Amazing Races Archive

  • Amazing Races: Nagaji All right, you know the drill by now – 4 pages of content, 1 page front cover, 1 page SRD, 2 pages of content, so let’s take a look, shall we? We receive two new character traits for Nagaji herein, one netting +1 to diplomacy and sense motive and unlocking both as class skills, the other granting a +1 effective level for spell with the verbal component and the [poison]-descriptor. 3 alternate racial traits are provided: One grants Hypnotic Stare as a bonus feat in exchange for armored scales, one increases damage of readied strikes by +1d6 in exchange for “resistant” (nice!) and one nets the Nagaji scent 10 ft. via their tongues, but if their mouths […]

    Amazing Races: Nagaji

    Amazing Races: Nagaji All right, you know the drill by now – 4 pages of content, 1 page front cover, 1 page SRD, 2 pages of content, so let’s take a look, shall we? We receive two new character traits for Nagaji herein, one netting +1 to diplomacy and sense motive and unlocking both as class skills, the other granting a +1 effective level for spell with the verbal component and the [poison]-descriptor. 3 alternate racial traits are provided: One grants Hypnotic Stare as a bonus feat in exchange for armored scales, one increases damage of readied strikes by +1d6 in exchange for “resistant” (nice!) and one nets the Nagaji scent 10 ft. via their tongues, but if their mouths […]

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  • Amazing Races: Orcs This pdf clocks in at 4 pages, 1 page front cover, 1 page SRD, 2 pages of content, so let’s take a look, shall we?   We kick off this pdf with 6 new racial feats: Blood Scent lets you apply Smell Fear to bleeding creatures and allows you to smell creatures in the throes of fear at twice the range. Now “Knuckle-Dragger” is a cool feat, but a huge can of worms – by bounding on hand and feet, you get a +10 ft. bonus to land speed -seen that one before. Where things get ugly is with the caveat that you may serve as a mount. Don’t get me wrong, I get why this is […]

    Amazing Races: Orcs

    Amazing Races: Orcs This pdf clocks in at 4 pages, 1 page front cover, 1 page SRD, 2 pages of content, so let’s take a look, shall we?   We kick off this pdf with 6 new racial feats: Blood Scent lets you apply Smell Fear to bleeding creatures and allows you to smell creatures in the throes of fear at twice the range. Now “Knuckle-Dragger” is a cool feat, but a huge can of worms – by bounding on hand and feet, you get a +10 ft. bonus to land speed -seen that one before. Where things get ugly is with the caveat that you may serve as a mount. Don’t get me wrong, I get why this is […]

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  • Amazing Races: Halflings By now you know the drill – 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, this time for halflings, so let’s take a look, shall we?   We kick off this pdf with three new feats: -Combat Improvisationist: Whenever a foe larger than you misses you, you gain the benefit of aid another versus that foe as if the opponent had helped you. This is simple, flavorful and elegant – two thumbs up!   -Halfling Gourmand: +1 to skill-checks (+2 to food-related Craft and Professionchecks) as long as your last meal is no longer than 3 hours past. Meals require 30 minutes to count as such. Nice idea, if […]

    Amazing Races: Halflings

    Amazing Races: Halflings By now you know the drill – 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, this time for halflings, so let’s take a look, shall we?   We kick off this pdf with three new feats: -Combat Improvisationist: Whenever a foe larger than you misses you, you gain the benefit of aid another versus that foe as if the opponent had helped you. This is simple, flavorful and elegant – two thumbs up!   -Halfling Gourmand: +1 to skill-checks (+2 to food-related Craft and Professionchecks) as long as your last meal is no longer than 3 hours past. Meals require 30 minutes to count as such. Nice idea, if […]

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  • Amazing Races: Tengu You know the drill by now – 4 pages of content, 1 page front cover, 1 page editorial, 2 pages of content, this time for the Tengu-race, so let’s take a look, shall we?   As always, we kick this pdf off with new racial feats, this time a whopping 8 of them: -Carrion Feaster: Improved Carrion Feeder; Immunity versus 1-save ingested poisons and 1 save less to cure; also bonuses are increased to +4. -Carrion Beak: Don’t take ability score damage or negative conditions from diseases, but still spread them. Appropriate and since it requires some serious feat-investment to unlock, still ok, if powerful. -Glider: Get lateral movement of 5 ft. when falling for every 15 […]

