Andrew Marlowe Archive

  • Relic Files: Treasures of the Earth I – Svarduun, the Black Hammer After the deviation from the formula in the last installment of this series, where we took a look at a power armor, this constitutes a return to the formula of depicting a relic, i.e. with a magic weapon that increases in potency every level. The pdf clocks in at 5 pages, with 1 page SRD/editorial, 1/2 a page front cover, leaving us with 3.5 pages of content, so let’s take a closer look!   We begin this item’s entry with a significant and well-crafted section of fluffy introductory text, before getting into the details of the weapon – what, at first level, looks like a masterwork warhammer but […]

    Relic Files: Treasures of the Earth I – Svarduun, the Black Hammer

    Relic Files: Treasures of the Earth I – Svarduun, the Black Hammer After the deviation from the formula in the last installment of this series, where we took a look at a power armor, this constitutes a return to the formula of depicting a relic, i.e. with a magic weapon that increases in potency every level. The pdf clocks in at 5 pages, with 1 page SRD/editorial, 1/2 a page front cover, leaving us with 3.5 pages of content, so let’s take a closer look!   We begin this item’s entry with a significant and well-crafted section of fluffy introductory text, before getting into the details of the weapon – what, at first level, looks like a masterwork warhammer but […]

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  • Relic Files: Manticore Power Armor This pdf clocks in at 11 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 9 pages of content, so let’s take a look!   We begin this installment of Relic Files with a deviation from the standard, as a significant section provides a well-crafted piece of introductory prose. Beyond that, the supplement is btw. one of the books that is a pretty good read – the pdf uses a “review” of the power armor presented as a nice narrative framing device – including “Protips” – rather cool!   All right, so what does the Power Armor do? Well, for one, it increases the size of the wearer effectively to Large and grants […]

    Relic Files: Manticore Power Armor

    Relic Files: Manticore Power Armor This pdf clocks in at 11 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 9 pages of content, so let’s take a look!   We begin this installment of Relic Files with a deviation from the standard, as a significant section provides a well-crafted piece of introductory prose. Beyond that, the supplement is btw. one of the books that is a pretty good read – the pdf uses a “review” of the power armor presented as a nice narrative framing device – including “Protips” – rather cool!   All right, so what does the Power Armor do? Well, for one, it increases the size of the wearer effectively to Large and grants […]

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  • Pathways #54 This installment of Rite Publishing’s Pathways clocks in at 41 pages, 1 page front cover, 12 pages advertisement, 1 page ToC, 1 page SRD, leaving us with 26 pages of content, so let’s take a look!   I usually don’t do free books anymore, but since a patreon asked me to cover the current Pathways, here we go.   After Dave Paul’s well-written editorial, we begin with Rite Publishing’s mastermind Steven D. Russell providing a new template, this time around the CR+2 dread phantom armor template, which is, in the tradition of templates with the “dread” prefix, an actually badass, properly deadly version of the concept featured, including a dread curse to negate armor and equipment-based bonuses…OUCH!   […]

    Pathways #54

    Pathways #54 This installment of Rite Publishing’s Pathways clocks in at 41 pages, 1 page front cover, 12 pages advertisement, 1 page ToC, 1 page SRD, leaving us with 26 pages of content, so let’s take a look!   I usually don’t do free books anymore, but since a patreon asked me to cover the current Pathways, here we go.   After Dave Paul’s well-written editorial, we begin with Rite Publishing’s mastermind Steven D. Russell providing a new template, this time around the CR+2 dread phantom armor template, which is, in the tradition of templates with the “dread” prefix, an actually badass, properly deadly version of the concept featured, including a dread curse to negate armor and equipment-based bonuses…OUCH!   […]

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  • From the Forge: 13 Evil Spells This little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial,1 page SRD, leaving us with 6 pages of content, so let’s take a look, shall we?   So, what is this? The Freelance Forge can be considered a kind of think tank of game designers and this pdf constitutes one of their efforts. After a short, fluffy introduction, we dive right into the spells – so what do they do?   Well, first of all, they sport an iconic imagery – take the first spell, Blood Shackles, which causes not only damage to the target, but also binds it, with ½ your CL as an enhancement bonus to CMB/CMD […]

