Alistair Rigg Archive

  • Mythic Monsters: Demons Too This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   This time around, we begin this installment with a nice piece of introductory prose before diving right into the creatures, the first of which would be the CR 4/MR 1 Abrikandilu, whose theme of vanity/destruction has been amplified to being able to twist reflections of targets and mutilate those hapless creatures seeking to do battle […]

    Mythic Monsters: Demons Too

    Mythic Monsters: Demons Too This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   This time around, we begin this installment with a nice piece of introductory prose before diving right into the creatures, the first of which would be the CR 4/MR 1 Abrikandilu, whose theme of vanity/destruction has been amplified to being able to twist reflections of targets and mutilate those hapless creatures seeking to do battle […]

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  • Mythic Monsters: Norse This installment of the Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   Okay, we begin this installment of mythic monsters not with feats or the like – no, we begin this with a pretty glorious array of monster options – namely 3 templates. It should be noted that both this series’ installment on giants and colossal threats work exceedingly well with these: Two are relatively simple: The MR […]

    Mythic Monsters: Norse

    Mythic Monsters: Norse This installment of the Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   Okay, we begin this installment of mythic monsters not with feats or the like – no, we begin this with a pretty glorious array of monster options – namely 3 templates. It should be noted that both this series’ installment on giants and colossal threats work exceedingly well with these: Two are relatively simple: The MR […]

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  • Southlands Bestiary This massive bestiary for use with the Southlands campaign setting (but not limited to it) clocks in at 122 pages, 1 page front cover, 1 page editorial, 2 pages of backer-lists, 1 page ToC, 1 page SRD, 2 3/4 pages of advertisement, 1 page back cover, leaving us with 112 1/4 pages of content, so let’s take a look!   I was a backer of the Southlands kickstarter, but am otherwise not involved with this book. My review is primarily based on the softcover print version of this book, though I consulted the electronic version to verify e.g. presence of bookmarks and similar components.   This book is pretty much a sans frills experience – the brief version […]

    Southlands Bestiary

    Southlands Bestiary This massive bestiary for use with the Southlands campaign setting (but not limited to it) clocks in at 122 pages, 1 page front cover, 1 page editorial, 2 pages of backer-lists, 1 page ToC, 1 page SRD, 2 3/4 pages of advertisement, 1 page back cover, leaving us with 112 1/4 pages of content, so let’s take a look!   I was a backer of the Southlands kickstarter, but am otherwise not involved with this book. My review is primarily based on the softcover print version of this book, though I consulted the electronic version to verify e.g. presence of bookmarks and similar components.   This book is pretty much a sans frills experience – the brief version […]

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  • Mythic Monsters: Lords of Law This installment of the mythic monsters-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages hot to use/introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of content – so let’s not waste any time!   As always with the mythic monster-series, we begin this pdf by taking a look at the introductory supplemental content – which, this time around would be an utterly delightful taken on archons, axiomites and kytons – written by a protean! The delightfully demented whimsy, coupled with downright disturbing callousness and a […]

    Mythic Monsters: Lords of Law

    Mythic Monsters: Lords of Law This installment of the mythic monsters-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages hot to use/introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of content – so let’s not waste any time!   As always with the mythic monster-series, we begin this pdf by taking a look at the introductory supplemental content – which, this time around would be an utterly delightful taken on archons, axiomites and kytons – written by a protean! The delightfully demented whimsy, coupled with downright disturbing callousness and a […]

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  • Mythic Minis: Mythic Clothing All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   The first piece of mythic clothing would be Foamfollower’s Jack – a naval jacket that allows the wearer to alter winds and water walk, with mythic wearers having the option extend to other vessels in an interesting modification of the base abilities of the item.   The robe of teeth would make Gholad or Dahlver-Nar proud, as it animates and starts chewing up anyone foolish enough to grapple. Better yet, it can exude a disgusting, sticky tongue which can force move foes – and yes, mythic wearers can exude more of them – […]