    Amazing Races: Tengu

    Amazing Races: Tengu You know the drill by now – 4 pages of content, 1 page front cover, 1 page editorial, 2 pages of content, this time for the Tengu-race, so let’s take a look, shall we?   As always, we kick this pdf off with new racial feats, this time a whopping 8 of them: -Carrion Feaster: Improved Carrion Feeder; Immunity versus 1-save ingested poisons and 1 save less to cure; also bonuses are increased to +4. -Carrion Beak: Don’t take ability score damage or negative conditions from diseases, but still spread them. Appropriate and since it requires some serious feat-investment to unlock, still ok, if powerful. -Glider: Get lateral movement of 5 ft. when falling for every 15 […]

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  • Amazing Races: Kitsune This installment of the Amazing Races-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s check out these options for the Kitsune!   We kick off with two new feats for the Kitsune: -Kitsune Chakra: Via the expenditure of spell-level ki, you may use racially granted/magical tail-feat granted spell-like ability without expending it. Powerful one – and without the racially exclusive component, I’d start complaining right now. Since it’s restricted to Kitsune, I won’t complain here.   -Shapechanger’s Reveal: This one allows you to revert to your true form by foregoing the first attack of your full attack and make bluff AND intimidate check versus every […]

    Amazing Races: Kitsune (Revised edition)

    Amazing Races: Kitsune This installment of the Amazing Races-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s check out these options for the Kitsune!   We kick off with two new feats for the Kitsune: -Kitsune Chakra: Via the expenditure of spell-level ki, you may use racially granted/magical tail-feat granted spell-like ability without expending it. Powerful one – and without the racially exclusive component, I’d start complaining right now. Since it’s restricted to Kitsune, I won’t complain here.   -Shapechanger’s Reveal: This one allows you to revert to your true form by foregoing the first attack of your full attack and make bluff AND intimidate check versus every […]

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  • Amazing Races: Vanara All right, by now you know the drill – 4 pages, 1 page front cover, 1 page SRD, leaving us with two pages of content for the Vanara, so let’s take a look!   Contrary to what the intro-box would make you believe, this pdf starts with 5 new feats for the Vanara-race, not the Kitsune – though these also have their installment in the series. So what are the feats? -Ki Cloud: Spend 2 ki to generate a fluffy cloud that nets you a perfect maneuverability and flying speed equal to base movement for 1 hour – and yes, strong winds can dissipate it, as does any action that would break invisibility – like attacking. VERY […]

    Amazing Races: Vanara

    Amazing Races: Vanara All right, by now you know the drill – 4 pages, 1 page front cover, 1 page SRD, leaving us with two pages of content for the Vanara, so let’s take a look!   Contrary to what the intro-box would make you believe, this pdf starts with 5 new feats for the Vanara-race, not the Kitsune – though these also have their installment in the series. So what are the feats? -Ki Cloud: Spend 2 ki to generate a fluffy cloud that nets you a perfect maneuverability and flying speed equal to base movement for 1 hour – and yes, strong winds can dissipate it, as does any action that would break invisibility – like attacking. VERY […]

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  • Amazing Races: Kitsune This installment of the Amazing Races-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s check out these options for the Kitsune!   We kick off with two new feats for the Kitsune: -Kitsune Chakra: Via the expenditure of spell-level ki, you may use racially granted/magical tail-feat granted spell-like ability without expending it. Powerful one – and without the racially exclusive component, I’d start complaining right now. Since it’s restricted to Kitsune, I won’t complain here.   -Shapechanger’s Reveal: This one allows you to revert to your true form by foregoing the first attack of your full attack and make bluff AND intimidate check versus every […]