    From the Forge: 13 Evil Spells

    From the Forge: 13 Evil Spells This little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial,1 page SRD, leaving us with 6 pages of content, so let’s take a look, shall we?   So, what is this? The Freelance Forge can be considered a kind of think tank of game designers and this pdf constitutes one of their efforts. After a short, fluffy introduction, we dive right into the spells – so what do they do?   Well, first of all, they sport an iconic imagery – take the first spell, Blood Shackles, which causes not only damage to the target, but also binds it, with ½ your CL as an enhancement bonus to CMB/CMD […]

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  • Advanced Options: Warpriest Blessings This installment of Rogue Genius Games’ Advanced Options series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving s with 8 pages of content, so let’s take a look, shall we?   We begin this pdf with a brief introduction to the matter at hand, namely 16 blessings devoted to the terrain/animal-themed domains as presented in Ultimate Magic back in the day. Each of the blessings comes with a minor and a major ability, with e.g. the aquatic blessing netting a scaling bonus to swim checks for a limited time, while the mayor ability functions as a combined water breathing/freedom of movement – pretty useful! Now […]

    Advanced Options: Warpriest Blessings

    Advanced Options: Warpriest Blessings This installment of Rogue Genius Games’ Advanced Options series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving s with 8 pages of content, so let’s take a look, shall we?   We begin this pdf with a brief introduction to the matter at hand, namely 16 blessings devoted to the terrain/animal-themed domains as presented in Ultimate Magic back in the day. Each of the blessings comes with a minor and a major ability, with e.g. the aquatic blessing netting a scaling bonus to swim checks for a limited time, while the mayor ability functions as a combined water breathing/freedom of movement – pretty useful! Now […]

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  • The Genius Guide to Domain Channeling II: Domains of Light and Lore This expansion to RGG’s system of domain channeling clocks in at 18 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look, shall we?   After one page of aptly-written fluff, we are introduced to the matter at hand – or rather, the basic premise of this pdf: Expanding on the rules presented by the Genius Guide to Domain Channeling, which covered the core domains. Since the additional domains released so far would have gone far beyond what one pdf alone could cover – hence, this time around, the pdf also covers […]

    The Genius Guide to Domain Channeling II: Domains of Light and Lore

    The Genius Guide to Domain Channeling II: Domains of Light and Lore This expansion to RGG’s system of domain channeling clocks in at 18 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look, shall we?   After one page of aptly-written fluff, we are introduced to the matter at hand – or rather, the basic premise of this pdf: Expanding on the rules presented by the Genius Guide to Domain Channeling, which covered the core domains. Since the additional domains released so far would have gone far beyond what one pdf alone could cover – hence, this time around, the pdf also covers […]

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  • Relic Files: From Beyond the Stars II – Breath of the Heavens This pdf clocks in at 4 pages, 1 page SRD, 1 page introduction on the first page, leaving us with two pages for the relic, so let’s take a look!   So what are relics? well, relics were introduced in the Genius Guides to Relics of the Godlings I + II and they essentially are Rogue Genius Games’ take on magic items that increase in power with your character – and if you know anything about my stance on that topic, then you won’t be surprised by me really liking this take. Now unlike Rite Publishing’s Legacy Items and Purple Duck Games’ Legendary Items, most Relics are inspired […]

    Relic Files: From Beyond the Stars II – Breath of the Heavens

    Relic Files: From Beyond the Stars II – Breath of the Heavens This pdf clocks in at 4 pages, 1 page SRD, 1 page introduction on the first page, leaving us with two pages for the relic, so let’s take a look!   So what are relics? well, relics were introduced in the Genius Guides to Relics of the Godlings I + II and they essentially are Rogue Genius Games’ take on magic items that increase in power with your character – and if you know anything about my stance on that topic, then you won’t be surprised by me really liking this take. Now unlike Rite Publishing’s Legacy Items and Purple Duck Games’ Legendary Items, most Relics are inspired […]

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  • Relic Files: From Beyond the Stars I – Quicksilver Mail This pdf clocks in at 4 pages, 1 page SRD, 1 page introduction on the first page, leaving us with two pages for the relic, so let’s take a look!   So what are relics? Well, relics were introduced in the Genius Guides to Relics of the Godlings I + II and they essentially are Rogue Genius Games’ take on magic items that increase in power with your character – and if you know anything about my stance on that topic, then you won’t be surprised by me really liking this take. Now unlike Rite Publishing’s Legacy Items and Purple Duck Games’ Legendary Items, most Relics are inspired by real […]

