Amora Game Archive

  • Kemonomimi – Moe Races This pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages, so let’s take a look!   “When the kami placed their thumbprint unto the forehead of man, bretahing life into the husks of flesh, they wept tears of sorrow. Looking upon their children playing upon the ground, rolling in the fields of grass and running alone through lush tracks of wilderness, the Kami felt the hollowness of the human heartbeat, thumping alone.” This is the beginning of the legend that talks of the creation of the kemonomimi, and it is but the beginning of a rather flavorful origin-myth, which is subsequently enhanced via age, […]

    Kemonomimi – Moe Races

    Kemonomimi – Moe Races This pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages, so let’s take a look!   “When the kami placed their thumbprint unto the forehead of man, bretahing life into the husks of flesh, they wept tears of sorrow. Looking upon their children playing upon the ground, rolling in the fields of grass and running alone through lush tracks of wilderness, the Kami felt the hollowness of the human heartbeat, thumping alone.” This is the beginning of the legend that talks of the creation of the kemonomimi, and it is but the beginning of a rather flavorful origin-myth, which is subsequently enhanced via age, […]

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  • Bevy of Blades This pdf clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   After a page of introduction to the subject matter, we are introduced to the first of the base classes in this book, the aether blade, who gets d10 HD, 2+Int skills per level, proficiency with simple weapons, aether blade, light armor and bucklers. The class has good Fort- and Will-saves and full BAB-progression. At 1st level, the class gets its defining aether weapon and chooses the shape, which is retained forever after – either light (1d6 base damage), one-handed (1d8 base damage) or two-handed […]

    Bevy of Blades

    Bevy of Blades This pdf clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   After a page of introduction to the subject matter, we are introduced to the first of the base classes in this book, the aether blade, who gets d10 HD, 2+Int skills per level, proficiency with simple weapons, aether blade, light armor and bucklers. The class has good Fort- and Will-saves and full BAB-progression. At 1st level, the class gets its defining aether weapon and chooses the shape, which is retained forever after – either light (1d6 base damage), one-handed (1d8 base damage) or two-handed […]

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  • Conduits of the Age (13th Age) This conversion of the conduit-class clocks in at 10 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 6 pages of content, so let’s take a look!   First thing you’ll notice is that the class pretty much follows the formula established in the 13th Age core books, with info on play style, popular races, etc. showing up. Attribute bonuses gained by the class (the usual +2) need to be applied to either Dex or Wis, though they can’t be stacked on the same attribute favored by the race chosen. Starting equipment contains melee weapon, ranged weapon, light armor and receive 25 gp starting gold (or 1d6 x […]

    Conduits of the Age (13th Age)

    Conduits of the Age (13th Age) This conversion of the conduit-class clocks in at 10 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 6 pages of content, so let’s take a look!   First thing you’ll notice is that the class pretty much follows the formula established in the 13th Age core books, with info on play style, popular races, etc. showing up. Attribute bonuses gained by the class (the usual +2) need to be applied to either Dex or Wis, though they can’t be stacked on the same attribute favored by the race chosen. Starting equipment contains melee weapon, ranged weapon, light armor and receive 25 gp starting gold (or 1d6 x […]

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  • Meditations of Jade The second pdf containing meditation feats clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   We begin this pdf as the last installment, with a recap/reprint of the base meditation feats the feats herein are based on – the pdf thus is pretty considerate and user-friendly. The feats herein are grouped in two general fluff-classes: Yin and Yang. Unless otherwise noted, the benefits only apply when under the effects of a meditation. Let’s begin with the Yang-feats.   -Enter the Zone: Roll crit damage twice and take the better result, does not extend to sneak attack et […]

    Meditations of Jade

    Meditations of Jade The second pdf containing meditation feats clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   We begin this pdf as the last installment, with a recap/reprint of the base meditation feats the feats herein are based on – the pdf thus is pretty considerate and user-friendly. The feats herein are grouped in two general fluff-classes: Yin and Yang. Unless otherwise noted, the benefits only apply when under the effects of a meditation. Let’s begin with the Yang-feats.   -Enter the Zone: Roll crit damage twice and take the better result, does not extend to sneak attack et […]

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  • Meditations of the Lotus The first small pdf of Meditation feats by Amora Game clocks in at 6 pages, 1 page front cover, 1 page editorial 2/3 of a page SRD, leaving us with 3 1/3 pages of content, so let’s take a look!   Meditation feats were introduced in Faiths and Philosophies and the feats herein utilize these rules – which are reprinted for your convenience and grouped among the basic lotus position feats – Meditation Master, Body Control and Combat Meditation, to be precise. Beyond that, though, the pdf allows monks to take these feats as bonus feats and similarly Liber Influxus Communis‘ cool mnemonic class may take them instead of a bonus feat, while mystics may take […]

    Meditations of the Lotus

    Meditations of the Lotus The first small pdf of Meditation feats by Amora Game clocks in at 6 pages, 1 page front cover, 1 page editorial 2/3 of a page SRD, leaving us with 3 1/3 pages of content, so let’s take a look!   Meditation feats were introduced in Faiths and Philosophies and the feats herein utilize these rules – which are reprinted for your convenience and grouped among the basic lotus position feats – Meditation Master, Body Control and Combat Meditation, to be precise. Beyond that, though, the pdf allows monks to take these feats as bonus feats and similarly Liber Influxus Communis‘ cool mnemonic class may take them instead of a bonus feat, while mystics may take […]

