Alternate Dungeons Archive

  • Alternate Dungeons: Frigid Ice Cave This installment of Raging Swan Press’ Alternate Dungeons-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The frigid caves of eternal ice inspire anyone who has ever ventured atop a glacier and beyond that – as a dungeon backdrop, they present unique challenges, which this pdf is designed to address: With cliffs and their scaling DC, chasms and ice-sheets, ledges and levels, there is a lot of cool terrain to consider, all presented with tight and concise mechanics to back up the evocative imagery. Similarly, this acts as […]

    Alternate Dungeons: Frigid Ice Cave

    Alternate Dungeons: Frigid Ice Cave This installment of Raging Swan Press’ Alternate Dungeons-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The frigid caves of eternal ice inspire anyone who has ever ventured atop a glacier and beyond that – as a dungeon backdrop, they present unique challenges, which this pdf is designed to address: With cliffs and their scaling DC, chasms and ice-sheets, ledges and levels, there is a lot of cool terrain to consider, all presented with tight and concise mechanics to back up the evocative imagery. Similarly, this acts as […]

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  • Alternate Dungeons: Abandoned Village This installment of the Alternate Dungeons-series clocks in at 14 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   As has become the tradition with these supplements, we begin the pdf with the limiting factors and peculiarities that face a GM designing such a dungeon – a GM-cheat-sheet of terrain hazards and the like, if you will. The interesting suggestion here is for experienced GMs – namely, letting the players draw their own conclusion and thus guide their reception of the village: You describe the ruins, not what truly was here, thus allowing for […]

    Alternate Dungeons: Abandoned Village

    Alternate Dungeons: Abandoned Village This installment of the Alternate Dungeons-series clocks in at 14 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   As has become the tradition with these supplements, we begin the pdf with the limiting factors and peculiarities that face a GM designing such a dungeon – a GM-cheat-sheet of terrain hazards and the like, if you will. The interesting suggestion here is for experienced GMs – namely, letting the players draw their own conclusion and thus guide their reception of the village: You describe the ruins, not what truly was here, thus allowing for […]

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  • Alternate Dungeons: Alchemist’s Laboratory This installment of the Alternate Dungeons-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look, shall we?   What is this series? Well, in a nutshell, Alternate Dungeons is a series of brief, flexible pdfs that allow you to reskin dungeons to sport unique themes, supplemented by both fluff and crunch: Crawling through a fey-ish forest (with open skies) or exploring other exotic locales allows for a more diverse and rewarding experience and these handy helpers supplement the GM in the endeavor to spice up his/her campaign with such options.   […]

    Alternate Dungeons: Alchemist’s Laboratory

    Alternate Dungeons: Alchemist’s Laboratory This installment of the Alternate Dungeons-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look, shall we?   What is this series? Well, in a nutshell, Alternate Dungeons is a series of brief, flexible pdfs that allow you to reskin dungeons to sport unique themes, supplemented by both fluff and crunch: Crawling through a fey-ish forest (with open skies) or exploring other exotic locales allows for a more diverse and rewarding experience and these handy helpers supplement the GM in the endeavor to spice up his/her campaign with such options.   […]

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  • Alternate Dungeons: Abandoned Temple The latest installment of RSP’s Alternate Dungeons-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look, shall we?   So what is this series? In case you haven’t read my reviews of the previous installments of this series, the basic idea is a simple one: Always adventuring below the surface becomes boring. Instead, this series is devoted to providing essentially dungeon templates, for, as we all know, changing one component of an environment can have significant repercussions for different aspects of gaming – under open skies, you e.g. have no ceiling […]

    Alternate Dungeons: Abandoned Temple

    Alternate Dungeons: Abandoned Temple The latest installment of RSP’s Alternate Dungeons-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look, shall we?   So what is this series? In case you haven’t read my reviews of the previous installments of this series, the basic idea is a simple one: Always adventuring below the surface becomes boring. Instead, this series is devoted to providing essentially dungeon templates, for, as we all know, changing one component of an environment can have significant repercussions for different aspects of gaming – under open skies, you e.g. have no ceiling […]

