Amber Underwood Archive

  • Spheres Apocrypha: Dark Talents This installment of the Spheres Apocrypha-series clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   We begin with 7 new basic talents:   -Dampen Light: 1 minute per caster level variant of darkness that doesn’t require concentration to maintain; dims light by one step and can allow for (meld) talents to work, but not (darkness) talents. Effects that interact with darkness can apply to a Dempen Light area. May be taken twice for the option to move light levels by two steps. Interesting one.   -Dappled Shadows: Reduce darkness radius in 5 ft. increments to create a second sphere with […]

    Spheres Apocrypha: Dark Talents

    Spheres Apocrypha: Dark Talents This installment of the Spheres Apocrypha-series clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   We begin with 7 new basic talents:   -Dampen Light: 1 minute per caster level variant of darkness that doesn’t require concentration to maintain; dims light by one step and can allow for (meld) talents to work, but not (darkness) talents. Effects that interact with darkness can apply to a Dempen Light area. May be taken twice for the option to move light levels by two steps. Interesting one.   -Dappled Shadows: Reduce darkness radius in 5 ft. increments to create a second sphere with […]

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  • Spheres Apocrypha: Destruction Talents The first installment of small expansion-pdfs for the Spheres of Power system clocks in at 4 pages, 1 page front cover, 1 page SRD, 2 pages of content, so let’s take a look!   We begin with 6 blast shape talents:   -Branding Taboo: By spending a spell point, the blast automatically affects a target in range; the target gets a brand and the caster specifies a general forbidden action, with the GM as arbiter as what does and doesn’t go. A list of suggested prohibited options or more detailed examples would have been nice here. The target is aware of this prohibition, which lasts for level rounds; I assume caster level to be intended here, […]

    Spheres Apocrypha: Destruction Talents

    Spheres Apocrypha: Destruction Talents The first installment of small expansion-pdfs for the Spheres of Power system clocks in at 4 pages, 1 page front cover, 1 page SRD, 2 pages of content, so let’s take a look!   We begin with 6 blast shape talents:   -Branding Taboo: By spending a spell point, the blast automatically affects a target in range; the target gets a brand and the caster specifies a general forbidden action, with the GM as arbiter as what does and doesn’t go. A list of suggested prohibited options or more detailed examples would have been nice here. The target is aware of this prohibition, which lasts for level rounds; I assume caster level to be intended here, […]

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  • GM’s Miscellany: Village Backdrops V The fifth compilation of Village Backdrops clocks in at 89 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page of SRD, 2 pages of advertisement, 1 page back cover, leaving us with 82 pages of content, so let’s take a look!   This massive compilation includes the following villages: Black Wyvern, Bleakflat, Byrnfort, Dawnmarsh, Farrav’n, Lanthorn, Needlebriar, Quey’s Glade, Ronak, Skaalhaft, Suurin and Woodridge.   I have written reviews for all of these villages, discussing them in detail, so if you require detailed guidance regarding the individual villages, you may want to check out these reviews. Since I loathe repeating myself, and the actual use of a number of Village Backdrop-reviews […]

    GM’s Miscellany: Village Backdrops V

    GM’s Miscellany: Village Backdrops V The fifth compilation of Village Backdrops clocks in at 89 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page of SRD, 2 pages of advertisement, 1 page back cover, leaving us with 82 pages of content, so let’s take a look!   This massive compilation includes the following villages: Black Wyvern, Bleakflat, Byrnfort, Dawnmarsh, Farrav’n, Lanthorn, Needlebriar, Quey’s Glade, Ronak, Skaalhaft, Suurin and Woodridge.   I have written reviews for all of these villages, discussing them in detail, so if you require detailed guidance regarding the individual villages, you may want to check out these reviews. Since I loathe repeating myself, and the actual use of a number of Village Backdrop-reviews […]

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  • Places of Power: Fort Vigil This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Fort vigil, situated in a forest, would be an unremarkable fortification, manned by a skeletal crew. It is mainly known for being under the command of the veteran knight Sir Arnhelm Langeson. The fort, as a whole, is picturesque, and not a bad place to visit – it adds much sought-after security to the surrounding lands, and seems to be a safe haven. However, locals will tell that the fort is steeped […]

