AP Archive

  • After School Adventures: Adventures in Wonderland #2 – Down the Rabbit Hole The second module in the Wonderland-inspired series of mini-modules for the youngest gamers clocks in at 9 pages, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. Young ‘uns – sneaking a peek here can spoil your fun – don’t do it, okay? … .. . All right, so the PCs have chased the white rabbit through the forest in #1 and this module begins as the players fall down the rabbit hole…wait, no, they are not…they basically are […]

    After School Adventures: Adventures in Wonderland #2 – Down the Rabbit Hole

    After School Adventures: Adventures in Wonderland #2 – Down the Rabbit Hole The second module in the Wonderland-inspired series of mini-modules for the youngest gamers clocks in at 9 pages, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. Young ‘uns – sneaking a peek here can spoil your fun – don’t do it, okay? … .. . All right, so the PCs have chased the white rabbit through the forest in #1 and this module begins as the players fall down the rabbit hole…wait, no, they are not…they basically are […]

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  • Shattered Heart #2: The Temple of Jewels and Mirrors The second installment of Michael Allen’s saga about the fight over the soul of the halfling people of Piccolo clocks in at 48 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 42 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players of this AP should jump to the conclusion. … .. . All right, still here? After re-consecrating the subaqueous temple of the Goddess and potentially brokering a peace between the folk of Pembroke and the Vikmordere (or killing the intruders), there may be an angle for […]

    Shattered Heart #2: The Temple of Jewels and Mirrors

    Shattered Heart #2: The Temple of Jewels and Mirrors The second installment of Michael Allen’s saga about the fight over the soul of the halfling people of Piccolo clocks in at 48 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 42 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players of this AP should jump to the conclusion. … .. . All right, still here? After re-consecrating the subaqueous temple of the Goddess and potentially brokering a peace between the folk of Pembroke and the Vikmordere (or killing the intruders), there may be an angle for […]

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  • Shattered Heart #1: The Ties That Bind The first installment of the Shattered Heart-saga clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover – but before we dive in, let me ramble a bit:   Shattered Heart is the AP/Adventure Arc that was spawned from AAW Games’ Pathmaster-contest back in the day: Basically, both reviewers (me included) and sales of the top 5 modules decided who would get to write the final AP. While I did like Michael Allen’s pitch, I considered it pretty ambitious and ultimately not as awesome as others – it was my dear friend Joshua Gullion (Rest in peace…)who insisted, passionately, that […]

    Shattered Heart #1: The Ties That Bind

    Shattered Heart #1: The Ties That Bind The first installment of the Shattered Heart-saga clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover – but before we dive in, let me ramble a bit:   Shattered Heart is the AP/Adventure Arc that was spawned from AAW Games’ Pathmaster-contest back in the day: Basically, both reviewers (me included) and sales of the top 5 modules decided who would get to write the final AP. While I did like Michael Allen’s pitch, I considered it pretty ambitious and ultimately not as awesome as others – it was my dear friend Joshua Gullion (Rest in peace…)who insisted, passionately, that […]

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  • Dracoprimia II: Undertrek The second installment of the Dracoprimia AP clocks in at 25 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? We rejoin our heroes and the draaki Verja (recently saved from his forced employment as a curiosity in a circus) on their trek towards Verja’s home – in a nice sense of continuity, PCs doing well in the first installment can witness the fruits of their labors – the better they performed, the more discount […]

    Dracoprimia II: Undertrek

    Dracoprimia II: Undertrek The second installment of the Dracoprimia AP clocks in at 25 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? We rejoin our heroes and the draaki Verja (recently saved from his forced employment as a curiosity in a circus) on their trek towards Verja’s home – in a nice sense of continuity, PCs doing well in the first installment can witness the fruits of their labors – the better they performed, the more discount […]