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  • Alternate Dungeons: Mystic Ruins This installment of Raging Swan Press’ Alternate Dungeon-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So this time around, Alexander Augunas guides us through the process of making strange Mystic Ruins an alternate dungeon-area – but what exactly does that entail? Well, first of all, we receive what amounts to incremental degrees of 5 (anti-) magic levels -from dead to wild magic to ruins that enhance certain types of magic, these modifications instantly change the dynamics of your dungeon-ruins – pretty cool! But beyond magic levels, we also […]

    Alternate Dungeons: Mystic Ruins

    Alternate Dungeons: Mystic Ruins This installment of Raging Swan Press’ Alternate Dungeon-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So this time around, Alexander Augunas guides us through the process of making strange Mystic Ruins an alternate dungeon-area – but what exactly does that entail? Well, first of all, we receive what amounts to incremental degrees of 5 (anti-) magic levels -from dead to wild magic to ruins that enhance certain types of magic, these modifications instantly change the dynamics of your dungeon-ruins – pretty cool! But beyond magic levels, we also […]

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  • Alternate Dungeons: Infested Sewers This installment of Raging Swan Press’ Alternate Dungeon-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So this time around, Alexander Augunas guides us through the process of making a sewer an interesting dungeon experience – unlike the last installment , the peculiar considerations for the traits of a sewer have been made adjusted more to the matter at hand, sporting rules for filth fever, flowing water, unkempt and landless sewers etc. – this goes on to mention slickness, better sneaking (there’s a reason thieves’ guilds tend to be […]

    Alternate Dungeons: Infested Sewers

    Alternate Dungeons: Infested Sewers This installment of Raging Swan Press’ Alternate Dungeon-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So this time around, Alexander Augunas guides us through the process of making a sewer an interesting dungeon experience – unlike the last installment , the peculiar considerations for the traits of a sewer have been made adjusted more to the matter at hand, sporting rules for filth fever, flowing water, unkempt and landless sewers etc. – this goes on to mention slickness, better sneaking (there’s a reason thieves’ guilds tend to be […]

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  • Alternate Dungeons: Haunted House This installment of Raging Swan Press’ Alternate Dungeon-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   As in the first installment of the series, we begin with basic considerations for making the change of scenery to the alternate dungeon interesting – this time emphasizing the importance of mirrors, evil emanations and stuck doors before beginning with advice on running the place – with animated objects, sounds, decrepit structures etc. helping in keeping up the atmosphere. Here, the house fares better than the groves, while in the suggested treasures, things […]

    Alternate Dungeons: Haunted House

    Alternate Dungeons: Haunted House This installment of Raging Swan Press’ Alternate Dungeon-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   As in the first installment of the series, we begin with basic considerations for making the change of scenery to the alternate dungeon interesting – this time emphasizing the importance of mirrors, evil emanations and stuck doors before beginning with advice on running the place – with animated objects, sounds, decrepit structures etc. helping in keeping up the atmosphere. Here, the house fares better than the groves, while in the suggested treasures, things […]

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  • Alternate Dungeons: Mystic Groves This installment of Raging Swan Press’ new Alternate Dungeon-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So what is this? Well, we’ve all been there – the oomphteenth cavern/dungeon/mine is only so exciting to explore – sometimes, one needs a change of scenery – and exactly that would be the task of this pdf – it begins with the general scene-setting: Whether by the powers of druids, fey or what have you not – mystic groves are essentially forest dungeons that require special considerations – like flight, the […]

    Alternate Dungeons: Mystic Groves

    Alternate Dungeons: Mystic Groves This installment of Raging Swan Press’ new Alternate Dungeon-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So what is this? Well, we’ve all been there – the oomphteenth cavern/dungeon/mine is only so exciting to explore – sometimes, one needs a change of scenery – and exactly that would be the task of this pdf – it begins with the general scene-setting: Whether by the powers of druids, fey or what have you not – mystic groves are essentially forest dungeons that require special considerations – like flight, the […]

    Continue Reading...