    Mythic Minis: Mythic Clothing

    Mythic Minis: Mythic Clothing All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   The first piece of mythic clothing would be Foamfollower’s Jack – a naval jacket that allows the wearer to alter winds and water walk, with mythic wearers having the option extend to other vessels in an interesting modification of the base abilities of the item.   The robe of teeth would make Gholad or Dahlver-Nar proud, as it animates and starts chewing up anyone foolish enough to grapple. Better yet, it can exude a disgusting, sticky tongue which can force move foes – and yes, mythic wearers can exude more of them – […]

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  • Mythic Monsters: Worms This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   This time around, the installment of mythic monsters begins with supplemental material fans of Dune may appreciate – mythic feats intended for WORM-RIDING! Handling of worms? Check, including mythic power boost and extension to the creature-type – d’uh. Riding worms? Check as well -again, with a mythic upgrade of the feat, for your convenience. And yes, this IS the most concise way of […]

    Mythic Monsters: Worms

    Mythic Monsters: Worms This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   This time around, the installment of mythic monsters begins with supplemental material fans of Dune may appreciate – mythic feats intended for WORM-RIDING! Handling of worms? Check, including mythic power boost and extension to the creature-type – d’uh. Riding worms? Check as well -again, with a mythic upgrade of the feat, for your convenience. And yes, this IS the most concise way of […]

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  • Mythic Monsters: Mythos, Too This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   As always, we kick off this installment of the Mythic Monsters-series with a supplemental piece of content – this time with what can be considered a definition of creatures of the farthest realms beyond – if you’re smelling 3.X’s excellent Kaorti, wystes and similar creatures – well, the rules for alien cysts and the odd resin they use for weaponry confirms just […]

    Mythic Monsters: Mythos, Too

    Mythic Monsters: Mythos, Too This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   As always, we kick off this installment of the Mythic Monsters-series with a supplemental piece of content – this time with what can be considered a definition of creatures of the farthest realms beyond – if you’re smelling 3.X’s excellent Kaorti, wystes and similar creatures – well, the rules for alien cysts and the odd resin they use for weaponry confirms just […]

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  • Mythic Monsters: Constructs This installment of the Mythic Monster-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how-to-use, 3 pages advertisement, 1 page inside back cover, 1 page back cover, leaving us with 20 pages of content, so let’s take a look, shall we?   As with all mythic monster-installments, we kick off this pdf with new supplemental material, this time in the guise of a short summary of building mythic constructs, rules for the concise generation of mythic shield guardians (nice) and a bunch of mythic spells with a focus on constructs. A total of 6 such spells are provided and […]

    Mythic Monsters: Constructs

    Mythic Monsters: Constructs This installment of the Mythic Monster-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how-to-use, 3 pages advertisement, 1 page inside back cover, 1 page back cover, leaving us with 20 pages of content, so let’s take a look, shall we?   As with all mythic monster-installments, we kick off this pdf with new supplemental material, this time in the guise of a short summary of building mythic constructs, rules for the concise generation of mythic shield guardians (nice) and a bunch of mythic spells with a focus on constructs. A total of 6 such spells are provided and […]

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  • Mythic Monsters: Aberrations This installment of the Mythic Monster-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how-to-use, 2 pages advertisement, 1 page inside back cover, 1 page back cover, leaving us with 23 pages of content, so let’s take a look, shall we?   We begin this mythic monster-installment with a glorious handout/moodsetting piece, wherein the dread effects of the new aberration herein are made apparent to the reader – provided in classic greenish/white paper, folks old enough to remember a world sans internet *WILL* definitely have an added piece of recognition drive home the horror here for a pulpy nod […]

    Mythic Monsters: Aberrations

    Mythic Monsters: Aberrations This installment of the Mythic Monster-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how-to-use, 2 pages advertisement, 1 page inside back cover, 1 page back cover, leaving us with 23 pages of content, so let’s take a look, shall we?   We begin this mythic monster-installment with a glorious handout/moodsetting piece, wherein the dread effects of the new aberration herein are made apparent to the reader – provided in classic greenish/white paper, folks old enough to remember a world sans internet *WILL* definitely have an added piece of recognition drive home the horror here for a pulpy nod […]

