Angel “ARMR” Miranda Archive

  • Skyrider Hybrid Class This hybrid class clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   The skyrider base class received d10 HD, proficiency with simple and martial weapons, full BAB-progression, good Fort- and Ref-saves and proficiency with all simple and martial weapons as well as light and medium armor and shields, excluding tower shields. How much skills per level, you’re asking? NO IDEA. That info is missing from the pdf. Blergh.   The class gains challenge at first level, +1 daily use for every 3 levels beyond first. The skyrider also chooses an order at first […]

    Skyrider Hybrid Class

    Skyrider Hybrid Class This hybrid class clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   The skyrider base class received d10 HD, proficiency with simple and martial weapons, full BAB-progression, good Fort- and Ref-saves and proficiency with all simple and martial weapons as well as light and medium armor and shields, excluding tower shields. How much skills per level, you’re asking? NO IDEA. That info is missing from the pdf. Blergh.   The class gains challenge at first level, +1 daily use for every 3 levels beyond first. The skyrider also chooses an order at first […]

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  • Crusader Base Class This base class clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages, so let’s take a look! The crusader depicted here gets d10 HD, 4 + Int skills per level, good Fort- and Will-save progression, full BAB-progression and proficiency with simple and martial weapons as well as light and medium armor and shields, excluding tower shields. The crusader begins play with a so-called shade, the remnant of a famous hero that guides the crusader via telepathy and in the dreams of the character. The shade may attempt to communicate with other creatures, but doing so negates all crusader class abilities for 24 […]

    Crusader Base Class

    Crusader Base Class This base class clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages, so let’s take a look! The crusader depicted here gets d10 HD, 4 + Int skills per level, good Fort- and Will-save progression, full BAB-progression and proficiency with simple and martial weapons as well as light and medium armor and shields, excluding tower shields. The crusader begins play with a so-called shade, the remnant of a famous hero that guides the crusader via telepathy and in the dreams of the character. The shade may attempt to communicate with other creatures, but doing so negates all crusader class abilities for 24 […]

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  • Mysterium Magnus: New Occultis Options This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 0.5 page of SRD, leaving us with 7.5 pages of content, so let’s take a look!   All right, we begin with an array of occultist archetypes, the first of which would be the plague bearer, who is locked into the necromancy implement school at 1st level, as well as being obligated to take that at 20th level. This is called tumor implement and seems to imply that you have a special tumor implement, blurring the lines between implement and implement school, which is problematic as far as I’m concerned – can the tumor be lost? I assume not, but I […]

    Mysterium Magnus: New Occultis Options

    Mysterium Magnus: New Occultis Options This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 0.5 page of SRD, leaving us with 7.5 pages of content, so let’s take a look!   All right, we begin with an array of occultist archetypes, the first of which would be the plague bearer, who is locked into the necromancy implement school at 1st level, as well as being obligated to take that at 20th level. This is called tumor implement and seems to imply that you have a special tumor implement, blurring the lines between implement and implement school, which is problematic as far as I’m concerned – can the tumor be lost? I assume not, but I […]

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  • The Cult of the Colour from out of Space This pdf clocks in at 18 pages,1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   So, this first very positive surprise you’ll notice when reading this pdf would be the general set-up that is presented in the history of this cult. At this point, we have all seen iterations of the color in fiction or CoC/ToC-supplements before, but this pdf actually puts the influence of the entity in an interesting sequence of events: You see, the cult’s locale is situated within the Bright Mountain Valley, where the local fey population, xenophobic korreds, […]

    The Cult of the Colour from out of Space

    The Cult of the Colour from out of Space This pdf clocks in at 18 pages,1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   So, this first very positive surprise you’ll notice when reading this pdf would be the general set-up that is presented in the history of this cult. At this point, we have all seen iterations of the color in fiction or CoC/ToC-supplements before, but this pdf actually puts the influence of the entity in an interesting sequence of events: You see, the cult’s locale is situated within the Bright Mountain Valley, where the local fey population, xenophobic korreds, […]

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  • Vindicator Base Class This base class clocks in at 11 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   The vindicator presented here is a full-BAB-progression class with good Fort-saves that receives 4 + Int skills per level, has d12 HD and proficiency with all armor as well as simple and martial weapons, but not shields. The class receives Diehard at first level.   The eponymous vindication ability of the class can be activated 1/level, + an additional time per 3 levels after that and may be maintained up to class level + Constitution-modifier rounds, with activation and ending action […]

    Vindicator Base Class

    Vindicator Base Class This base class clocks in at 11 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   The vindicator presented here is a full-BAB-progression class with good Fort-saves that receives 4 + Int skills per level, has d12 HD and proficiency with all armor as well as simple and martial weapons, but not shields. The class receives Diehard at first level.   The eponymous vindication ability of the class can be activated 1/level, + an additional time per 3 levels after that and may be maintained up to class level + Constitution-modifier rounds, with activation and ending action […]

