Rage The third book in Everyman Gaming’s conversion of archetypes clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 18 pages of content, so let’s take a look, shall we?   Unlike the monk, obviously, the unchained barbarian has a different set of prereqs – this time around, one has to establish terminology for referring to rage powers as provided for the base class and for its unchained version -which Alexander Augunas, with trademark efficiency, does – in short: If it’s an unmodified rage power, it refers to Pathfinder Unchained, while if quoted as modified, it refers to rage powers or sources in books that predate it, modifying […]

    Everyman Unchained: Unchained Rage

    Everyman Unchained: Unchained Rage The third book in Everyman Gaming’s conversion of archetypes clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 18 pages of content, so let’s take a look, shall we?   Unlike the monk, obviously, the unchained barbarian has a different set of prereqs – this time around, one has to establish terminology for referring to rage powers as provided for the base class and for its unchained version -which Alexander Augunas, with trademark efficiency, does – in short: If it’s an unmodified rage power, it refers to Pathfinder Unchained, while if quoted as modified, it refers to rage powers or sources in books that predate it, modifying […]

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  • Everyman Unchained: Monk Archetypes II The second pdf by Everyman Gaming that covers Unchained variants of archetypes for the monk clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   As in the first installment of this series, we begin this pdf with an extremely useful piece of information beyond the introduction – the sidebar on cracking the code depicts the extrapolation and abstraction of unchained archetype replacements as used in this supplement and can thus be considered an intriguing piece of information for designers and hassled GMs seeking to adapt unchained archetypes. This useful piece of information out of […]

    Everyman Unchained: Monk Archetypes II

    Everyman Unchained: Monk Archetypes II The second pdf by Everyman Gaming that covers Unchained variants of archetypes for the monk clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   As in the first installment of this series, we begin this pdf with an extremely useful piece of information beyond the introduction – the sidebar on cracking the code depicts the extrapolation and abstraction of unchained archetype replacements as used in this supplement and can thus be considered an intriguing piece of information for designers and hassled GMs seeking to adapt unchained archetypes. This useful piece of information out of […]

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  • Everyman Unchained: Monk Archetypes This first installment of the Everyman Unchained-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   The Pathfinder Unchained book has taken some time to find traction among my players, but it’s slowly getting there – the modifications of the base classes make sense to me in quite a few ways. That being said, while I am not a fan of all changes and design-decisions utilized in the respective revamps of the base-classes, there is undoubtedly one fact that may prove to be somewhat unpleasant for some groups – quite a few of the extensive customization options […]

    Everyman Unchained: Monk Archetypes

    Everyman Unchained: Monk Archetypes This first installment of the Everyman Unchained-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   The Pathfinder Unchained book has taken some time to find traction among my players, but it’s slowly getting there – the modifications of the base classes make sense to me in quite a few ways. That being said, while I am not a fan of all changes and design-decisions utilized in the respective revamps of the base-classes, there is undoubtedly one fact that may prove to be somewhat unpleasant for some groups – quite a few of the extensive customization options […]

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  • Racial Prestige: Noble Aspirant The first installment of the Racial Prestige-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 4 pages of content, so let’s take a look, shall we?   We begin this short pdf with an observation on Prestige Class-fatigue, one I’m inclined to share – while 3.X went overboard and while archetypes definitely have their role, I do maintain that entering a certain class once you have progressed, an elite-class, if you will, a sound concept -in fact, I use quite a lot PrCs in my games, many home-brewed due to a distinct lack of good ones – it is not without snickering, though, that I noticed […]

    Racial Prestige: Noble Aspirant

    Racial Prestige: Noble Aspirant The first installment of the Racial Prestige-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 4 pages of content, so let’s take a look, shall we?   We begin this short pdf with an observation on Prestige Class-fatigue, one I’m inclined to share – while 3.X went overboard and while archetypes definitely have their role, I do maintain that entering a certain class once you have progressed, an elite-class, if you will, a sound concept -in fact, I use quite a lot PrCs in my games, many home-brewed due to a distinct lack of good ones – it is not without snickering, though, that I noticed […]