    Amazing Races: Kitsune

    Amazing Races: Kitsune This installment of the Amazing Races-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s check out these options for the Kitsune!   We kick off with two new feats for the Kitsune: -Kitsune Chakra: Via the expenditure of spell-level ki, you may use racially granted/magical tail-feat granted spell-like ability without expending it. Powerful one – and without the racially exclusive component, I’d start complaining right now. Since it’s restricted to Kitsune, I won’t complain here.   -Shapechanger’s Reveal: This one allows you to revert to your true form by foregoing the first attack of your full attack and make bluff AND intimidate check versus every […]

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  • Amazing Races: Aasimar This installment of the Amazing Races-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with two pages of content, so let’s take a look, shall we?   As always, we kick this installment off with new feats, this time around a total of 8! -Dazzling Counterspell: Dazzle foes whose magic you counter for countered spell level rounds. Nice one to make counterspelling less of a wasted action.   -Disrupt Undead: Automatically (no suppression) treat any undead you touch or hit with an unarmed strike as subject to a disrupt undead effect with CL equal to your HD.   -Familiar Counselor: Upgrade Celestial familiar to Int 13. Bit of a wasted feat imho. […]

    Amazing Races: Aasimar

    Amazing Races: Aasimar This installment of the Amazing Races-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with two pages of content, so let’s take a look, shall we?   As always, we kick this installment off with new feats, this time around a total of 8! -Dazzling Counterspell: Dazzle foes whose magic you counter for countered spell level rounds. Nice one to make counterspelling less of a wasted action.   -Disrupt Undead: Automatically (no suppression) treat any undead you touch or hit with an unarmed strike as subject to a disrupt undead effect with CL equal to your HD.   -Familiar Counselor: Upgrade Celestial familiar to Int 13. Bit of a wasted feat imho. […]

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  • Amazing Races: Drow This installment of Amazing Races, as always, is 4 pages long, 1 page front cover, 1 page SRD, 2 pages content, so let’s take a look!   We kick this off with 4 new feats: -Darklands Elite: A teamwork feat that rewards using aid another to improve atk and AC of allied drow by netting a bonus to atk and damage with AoOs equal to the number of allied drow within your reach. This feat suffers from multiple issues – what classifies “Within your reach”? Within the weapon’s reach? Adjacent? I don’t know. I also am not sold on whether this is appropriate for the back-stabbing, chaotic drow on a fluff-side. -Demonic Consular: When your quasit communes […]

    Amazing Races: Drow

    Amazing Races: Drow This installment of Amazing Races, as always, is 4 pages long, 1 page front cover, 1 page SRD, 2 pages content, so let’s take a look!   We kick this off with 4 new feats: -Darklands Elite: A teamwork feat that rewards using aid another to improve atk and AC of allied drow by netting a bonus to atk and damage with AoOs equal to the number of allied drow within your reach. This feat suffers from multiple issues – what classifies “Within your reach”? Within the weapon’s reach? Adjacent? I don’t know. I also am not sold on whether this is appropriate for the back-stabbing, chaotic drow on a fluff-side. -Demonic Consular: When your quasit communes […]

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  • Amazing Races: Svirfneblin This installment of the Amazing Races-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages for new options for the Svirfneblin, so let’s take a look, shall we?   To go on a short tangent: I consider the ARG’s Svirfneblin-race to be one of the most broken pieces of race-designing toxic waste to come out of the book. Now that that’s off my chest, let’s take a look at the new feats: -Alchemical Wonderworker: Ignore caster level prereqs for Brew Potion and create a selection of wondrous item-types as if you had Craft Wondrous Item. You may also use Craft (Alchemy) instead of Spellcraft when creating potions or wondrous items. […]

    Amazing Races: Svirfneblin

    Amazing Races: Svirfneblin This installment of the Amazing Races-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages for new options for the Svirfneblin, so let’s take a look, shall we?   To go on a short tangent: I consider the ARG’s Svirfneblin-race to be one of the most broken pieces of race-designing toxic waste to come out of the book. Now that that’s off my chest, let’s take a look at the new feats: -Alchemical Wonderworker: Ignore caster level prereqs for Brew Potion and create a selection of wondrous item-types as if you had Craft Wondrous Item. You may also use Craft (Alchemy) instead of Spellcraft when creating potions or wondrous items. […]

