archetype Archive

  • Class Expansions: Apothecary Plaguewright Archetype This PWYW-expansion for the plaguewright class clocks in at 3 pages -1 page front cover, 1 page SRD, 1 page content, so what does the apothecary do?   Apothecaries must utilize benign strains in each of their vials (but still may also use malignant strains!) and gain a dosage pool at first level equal to their apothecary level. Whenever the apothecary draws a culture from his vials, he may spend a dosage point to add a terminal mutation known to the syringe as though it were present in the culture. He must add benign mutations to benign strains and malignant mutations to malignant strains.   Also at 1st level, all benign strains gain the terminal […]

    Class Expansions: Apothecary Plaguewright Archetype

    Class Expansions: Apothecary Plaguewright Archetype This PWYW-expansion for the plaguewright class clocks in at 3 pages -1 page front cover, 1 page SRD, 1 page content, so what does the apothecary do?   Apothecaries must utilize benign strains in each of their vials (but still may also use malignant strains!) and gain a dosage pool at first level equal to their apothecary level. Whenever the apothecary draws a culture from his vials, he may spend a dosage point to add a terminal mutation known to the syringe as though it were present in the culture. He must add benign mutations to benign strains and malignant mutations to malignant strains.   Also at 1st level, all benign strains gain the terminal […]

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  • Player Paraphernalia – Imperial Druid (Archetype) This installment of the Player Paraphernalia-series clocks in at 7 pages, 1 page front cover, 1 page SRD, 1 page advertisement, leaving us with 4 pages of content, so let’s take a look, shall we?   The Imperial Druid’s angle, concept-wise, would be the inherent natural order of things within the animal kingdom, providing control over this concept by graces of the celestial Court. Imperial Druids thus need to be neutral good and may utilize metal weapons and monk weapons, gaining their proficiencies…but at the cost of all armor and shield proficiencies.   The imperial druid also receives an imperial bond – either a domain chosen from air, earth, fire, good, celestial court, nobility […]

    Player Paraphernalia – Imperial Druid (Archetype)

    Player Paraphernalia – Imperial Druid (Archetype) This installment of the Player Paraphernalia-series clocks in at 7 pages, 1 page front cover, 1 page SRD, 1 page advertisement, leaving us with 4 pages of content, so let’s take a look, shall we?   The Imperial Druid’s angle, concept-wise, would be the inherent natural order of things within the animal kingdom, providing control over this concept by graces of the celestial Court. Imperial Druids thus need to be neutral good and may utilize metal weapons and monk weapons, gaining their proficiencies…but at the cost of all armor and shield proficiencies.   The imperial druid also receives an imperial bond – either a domain chosen from air, earth, fire, good, celestial court, nobility […]

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  • The Motebringer – An Edgewalker Archetype This archetype for the edgewalker-class clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   The motebringer has the same basic class-chassis regarding saves and BAB as the edgewalker – unlike the edgewalker, who oscillates between light and darkness, the motebringer is a specialist of utilizing light – as such, the archetype only receives a radiance pool equal to class levels x2 + Wis-mod – but no shadow pool. Seeing how this means that several of the combo-set-ups that render the edgewalker captivating to play fall away, we thus receive a significant array of infusions, the first of which […]

    The Motebringer – An Edgewalker Archetype

    The Motebringer – An Edgewalker Archetype This archetype for the edgewalker-class clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   The motebringer has the same basic class-chassis regarding saves and BAB as the edgewalker – unlike the edgewalker, who oscillates between light and darkness, the motebringer is a specialist of utilizing light – as such, the archetype only receives a radiance pool equal to class levels x2 + Wis-mod – but no shadow pool. Seeing how this means that several of the combo-set-ups that render the edgewalker captivating to play fall away, we thus receive a significant array of infusions, the first of which […]

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  • The Ironclad – A Tinker Archetype This pdf clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   The Ironclad archetype gets 3/4 BAB-progression, invention levels that scale up to 6th and a dual blueprint budget, with primary and secondary blueprints being tracked separately, the former beginning with 1 point and scaling up to 20 budget, the latter beginning with 1 point that scales up to 5, 2 known scaling up to 8.   Primary? Yes, this would be a blueprint with a schematic that contains class level (if you haven’t gleaned that from the above) BP. Secondary blueprints are limited in that the number […]

    The Ironclad – A Tinker Archetype

    The Ironclad – A Tinker Archetype This pdf clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   The Ironclad archetype gets 3/4 BAB-progression, invention levels that scale up to 6th and a dual blueprint budget, with primary and secondary blueprints being tracked separately, the former beginning with 1 point and scaling up to 20 budget, the latter beginning with 1 point that scales up to 5, 2 known scaling up to 8.   Primary? Yes, this would be a blueprint with a schematic that contains class level (if you haven’t gleaned that from the above) BP. Secondary blueprints are limited in that the number […]

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  • Veranthea Codex: Braxthar Grimdrahk, Scientific Innovator (Alchemist Archetype) This free preview of the Veranthea Codex clocks in at 8 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page advertisement, leaving us with 3 pages of content so let’s take a look, shall we?   Without much ado and aplomb, we dive into the new Scientific Innovator archetype. Instead of extracts, these fellows generate serums – which become extraordinary effects at 10th level! Instead of mutagens and the Hyde-style that accompanies these fellows, they instead turn to dabbling in gunslinging and thus also may elect to choose grit feats in lieu of discoveries – this is optional, mind you! At 11th level, the class even receives […]

    Veranthea Codex: Braxthar Grimdrahk, Scientific Innovator (Alchemist Archetype)

