Alternate Archive

  • The Alternate Path: Martial Characters This pdf clocks in at…wait…what? 119 pages? Okay, this’ll be a long one. Of these pages, 1 page is devoted to the front cover, 1 page editorial, 1 page SRD, leaving us with 116 pages of content, so let’s take a look!   So, there are classes herein – a lot of them, and they are defined pretty much by their cultural niche and concept – being labeled as exotic classes, since they may be more specialized than a given class, but still taking the same niche. So no, these do not count as alternate classes. Rules-wise, we are introduced to so-called “trappings,” items, which, much like e.g. an arcane bonded object, is a defining […]

    The Alternate Path: Martial Characters

    The Alternate Path: Martial Characters This pdf clocks in at…wait…what? 119 pages? Okay, this’ll be a long one. Of these pages, 1 page is devoted to the front cover, 1 page editorial, 1 page SRD, leaving us with 116 pages of content, so let’s take a look!   So, there are classes herein – a lot of them, and they are defined pretty much by their cultural niche and concept – being labeled as exotic classes, since they may be more specialized than a given class, but still taking the same niche. So no, these do not count as alternate classes. Rules-wise, we are introduced to so-called “trappings,” items, which, much like e.g. an arcane bonded object, is a defining […]

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  • Purple Duck Storeroom: Alternate Class Abilities This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial/explanation, 2 pages of SRD, leaving us with 5 pages of content, so what are these alternate class abilities?   Essentially, you could think of them as micro-archetypes – to learn one of them, you have to give up a class ability of a equal level when you level up or retrain. Bonus feats and divine auras do not qualify and spellcasting progression potentially counts as such an ability. In the end, the DM has the final say. Got that? Good!   A total of 18 1st level abilities are provided and range from access to a mount (which works as […]

    Purple Duck Storeroom: Alternate Class Abilities

    Purple Duck Storeroom: Alternate Class Abilities This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial/explanation, 2 pages of SRD, leaving us with 5 pages of content, so what are these alternate class abilities?   Essentially, you could think of them as micro-archetypes – to learn one of them, you have to give up a class ability of a equal level when you level up or retrain. Bonus feats and divine auras do not qualify and spellcasting progression potentially counts as such an ability. In the end, the DM has the final say. Got that? Good!   A total of 18 1st level abilities are provided and range from access to a mount (which works as […]

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  •   Advanced Encounters: Alternate Objectives   This pdf is 40 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 2 pages advertisement, leaving us with 34 pages of content, so let’s check this out!   This pdf seeks to provide us with aims in encounters that go beyond destroying enemy resistance and after a short introduction to the subject matter at hand, we delve right into general categories that help you design objectives like the ones featured in this book yourself. For example, achieve encounters are based on skill checks and things PCs want to do, potentially interlaced with multiple steps to final success. Escape is also covered and rather interesting: Some sample […]

    EZG reviews Advanced Encounters: Alternate Objectives

      Advanced Encounters: Alternate Objectives   This pdf is 40 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 2 pages advertisement, leaving us with 34 pages of content, so let’s check this out!   This pdf seeks to provide us with aims in encounters that go beyond destroying enemy resistance and after a short introduction to the subject matter at hand, we delve right into general categories that help you design objectives like the ones featured in this book yourself. For example, achieve encounters are based on skill checks and things PCs want to do, potentially interlaced with multiple steps to final success. Escape is also covered and rather interesting: Some sample […]

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