    Places of Power: Fort Vigil

    Places of Power: Fort Vigil This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Fort vigil, situated in a forest, would be an unremarkable fortification, manned by a skeletal crew. It is mainly known for being under the command of the veteran knight Sir Arnhelm Langeson. The fort, as a whole, is picturesque, and not a bad place to visit – it adds much sought-after security to the surrounding lands, and seems to be a safe haven. However, locals will tell that the fort is steeped […]

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  • Places of Power: Fort Vigil (5e) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Fort vigil, situated in a forest, would be an unremarkable fortification, manned by a skeletal crew. It is mainly known for being under the command of the veteran knight Sir Arnhelm Langeson. The fort, as a whole, is picturesque, and not a bad place to visit – it adds much sought-after security to the surrounding lands, and seems to be a safe haven. However, locals will tell that the fort is […]

    Places of Power: Fort Vigil (5e)

    Places of Power: Fort Vigil (5e) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Fort vigil, situated in a forest, would be an unremarkable fortification, manned by a skeletal crew. It is mainly known for being under the command of the veteran knight Sir Arnhelm Langeson. The fort, as a whole, is picturesque, and not a bad place to visit – it adds much sought-after security to the surrounding lands, and seems to be a safe haven. However, locals will tell that the fort is […]

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  • Places of Power: Fort Vigil (system neutral) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Fort vigil, situated in a forest, would be an unremarkable fortification, manned by a skeletal crew. It is mainly known for being under the command of the veteran knight Sir Arnhelm Langeson. The fort, as a whole, is picturesque, and not a bad place to visit – it adds much sought-after security to the surrounding lands, and seems to be a safe haven. However, locals will tell that the fort […]

    Places of Power: Fort Vigil (system neutral)

    Places of Power: Fort Vigil (system neutral) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Fort vigil, situated in a forest, would be an unremarkable fortification, manned by a skeletal crew. It is mainly known for being under the command of the veteran knight Sir Arnhelm Langeson. The fort, as a whole, is picturesque, and not a bad place to visit – it adds much sought-after security to the surrounding lands, and seems to be a safe haven. However, locals will tell that the fort […]

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  • Spheres of Might (PFRPG/SFRPG) This massive rules-book clocks in at 238 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of ToC, 1 page forewords, 1 page blank,1 page SRD, 1 page back cover, leaving us with 229 pages of content, so let’s take a look!   This review was requested by my patreons.   All right, we begin this massive beast of a tome with a brief piece of introductory prose to get you into the proper mindset, before explaining the basics of the system: Each character gets a series of talents, called combat talents. The number of these is defined by the class, though a feat exists that nets you an […]

    Spheres of Might (PFRPG/SFRPG)

    Spheres of Might (PFRPG/SFRPG) This massive rules-book clocks in at 238 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of ToC, 1 page forewords, 1 page blank,1 page SRD, 1 page back cover, leaving us with 229 pages of content, so let’s take a look!   This review was requested by my patreons.   All right, we begin this massive beast of a tome with a brief piece of introductory prose to get you into the proper mindset, before explaining the basics of the system: Each character gets a series of talents, called combat talents. The number of these is defined by the class, though a feat exists that nets you an […]

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  • The Vivomancer’s Handbook This installment of the Spheres of Power-expansion books clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page ToC, ½ a page blank, 1 page SRD, 1 page back cover, leaving us with 33.5 pages of content, so let’s take a look!   After a brief piece of introductory prose, we begin with the first big chapter, traditionally one that contains new archetypes. This time around, we get a total of 5 new such options, the first of which would be the essentialist alchemist, who is an Int-governed Mid-Caster. The archetype also receives class level as a competence bonus to Craft (alchemy) for creating alchemical items and may use it to identify potions. […]

    The Vivomancer’s Handbook

    The Vivomancer’s Handbook This installment of the Spheres of Power-expansion books clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page ToC, ½ a page blank, 1 page SRD, 1 page back cover, leaving us with 33.5 pages of content, so let’s take a look!   After a brief piece of introductory prose, we begin with the first big chapter, traditionally one that contains new archetypes. This time around, we get a total of 5 new such options, the first of which would be the essentialist alchemist, who is an Int-governed Mid-Caster. The archetype also receives class level as a competence bonus to Craft (alchemy) for creating alchemical items and may use it to identify potions. […]

