Archetypes Archive

  • Everyman Minis: Familiar Archetypes This Mini is exclusively available as part of the Klickstarter-bundle and clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   So, first, some rules: Shapechanging familiars must have the same archetype for all forms, and improved familiar abilities don’t stack with those of familiar archetypes that alters or replaces the variable bonus a familiar grants or the ability to speak with animals of its kind.   The pdf contains 8 familiar archetypes: The figurine familiar replaces emphatic bond with the change shape universal monster ability and the familiar may assume the form of a stone figurine […]

    Everyman Minis: Familiar Archetypes

    Everyman Minis: Familiar Archetypes This Mini is exclusively available as part of the Klickstarter-bundle and clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   So, first, some rules: Shapechanging familiars must have the same archetype for all forms, and improved familiar abilities don’t stack with those of familiar archetypes that alters or replaces the variable bonus a familiar grants or the ability to speak with animals of its kind.   The pdf contains 8 familiar archetypes: The figurine familiar replaces emphatic bond with the change shape universal monster ability and the familiar may assume the form of a stone figurine […]

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  • Everyman Minis: Perplexingly Bizarre Archetypes This Mini is exclusively available as part of the Klickstarter bundle. It clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page introduction, 3 pages fo SRD, leaving us with 7 pages of content, so let’s take a look!   Okay, so, let me take you on a brief journey – what you may not know: When archetypes first showed up, they were options available for all classes and pioneered by Super Genius Games, the precursor-version of Rogue Genius Games. When Paizo adapted the concept, they went class-specific with it, and the rest is history.   Why is this relevant? Because we have moved back to this concept herein, or forward […]

    Everyman Minis: Perplexingly Bizarre Archetypes

    Everyman Minis: Perplexingly Bizarre Archetypes This Mini is exclusively available as part of the Klickstarter bundle. It clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page introduction, 3 pages fo SRD, leaving us with 7 pages of content, so let’s take a look!   Okay, so, let me take you on a brief journey – what you may not know: When archetypes first showed up, they were options available for all classes and pioneered by Super Genius Games, the precursor-version of Rogue Genius Games. When Paizo adapted the concept, they went class-specific with it, and the rest is history.   Why is this relevant? Because we have moved back to this concept herein, or forward […]

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  • Archetypes of Power This Spheres of Power-expansion clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 25 pages of content, so let’s take a look!   The archetypes within this book are obviously created for use with the Spheres of Power and Spheres of Might systems, and as such, we begin with a few standards for use of archetypes with those systems: Archetypes with diminished spellcasting lose the magical talents gained at 2nd level and every 6 levels thereafter. Addition or alteration of spell lists is lost, and spells known added instead yield an additional magical talent at the first level the spells become known, but only […]

    Archetypes of Power

    Archetypes of Power This Spheres of Power-expansion clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 25 pages of content, so let’s take a look!   The archetypes within this book are obviously created for use with the Spheres of Power and Spheres of Might systems, and as such, we begin with a few standards for use of archetypes with those systems: Archetypes with diminished spellcasting lose the magical talents gained at 2nd level and every 6 levels thereafter. Addition or alteration of spell lists is lost, and spells known added instead yield an additional magical talent at the first level the spells become known, but only […]

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  • Everyman Minis: Kineticist Archetypes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial,  4 pages of SRD, leaving us with 3 pages of content, the first of which contains, as always, an introduction – and this time around, also a new composite blast for air, which requires air blast and expanded element air, and requires you to accept 2 burn. The gale-force blast increases the damage die size to d8, and starting at 15th level, you can use this in conjunction with all blasts that list air as a prerequisite, though at the cost of one additional point of burn.   The pdf sports a total of 3 archetypes, the first of which would […]

    Everyman Minis: Kineticist Archetypes

    Everyman Minis: Kineticist Archetypes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial,  4 pages of SRD, leaving us with 3 pages of content, the first of which contains, as always, an introduction – and this time around, also a new composite blast for air, which requires air blast and expanded element air, and requires you to accept 2 burn. The gale-force blast increases the damage die size to d8, and starting at 15th level, you can use this in conjunction with all blasts that list air as a prerequisite, though at the cost of one additional point of burn.   The pdf sports a total of 3 archetypes, the first of which would […]

