Amber Underwood Archive

  • 20 Things #3: Wizard’s Tower (system-neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   We begin this pdf with 20 weird magical effects you can encounter in a wizard’s tower – from beautifully-crafted illusions instead of tapestries to light-weighted objects starting to float, this selection is evocative and fun and, as supplemental material, sundials, impossible slender flagpoles and similar things are evocative, though system-neutrality purists may be annoyed by the reference to detect magic.   A total of 20 odd spell components and pouches […]

    20 Things #3: Wizard’s Tower (system-neutral)

    20 Things #3: Wizard’s Tower (system-neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   We begin this pdf with 20 weird magical effects you can encounter in a wizard’s tower – from beautifully-crafted illusions instead of tapestries to light-weighted objects starting to float, this selection is evocative and fun and, as supplemental material, sundials, impossible slender flagpoles and similar things are evocative, though system-neutrality purists may be annoyed by the reference to detect magic.   A total of 20 odd spell components and pouches […]

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  • The Telekinetic’s Handbook The second of Drop Dead Studios’ patreon-powered Spheres of Power–expansion books clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page TOC, 1 page SRD, leaving us with 24 pages of content, so let’s take a look!   Well, but let’s begin this analysis not from the beginning, but rather the end: telekinesis was one of the components in Spheres of Power that was awesome, but not necessarily perfect: Hence, this book provides needed clarification in its 7th chapter: Items held via telekinesis are considered to be attended or held and multiple telekinetic grapples are covered and the bludgeon-option of telekinesis is similarly clarified, eliminating all the small issues, including proficiency-questions and damage […]

    The Telekinetic’s Handbook

    The Telekinetic’s Handbook The second of Drop Dead Studios’ patreon-powered Spheres of Power–expansion books clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page TOC, 1 page SRD, leaving us with 24 pages of content, so let’s take a look!   Well, but let’s begin this analysis not from the beginning, but rather the end: telekinesis was one of the components in Spheres of Power that was awesome, but not necessarily perfect: Hence, this book provides needed clarification in its 7th chapter: Items held via telekinesis are considered to be attended or held and multiple telekinetic grapples are covered and the bludgeon-option of telekinesis is similarly clarified, eliminating all the small issues, including proficiency-questions and damage […]

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