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  • Dracoprimia I: Disaster in Drak’kal The first module in the Dracoprimia-saga clocks in at 43 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 39 pages of content, so let’s take a look!   Before we dive into the meat of this module, a brief disclaimer – the following is an adventure-review. As such, it obviously contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Some of you may have been to the city of Drak’kal (which comes with full settlement stats and gorgeous full-color map, btw.) before – if you’re like me and follow a lot of AAW Games’ modules, you’ll have passed […]

    Dracoprimia I: Disaster in Drak’kal

    Dracoprimia I: Disaster in Drak’kal The first module in the Dracoprimia-saga clocks in at 43 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 39 pages of content, so let’s take a look!   Before we dive into the meat of this module, a brief disclaimer – the following is an adventure-review. As such, it obviously contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Some of you may have been to the city of Drak’kal (which comes with full settlement stats and gorgeous full-color map, btw.) before – if you’re like me and follow a lot of AAW Games’ modules, you’ll have passed […]

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  • The Sword of Air The massive mega-adventure clocks in at 522 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of obituary-slots (this is FGG we’re talking about) and 1 page back cover, leaving us with 514 pages of content, so let’s dive in…   …but wait, before we do, let me reiterate something: This is not simply a massive module, this is a linchpin, a relic finally realized. For as long as I’ve been reading Necromancer Games (and later, Frog God Games-modules), I’ve seen those tantalizing hints, time and again, supplemented by this nasty, trademark “Coming Soon.” Anticipation continued to build up – for years. When FGG was created, published Slumbering Tsar, […]

    The Sword of Air

    The Sword of Air The massive mega-adventure clocks in at 522 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of obituary-slots (this is FGG we’re talking about) and 1 page back cover, leaving us with 514 pages of content, so let’s dive in…   …but wait, before we do, let me reiterate something: This is not simply a massive module, this is a linchpin, a relic finally realized. For as long as I’ve been reading Necromancer Games (and later, Frog God Games-modules), I’ve seen those tantalizing hints, time and again, supplemented by this nasty, trademark “Coming Soon.” Anticipation continued to build up – for years. When FGG was created, published Slumbering Tsar, […]

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  • Legendary Planet: The Assimilation Strain This was moved up on my queue at the request of my players.   The prologue-adventure for Legendary Games’ Sword and Planet-AP clocks in at 42 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, 1 page editorial introduction leaving us with 32 pages of content, so let’s take a look, shall we?   While this module is designed to act as a prequel for the massive Legendary Planet AP, it also easily works on its own. The following being a review of an adventure, the following does contain SPOILERS. Potential players should jump to the […]

    Legendary Planet: The Assimilation Strain

    Legendary Planet: The Assimilation Strain This was moved up on my queue at the request of my players.   The prologue-adventure for Legendary Games’ Sword and Planet-AP clocks in at 42 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, 1 page editorial introduction leaving us with 32 pages of content, so let’s take a look, shall we?   While this module is designed to act as a prequel for the massive Legendary Planet AP, it also easily works on its own. The following being a review of an adventure, the following does contain SPOILERS. Potential players should jump to the […]

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  • Zeitgeist #9 – The Last Starry Sky The ninth installment of the superb Zeitgeist AP clocks in at a whopping 105 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 100 (!!) pages of content – that’s more than some self-proclaimed mega-adventures out there…   This being an adventure-review, the following contains SPOILERS. As such, players wishing to play this intelligent and exceedingly ambitious AP should jump to the conclusion. … .. . All right, still here? We rejoin our loyal constables of the RHC in the realm of the Dreaming, the lands of the fey, where they were dumped after facing off against Nicodemus, the immortal […]

    Zeitgeist #9 – The Last Starry Sky

    Zeitgeist #9 – The Last Starry Sky The ninth installment of the superb Zeitgeist AP clocks in at a whopping 105 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 100 (!!) pages of content – that’s more than some self-proclaimed mega-adventures out there…   This being an adventure-review, the following contains SPOILERS. As such, players wishing to play this intelligent and exceedingly ambitious AP should jump to the conclusion. … .. . All right, still here? We rejoin our loyal constables of the RHC in the realm of the Dreaming, the lands of the fey, where they were dumped after facing off against Nicodemus, the immortal […]