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  • Mythic Minis: Mythic Martial Arts IV All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Monkey Style: no penalties to AC while kneeling/sitting, standing up as swift action or as an immediate action via mythic power.   -Monkey Shine: Enter opponent’s space sans stunning fist, but via mythic power; Move opponents via AoOs = 5 x mythic tier ft.. You may elect to not move with the opponent by expending mythic power. Damn cool!   -Monkey Moves: Swift action or mythic power for 5-foot step even if you have moved; additionally, gain up to 1 min climb speed while in the style. Love this design – […]

    Mythic Minis: Mythic Martial Arts IV

    Mythic Minis: Mythic Martial Arts IV All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Monkey Style: no penalties to AC while kneeling/sitting, standing up as swift action or as an immediate action via mythic power.   -Monkey Shine: Enter opponent’s space sans stunning fist, but via mythic power; Move opponents via AoOs = 5 x mythic tier ft.. You may elect to not move with the opponent by expending mythic power. Damn cool!   -Monkey Moves: Swift action or mythic power for 5-foot step even if you have moved; additionally, gain up to 1 min climb speed while in the style. Love this design – […]

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  • Mythic Monsters: Magical Beasts This installment of the Mythic Monsters-series clocks in at 28 pages, 1 page front cover, 1 page blank inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction/how-to use, 2 pages of advertisement, 1 page inside back cover, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!   So this time around, we’re taking a look at magical beasts – monsters in the truest form and some of the most iconic creatures of our beloved roleplaying game – but before we go into the meat of these beasts, we first receive mythic feats – a lot of them! 10 to be precise, and […]

    Mythic Monsters: Magical Beasts

    Mythic Monsters: Magical Beasts This installment of the Mythic Monsters-series clocks in at 28 pages, 1 page front cover, 1 page blank inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction/how-to use, 2 pages of advertisement, 1 page inside back cover, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!   So this time around, we’re taking a look at magical beasts – monsters in the truest form and some of the most iconic creatures of our beloved roleplaying game – but before we go into the meat of these beasts, we first receive mythic feats – a lot of them! 10 to be precise, and […]

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  • Mythic Monsters: Giants This installment of the Mythic Monsters-series clocks in at 30 pages, 1 page front cover, 1 page blank inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction/how-to use, 2 pages of advertisement, 1 page inside back cover, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!     Okay, so this one has a problem – giants frankly suck in Pathfinder – their rock throwing is bad, they can be brought down by sleep and there are no rules for properly falling on PCs, squashing them – thankfully, this installment of Mythic Monsters addresses just these issues – hurling rocks at squares, squashing […]

    Mythic Monsters: Giants

    Mythic Monsters: Giants This installment of the Mythic Monsters-series clocks in at 30 pages, 1 page front cover, 1 page blank inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction/how-to use, 2 pages of advertisement, 1 page inside back cover, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!     Okay, so this one has a problem – giants frankly suck in Pathfinder – their rock throwing is bad, they can be brought down by sleep and there are no rules for properly falling on PCs, squashing them – thankfully, this installment of Mythic Monsters addresses just these issues – hurling rocks at squares, squashing […]

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  • Mythic Monsters: Fairy Tale Creatures This installment of Legendary Games’ Mythic Monsters-series clocks in at 30 pages, 1 page front cover, 1 page blank inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction on how to use, 1 page advertisement, 1 page blank inside back cover, 1 page back cover, leaving us with 20 pages of content, so let’s check this out! As has become the tradition with Mythic Monster-pdfs, we begin with supplemental information – which this time comes in the guise of mythic versions of fairy-tale associated spells – the call woodland beings variants and the faerie form spells and even the rather iconic fey crossroads spell receive a vast plethora […]

    Mythic Monsters: Fairy Tale Creatures (Revised Edition)