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  • Microsized Adventures This supplement clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 27 pages of content, so let’s dive in!   Microsized characters have been a staple in the movies of my childhood, when I learned that perspective is a crucial factor in determining what is creepy or dangerous and what isn’t. And indeed, in earlier editions of the game, there have been quite a few modules that utilized this concept to some gain – one of which would be Ravenloft’s “The Created” – a great module in the hands of a capable GM and utterly disturbing.   Now if you endeavor to run such a scenario in your own […]

    Microsized Adventures

    Microsized Adventures This supplement clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 27 pages of content, so let’s dive in!   Microsized characters have been a staple in the movies of my childhood, when I learned that perspective is a crucial factor in determining what is creepy or dangerous and what isn’t. And indeed, in earlier editions of the game, there have been quite a few modules that utilized this concept to some gain – one of which would be Ravenloft’s “The Created” – a great module in the hands of a capable GM and utterly disturbing.   Now if you endeavor to run such a scenario in your own […]

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  • Samsaran Compendium The second of Everyman Gaming’s massive racial supplements clock in at 31 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a massive 28 pages of content, so let’s take a look!   So, after Alxander Augunas’ passion project, the Kitsune Compendium, the second installment of what I’d call the Everyman Compendium-series depicts the Samsaran. Where kitsune had a problematic standing as per the default rules-coverage of Pathfinder, the issue is much further exacerbated for the poor Samsarans, whose rendition is not only less present in our mass culture due to less representations in media like anime, I couldn’t, for the life of me, mention a single RPG-supplement covering the race or its […]

    Samsaran Compendium

    Samsaran Compendium The second of Everyman Gaming’s massive racial supplements clock in at 31 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a massive 28 pages of content, so let’s take a look!   So, after Alxander Augunas’ passion project, the Kitsune Compendium, the second installment of what I’d call the Everyman Compendium-series depicts the Samsaran. Where kitsune had a problematic standing as per the default rules-coverage of Pathfinder, the issue is much further exacerbated for the poor Samsarans, whose rendition is not only less present in our mass culture due to less representations in media like anime, I couldn’t, for the life of me, mention a single RPG-supplement covering the race or its […]

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  • Village Backdrops: Saint Fiacre This installment of RSP’s Village Backdrop-series is 12 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement   Saint Fiacre once was the hamlet Verton – before the eponymous saint defended the hamlet single-handedly from a whole tribe of sahuagin. Ever since this time, the place has garnered a reputation for being bar supernatural evils, a respite for the weary soul. The village, as provided, sports not only a beautiful map and the series’ unique level of detail – with dress, nomenclature, marketplace and rumors all being part of the […]

    Village Backdrops: Saint Fiacre

    Village Backdrops: Saint Fiacre This installment of RSP’s Village Backdrop-series is 12 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement   Saint Fiacre once was the hamlet Verton – before the eponymous saint defended the hamlet single-handedly from a whole tribe of sahuagin. Ever since this time, the place has garnered a reputation for being bar supernatural evils, a respite for the weary soul. The village, as provided, sports not only a beautiful map and the series’ unique level of detail – with dress, nomenclature, marketplace and rumors all being part of the […]

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  • Adventure Path Iconics: Lords of Undeath This pdf clocks in at 13 pages, 1 page front cover, 1 page SRD, 1 page advertisement, 1 page combat & initiative tracker, 1 page mini-sheets, leaving us with 8 pages of content, so let’s take a look!   What do we get herein? Well, essentially – pregens. Pregens using the unique character options that have been introduced in Obsidian Apocalypse’s more recent offerings. The pregens are provided as 20-point-buy characters, with information on increase and decrease to the established 15- and 25-point standard. Each character comes with a per se well-written background story and advice on level progressions.   The first character would be Alberdeen, an uzamati (not uztamati, as the pdf one […]

    Adventure Path Iconics: Lords of Undeath

    Adventure Path Iconics: Lords of Undeath This pdf clocks in at 13 pages, 1 page front cover, 1 page SRD, 1 page advertisement, 1 page combat & initiative tracker, 1 page mini-sheets, leaving us with 8 pages of content, so let’s take a look!   What do we get herein? Well, essentially – pregens. Pregens using the unique character options that have been introduced in Obsidian Apocalypse’s more recent offerings. The pregens are provided as 20-point-buy characters, with information on increase and decrease to the established 15- and 25-point standard. Each character comes with a per se well-written background story and advice on level progressions.   The first character would be Alberdeen, an uzamati (not uztamati, as the pdf one […]