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  • Umbra Base Class This base class clocks in at 10 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 4 pages of content, so let’s take a look!   The umbra class presented herein receives d8 HD, 6 + Int-mod skills per level, 3/4 BAB-progression, good Ref- and Will-saves and proficiency with simple weapons as well as hand crossbow, rapier, sword cane (nice!), shortsword, kukri, starknife and (composite) shortbows as well as light armor and bucklers. The class also nets 30 ft. darkvision and low-light vision at first level, which makes it too dippable from the get-go, even before the other options, but that just as an aside. Darkvision increases […]

    Umbra Base Class

    Umbra Base Class This base class clocks in at 10 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 4 pages of content, so let’s take a look!   The umbra class presented herein receives d8 HD, 6 + Int-mod skills per level, 3/4 BAB-progression, good Ref- and Will-saves and proficiency with simple weapons as well as hand crossbow, rapier, sword cane (nice!), shortsword, kukri, starknife and (composite) shortbows as well as light armor and bucklers. The class also nets 30 ft. darkvision and low-light vision at first level, which makes it too dippable from the get-go, even before the other options, but that just as an aside. Darkvision increases […]

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  • Vivisectionist Hybrid Class This hybrid class clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   Vivisectionists are locked into an evil alignment and receive d8 HD, 4 + Int skills per level, proficiency with simple weapons, bombs and light armor and the class receives a 3/4 BAB-progression as well as good Fort- and Will-saves. The class begins play with alchemy and Brew Potion and receives extract-spellcasting akin to the alchemist. The class draws its extracts from its own list of available formulae and the governing attribute here would be Intelligence. While the vivisectionist receives the bomb class […]

    Vivisectionist Hybrid Class

    Vivisectionist Hybrid Class This hybrid class clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   Vivisectionists are locked into an evil alignment and receive d8 HD, 4 + Int skills per level, proficiency with simple weapons, bombs and light armor and the class receives a 3/4 BAB-progression as well as good Fort- and Will-saves. The class begins play with alchemy and Brew Potion and receives extract-spellcasting akin to the alchemist. The class draws its extracts from its own list of available formulae and the governing attribute here would be Intelligence. While the vivisectionist receives the bomb class […]

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  • Letters from the Flaming Crab: Dinosaur Companions This installment of the Letters from the Flaming Crab-series clocks in at 23 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 18.5 pages of content, so let’s take a look!   We begin this pdf, as always in the series, with the reproduced letter from the planes-hopping vessel UCS Flaming Crab, which has obviously landed, at least for now, in a dinosaur-filled world!  More than that, however, the pdf begins with a really handy index that dinosaur aficionados will very much adore: A massive table that lists the dinosaurs released for PFRPG in alphabetical order, with CR, size, environment, whether they make animal companion or familiars…and […]

    Letters from the Flaming Crab: Dinosaur Companions

    Letters from the Flaming Crab: Dinosaur Companions This installment of the Letters from the Flaming Crab-series clocks in at 23 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 18.5 pages of content, so let’s take a look!   We begin this pdf, as always in the series, with the reproduced letter from the planes-hopping vessel UCS Flaming Crab, which has obviously landed, at least for now, in a dinosaur-filled world!  More than that, however, the pdf begins with a really handy index that dinosaur aficionados will very much adore: A massive table that lists the dinosaurs released for PFRPG in alphabetical order, with CR, size, environment, whether they make animal companion or familiars…and […]

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  • The Dragon’s Hoard: Rings, Rods, and Staves The second of Flaming Crab Games’ magic item-pdfs clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   We begin without much ado with 16 new rings – and ALL of them receive their own b/w-artwork – with one exception that has a black-red-artwork…don’t know why – I think the b/w-version would have been a better aesthetic choice there…but I digress. The first ring is a winner: Anchor rings look like a bland dimensional anchor spell in a can…until you realize that you can throw your magical anchor at a creature who already teleported away. […]

    The Dragon’s Hoard: Rings, Rods, and Staves

    The Dragon’s Hoard: Rings, Rods, and Staves The second of Flaming Crab Games’ magic item-pdfs clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   We begin without much ado with 16 new rings – and ALL of them receive their own b/w-artwork – with one exception that has a black-red-artwork…don’t know why – I think the b/w-version would have been a better aesthetic choice there…but I digress. The first ring is a winner: Anchor rings look like a bland dimensional anchor spell in a can…until you realize that you can throw your magical anchor at a creature who already teleported away. […]

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  • Cultures of Celmae: Briranor This installment of the Cultures of Celmae-series clocks in at 24 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   The briranor, prior to the Shattering, were an isolated people, dwelling on the Emerald Isle (fully mapped in full color!) – a tribal people fighting as much amongst themselves as with the orcs. When the Shattering tore Celmae asunder, they faced titanic beasts and had to retreat, in unity, to the newly unearthed cities of ruins opened to the sky by the now floating landmasses. Occupying the remains of this erstwhile civilization, they tried to rebuild…but […]