    Mythic Monsters: Fairy Tale Creatures This installment of Legendary Games’ Mythic Monsters-series clocks in at 30 pages, 1 page front cover, 1 page blank inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction on how to use, 1 page advertisement, 1 page blank inside back cover, 1 page back cover, leaving us with 20 pages of content, so let’s check this out! As has become the tradition with Mythic Monster-pdfs, we begin with supplemental information – which this time comes in the guise of mythic versions of fairy-tale associated spells – the call woodland beings variants and the faerie form spells and even the rather iconic fey crossroads spell receive a vast plethora […]

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  • Mythic Monsters: Devils This installment of the Mythic Monsters-series clocks in at 34 pages of content, 1 page front cover, 1 page inside of the front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages on how to use, 2 pages of advertisement, 1 page inside back cover, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   In the tradition of Legendary Games’ Mythic Monster series, we kick off with an uncommon piece of introduction – multiple pages of glorious, actually awesome to read in-character prose in vernacular – rather awesome and sets well the mood for the dreadfully efficient and lethal Devils to follow! The section also provides […]

    Mythic Monsters: Devils

    Mythic Monsters: Devils This installment of the Mythic Monsters-series clocks in at 34 pages of content, 1 page front cover, 1 page inside of the front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages on how to use, 2 pages of advertisement, 1 page inside back cover, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   In the tradition of Legendary Games’ Mythic Monster series, we kick off with an uncommon piece of introduction – multiple pages of glorious, actually awesome to read in-character prose in vernacular – rather awesome and sets well the mood for the dreadfully efficient and lethal Devils to follow! The section also provides […]

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  • Mythic Minis: Feats of Dirty Fighting All right, you know the drill – 1 page front cover, 1 page editorial/SRD, 1 page content, so let’s take a look!   This Mythic Mini about dirty fighting provides 7 new mythic feats, so what do we get?   -Adder Strike: Penalize saves versus Adder Strike-delivered poisons, use mythic power to make the poison last for multiple rounds.   -Broken Wing Gambit: You need only hit touch AC, but only deal damage when hitting regular AC. Use one mythic power to allow one ally per 2 mythic tiers to allow allies to make AoOs by expending your immediate action as if they had Broken Wing Gambit.   -Drag Down: Deal unarmed damage in […]

    Mythic Minis: Feats of Dirty Fighting

    Mythic Minis: Feats of Dirty Fighting All right, you know the drill – 1 page front cover, 1 page editorial/SRD, 1 page content, so let’s take a look!   This Mythic Mini about dirty fighting provides 7 new mythic feats, so what do we get?   -Adder Strike: Penalize saves versus Adder Strike-delivered poisons, use mythic power to make the poison last for multiple rounds.   -Broken Wing Gambit: You need only hit touch AC, but only deal damage when hitting regular AC. Use one mythic power to allow one ally per 2 mythic tiers to allow allies to make AoOs by expending your immediate action as if they had Broken Wing Gambit.   -Drag Down: Deal unarmed damage in […]

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  • Unrighteous Villains This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page how-to-use, 1 page ToC (including CR/MR), 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 24 pages of raw content, so let’s take a look, shall we?   Now while this book is intended to provide additional adversaries to the Wrath of the Righteous AP, it should be noted that more so than many other Adventure-path-plug-ins, this book and the villains herein do in no way need this connection and can easily be introduced into non-AP contexts – especially due to not making that heavy use of the Mythic Adventures-rules, meaning that even non-mythic campaigns get their […]

    Unrighteous Villains

    Unrighteous Villains This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page how-to-use, 1 page ToC (including CR/MR), 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 24 pages of raw content, so let’s take a look, shall we?   Now while this book is intended to provide additional adversaries to the Wrath of the Righteous AP, it should be noted that more so than many other Adventure-path-plug-ins, this book and the villains herein do in no way need this connection and can easily be introduced into non-AP contexts – especially due to not making that heavy use of the Mythic Adventures-rules, meaning that even non-mythic campaigns get their […]