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  • Zeitgeist #8: Diaspora The 8th installment of the (so far!) legendary Zeitgeist-saga clocks in at 99 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 94 pages of content, so let’s take a look at whether this installment can keep up the stunning momentum of the saga!   This being an adventure-review, the following contains SPOILERS, including some minor ones for previous modules in the saga. Potential players of this massive AP should jump to the conclusion. … .. . All right, still here? “Memory is identity, identity is memory.” – Julian Barnes. No words would fit better the premise of this module, wherein Zeitgeist changes paces once […]

    Zeitgeist #8: Diaspora

    Zeitgeist #8: Diaspora The 8th installment of the (so far!) legendary Zeitgeist-saga clocks in at 99 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 94 pages of content, so let’s take a look at whether this installment can keep up the stunning momentum of the saga!   This being an adventure-review, the following contains SPOILERS, including some minor ones for previous modules in the saga. Potential players of this massive AP should jump to the conclusion. … .. . All right, still here? “Memory is identity, identity is memory.” – Julian Barnes. No words would fit better the premise of this module, wherein Zeitgeist changes paces once […]

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  • From the Deep III – A Dragon’s Orders The third installment of Dreamscarred Press’ all-psionics- AP in the Third Dawn setting clocks in at 49 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 45 pages content, so let’s take a look!   This being an adventure review, the following contains SPOILERS. Potential players should jump ahead to the conclusion. … .. .   Still here? All right! After a long hiatus, we’re finally back in the psionic AP and we kick off with a cool particular set of changes – the choices made in Part I and II have significant consequences, altering not only the updated statblock of the city […]

    From the Deep III – A Dragon’s Orders

    From the Deep III – A Dragon’s Orders The third installment of Dreamscarred Press’ all-psionics- AP in the Third Dawn setting clocks in at 49 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 45 pages content, so let’s take a look!   This being an adventure review, the following contains SPOILERS. Potential players should jump ahead to the conclusion. … .. .   Still here? All right! After a long hiatus, we’re finally back in the psionic AP and we kick off with a cool particular set of changes – the choices made in Part I and II have significant consequences, altering not only the updated statblock of the city […]

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  • Zeitgeist #7: Schism The 7th installment of the groundbreaking Zeitgeist AP clocks in at 95 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, for a massive 90 pages – so can this module stand up to the ridiculous high quality of its predecessors?   In order to find that out, this review will need to delve deep into SPOILER-territory – potential players should definitely jump to the conclusion. … .. . Still here? All right! The defense mechanisms and structure of the conspiracy the PCs face is nigh impenetrable – but thankfully, the stalwart constables of the RHC may finally have a chance to go deep undercover – the call […]

    Zeitgeist #7: Schism

    Zeitgeist #7: Schism The 7th installment of the groundbreaking Zeitgeist AP clocks in at 95 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, for a massive 90 pages – so can this module stand up to the ridiculous high quality of its predecessors?   In order to find that out, this review will need to delve deep into SPOILER-territory – potential players should definitely jump to the conclusion. … .. . Still here? All right! The defense mechanisms and structure of the conspiracy the PCs face is nigh impenetrable – but thankfully, the stalwart constables of the RHC may finally have a chance to go deep undercover – the call […]

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  • Zeitgeist #6: Revelations from the Mouth of a Madman The first installment of the second act of what has so far been a ridiculously awesome AP clocks in at 85 pages, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, 1 page back cover, leaving us with 80 pages of content, so let’s take a look, shall we?   Now first things first – this being an adventure-review, the following contains SPOILERS. Potential players of the Zeitgeist AP should NOT spoil this saga and instead jump to the conclusion. … .. All right, only DMs left? Sure? Well, you were warned.   Apart from advice for adapting the module to home campaigns and eliminating the steampunk fluff, […]