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  • Liber Influxus Communis: The Book of Collective Influence This massive book clocks in at 184 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page KS-thanks-list, 2 pages of SRD, 1 page back cover, leaving us with a massive 177 pages of content, so let’s take a look!   Disclaimer: I was a backer of the kickstarter for this project, but was in no other way involved with the creation of this book.   After a brief introduction and one pages summing up the starting gold, we dive into the massive array of classes herein – the reason why this review took forever to get done. So expect one epic-length monster of a review here!   The […]

    Liber Influxus Communis: The Book of Collective Influence

    Liber Influxus Communis: The Book of Collective Influence This massive book clocks in at 184 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page KS-thanks-list, 2 pages of SRD, 1 page back cover, leaving us with a massive 177 pages of content, so let’s take a look!   Disclaimer: I was a backer of the kickstarter for this project, but was in no other way involved with the creation of this book.   After a brief introduction and one pages summing up the starting gold, we dive into the massive array of classes herein – the reason why this review took forever to get done. So expect one epic-length monster of a review here!   The […]

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  • Everyman Archetypes: The Swashbuckler The first Everyman Archetypes-pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   So, after a page that explains the basic design-tenets of the options herein, we are introduced to the daredevil. The signature deeds of this archetype allow it to use acrobatics and panache reactively to roll a skill-check versus an attack-roll to negate a particular assault. The expenditure of a finite resource saves this particular ability from the by-now old “EZG rants on skills versus atk”-tirade – while I remain not a big fan of it, I’ll shut my trap for now. 3rd level sees […]

    Everyman Archetypes: The Swashbuckler

    Everyman Archetypes: The Swashbuckler The first Everyman Archetypes-pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   So, after a page that explains the basic design-tenets of the options herein, we are introduced to the daredevil. The signature deeds of this archetype allow it to use acrobatics and panache reactively to roll a skill-check versus an attack-roll to negate a particular assault. The expenditure of a finite resource saves this particular ability from the by-now old “EZG rants on skills versus atk”-tirade – while I remain not a big fan of it, I’ll shut my trap for now. 3rd level sees […]

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  • Dragon Companion Handbook This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 33 pages of content, so let’s take a look, shall we?   So, this is another pdf that puts dragons in the hands of players. My dislike for this very concept is by now probably widely known, so rest assured that I am not a fan of the very concept this book is based. My first thought here was simply that I did not want to do the vast amounts of math – but hey, I guess I’m pretty much a pro regarding reviews, so I swallowed my own inclinations like a man and opened the pdf. […]

    Dragon Companion Handbook

    Dragon Companion Handbook This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 33 pages of content, so let’s take a look, shall we?   So, this is another pdf that puts dragons in the hands of players. My dislike for this very concept is by now probably widely known, so rest assured that I am not a fan of the very concept this book is based. My first thought here was simply that I did not want to do the vast amounts of math – but hey, I guess I’m pretty much a pro regarding reviews, so I swallowed my own inclinations like a man and opened the pdf. […]

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  • Age of Electrotech This book clocks in at 100 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 94 (!!!) pages of content, so let’s take a look, shall we?   So what is this book? Well, it can be thought of as a huge campaign-template akin to LPJr Design’s Obsidian Apocalypse – the age of electrotech has dawned and now, super-science and magic exist side by side, with electricity-based gadgets and the like influencing how everything is run. A fitting analogy would be a kind of Tesla-Punk – how to integrate this (e.g. just one country – à la Golarion’s Numeria or Ravenloft’s Lamordia) to the […]

    Age of Electrotech

    Age of Electrotech This book clocks in at 100 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 94 (!!!) pages of content, so let’s take a look, shall we?   So what is this book? Well, it can be thought of as a huge campaign-template akin to LPJr Design’s Obsidian Apocalypse – the age of electrotech has dawned and now, super-science and magic exist side by side, with electricity-based gadgets and the like influencing how everything is run. A fitting analogy would be a kind of Tesla-Punk – how to integrate this (e.g. just one country – à la Golarion’s Numeria or Ravenloft’s Lamordia) to the […]

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