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  • Mythic Minis: Mythic Martial Arts III All right, you know the drill – 1 page front cover, 1 page editorial/SRD, 1 page content, so let’s take a look!   This Mythic Mini about martial arts provides 9 new mythic martial arts, so what do we get?   -Dragon Style: Immunity to sleep, +1/2 tier bonus versus stun/paralyze etc., +5 foot reach for one attack per round, Gain/Improve darkvision and blindsense for mythic power. Solid!   -Dragon Roar: Use Mythic Power instead of stunning fist to deal damage with your roar and impose negative conditions. So friggin’ awesome!!!   -Dragon Ferocity: Frighten hit foes, panic them with mythic power. Solid.   -Mantis Style:Target must roll twice, take the lower result and […]

    Mythic Minis: Mythic Martial Arts III

    Mythic Minis: Mythic Martial Arts III All right, you know the drill – 1 page front cover, 1 page editorial/SRD, 1 page content, so let’s take a look!   This Mythic Mini about martial arts provides 9 new mythic martial arts, so what do we get?   -Dragon Style: Immunity to sleep, +1/2 tier bonus versus stun/paralyze etc., +5 foot reach for one attack per round, Gain/Improve darkvision and blindsense for mythic power. Solid!   -Dragon Roar: Use Mythic Power instead of stunning fist to deal damage with your roar and impose negative conditions. So friggin’ awesome!!!   -Dragon Ferocity: Frighten hit foes, panic them with mythic power. Solid.   -Mantis Style:Target must roll twice, take the lower result and […]

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  • Faerie Mysteries This pdf clocks in at 29 pages, 1 page front cover, 1 page blank inside the front cover, 2 pages of introduction/editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 22 pages of content, so let’s take a look, shall we?   One problem fey-based modules have when faced with my standards regarding fey is that the creatures ought to be familiar, yet weird, strange, yet familiar – and that a sense of otherworldly timelessness ought to pervade an encounter with fey – something rather difficult (at least from what I’ve seen…) to accomplish. The introduction and the respective concerns shows a concern for that otherworldly intrusion into reality we consider weird, of […]

    Faerie Mysteries

    Faerie Mysteries This pdf clocks in at 29 pages, 1 page front cover, 1 page blank inside the front cover, 2 pages of introduction/editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 22 pages of content, so let’s take a look, shall we?   One problem fey-based modules have when faced with my standards regarding fey is that the creatures ought to be familiar, yet weird, strange, yet familiar – and that a sense of otherworldly timelessness ought to pervade an encounter with fey – something rather difficult (at least from what I’ve seen…) to accomplish. The introduction and the respective concerns shows a concern for that otherworldly intrusion into reality we consider weird, of […]

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  • Mythic Minis: Mythic Martial Arts II All right, you know the drill – 1 page front cover, 1 page editorial/SRD, 1 page content, so let’s take a look!   This Mythic Mini about martial arts provides 6 new mythic martial arts, so what do we get?   -Boar Style: Tear flesh more than once per round, also versus multiple adversaries, provided you hit the target twice. Expend mythic power to deal con damage. Ouch! Awesome!   -Boar Ferocity: Add 1/2 tier to Boar ferocity’s demoralize duration. Additionally, if the target would be shaken for 4 rounds or more, you may exchange 4 of these for 1 round of the nauseated condition. Use mythic power to make the target frightened instead. […]

    Mythic Minis: Mythic Martial Arts II

    Mythic Minis: Mythic Martial Arts II All right, you know the drill – 1 page front cover, 1 page editorial/SRD, 1 page content, so let’s take a look!   This Mythic Mini about martial arts provides 6 new mythic martial arts, so what do we get?   -Boar Style: Tear flesh more than once per round, also versus multiple adversaries, provided you hit the target twice. Expend mythic power to deal con damage. Ouch! Awesome!   -Boar Ferocity: Add 1/2 tier to Boar ferocity’s demoralize duration. Additionally, if the target would be shaken for 4 rounds or more, you may exchange 4 of these for 1 round of the nauseated condition. Use mythic power to make the target frightened instead. […]