    Zeitgeist #6: Revelations from the Mouth of a Madman

    Zeitgeist #6: Revelations from the Mouth of a Madman The first installment of the second act of what has so far been a ridiculously awesome AP clocks in at 85 pages, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, 1 page back cover, leaving us with 80 pages of content, so let’s take a look, shall we?   Now first things first – this being an adventure-review, the following contains SPOILERS. Potential players of the Zeitgeist AP should NOT spoil this saga and instead jump to the conclusion. … .. All right, only DMs left? Sure? Well, you were warned.   Apart from advice for adapting the module to home campaigns and eliminating the steampunk fluff, […]

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  • Zeitgeist: Act One – The Investigation Begins The massive collection of the first Act of the Zeitgeist AP clocks in at 559 pages, 1 page front cover, 1 page editorial, 6 pages of ToC, 1 page back cover, 1 page SRD, leaving us with 549 pages of content.   So let’s…wait. Let me get this straight – this is the compiled version of the first 5 Zeitgeist-adventures PLUS Crypta Hereticarum, Player’s Guide and Campaign Guide; It also includes (with 2 hick-ups) cleaned up nomenclature regarding elves/eladrin high/wood elves that resulted from conversion. All of these components are simply glorious – 5 stars + seal of approval badassery in its truest form. I’ve also reviewed all of the modules, so if […]

    Zeitgeist: Act One – The Investigation Begins

    Zeitgeist: Act One – The Investigation Begins The massive collection of the first Act of the Zeitgeist AP clocks in at 559 pages, 1 page front cover, 1 page editorial, 6 pages of ToC, 1 page back cover, 1 page SRD, leaving us with 549 pages of content.   So let’s…wait. Let me get this straight – this is the compiled version of the first 5 Zeitgeist-adventures PLUS Crypta Hereticarum, Player’s Guide and Campaign Guide; It also includes (with 2 hick-ups) cleaned up nomenclature regarding elves/eladrin high/wood elves that resulted from conversion. All of these components are simply glorious – 5 stars + seal of approval badassery in its truest form. I’ve also reviewed all of the modules, so if […]

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  • Zeitgeist #5 – Cauldron-Born The latest installment of EN Publishing’s Zeitgeist-AP clocks in at 95 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 90 pages of content, so let’s take a look, shall we?   It’s been too long since I took a look at one of the Zeitgeist-modules, but before I do, here the obligatory warning – this review contains SPOILERS. Potential players should jump to the conclusion. … No, really. Jump to the conclusion. … Only DMs left? Good. This adventure is the conclusion of the first act of the epic ZEITGEIST-saga, and as such, provides guidance of running it stand-alone (or the first campaign-act […]

    Zeitgeist #5 – Cauldron-Born

    Zeitgeist #5 – Cauldron-Born The latest installment of EN Publishing’s Zeitgeist-AP clocks in at 95 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 90 pages of content, so let’s take a look, shall we?   It’s been too long since I took a look at one of the Zeitgeist-modules, but before I do, here the obligatory warning – this review contains SPOILERS. Potential players should jump to the conclusion. … No, really. Jump to the conclusion. … Only DMs left? Good. This adventure is the conclusion of the first act of the epic ZEITGEIST-saga, and as such, provides guidance of running it stand-alone (or the first campaign-act […]

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  • Zeitgeist #4 – Always on Time The fourth installment in EN Publishing’s so far simply superb, investigation-driven steampunk-AP clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 68 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right! The intrepid constables of the RHC, i.e. the player characters, find themselves on a reconnaissance mission in this module – they have uncovered the presence of a shadowy conspiracy, but so far know next to nothing about them. Having investigated Caius in Zeitgeist #3, the PC’s […]