    Relic Files: From Beyond the Stars I – Quicksilver Mail

    Relic Files: From Beyond the Stars I – Quicksilver Mail This pdf clocks in at 4 pages, 1 page SRD, 1 page introduction on the first page, leaving us with two pages for the relic, so let’s take a look!   So what are relics? Well, relics were introduced in the Genius Guides to Relics of the Godlings I + II and they essentially are Rogue Genius Games’ take on magic items that increase in power with your character – and if you know anything about my stance on that topic, then you won’t be surprised by me really liking this take. Now unlike Rite Publishing’s Legacy Items and Purple Duck Games’ Legendary Items, most Relics are inspired by real […]

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  • Relic Files: Treasures of Camelot III – Sequence This pdf clocks in at 4 pages, 1 page SRD, 1 page introduction on the first page, leaving us with two pages for the relic, so let’s take a look!   So what are relics? well, relics were introduced in the Genius Guides to Relics of the Godlings I + II and they essentially are Rogue Genius Games’ take on magic items that increase in power with your character – and if you know anything about my stance on that topic, then you won’t be surprised by me really liking this take. Now unlike Rite Publishing’s Legacy Items and Purple Duck Games’ Legendary Items, most Relics are inspired by real life mythology, […]

    Relic Files: Treasures of Camelot III – Sequence

    Relic Files: Treasures of Camelot III – Sequence This pdf clocks in at 4 pages, 1 page SRD, 1 page introduction on the first page, leaving us with two pages for the relic, so let’s take a look!   So what are relics? well, relics were introduced in the Genius Guides to Relics of the Godlings I + II and they essentially are Rogue Genius Games’ take on magic items that increase in power with your character – and if you know anything about my stance on that topic, then you won’t be surprised by me really liking this take. Now unlike Rite Publishing’s Legacy Items and Purple Duck Games’ Legendary Items, most Relics are inspired by real life mythology, […]

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  • Relic Files – Treasures of Camelot I: Arthur’s Scabbard This pdf clocks in at 4 pages, 1 page SRD, 1 page introduction on the first page, leaving us with two pages for the relic, so let’s take a look!   So what are relics? well, relics were introduced in the Genius Guides to Relics of the Godlings I + II and they essentially are Rogue Genius Games’ take on magic items that increase in power with your character – and if you know anything about my stance on that topic, then you won’t be surprised by me really liking this take. Now unlike Rite Publishing’s Legacy Items and Purple Duck Games’ Legendary Items, most Relics are inspired by real life […]

    Relic Files – Treasures of Camelot I: Arthur’s Scabbard

    Relic Files – Treasures of Camelot I: Arthur’s Scabbard This pdf clocks in at 4 pages, 1 page SRD, 1 page introduction on the first page, leaving us with two pages for the relic, so let’s take a look!   So what are relics? well, relics were introduced in the Genius Guides to Relics of the Godlings I + II and they essentially are Rogue Genius Games’ take on magic items that increase in power with your character – and if you know anything about my stance on that topic, then you won’t be surprised by me really liking this take. Now unlike Rite Publishing’s Legacy Items and Purple Duck Games’ Legendary Items, most Relics are inspired by real life […]

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  • The Genius Guide to Domain Channeling Feats This supplement is 16 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   As has become the neat tradition with RGG-supplements, we kick off this pdf with a nice piece of in-game fiction before we delve into the concept – which, in this case, would be so-called domain-channeling feats. What do these do? Essentially, they allow a cleric to do different things, differentiate him/herself from other clerics by more than available spells, by using channel energy in different ways, depending on their chosen domains.   As an optional rule, it is suggested to allow for these feats […]

    The Genius Guide to Domain Channeling Feats

    The Genius Guide to Domain Channeling Feats This supplement is 16 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   As has become the neat tradition with RGG-supplements, we kick off this pdf with a nice piece of in-game fiction before we delve into the concept – which, in this case, would be so-called domain-channeling feats. What do these do? Essentially, they allow a cleric to do different things, differentiate him/herself from other clerics by more than available spells, by using channel energy in different ways, depending on their chosen domains.   As an optional rule, it is suggested to allow for these feats […]

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