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  • Forest Kingdom Archetypes This collection of player-facing material clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction,3 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 35 pages of content, so let’s take a look!   As befitting of the book, we begin with a rather wide array of new archetypes, the first of which would be the explorer ranger, who gets favored terrain at 1st level, and an additional favored terrain at 5th level and every 5 levels thereafter. Instead of mapmaker, they learn to make excellent maps,  which function akin to artisan’s tools, bestowing a +2 circumstance bonus on Survival checks to avoid being lost […]

    Forest Kingdom Archetypes

    Forest Kingdom Archetypes This collection of player-facing material clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction,3 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 35 pages of content, so let’s take a look!   As befitting of the book, we begin with a rather wide array of new archetypes, the first of which would be the explorer ranger, who gets favored terrain at 1st level, and an additional favored terrain at 5th level and every 5 levels thereafter. Instead of mapmaker, they learn to make excellent maps,  which function akin to artisan’s tools, bestowing a +2 circumstance bonus on Survival checks to avoid being lost […]

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  • Everyman Minis: Unchained Fighter Archetypes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial,  4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   In case you were wondering, this obviously builds upon Everyman Gaming’s unchained fighter from the supplement of the same name. The first page recaps the advanced armor and weapon training options from said pdf, as well as the fighter training component. This makes that particular page an excellent sales-pitch, in case you were wondering. I assume familiarity with the unchained fighter in my review.   The first archetype would be the Charming Champion (who has a superfluous “s” after “archetype”), who alters class […]

    Everyman Minis: Unchained Fighter Archetypes

    Everyman Minis: Unchained Fighter Archetypes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial,  4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   In case you were wondering, this obviously builds upon Everyman Gaming’s unchained fighter from the supplement of the same name. The first page recaps the advanced armor and weapon training options from said pdf, as well as the fighter training component. This makes that particular page an excellent sales-pitch, in case you were wondering. I assume familiarity with the unchained fighter in my review.   The first archetype would be the Charming Champion (who has a superfluous “s” after “archetype”), who alters class […]

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  • Everyman Minis: Animal Companion Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction/explanation, 2 pages of SRD, leaving us with2  pages of content, so let’s take a look!   All right, so the notion of animal companion archetypes, if you haven’t stumbled across it in some shape or form, is pretty self-explanatory – these are basically archetypes to customize your companions, as per Ultimate Wilderness.   Elemental spawns replace evasion with a scaling resistance to one of the 4 basic elements at 3rd level, and at 9th, multiattack is replaced with a dding the corresponding special weapon property (e.g. corrosive for acid) to natural attacks; this upgrades to the respective […]

    Everyman Minis: Animal Companion Archetypes

    Everyman Minis: Animal Companion Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction/explanation, 2 pages of SRD, leaving us with2  pages of content, so let’s take a look!   All right, so the notion of animal companion archetypes, if you haven’t stumbled across it in some shape or form, is pretty self-explanatory – these are basically archetypes to customize your companions, as per Ultimate Wilderness.   Elemental spawns replace evasion with a scaling resistance to one of the 4 basic elements at 3rd level, and at 9th, multiattack is replaced with a dding the corresponding special weapon property (e.g. corrosive for acid) to natural attacks; this upgrades to the respective […]

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  • Occult Archetypes II The second collection of Occult Archetypes released by Legendary Games clocks in at 36 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page introduction, 1 page ToC,4 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 25 pages of content, though it should be noted that, as always for Legendary Games, there’s a lot of content crammed into these pages.   We begin with the Alterationist alchemist archetype, who must be an aberration to qualify for the archetype. The archetype replaces the formulae component of alchemy with the ability to cast psychic spells drawn from the alchemist list as a mesmerist, using Int-mod as governing key […]

    Occult Archetypes II

    Occult Archetypes II The second collection of Occult Archetypes released by Legendary Games clocks in at 36 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page introduction, 1 page ToC,4 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 25 pages of content, though it should be noted that, as always for Legendary Games, there’s a lot of content crammed into these pages.   We begin with the Alterationist alchemist archetype, who must be an aberration to qualify for the archetype. The archetype replaces the formulae component of alchemy with the ability to cast psychic spells drawn from the alchemist list as a mesmerist, using Int-mod as governing key […]