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  • Village Backdrop: Byrnfort Huh. When I posted the latest Village Backdrop-review in my attempt to catch up with the series, I noticed that, while I had access to this village’s files, I never actually downloaded them or wrote a review. Weird. Anyways, since I am a completionist and pretty OCD regarding the like, here we go!   Byrnfort’s pdf clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Byrnfort is situated in the ancient Barainwood, and its frontier-status in a hostile wilderness becomes immediately apparent to anyone who sees it: With thick walls of timber and […]

    Village Backdrop: Byrnfort

    Village Backdrop: Byrnfort Huh. When I posted the latest Village Backdrop-review in my attempt to catch up with the series, I noticed that, while I had access to this village’s files, I never actually downloaded them or wrote a review. Weird. Anyways, since I am a completionist and pretty OCD regarding the like, here we go!   Byrnfort’s pdf clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Byrnfort is situated in the ancient Barainwood, and its frontier-status in a hostile wilderness becomes immediately apparent to anyone who sees it: With thick walls of timber and […]

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  • Village Backdrop: Byrnfort (system neutral) Huh. When I posted the latest Village Backdrop-review in my attempt to catch up with the series, I noticed that, while I had access to this village’s files, I never actually downloaded them or wrote a review. Weird. Anyways, since I am a completionist and pretty OCD regarding the like, here we go!   Byrnfort’s pdf clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Byrnfort is situated in the ancient Barainwood, and its frontier-status in a hostile wilderness becomes immediately apparent to anyone who sees it: With thick walls of […]

    Village Backdrop: Byrnfort (system neutral)

    Village Backdrop: Byrnfort (system neutral) Huh. When I posted the latest Village Backdrop-review in my attempt to catch up with the series, I noticed that, while I had access to this village’s files, I never actually downloaded them or wrote a review. Weird. Anyways, since I am a completionist and pretty OCD regarding the like, here we go!   Byrnfort’s pdf clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Byrnfort is situated in the ancient Barainwood, and its frontier-status in a hostile wilderness becomes immediately apparent to anyone who sees it: With thick walls of […]

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  • Village Backdrop: Byrnfort (5e) Huh. When I posted the latest Village Backdrop-review in my attempt to catch up with the series, I noticed that, while I had access to this village’s files, I never actually downloaded them or wrote a review. Weird. Anyways, since I am a completionist and pretty OCD regarding the like, here we go!   Byrnfort’s pdf clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Byrnfort is situated in the ancient Barainwood, and its frontier-status in a hostile wilderness becomes immediately apparent to anyone who sees it: With thick walls of timber […]

    Village Backdrop: Byrnfort (5e)

    Village Backdrop: Byrnfort (5e) Huh. When I posted the latest Village Backdrop-review in my attempt to catch up with the series, I noticed that, while I had access to this village’s files, I never actually downloaded them or wrote a review. Weird. Anyways, since I am a completionist and pretty OCD regarding the like, here we go!   Byrnfort’s pdf clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Byrnfort is situated in the ancient Barainwood, and its frontier-status in a hostile wilderness becomes immediately apparent to anyone who sees it: With thick walls of timber […]

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  • Village Backdrop: Echo Harbour This installment of the Village Backdrop-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page back cover, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   Echo harbor is somewhat uncommon, as a brief look at the village’s demographics should point out immediately:  Of the almost 200 inhabitants, more than ½ the population actually comes from rather uncommon stock, namely, we’re talking orcs and merfolk. There is a reason for this: Not too long ago, this was the solitary home of a tribe of merfolk, but that did change when a wounded, old dragon turtle and her orc attendants entered […]

    Village Backdrop: Echo Harbour

    Village Backdrop: Echo Harbour This installment of the Village Backdrop-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page back cover, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   Echo harbor is somewhat uncommon, as a brief look at the village’s demographics should point out immediately:  Of the almost 200 inhabitants, more than ½ the population actually comes from rather uncommon stock, namely, we’re talking orcs and merfolk. There is a reason for this: Not too long ago, this was the solitary home of a tribe of merfolk, but that did change when a wounded, old dragon turtle and her orc attendants entered […]

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  • Village Backdrop: Echo Harbour (5e) This installment of the Village Backdrop-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page back cover, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   Echo harbor is somewhat uncommon, as a brief look at the village’s demographics should point out immediately:  Of the almost 200 inhabitants, more than ½ the population actually comes from rather uncommon stock, namely, we’re talking orcs and merfolk. There is a reason for this: Not too long ago, this was the solitary home of a tribe of merfolk, but that did change when a wounded, old dragon turtle and her orc attendants […]