    Zeitgeist #4 – Always on Time

    Zeitgeist #4 – Always on Time The fourth installment in EN Publishing’s so far simply superb, investigation-driven steampunk-AP clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 68 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right! The intrepid constables of the RHC, i.e. the player characters, find themselves on a reconnaissance mission in this module – they have uncovered the presence of a shadowy conspiracy, but so far know next to nothing about them. Having investigated Caius in Zeitgeist #3, the PC’s […]

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  • Search for Lost Legacy I – By Silver’s Light The first installment of the “Search for Lost Legacy”-adventure arc is 54 pages long, 1 page front cover, 1 page module-checklist,1 page editorial/ToC, 2 pages advertisement and 1 page SRD, leaving us with 48 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? The pdf kicks off with an interesting beginning – the PCs stumble across an overturned wagon and three zombies – what has happened here? The silver ore the wagon transported is still here- as is thankfully a delivery address – depending on the hook you use. […]

    Search for Lost legacy I – By Silver’s Light

    Search for Lost Legacy I – By Silver’s Light The first installment of the “Search for Lost Legacy”-adventure arc is 54 pages long, 1 page front cover, 1 page module-checklist,1 page editorial/ToC, 2 pages advertisement and 1 page SRD, leaving us with 48 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? The pdf kicks off with an interesting beginning – the PCs stumble across an overturned wagon and three zombies – what has happened here? The silver ore the wagon transported is still here- as is thankfully a delivery address – depending on the hook you use. […]

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  • Way of the Wicked VI – Wages of Sin The final chapter in the evil AP Way of the Wicked is 102 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, 2 pages maps of Talingarde, leaving us with 94 pages of content, so let’s take a look!   This being a review of the final part of this AP, the following contains SPOILERS – not only for this module, but for the whole AP. Potential players are strongly advised to jump to the conclusion.   All right, still here? Cardinal Adrastus Thorn lies slain, Asmodeus has proclaimed his support of the PCs and they have risen […]

    Way of the Wicked VI: Wages of Sin

    Way of the Wicked VI – Wages of Sin The final chapter in the evil AP Way of the Wicked is 102 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, 2 pages maps of Talingarde, leaving us with 94 pages of content, so let’s take a look!   This being a review of the final part of this AP, the following contains SPOILERS – not only for this module, but for the whole AP. Potential players are strongly advised to jump to the conclusion.   All right, still here? Cardinal Adrastus Thorn lies slain, Asmodeus has proclaimed his support of the PCs and they have risen […]

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  • It’s steampunk-conspiracy-time again!   Zeitgeist III – Digging for Lies The third part of En Publishing’s steampunk-AP is 99 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 94 pages of content, so let’s check this out! This being a review of an investigation-heavy adventure, this review contains SPOILERS for both this module and its two predecessors. Potential players should jump to the conclusion.   All right, still here? After the rather trademark smart and complex narrative of Zeitgeist has been expanded and the adventure sketched (which includes a new form of madness and a feat to benefit slightly from insane clarities) we’ll return to the matter […]

    Digging for Lies

    It’s steampunk-conspiracy-time again!   Zeitgeist III – Digging for Lies The third part of En Publishing’s steampunk-AP is 99 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 94 pages of content, so let’s check this out! This being a review of an investigation-heavy adventure, this review contains SPOILERS for both this module and its two predecessors. Potential players should jump to the conclusion.   All right, still here? After the rather trademark smart and complex narrative of Zeitgeist has been expanded and the adventure sketched (which includes a new form of madness and a feat to benefit slightly from insane clarities) we’ll return to the matter […]

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  • Today, I’ll take a look at the second part of EnPublishing’s steampunk AP,     Zeitgeist II: The Dying Skyseer     The second module in EN Publishing’s steampunk AP ZEITGEIST is 95 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 90 pages of module, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. All right, still here?   In the last adventure of the AP, the new constables of the RHC have not only foiled a dastardly assassination/sabotage-plot and even prevent a war – but in the process of doing […]