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  • Everyman Minis: Haunted Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   Okay, first things first: This builds on the FANTASTIC, extremely flavorful Everyman Minis: Haunt Invocations-pdf. If you don’t already own it: The humble little file basically presents an engine for PCs to make DIY-haunts! Yes, it’s as cool as it sounds and oozes flavor and potential left and right!   This pdf, then, would be the expansion: on the introductory page, we get the new Enhanced apparition feat, which requires the Phantasmal Invitation feat and the summon apparition invited haunt chosen from that engine. […]

    Everyman Minis: Haunted Archetypes

    Everyman Minis: Haunted Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   Okay, first things first: This builds on the FANTASTIC, extremely flavorful Everyman Minis: Haunt Invocations-pdf. If you don’t already own it: The humble little file basically presents an engine for PCs to make DIY-haunts! Yes, it’s as cool as it sounds and oozes flavor and potential left and right!   This pdf, then, would be the expansion: on the introductory page, we get the new Enhanced apparition feat, which requires the Phantasmal Invitation feat and the summon apparition invited haunt chosen from that engine. […]

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  • Magitech Archetypes This installment of Legendary Games‘ science-fantasy/Iron Gods-plug-in-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 3 pages introduction/how to use the book, 2 pages of advertisement, 1 page back cover, leaving us with 21 pages of content, though it should be noted that, as always for LG-books, there is quite a lot of content within these pages, courtesy of the consumer-friendly layout.   Now, as far as supplements are concerned, this book makes, obviously, use of Technology Guide’s engine and also provides new options for occult classes, core classes and offers some ACG love.   Today, I’d champion mention moving through the […]

    Magitech Archetypes

    Magitech Archetypes This installment of Legendary Games‘ science-fantasy/Iron Gods-plug-in-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 3 pages introduction/how to use the book, 2 pages of advertisement, 1 page back cover, leaving us with 21 pages of content, though it should be noted that, as always for LG-books, there is quite a lot of content within these pages, courtesy of the consumer-friendly layout.   Now, as far as supplements are concerned, this book makes, obviously, use of Technology Guide’s engine and also provides new options for occult classes, core classes and offers some ACG love.   Today, I’d champion mention moving through the […]

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  • Intrigue Archetypes This collection of archetypes, nominally associated with the Curse of the Crimson Throne plug-ins, clocks in at 41 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages introduction/how to use, 2 pages ToC/explanation of references, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   We first begin this supplement with a total of 10 different archetypes, the first of which would be the Cityscape hierophant, a druid who receives a modified class skill list (losing nature skills, but gaining social skills, Knowledge (nobility) etc.) and similarly, proficiencies are modified: The archetype gets access to clubs, crossbows […]

    Intrigue Archetypes

    Intrigue Archetypes This collection of archetypes, nominally associated with the Curse of the Crimson Throne plug-ins, clocks in at 41 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages introduction/how to use, 2 pages ToC/explanation of references, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   We first begin this supplement with a total of 10 different archetypes, the first of which would be the Cityscape hierophant, a druid who receives a modified class skill list (losing nature skills, but gaining social skills, Knowledge (nobility) etc.) and similarly, proficiencies are modified: The archetype gets access to clubs, crossbows […]

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  • Asian Archetypes: Magical The second book of archetypes for Asian settings clocks in at 40 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 31 pages of content, chock-full with new material – remember, Legendary Games books have a LOT of words per page, so we have a lot of ground to cover!   It should be noted that this pdf features some spells from Legendary Games’ massive Asian Spell Compendium – but you do not need to purchase it to use this book – all spells referenced have been reproduced herein for your convenience. […]

    Asian Archetypes: Magical

    Asian Archetypes: Magical The second book of archetypes for Asian settings clocks in at 40 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 31 pages of content, chock-full with new material – remember, Legendary Games books have a LOT of words per page, so we have a lot of ground to cover!   It should be noted that this pdf features some spells from Legendary Games’ massive Asian Spell Compendium – but you do not need to purchase it to use this book – all spells referenced have been reproduced herein for your convenience. […]

