Alpha Archive

  • Alpha Blue (OSR) This massive sourcebook clocks in at 114 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 3 pages of ToC, 4 pages of note-space, 1 page blank, 1 page Kort’thalis-glyph, 1 page back cover, leaving us with 100 pages of content, so let’s take a peek!   This book was moved ahead in my review-queue due to me receiving a complimentary print copy.   Okay, before we start: This is a satire, a spoof of 70s and 80s cheesy, low budget exploitation-scifi-flicks and aesthetics. Alpha Blue is a space station, where sex addicts were sent to experience experimental treatment techniques – what began as an institution devolved into a space brothel/casino; […]

    Alpha Blue (OSR)

    Alpha Blue (OSR) This massive sourcebook clocks in at 114 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 3 pages of ToC, 4 pages of note-space, 1 page blank, 1 page Kort’thalis-glyph, 1 page back cover, leaving us with 100 pages of content, so let’s take a peek!   This book was moved ahead in my review-queue due to me receiving a complimentary print copy.   Okay, before we start: This is a satire, a spoof of 70s and 80s cheesy, low budget exploitation-scifi-flicks and aesthetics. Alpha Blue is a space station, where sex addicts were sent to experience experimental treatment techniques – what began as an institution devolved into a space brothel/casino; […]

    Continue Reading...

  • Chronicle of the Gatekeepers Campaign Serial: Alpha – To Save a Soul The first book of the Chronicles of the Gatekeepers-saga clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   This pdf was moved up on my review-queue at the request of my players.   But before we do, let’s just talk a bit about what this book represents – essentially, this series can be considered a kind of Third-Party Crisis of Infinite Earths, a campaign with a fixed beginning (this book) and a fixed end, with all other sidetreks in between representing excursions to various campaign […]

    Chronicle of the Gatekeepers Campaign Serial: Alpha – To Save a Soul

    Chronicle of the Gatekeepers Campaign Serial: Alpha – To Save a Soul The first book of the Chronicles of the Gatekeepers-saga clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   This pdf was moved up on my review-queue at the request of my players.   But before we do, let’s just talk a bit about what this book represents – essentially, this series can be considered a kind of Third-Party Crisis of Infinite Earths, a campaign with a fixed beginning (this book) and a fixed end, with all other sidetreks in between representing excursions to various campaign […]

    Continue Reading...

  • Tinkering 301: Pimp my Alpha This pdf clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look, shall we?   The pdf takes a cool approach to Alphas – it introduces unique customization options for Alphas via advanced inventions – these can only be applied to alphas and only one can be applied at a given time, unless it’s based on another one, in which case it may replace that.   It is this new class of options that can be enhanced via two new innovations, with the first option allowing tinkers to temporarily impede the use of advanced inventions and the second allowing the tinker […]

    Tinkering 301: Pimp my Alpha

    Tinkering 301: Pimp my Alpha This pdf clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look, shall we?   The pdf takes a cool approach to Alphas – it introduces unique customization options for Alphas via advanced inventions – these can only be applied to alphas and only one can be applied at a given time, unless it’s based on another one, in which case it may replace that.   It is this new class of options that can be enhanced via two new innovations, with the first option allowing tinkers to temporarily impede the use of advanced inventions and the second allowing the tinker […]

    Continue Reading...