    Village Backdrop: Echo Harbour (5e)

    Village Backdrop: Echo Harbour (5e) This installment of the Village Backdrop-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page back cover, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   Echo harbor is somewhat uncommon, as a brief look at the village’s demographics should point out immediately:  Of the almost 200 inhabitants, more than ½ the population actually comes from rather uncommon stock, namely, we’re talking orcs and merfolk. There is a reason for this: Not too long ago, this was the solitary home of a tribe of merfolk, but that did change when a wounded, old dragon turtle and her orc attendants […]

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  • Village Backdrop: Echo Harbour (system neutral) This installment of the Village Backdrop-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page back cover, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   Echo harbor is somewhat uncommon, as a brief look at the village’s demographics should point out immediately:  Of the almost 200 inhabitants, more than ½ the population actually comes from rather uncommon stock, namely, we’re talking orcs and merfolk. There is a reason for this: Not too long ago, this was the solitary home of a tribe of merfolk, but that did change when a wounded, old dragon turtle and her orc […]

    Village Backdrop: Echo Harbour (system neutral)

    Village Backdrop: Echo Harbour (system neutral) This installment of the Village Backdrop-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page back cover, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   Echo harbor is somewhat uncommon, as a brief look at the village’s demographics should point out immediately:  Of the almost 200 inhabitants, more than ½ the population actually comes from rather uncommon stock, namely, we’re talking orcs and merfolk. There is a reason for this: Not too long ago, this was the solitary home of a tribe of merfolk, but that did change when a wounded, old dragon turtle and her orc […]

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  • GM’s Miscellany: 20 Things #2 (system neutral) This massive compilation clocks in at 93 pages, 1 front cover, 2 pages of advertisement, 1 page editorial, 2 pages of ToC/foreword, 1 page SRD, 1 page back cover, leaving us with 85 pages of content, so let’s take a look!   Well, first things first: This is a compilation of material, namely of the humongous numbers of lists Creighton Broadhurst regularly posts on his blog; so yes, technically, the material can be found for free. At the same time OMG, get this!   Sorry, I’m getting ahead of myself. At this point, it most assuredly should be no secret that I consider Raging Swan ‘s dressing files among the most useful books […]

    GM’s Miscellany: 20 Things #2 (system neutral)

    GM’s Miscellany: 20 Things #2 (system neutral) This massive compilation clocks in at 93 pages, 1 front cover, 2 pages of advertisement, 1 page editorial, 2 pages of ToC/foreword, 1 page SRD, 1 page back cover, leaving us with 85 pages of content, so let’s take a look!   Well, first things first: This is a compilation of material, namely of the humongous numbers of lists Creighton Broadhurst regularly posts on his blog; so yes, technically, the material can be found for free. At the same time OMG, get this!   Sorry, I’m getting ahead of myself. At this point, it most assuredly should be no secret that I consider Raging Swan ‘s dressing files among the most useful books […]

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  • The Illuminator’s Handbook This installment of the Spheres of Power-expansions-series clocks in at 24 pages, 1 page front cover, 1 page editorial, 1/2 a page blank, 1 page SRD, 1 page back cover, leaving us with 19.5 pages of content, so let’s take a look!   After a brief introduction and explanation on how to use this book, we move on to new class options, the first of which would be the astrology hedgewitch tradition, which nets Knowledge (Geography), Knowledge (planes) and Perception as class skills and the Light sphere as a bonus magic talent. As a tradition power, these gals may project a so-called celestial aura as a swift action, which affects all allies (including the hedgewitch) within 30 […]

    The Illuminator’s Handbook

    The Illuminator’s Handbook This installment of the Spheres of Power-expansions-series clocks in at 24 pages, 1 page front cover, 1 page editorial, 1/2 a page blank, 1 page SRD, 1 page back cover, leaving us with 19.5 pages of content, so let’s take a look!   After a brief introduction and explanation on how to use this book, we move on to new class options, the first of which would be the astrology hedgewitch tradition, which nets Knowledge (Geography), Knowledge (planes) and Perception as class skills and the Light sphere as a bonus magic talent. As a tradition power, these gals may project a so-called celestial aura as a swift action, which affects all allies (including the hedgewitch) within 30 […]