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  • Prestigious Roles: Toxicologist This pdf is 6 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content for the new PrC, so let’s take a look, shall we?   The Toxicologist needs to be non-good and have 5 ranks in Craft (alchemy), sleight of hand and stealth, 3 in heal and need to have poisoned an unsuspecting victim and made friendly contact with a poison-selling apothecary. Got that? Okay, then you qualify for a PrC that nets you d8, 6+Int-mod skills, proficiency with light armor and blow guns, 3/4 BAB-progression and 1/2 fort- and ref-save progression. Toxicologists never risk poisoning themselves, create poisons at half the time and may apply them […]

    Prestigious Roles: Toxicologist

    Prestigious Roles: Toxicologist This pdf is 6 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content for the new PrC, so let’s take a look, shall we?   The Toxicologist needs to be non-good and have 5 ranks in Craft (alchemy), sleight of hand and stealth, 3 in heal and need to have poisoned an unsuspecting victim and made friendly contact with a poison-selling apothecary. Got that? Okay, then you qualify for a PrC that nets you d8, 6+Int-mod skills, proficiency with light armor and blow guns, 3/4 BAB-progression and 1/2 fort- and ref-save progression. Toxicologists never risk poisoning themselves, create poisons at half the time and may apply them […]

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  • Prepare for War: Basic Training Manual This Player’s Guide for Amora Game’s new AP is 29 pages long, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, leaving us with 25 pages of content, so let’s take a look, shall we?   Military-life is not for the faint of heart or easy, and the same holds true for the city-state of Thaddeus, where, in the Compound 13, the PCs will undergo their training for war against the city-state’s adversaries. Hence, as you can imagine, the player characters don’t start as full-blown adventurers, but rather 0-level characters. Where via SGG (or now, RGG’s) Apprentice-level character-rules (don’t fear – all required is in here) and char generation, the PCs […]

    Prepare for War: Basic Training Manual

    Prepare for War: Basic Training Manual This Player’s Guide for Amora Game’s new AP is 29 pages long, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, leaving us with 25 pages of content, so let’s take a look, shall we?   Military-life is not for the faint of heart or easy, and the same holds true for the city-state of Thaddeus, where, in the Compound 13, the PCs will undergo their training for war against the city-state’s adversaries. Hence, as you can imagine, the player characters don’t start as full-blown adventurers, but rather 0-level characters. Where via SGG (or now, RGG’s) Apprentice-level character-rules (don’t fear – all required is in here) and char generation, the PCs […]

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  • Hello folks! I swear, I have been toiling away on some brilliant material for AdventureAWeek.com  but there are always more designs to build, ideas to implement and opportunities within Pathfinder to innovate the ruleset. Liber Influxus Communis: the Book of Collective Influence is emblematic of that concept. Amora Game has collected some amazing designers (many already with their Paizo achievement badge and an RPG Superstar!) and (best of all, obviously), it’s got two major contributions from me. The project reached the funding goal in just under a week and there’s still a little time left to jump on board! I’m just going to talk about the two classes I’m responsible for, designs that have been brewing in my head for quite a […]

    [Kickstarter] Liber Influxus Communis!

    Hello folks! I swear, I have been toiling away on some brilliant material for AdventureAWeek.com  but there are always more designs to build, ideas to implement and opportunities within Pathfinder to innovate the ruleset. Liber Influxus Communis: the Book of Collective Influence is emblematic of that concept. Amora Game has collected some amazing designers (many already with their Paizo achievement badge and an RPG Superstar!) and (best of all, obviously), it’s got two major contributions from me. The project reached the funding goal in just under a week and there’s still a little time left to jump on board! I’m just going to talk about the two classes I’m responsible for, designs that have been brewing in my head for quite a […]

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  • Prestigious Roles: Beast Hunter This supplement is 5 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   The Beast hunter-PrC requires the ranger trap ability of the Feat Learn ranger Trap as well as otherwise moderate prerequisites. The PrC gets d10, 4+Int skills per level, no new proficiencies, full BAB-progression, no spell-progression and medium fort and ref-saves. Beast Hunters choose a favored monster at 1st level and selects a creature type, getting bonuses to atk, damage and skills related to said creature. S/he also gets more of these at 3rd, 5th, 7th and 9th level, with bonuses of prior chosen foes increasing favored enemy-style. […]

    Prestigious Roles: Beast Hunter

    Prestigious Roles: Beast Hunter This supplement is 5 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   The Beast hunter-PrC requires the ranger trap ability of the Feat Learn ranger Trap as well as otherwise moderate prerequisites. The PrC gets d10, 4+Int skills per level, no new proficiencies, full BAB-progression, no spell-progression and medium fort and ref-saves. Beast Hunters choose a favored monster at 1st level and selects a creature type, getting bonuses to atk, damage and skills related to said creature. S/he also gets more of these at 3rd, 5th, 7th and 9th level, with bonuses of prior chosen foes increasing favored enemy-style. […]

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  • Supporting Roles: Teamwork Traits (Revised Edition) This pdf is 5 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content – so let’s take a look at those teamwork traits!   So what are these teamwork traits? Essentially, they constitute a subset of social traits – essentially netting either you, your allies, or both a bonus. A Total of 15 traits are provided:   –Always by your side: Choose one an ally. You count as if you have heal as a class skill and treat your character level as heal ranks when treating that character. Rather cool!   –Armed Together: Works only in conjunction with another ally taking the trait: 1/day, […]

    Supporting Roles: Teamwork Traits (Revised Edition)

    Supporting Roles: Teamwork Traits (Revised Edition) This pdf is 5 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content – so let’s take a look at those teamwork traits!   So what are these teamwork traits? Essentially, they constitute a subset of social traits – essentially netting either you, your allies, or both a bonus. A Total of 15 traits are provided:   –Always by your side: Choose one an ally. You count as if you have heal as a class skill and treat your character level as heal ranks when treating that character. Rather cool!   –Armed Together: Works only in conjunction with another ally taking the trait: 1/day, […]

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