    Cultures of Celmae: Briranor

    Cultures of Celmae: Briranor This installment of the Cultures of Celmae-series clocks in at 24 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   The briranor, prior to the Shattering, were an isolated people, dwelling on the Emerald Isle (fully mapped in full color!) – a tribal people fighting as much amongst themselves as with the orcs. When the Shattering tore Celmae asunder, they faced titanic beasts and had to retreat, in unity, to the newly unearthed cities of ruins opened to the sky by the now floating landmasses. Occupying the remains of this erstwhile civilization, they tried to rebuild…but […]

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  • Cultures of Celmae: Dwarves The 3rd installment of the Cultures of Celmae-series represents a change of focus; not only does the series move away from the pretty basic explorations of human ethnicities (though we’ll return to those), it also provides significantly more material – the pdf clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content – which is 10 more than the Majeed had.   The very first page depicts the Shattered Kingdoms as a whole with a solid full-color map and begins with a brief history of the dwarven people – speaking of shattering: The ingenuity of the dwarves, alas, was […]

    Cultures of Celmae: Dwarves

    Cultures of Celmae: Dwarves The 3rd installment of the Cultures of Celmae-series represents a change of focus; not only does the series move away from the pretty basic explorations of human ethnicities (though we’ll return to those), it also provides significantly more material – the pdf clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content – which is 10 more than the Majeed had.   The very first page depicts the Shattered Kingdoms as a whole with a solid full-color map and begins with a brief history of the dwarven people – speaking of shattering: The ingenuity of the dwarves, alas, was […]

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  • Chemist Base Class This base-class clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   The chemist-base class presented here receives d10 HD, 4 + Int skills per level, proficiency with simple and alchemical weapons as well as all armors and shields, excluding tower shields. The class gets full BAB-progression as well as good Fort-saves.   Unfortunately, we have a minor hiccup in the first ability of the class alchemical study, namely that they add + level, not class level, to Craft (alchemy)-checks. The class begins play with 1/day alchemical smite: This is activated as a move action […]

    Chemist Base Class

    Chemist Base Class This base-class clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   The chemist-base class presented here receives d10 HD, 4 + Int skills per level, proficiency with simple and alchemical weapons as well as all armors and shields, excluding tower shields. The class gets full BAB-progression as well as good Fort-saves.   Unfortunately, we have a minor hiccup in the first ability of the class alchemical study, namely that they add + level, not class level, to Craft (alchemy)-checks. The class begins play with 1/day alchemical smite: This is activated as a move action […]

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  • Lands of Porphyra Campaign Setting This massive campaign setting clocks in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with a massive 219 pages of content, so let’s take a look!   Porphyra…Purple Duck Games’ in-house setting is massive, it’s regional (and extremely crunchy) player’s guide clocking in regularly at 60+ pages…and unlike most campaign settings, this world was not crowdfunded…it just slowly, steadily, came to be…which is an impressive feat in my book. Anyways, Porphyra’s details and unique components are many and have been suffusing Purple Duck Games-supplements for years: Whether it’s the unique mini-game arabakmpsi, the lovecraft gaming toolkit or other offerings – never obtrusive, but the […]

    Lands of Porphyra Campaign Setting

    Lands of Porphyra Campaign Setting This massive campaign setting clocks in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with a massive 219 pages of content, so let’s take a look!   Porphyra…Purple Duck Games’ in-house setting is massive, it’s regional (and extremely crunchy) player’s guide clocking in regularly at 60+ pages…and unlike most campaign settings, this world was not crowdfunded…it just slowly, steadily, came to be…which is an impressive feat in my book. Anyways, Porphyra’s details and unique components are many and have been suffusing Purple Duck Games-supplements for years: Whether it’s the unique mini-game arabakmpsi, the lovecraft gaming toolkit or other offerings – never obtrusive, but the […]

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  • Letters from the Flaming Crab: Culinary Magic This installment of the Letters from the Flaming Crab series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 3/4 pages of SRD, leaving us with 8 1/4 pages of content, so let’s take a look!   As in the first installment, we begin with a missive from captain Kelly Shell, captain of the planes- and worlds-jumping eponymous Flaming Crab, conveniently translated and compiled for us by J Gray. This page also consolidates Craft (cooking) and Craft (baking) into Craft (culinary), which is a sensible step.   So, how does culinary magic work? Well, each dish has a name, a difficulty for Craft (culinary) to make the dish, a […]

    Letters from the Flaming Crab: Culinary Magic

    Letters from the Flaming Crab: Culinary Magic This installment of the Letters from the Flaming Crab series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 3/4 pages of SRD, leaving us with 8 1/4 pages of content, so let’s take a look!   As in the first installment, we begin with a missive from captain Kelly Shell, captain of the planes- and worlds-jumping eponymous Flaming Crab, conveniently translated and compiled for us by J Gray. This page also consolidates Craft (cooking) and Craft (baking) into Craft (culinary), which is a sensible step.   So, how does culinary magic work? Well, each dish has a name, a difficulty for Craft (culinary) to make the dish, a […]

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