    Veranthea Codex: Braxthar Grimdrahk, Scientific Innovator (Alchemist Archetype) This free preview of the Veranthea Codex clocks in at 8 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page advertisement, leaving us with 3 pages of content so let’s take a look, shall we?   Without much ado and aplomb, we dive into the new Scientific Innovator archetype. Instead of extracts, these fellows generate serums – which become extraordinary effects at 10th level! Instead of mutagens and the Hyde-style that accompanies these fellows, they instead turn to dabbling in gunslinging and thus also may elect to choose grit feats in lieu of discoveries – this is optional, mind you! At 11th level, the class even receives […]

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  • CLASSifieds: Centaurian (Cavalier Archetype) This installment of the CLASSifieds-series is 6 pages long, 1 page front cover/SRD, 1 page SRD, leaving us with 4 pages of content, so what is this about?   The centaurian archetype replaces ride with knowledge (nature) and does not gain proficiency with heavy armor. Instead of challenge, the centaurian receives the so-called Tauric Shape – essentially a wild-shape variant, choosing a lower torso of a quadruped one size larger than the character. This increases size category by one step, but avoids the weapon-size debacle by simply also granting the undersized weapons creature ability of the centaur. The cavalier also gets a +2 bonus to Str and a +10 ft enhancement to base land speed. Equipment […]

    CLASSifieds: Centaurian (Cavalier Archetype)

    CLASSifieds: Centaurian (Cavalier Archetype) This installment of the CLASSifieds-series is 6 pages long, 1 page front cover/SRD, 1 page SRD, leaving us with 4 pages of content, so what is this about?   The centaurian archetype replaces ride with knowledge (nature) and does not gain proficiency with heavy armor. Instead of challenge, the centaurian receives the so-called Tauric Shape – essentially a wild-shape variant, choosing a lower torso of a quadruped one size larger than the character. This increases size category by one step, but avoids the weapon-size debacle by simply also granting the undersized weapons creature ability of the centaur. The cavalier also gets a +2 bonus to Str and a +10 ft enhancement to base land speed. Equipment […]

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  • Class Expansions: The Charmbrewer Witch Archetype This installment of the Class Expansions-series is 5 pages long, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look, shall we?   Brewing witches are iconic indeed – but so far, the support for that component of a witch is rather sparse – this archetype seeks to change that: On a basic level, the archetype mostly replaces witch hexes with fixed ones – at 1st level cauldron, at 4th the witch already gets the witch’s brew major hex. Starting at 10th level, charmbrewers may create +1 elixir when having access to their cauldron and additionally create these elixirs sans access to his/her cauldron.   […]

    Class Expansions: The Charmbrewer Witch Archetype

    Class Expansions: The Charmbrewer Witch Archetype This installment of the Class Expansions-series is 5 pages long, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look, shall we?   Brewing witches are iconic indeed – but so far, the support for that component of a witch is rather sparse – this archetype seeks to change that: On a basic level, the archetype mostly replaces witch hexes with fixed ones – at 1st level cauldron, at 4th the witch already gets the witch’s brew major hex. Starting at 10th level, charmbrewers may create +1 elixir when having access to their cauldron and additionally create these elixirs sans access to his/her cauldron.   […]

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  • The Rogue Alpha: A Tinker Archetype This archetype is 5 pages long, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   We’ve all been there – a treasured character dies and we need a new one – in-game, that’s a bit more problematic, though: We all remember the scene from “The Gamers”, where the group suddenly takes in the new mage standing right in front of the BbeG’s fortress. And, of course, such characters suddenly know all the information the player knew – usually this is explained via talks around the camp-fire etc., but that solution always felt unsatisfactory to me. Interjection Games has recently released the superb Tinker-class, […]

    The Rogue Alpha: A Tinker Archetype

    The Rogue Alpha: A Tinker Archetype This archetype is 5 pages long, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   We’ve all been there – a treasured character dies and we need a new one – in-game, that’s a bit more problematic, though: We all remember the scene from “The Gamers”, where the group suddenly takes in the new mage standing right in front of the BbeG’s fortress. And, of course, such characters suddenly know all the information the player knew – usually this is explained via talks around the camp-fire etc., but that solution always felt unsatisfactory to me. Interjection Games has recently released the superb Tinker-class, […]

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  • Addressing Tactical Archetypes again with volume 2, Rite publishing gives us a PDF weighing in at 28 pages. Cover, Credits, OGL and an Ad and we’re at 24 pages left for the new archetypes. Opening with a small explanation of the underlying concept of teamwork that ties these archetypes together, we dive right into the material following a short alphabetical listing of the new archetypes by class. With fourteen new archetypes, there’s a varied collection that should have no problem appealing to fans of many different classes. First up is the Aetherurgist for the Oracle class. Introducing the idea of a Spirit Mastery Score that increases every odd level, several of the abilities for this archetype base their math on […]

    More Tactical Archetypes For Your RPG Arsenal

    Addressing Tactical Archetypes again with volume 2, Rite publishing gives us a PDF weighing in at 28 pages. Cover, Credits, OGL and an Ad and we’re at 24 pages left for the new archetypes. Opening with a small explanation of the underlying concept of teamwork that ties these archetypes together, we dive right into the material following a short alphabetical listing of the new archetypes by class. With fourteen new archetypes, there’s a varied collection that should have no problem appealing to fans of many different classes. First up is the Aetherurgist for the Oracle class. Introducing the idea of a Spirit Mastery Score that increases every odd level, several of the abilities for this archetype base their math on […]

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