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  • Everyman Minis: Brawler Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   This pdf begins with a brief introduction and then, the pdf sports two new feats: Feral Pugilism lets you use a natural attack in conjunction with abilities of Improved Unarmed Strike, specifically allowing the use of brawler’s flurry and close weapon mastery as though the natural weapon were a close weapon. This is potentially VERY potent and should have careful GM oversight, as the close weapon group restriction represents one of the problems here. Versatile Pugilism lets you choose one melee weapon, which may […]

    Everyman Minis: Brawler Archetypes

    Everyman Minis: Brawler Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   This pdf begins with a brief introduction and then, the pdf sports two new feats: Feral Pugilism lets you use a natural attack in conjunction with abilities of Improved Unarmed Strike, specifically allowing the use of brawler’s flurry and close weapon mastery as though the natural weapon were a close weapon. This is potentially VERY potent and should have careful GM oversight, as the close weapon group restriction represents one of the problems here. Versatile Pugilism lets you choose one melee weapon, which may […]

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  • Book of Magic: Dragon Spells and Archetypes This installment of the Book of Magic-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2 pages of SRD, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   All right, after a neat introduction, we move straight on to the new spells contained herein – and before you ask: They take the ACG-classes into account regarding their spell-levels, but alas, not the occult classes – particularly weird since we get new class options there later…but anyway, let#s take […]

    Book of Magic: Dragon Spells and Archetypes

    Book of Magic: Dragon Spells and Archetypes This installment of the Book of Magic-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2 pages of SRD, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   All right, after a neat introduction, we move straight on to the new spells contained herein – and before you ask: They take the ACG-classes into account regarding their spell-levels, but alas, not the occult classes – particularly weird since we get new class options there later…but anyway, let#s take […]

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  • Asian Archetypes: Martial This collection of archetypes clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 2 pages of advertisements, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of content – it should be noted that these are tightly packed, though!   All righty, we’re starting with the bloodrider cavalier, but in order to understand it, I think it may be prudent to mention the mounted combat-follow-up feats that complement it: Mounted Skirmish lets your mount make a double movement and lets you perform a ranged or melee attack at one point during the movement, with the […]

    Asian Archetypes: Martial

    Asian Archetypes: Martial This collection of archetypes clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 2 pages of advertisements, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of content – it should be noted that these are tightly packed, though!   All righty, we’re starting with the bloodrider cavalier, but in order to understand it, I think it may be prudent to mention the mounted combat-follow-up feats that complement it: Mounted Skirmish lets your mount make a double movement and lets you perform a ranged or melee attack at one point during the movement, with the […]

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  • Class Expansions: Fighter Archetypes for Bad Weapons This inexpensive pdf clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   The first archetype herein would be the battle hipster (fighter), who is a specialist of the bladed scarf and thus begins play with proficiency in it. Additionally, we get a +1 natural armor bonus when wearing an undrawn bladed scarf in the neck slot. Instead of 1st level’s bonus feat, observers need to succeed a Perception check to notice the nature of a bladed scarf – the DC is based on class levels, fyi, and the DC is lower if the character attempting the skill […]

    Class Expansions: Fighter Archetypes for Bad Weapons

    Class Expansions: Fighter Archetypes for Bad Weapons This inexpensive pdf clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   The first archetype herein would be the battle hipster (fighter), who is a specialist of the bladed scarf and thus begins play with proficiency in it. Additionally, we get a +1 natural armor bonus when wearing an undrawn bladed scarf in the neck slot. Instead of 1st level’s bonus feat, observers need to succeed a Perception check to notice the nature of a bladed scarf – the DC is based on class levels, fyi, and the DC is lower if the character attempting the skill […]

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  • Fabulous Archetypes This pdf clocks in at 13 pages, 1 page front cover, 2 1/3 pages of SRD, leaving us with 9 2/3 pages of content, so let’s take a look! It should be noted that the pages are formatted and laid out for a 6” by 9” booklet standard, which means you can fit up to 4 of these pages on a given sheet of paper if your eyesight is good enough to cope with the letter-size.   We begin with a brief Yeats-quote as well as a short definition of what “fabulous” means within the context of this pdf before moving on to the unicorn rider cavalier archetype, who is locked into good alignment and a properly statted […]