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  • Mythic Minis: Mythic Martial Arts I All right, you know the drill – 1 page front cover, 1 page editorial/SRD, 1 page content, so let’s take a look!   This Mythic Mini about martial arts provides 8 new mythic martial arts, so what do we get?   -Binding Throw: This feat’s mythic version lets you grapple with binding throw 1/round as a free action and do not count as grappled, while your target still counts as grappled.   -Crushing Blow: Adds short duration stun, expend mythic power to increase AC-penalty.   -Elusive Redirection: When Using Elusive Target, you may substitute mythic power for ki and add 1/2 mythic tier to atk and damage. Solid.   -Enhanced Ki Throw: You need […]

    Mythic Minis: Mythic Martial Arts I

    Mythic Minis: Mythic Martial Arts I All right, you know the drill – 1 page front cover, 1 page editorial/SRD, 1 page content, so let’s take a look!   This Mythic Mini about martial arts provides 8 new mythic martial arts, so what do we get?   -Binding Throw: This feat’s mythic version lets you grapple with binding throw 1/round as a free action and do not count as grappled, while your target still counts as grappled.   -Crushing Blow: Adds short duration stun, expend mythic power to increase AC-penalty.   -Elusive Redirection: When Using Elusive Target, you may substitute mythic power for ki and add 1/2 mythic tier to atk and damage. Solid.   -Enhanced Ki Throw: You need […]

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  • Mythic Monsters: Sea Monsters   This installment of the Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 3 pages of how-to-use/introduction, 2 pages of advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look!   As has become the tradition with this series, we kick off with a kind of supplemental content appropriate for the theme of the issue, this time in the guise of 8 feats to expand your aquatic combat options for mythic creatures (and if you need further oomph for non-mythic aquatic foes, check Alluria Publishing’s Cerulean Seas-books – they’re awesome!) -sporting the very much required swim-by-attack (both […]

    Mythic Monsters: Sea Monsters

    Mythic Monsters: Sea Monsters   This installment of the Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 3 pages of how-to-use/introduction, 2 pages of advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look!   As has become the tradition with this series, we kick off with a kind of supplemental content appropriate for the theme of the issue, this time in the guise of 8 feats to expand your aquatic combat options for mythic creatures (and if you need further oomph for non-mythic aquatic foes, check Alluria Publishing’s Cerulean Seas-books – they’re awesome!) -sporting the very much required swim-by-attack (both […]

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  • Mythic Mini: Feats of Sneaking This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about feats associated with sneaking after the first, awesome installment, so let’s check this out!   We open this mythic mini relatively conservative, with a mythic blinding sneak attack that can be powered by mythic power to keep the blindness (upgraded to the end of your next turn per default) last up to mythic tier rounds. Solid. Now “Dampen Presence” is interesting, allowing you to avoid lfesense, tremorsense (but not blindsight/sense as written…) and also allows you to use mythic power to treat stealth as […]

    Mythic Minis: Feats of Sneaking

    Mythic Mini: Feats of Sneaking This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about feats associated with sneaking after the first, awesome installment, so let’s check this out!   We open this mythic mini relatively conservative, with a mythic blinding sneak attack that can be powered by mythic power to keep the blindness (upgraded to the end of your next turn per default) last up to mythic tier rounds. Solid. Now “Dampen Presence” is interesting, allowing you to avoid lfesense, tremorsense (but not blindsight/sense as written…) and also allows you to use mythic power to treat stealth as […]

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  • Mythic Monsters: Abyssal This installment of Legendary Games’ Mythic Monster series clocks in at a massive 40 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages introduction to the product line, 1 page advertisement and 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   After a short introduction to the matter at hand, we are introduced to an extremely cool introductory text that serves as a frame narrative – essentially a lecture on a newly discovered species of qlippoth, before we are introduced to options available for those who want to conjure forth these antediluvian threats of evil – including a new way with the […]

    Mythic Monsters: Abyssal

    Mythic Monsters: Abyssal This installment of Legendary Games’ Mythic Monster series clocks in at a massive 40 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages introduction to the product line, 1 page advertisement and 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   After a short introduction to the matter at hand, we are introduced to an extremely cool introductory text that serves as a frame narrative – essentially a lecture on a newly discovered species of qlippoth, before we are introduced to options available for those who want to conjure forth these antediluvian threats of evil – including a new way with the […]

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