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  • GM’s Miscellany: Places of Power This installment of Raging Swan Press’ handy compilation tomes clocks in at 87 pages, 1 page front cover, 2 pages of advertisement, 1 page ToC (also listing the statblocks by CR and page – nice!), 1 page SRD, 1 page back cover, 1 page how-to-use, 1 page author bios (big kudos for their inclusion) leaving us with 79 pages of content, so let’s take a look!   So, in case you’re not yet familiar with the series – Places of Power represent fully mapped adventuring locales – bases, edifices, environments – from haunted valleys to strange towers, to subterranean black markets dangling atop a cliff, acting as a literal bridge between surface world and underworld, […]

    GM’s Miscellany: Places of Power

    GM’s Miscellany: Places of Power This installment of Raging Swan Press’ handy compilation tomes clocks in at 87 pages, 1 page front cover, 2 pages of advertisement, 1 page ToC (also listing the statblocks by CR and page – nice!), 1 page SRD, 1 page back cover, 1 page how-to-use, 1 page author bios (big kudos for their inclusion) leaving us with 79 pages of content, so let’s take a look!   So, in case you’re not yet familiar with the series – Places of Power represent fully mapped adventuring locales – bases, edifices, environments – from haunted valleys to strange towers, to subterranean black markets dangling atop a cliff, acting as a literal bridge between surface world and underworld, […]

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  • Places of Power: Godswatch This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Consecrated in the names of countless gods, the edifice known as Godswatch represents a tower overlooking the raging river Kyrene, welcoming pilgrims and inquisitive priests of esoteric religions alike. It is more than a mere place of religious learning and sanctuary, though – the tower is also a watchpost, commemorating the triumph of the river god over an evil vanquished long ago.   No one permanently lives at the godswatch, but at least […]

    Places of Power: Godswatch

    Places of Power: Godswatch This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Consecrated in the names of countless gods, the edifice known as Godswatch represents a tower overlooking the raging river Kyrene, welcoming pilgrims and inquisitive priests of esoteric religions alike. It is more than a mere place of religious learning and sanctuary, though – the tower is also a watchpost, commemorating the triumph of the river god over an evil vanquished long ago.   No one permanently lives at the godswatch, but at least […]

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  • 20 Things #3: Wizard’s Tower (system-neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   We begin this pdf with 20 weird magical effects you can encounter in a wizard’s tower – from beautifully-crafted illusions instead of tapestries to light-weighted objects starting to float, this selection is evocative and fun and, as supplemental material, sundials, impossible slender flagpoles and similar things are evocative, though system-neutrality purists may be annoyed by the reference to detect magic.   A total of 20 odd spell components and pouches […]

    20 Things #3: Wizard’s Tower (system-neutral)

    20 Things #3: Wizard’s Tower (system-neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   We begin this pdf with 20 weird magical effects you can encounter in a wizard’s tower – from beautifully-crafted illusions instead of tapestries to light-weighted objects starting to float, this selection is evocative and fun and, as supplemental material, sundials, impossible slender flagpoles and similar things are evocative, though system-neutrality purists may be annoyed by the reference to detect magic.   A total of 20 odd spell components and pouches […]

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  • The Telekinetic’s Handbook The second of Drop Dead Studios’ patreon-powered Spheres of Power–expansion books clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page TOC, 1 page SRD, leaving us with 24 pages of content, so let’s take a look!   Well, but let’s begin this analysis not from the beginning, but rather the end: telekinesis was one of the components in Spheres of Power that was awesome, but not necessarily perfect: Hence, this book provides needed clarification in its 7th chapter: Items held via telekinesis are considered to be attended or held and multiple telekinetic grapples are covered and the bludgeon-option of telekinesis is similarly clarified, eliminating all the small issues, including proficiency-questions and damage […]

    The Telekinetic’s Handbook

    The Telekinetic’s Handbook The second of Drop Dead Studios’ patreon-powered Spheres of Power–expansion books clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page TOC, 1 page SRD, leaving us with 24 pages of content, so let’s take a look!   Well, but let’s begin this analysis not from the beginning, but rather the end: telekinesis was one of the components in Spheres of Power that was awesome, but not necessarily perfect: Hence, this book provides needed clarification in its 7th chapter: Items held via telekinesis are considered to be attended or held and multiple telekinetic grapples are covered and the bludgeon-option of telekinesis is similarly clarified, eliminating all the small issues, including proficiency-questions and damage […]

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