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  • Amazing Races: Sylphs This installment of the Amazing Races-series, as always, is 4 pages long, 1 page front cover, 1 page SRD, 2 pages of content, so let’s take a look!   Much like the Oread before them, the Sylphs have been so far left most untapped and this pdf seeks to add some unique flavor to the race, so what do we get?   Well, we kick off with 4 new feats: -Cloud Gulp: Negate mists/breath weapons, but be affected by them in spite of immunities. VERY cool one, since there to my knowledge does not exist a similar means of canceling these effects.   -Mighty Wings: Fly in medium or heavy armor with poor or clumsy maneuverability respectively. […]

    Amazing Races: Sylphs

    Amazing Races: Sylphs This installment of the Amazing Races-series, as always, is 4 pages long, 1 page front cover, 1 page SRD, 2 pages of content, so let’s take a look!   Much like the Oread before them, the Sylphs have been so far left most untapped and this pdf seeks to add some unique flavor to the race, so what do we get?   Well, we kick off with 4 new feats: -Cloud Gulp: Negate mists/breath weapons, but be affected by them in spite of immunities. VERY cool one, since there to my knowledge does not exist a similar means of canceling these effects.   -Mighty Wings: Fly in medium or heavy armor with poor or clumsy maneuverability respectively. […]

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  • Amazing Races: Dwarves This installment of the Amazing Races-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s check this out!   The pdf kicks off with 6 new feats for Dwarves: -Bonded Craftsman: Count as +2 class levels when adding magical abilities to your bonded object and +4 to Craft and Profession when adding abilities to your bonded object or creating/adding abilities to a bonded object of the same type.   -Dwarven Ringsmith: When only wearing rings you crafted yourself, you may wear up to 3 rings at once. Finally, if you have the Master Craftsman feat, you may count your chosen skill ranks as an effective caster […]

    Amazing Races: Dwarves

    Amazing Races: Dwarves This installment of the Amazing Races-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s check this out!   The pdf kicks off with 6 new feats for Dwarves: -Bonded Craftsman: Count as +2 class levels when adding magical abilities to your bonded object and +4 to Craft and Profession when adding abilities to your bonded object or creating/adding abilities to a bonded object of the same type.   -Dwarven Ringsmith: When only wearing rings you crafted yourself, you may wear up to 3 rings at once. Finally, if you have the Master Craftsman feat, you may count your chosen skill ranks as an effective caster […]

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  • Amazing Races: Fetchlings This installment of the Amazing Races-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   Fetchlings get 5 new feats: -Deep Darkness: Increase miss chances granted by miss chances by your caster level. Nice one! -Piercing Shadows: When using Gloom Strike, ignore up to 5 points DR. Nice! -Swift as Shadows:  When only traveling 30 ft. or less via shadow walker, you can do so as a move action. Now this one is glorious – simple and yet interesting in the tactical options it provides. -Shadowed Vigor: Increases cold resistance to 10 and a constant endure elements spell-like ability – unfortunately not […]

    Amazing Races: Fetchlings

    Amazing Races: Fetchlings This installment of the Amazing Races-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   Fetchlings get 5 new feats: -Deep Darkness: Increase miss chances granted by miss chances by your caster level. Nice one! -Piercing Shadows: When using Gloom Strike, ignore up to 5 points DR. Nice! -Swift as Shadows:  When only traveling 30 ft. or less via shadow walker, you can do so as a move action. Now this one is glorious – simple and yet interesting in the tactical options it provides. -Shadowed Vigor: Increases cold resistance to 10 and a constant endure elements spell-like ability – unfortunately not […]

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  • Amazing Races: Vishkanya This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look at what new tools the Vishkanya get! We kick this pdf off via 4 new racial feats: -Blowgun Spittle: Add your natural poison to blowgun darts as part of shooting it. Great way of making the otherwise rather weak weapon shine more. -Caustic Poison: When a foe takes ability damage from your poison, s/he also takes 1 point of acid damage. Too weak for the investment of a feat, imho and more in line with a trait/alternate racial trait. -Serpernt’s Slink: Count as one size smaller for purpose of determining stealth-bonuses. Somewhat […]