    The Dying Skyseer

    Today, I’ll take a look at the second part of EnPublishing’s steampunk AP,     Zeitgeist II: The Dying Skyseer     The second module in EN Publishing’s steampunk AP ZEITGEIST is 95 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 90 pages of module, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. All right, still here?   In the last adventure of the AP, the new constables of the RHC have not only foiled a dastardly assassination/sabotage-plot and even prevent a war – but in the process of doing […]

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  • Viridian Legacy I – The Wasting of Duny Slough   The first installment of Headless Hydra Games’ Viridian Legacy AP for the Mor Aldenn campaign setting is 40 pages long, 1 page front cover,  1 page editorial, 1 page SRD and 1 page advertisement, leaving us with 36 pages of content, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? The pdf kicks off rather interestingly, with a narrative that gives one great insight into the last days of Huansol, one of the legendary Exalted Champions, a legendary adventuring group that once were the celebrated protectors and scions of the City […]

    Viridian Legacy I – The Wasting of Duny Slough

    Viridian Legacy I – The Wasting of Duny Slough   The first installment of Headless Hydra Games’ Viridian Legacy AP for the Mor Aldenn campaign setting is 40 pages long, 1 page front cover,  1 page editorial, 1 page SRD and 1 page advertisement, leaving us with 36 pages of content, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? The pdf kicks off rather interestingly, with a narrative that gives one great insight into the last days of Huansol, one of the legendary Exalted Champions, a legendary adventuring group that once were the celebrated protectors and scions of the City […]

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  • Hej everybody! It’s time I got back to Arcana Evolved, thus without further ado: Rituals of Choice III – Race for the Crystal Fold This installment of the Rituals of Choice AP is 50 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page back cover, leaving us with 46 pages of content, so let’s check this out!   This being an adventure-review, the following text contains SPOILERS. Potential players may wish to jump to the conclusion,   Still here? All right!   This pdf kicks off when the PCs are returning to the town of Far-rough from their trials and tribulations in “To Kill or Not to Kill” and are contacted by the greenbound […]

    Rituals of Choice III – Race for the Crystal Fold

    Hej everybody! It’s time I got back to Arcana Evolved, thus without further ado: Rituals of Choice III – Race for the Crystal Fold This installment of the Rituals of Choice AP is 50 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page back cover, leaving us with 46 pages of content, so let’s check this out!   This being an adventure-review, the following text contains SPOILERS. Potential players may wish to jump to the conclusion,   Still here? All right!   This pdf kicks off when the PCs are returning to the town of Far-rough from their trials and tribulations in “To Kill or Not to Kill” and are contacted by the greenbound […]

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  • Hej everybody,   I figured it would be time for a change of pace and thus, today, I’ll take a look at the first issue of EN Publishing’s Steampunk AP!   Zeitgeist I – The Island at the Axis of the World   This adventure-module for the Zeitgeist-AP is 59 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 54 pages of content, so let’s check this out!   This being an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? Then onwards! Because of the espionage/conspiracy-theme of the AP, a roster of NPC-handouts is provided […]

    EZG reviews Zeitgeist I – The Island at the Axis of the World

    Hej everybody,   I figured it would be time for a change of pace and thus, today, I’ll take a look at the first issue of EN Publishing’s Steampunk AP!   Zeitgeist I – The Island at the Axis of the World   This adventure-module for the Zeitgeist-AP is 59 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 54 pages of content, so let’s check this out!   This being an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? Then onwards! Because of the espionage/conspiracy-theme of the AP, a roster of NPC-handouts is provided […]

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  • Today I’m taking a look at the latest epic symphonic black metal CD…just kidding! It’s time for the review of   Way of the Wicked IV – Of Dragons and Princesses   This pdf is 106 pages long, 1 page front cover, 2 pages maps of Talingarde, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving a total of 99 pages of content, so let’s check this out! This being an adventure-review, the following text contains a lot of SPOILERS. Potential players may wish to jump to the conclusion. Still here? All right! The last adventure had the PCs in a precarious situation – the sacking of the most holy places of Mitran religion […]

