Amora Games Archive

  • Prepare for War: Basic Training This module clocks in at 42 pages of content, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 38 pages of content, so let’s take a look!   So this module is unconventional – based on Amora Game’s Player’s Guide, the PCs are regular average Joes and Janes of the Thaddean Empire who have just enlisted in the military to serve their grand empire. Hence, the structure of this module diverges vastly from what one would expect and slaughters quite an array of sacred cows:   first of all, it uses RGG’s apprentice-level character rules (and provides all necessary bits and pieces) – this means you start this […]

    Prepare for War: Basic Training

    Prepare for War: Basic Training This module clocks in at 42 pages of content, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 38 pages of content, so let’s take a look!   So this module is unconventional – based on Amora Game’s Player’s Guide, the PCs are regular average Joes and Janes of the Thaddean Empire who have just enlisted in the military to serve their grand empire. Hence, the structure of this module diverges vastly from what one would expect and slaughters quite an array of sacred cows:   first of all, it uses RGG’s apprentice-level character rules (and provides all necessary bits and pieces) – this means you start this […]

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  • Supporting Roles: Teamwork Traits This pdf is 4 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 1 page of content – so let’s take a look at those teamwork traits!   So what are these teamwork traits? Essentially, they constitute a subset of social traits – essentially netting either you, your allies, or both a bonus. A Total of 11 traits are provided:   –Always by your side: Choose one an ally. You count as if you have heal as a class skill and treat your character level as heal ranks when treating that character. Rather cool!   –Armed Together: Works only in conjunction with another ally taking the trait: 1/day, you may […]

    Supporting Roles: Teamwork Traits

    Supporting Roles: Teamwork Traits This pdf is 4 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 1 page of content – so let’s take a look at those teamwork traits!   So what are these teamwork traits? Essentially, they constitute a subset of social traits – essentially netting either you, your allies, or both a bonus. A Total of 11 traits are provided:   –Always by your side: Choose one an ally. You count as if you have heal as a class skill and treat your character level as heal ranks when treating that character. Rather cool!   –Armed Together: Works only in conjunction with another ally taking the trait: 1/day, you may […]

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  • Prestigious Roles: Meta-Adept This installment of the Prestigious Roles-series is 5 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   This pdf contains, surprise, a prestige class – the Meta Adept, who is especially adept at using meta-magic. As a generic prestige class focused on metamagic, the entry-requirements are not that steep: 3rd level spells, 5 ranks in Knowledge (Arcane) or (Religion) and 5 ranks Spellcraft as well as two metamagic feats- that very doable. The PrC gets d6, 2+Int skills per level, no new proficiencies, 1/2 BAB-progression, medium will-saves and full spellcasting progression.   But what can the class do? Well, it can […]

    Prestigious Roles: Meta-Adept

    Prestigious Roles: Meta-Adept This installment of the Prestigious Roles-series is 5 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   This pdf contains, surprise, a prestige class – the Meta Adept, who is especially adept at using meta-magic. As a generic prestige class focused on metamagic, the entry-requirements are not that steep: 3rd level spells, 5 ranks in Knowledge (Arcane) or (Religion) and 5 ranks Spellcraft as well as two metamagic feats- that very doable. The PrC gets d6, 2+Int skills per level, no new proficiencies, 1/2 BAB-progression, medium will-saves and full spellcasting progression.   But what can the class do? Well, it can […]

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  • Prestigious Roles: Centurion This pdf is 5 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content, so let’s take a look at this PrC!   The pdf provides us with the Centurion-PrC (The centurion just needs to have led a unit to victory, have a teamwork-feat and some moderate requirements), who gets d10, 4+Int skills per level, full BAB, medium fort and will-saves, and a teamwork-feat every odd level.   The revised centurion gets access to solo tactics and a command radius that starts at 20 ft and expands over the 10 levels to 60 ft. The allies inside this radius may benefit from his team tactician ability – granting […]