    Amazing Races: Vishkanya

    Amazing Races: Vishkanya This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look at what new tools the Vishkanya get! We kick this pdf off via 4 new racial feats: -Blowgun Spittle: Add your natural poison to blowgun darts as part of shooting it. Great way of making the otherwise rather weak weapon shine more. -Caustic Poison: When a foe takes ability damage from your poison, s/he also takes 1 point of acid damage. Too weak for the investment of a feat, imho and more in line with a trait/alternate racial trait. -Serpernt’s Slink: Count as one size smaller for purpose of determining stealth-bonuses. Somewhat […]

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  • Amazing Races: Oread This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look at what new tools the Oread get!   The pdf kicks off with 3 new feats: -Blood like Mud: Halve bleed damage you receive to a minimum of 1. –Grip of Granite: As an immediate action, gain natural armor bonus to atk to one unarmed attack for 1 round. –Volcanic Temper: When dealing acid or fire damage via elemental rage, you can choose the lesser elemental rage to deal acid or fire damage con-mod times per day in addition to the elemental rage power, but it needs to be a different energy […]

    Amazing Races: Oread

    Amazing Races: Oread This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look at what new tools the Oread get!   The pdf kicks off with 3 new feats: -Blood like Mud: Halve bleed damage you receive to a minimum of 1. –Grip of Granite: As an immediate action, gain natural armor bonus to atk to one unarmed attack for 1 round. –Volcanic Temper: When dealing acid or fire damage via elemental rage, you can choose the lesser elemental rage to deal acid or fire damage con-mod times per day in addition to the elemental rage power, but it needs to be a different energy […]

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  • Amazing Races: Kobolds This installment of the Amazing Race-line is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   The pdf kicks off with 3 feats for kobolds: -Blast Engineer: All energy damage dealt by your bombs ignores int-mod+damage-dice hardness. Additionally, if this amount exceeds twice the hardness, energy damage is not halved before being applied to hardness. Your delayed bombs don’t have hardness halved. Glorious feat and one I’ll make available to all races, not just kobolds – two thumbs up!   -Trapsmith’s Bluff: +8 to bluff made to lie about the existence of traps you create or reset. Very specific, but can be oh […]

    Amazing Races: Kobolds

    Amazing Races: Kobolds This installment of the Amazing Race-line is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   The pdf kicks off with 3 feats for kobolds: -Blast Engineer: All energy damage dealt by your bombs ignores int-mod+damage-dice hardness. Additionally, if this amount exceeds twice the hardness, energy damage is not halved before being applied to hardness. Your delayed bombs don’t have hardness halved. Glorious feat and one I’ll make available to all races, not just kobolds – two thumbs up!   -Trapsmith’s Bluff: +8 to bluff made to lie about the existence of traps you create or reset. Very specific, but can be oh […]

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  • Amazing Races: Humans This first installment of Abandoned Art’s new product line is 4 pages long, 1 page front cover, 1 page SRD, two pages of content, so let’s take a look! Each of the issues is focused on a different race and this one provides us with 3 traits – +1 to saves vs. traps and environmental hazards, 1 skill point and one trait that grants +1 to deceive or request favors, the bonus doubled to +2 when dealing with humanoids. Humans may now also opt to replace their skilled racial trait with +2 to cha-based skills when interacting with indifferent, friendly or helpful creatures or alternatively, treat profession as a class skill with a bonus of +4 to […]

    Amazing Races: Humans

    Amazing Races: Humans This first installment of Abandoned Art’s new product line is 4 pages long, 1 page front cover, 1 page SRD, two pages of content, so let’s take a look! Each of the issues is focused on a different race and this one provides us with 3 traits – +1 to saves vs. traps and environmental hazards, 1 skill point and one trait that grants +1 to deceive or request favors, the bonus doubled to +2 when dealing with humanoids. Humans may now also opt to replace their skilled racial trait with +2 to cha-based skills when interacting with indifferent, friendly or helpful creatures or alternatively, treat profession as a class skill with a bonus of +4 to […]

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