    Way of the Wicked IV – Of Dragons & Princesses

    Today I’m taking a look at the latest epic symphonic black metal CD…just kidding! It’s time for the review of   Way of the Wicked IV – Of Dragons and Princesses   This pdf is 106 pages long, 1 page front cover, 2 pages maps of Talingarde, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving a total of 99 pages of content, so let’s check this out! This being an adventure-review, the following text contains a lot of SPOILERS. Potential players may wish to jump to the conclusion. Still here? All right! The last adventure had the PCs in a precarious situation – the sacking of the most holy places of Mitran religion […]

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  • Way of the Wicked III – Tears of the Blessed    The third installment of Fire Mountain Games‘ evil AP is 102 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving 97 pages of content, so let’s check it out! This being an adventure review, Asmodeus watches over these lines. If you’re a player and don’t want to be dragged to hell due to knowing about the massive SPOILERS, I’d suggest you skip ahead to the conclusion. Still here? All right! The adventure kicks off where “Call forth Darkness” left off – with the legendary Tears of Achlys now in the PC’s possession, Thorn’s plans grow closer to […]

    Way of the Wicked III – Tears of the Blessed

    Way of the Wicked III – Tears of the Blessed    The third installment of Fire Mountain Games‘ evil AP is 102 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving 97 pages of content, so let’s check it out! This being an adventure review, Asmodeus watches over these lines. If you’re a player and don’t want to be dragged to hell due to knowing about the massive SPOILERS, I’d suggest you skip ahead to the conclusion. Still here? All right! The adventure kicks off where “Call forth Darkness” left off – with the legendary Tears of Achlys now in the PC’s possession, Thorn’s plans grow closer to […]

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  •   Hej everybody!   Today, I’m taking a look at Fire Mountain Games much applauded freshman offering, the first module of their critically acclaimed evil AP, Way of the Wicked!   Way of the Wicked I – Knot of Thorns    This pdf is 100 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving 95 pages of content, so let’s check out Fire Mountain Games‘ AP! The nation of Talingarde is a shining beacon of goodness on a hill, a bastion of faith to the Mitran faith and an example of purity and goodness. Evil has been conquered and mostly rooted out in this land, the goblinoids driven […]

    Way of the Wicked I – Knot of Thorns

      Hej everybody!   Today, I’m taking a look at Fire Mountain Games much applauded freshman offering, the first module of their critically acclaimed evil AP, Way of the Wicked!   Way of the Wicked I – Knot of Thorns    This pdf is 100 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving 95 pages of content, so let’s check out Fire Mountain Games‘ AP! The nation of Talingarde is a shining beacon of goodness on a hill, a bastion of faith to the Mitran faith and an example of purity and goodness. Evil has been conquered and mostly rooted out in this land, the goblinoids driven […]

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  •   Hej everybody! Any of you still remember Monte Cook’s Arcana Evolved? Well, this adventure, while originally written for Arcana Evolved should be considered compulsory reading for DMs planning to do their very own AP. Why? Let’s take a look! Rituals of Choice I – A Witch’s Choice This pdf is 46 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page back cover, leaving 42 pages of content, so let’s check this one out! I’ve been wanting to review this module and its sequel for quite some time now and I finally felt like it was not only an option, but something I had to do now. So what exactly is the “Rituals of […]

    Rituals of Choice I – A Witch’s Choice

      Hej everybody! Any of you still remember Monte Cook’s Arcana Evolved? Well, this adventure, while originally written for Arcana Evolved should be considered compulsory reading for DMs planning to do their very own AP. Why? Let’s take a look! Rituals of Choice I – A Witch’s Choice This pdf is 46 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page back cover, leaving 42 pages of content, so let’s check this one out! I’ve been wanting to review this module and its sequel for quite some time now and I finally felt like it was not only an option, but something I had to do now. So what exactly is the “Rituals of […]

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