    Prestigious Roles: Centurion

    Prestigious Roles: Centurion This pdf is 5 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content, so let’s take a look at this PrC!   The pdf provides us with the Centurion-PrC (The centurion just needs to have led a unit to victory, have a teamwork-feat and some moderate requirements), who gets d10, 4+Int skills per level, full BAB, medium fort and will-saves, and a teamwork-feat every odd level.   The revised centurion gets access to solo tactics and a command radius that starts at 20 ft and expands over the 10 levels to 60 ft. The allies inside this radius may benefit from his team tactician ability – granting […]

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  • Supporting Roles: The Swashbuckler This pdf is 10 pages long, 1 page front cover, 1 page editorial, 1 age SRD, leaving us with 7 pages of content, so let’s take a look!   So…we get another take on the Swashbuckler. Yeah. I wasn’t looking forward to that one. This particular take is a base-class that gets d8, 6+Int skills per level,3/4 BAB-progression and good ref-saves as well as proficiency in light and medium armor and with simple and martial weapons. No spells and only 3/4 BAB-progression? Yes, for the class gets an ability that is called “Flash of Steel”: This is a full-attack action that allows for an additional attack as if using the two weapon fighting feat – now […]

    Supporting Roles: The Swashbuckler

    Supporting Roles: The Swashbuckler This pdf is 10 pages long, 1 page front cover, 1 page editorial, 1 age SRD, leaving us with 7 pages of content, so let’s take a look!   So…we get another take on the Swashbuckler. Yeah. I wasn’t looking forward to that one. This particular take is a base-class that gets d8, 6+Int skills per level,3/4 BAB-progression and good ref-saves as well as proficiency in light and medium armor and with simple and martial weapons. No spells and only 3/4 BAB-progression? Yes, for the class gets an ability that is called “Flash of Steel”: This is a full-attack action that allows for an additional attack as if using the two weapon fighting feat – now […]

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  • Prestigious Roles: Breaker This pdf is 5 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content, so what do we get?   If you do have the Supporting Roles: Tinker-pdf by Amora Games, you’ll know the Breaker already – this PrC is essentially an excerpt of said parent-pdf   The Breaker gets d10, 2+Int skills per level, full BAB-progression and 1/2 fort and ref-saves. The class’s idea is that of a more melee-focused tinker and its design shows, providing a controlled form of rage similar to the one of the barbarian, netting +4 to Str, Dex or Con, splitting them as he deems fit for 4+Con-mod rounds.   They may […]

    Prestigious Roles: Breaker

    Prestigious Roles: Breaker This pdf is 5 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content, so what do we get?   If you do have the Supporting Roles: Tinker-pdf by Amora Games, you’ll know the Breaker already – this PrC is essentially an excerpt of said parent-pdf   The Breaker gets d10, 2+Int skills per level, full BAB-progression and 1/2 fort and ref-saves. The class’s idea is that of a more melee-focused tinker and its design shows, providing a controlled form of rage similar to the one of the barbarian, netting +4 to Str, Dex or Con, splitting them as he deems fit for 4+Con-mod rounds.   They may […]

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  • Supporting Roles: Commander & Centurion This pdf is 10 pages long, 1 page front cover, 1 page editorial, 3/th of a page SRD, leaving 7 1/4 pages of content for  new class and its PrC, so let’s check out the Commander!   The Commander class gets d10, 4+Int skills per level, full BAB, good will- and fort-saves, proficiency with simple and martial weapons as well as all armors and shields except tower shields. Beyond that, the class is all about commanding troops in battle and enhancing allies.   Commanders have a commanding presence aura of 30 ft around them, which expands by yet another 30 ft. every five levels and works only if the commander is not paralyzed, petrified etc. […]

    Supporting Roles: Commander & Centurion

    Supporting Roles: Commander & Centurion This pdf is 10 pages long, 1 page front cover, 1 page editorial, 3/th of a page SRD, leaving 7 1/4 pages of content for  new class and its PrC, so let’s check out the Commander!   The Commander class gets d10, 4+Int skills per level, full BAB, good will- and fort-saves, proficiency with simple and martial weapons as well as all armors and shields except tower shields. Beyond that, the class is all about commanding troops in battle and enhancing allies.   Commanders have a commanding presence aura of 30 ft around them, which expands by yet another 30 ft. every five levels and works only if the commander is not paralyzed, petrified etc. […]

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