    Fabulous Archetypes

    Fabulous Archetypes This pdf clocks in at 13 pages, 1 page front cover, 2 1/3 pages of SRD, leaving us with 9 2/3 pages of content, so let’s take a look! It should be noted that the pages are formatted and laid out for a 6” by 9” booklet standard, which means you can fit up to 4 of these pages on a given sheet of paper if your eyesight is good enough to cope with the letter-size.   We begin with a brief Yeats-quote as well as a short definition of what “fabulous” means within the context of this pdf before moving on to the unicorn rider cavalier archetype, who is locked into good alignment and a properly statted […]

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  • Uncommon Callings Book 1: Archetypes for Outcasts, Vagabonds and Pariahskahovka-service.ru The first Uncommon Calling book clocks in at 23 pages, 1 page front cover, 1 page editorial,  1page SRD, leaving us with 20 pages of content, so let’s take a look!   We begin this collection of archetypes with the wild shot brawler, whose unarmed strike damage does not increase beyond 4th level; instead, he begins play with training in either a hand crossbow or a one-handed firearm, The former nets +1 to attack rolls with the weapon, the latter  Gunsmithing as well as a battered pistol as the gunslinger – both obviously also net the respective proficiencies. This replaces shield proficiency. If hand crossbows are chosen, 1st level lets […]

    Uncommon Callings Book 1: Archetypes for Outcasts, Vagabonds and Pariahs

    Uncommon Callings Book 1: Archetypes for Outcasts, Vagabonds and Pariahskahovka-service.ru The first Uncommon Calling book clocks in at 23 pages, 1 page front cover, 1 page editorial,  1page SRD, leaving us with 20 pages of content, so let’s take a look!   We begin this collection of archetypes with the wild shot brawler, whose unarmed strike damage does not increase beyond 4th level; instead, he begins play with training in either a hand crossbow or a one-handed firearm, The former nets +1 to attack rolls with the weapon, the latter  Gunsmithing as well as a battered pistol as the gunslinger – both obviously also net the respective proficiencies. This replaces shield proficiency. If hand crossbows are chosen, 1st level lets […]

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  • Occult Archetypes This massive collection of archetypes clocks in at 40 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page introduction/how to use, 1/2 page empty, 1 page SRD, 1 page back cover, leaving us with 32.5 pages of content – quick an array of crunch, so let’s waste no time and dive right in!   We begin with material for the kineticist, namely the focus kineticist. At 1st level, these guys designate an armor and device focus that cost at least 10 gp and need to be purchased from base capital; when not wearing the armor, using utility wild talents is harder and when not wearing or holding the device, infusion blasts or composite […]

    Occult Archetypes

    Occult Archetypes This massive collection of archetypes clocks in at 40 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page introduction/how to use, 1/2 page empty, 1 page SRD, 1 page back cover, leaving us with 32.5 pages of content – quick an array of crunch, so let’s waste no time and dive right in!   We begin with material for the kineticist, namely the focus kineticist. At 1st level, these guys designate an armor and device focus that cost at least 10 gp and need to be purchased from base capital; when not wearing the armor, using utility wild talents is harder and when not wearing or holding the device, infusion blasts or composite […]

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  • Subterranean Races: Puddling Archetypes This long overdue expansion for the awesome puddling-race clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   We begin this little collection with the Crystalbroken – puddling bloodragers that had a mishap when interacting with memory-crystals…resulting in unforeseen split personalities. These translate, mechanics-wise, to them being capable of replacing the bloodrager’s 1st level bloodline power with cleric domain- or sorceror bloodline- powered SPs. Interesting – this can only be cast when bloodraging, but the usual bloodrager spells can’t be cast. The archetype continues this theme, replacing powers with more SPs and later even domain powers/sorceror bloodline powers. It should be […]

    Subterranean Races: Puddling Archetypes

    Subterranean Races: Puddling Archetypes This long overdue expansion for the awesome puddling-race clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   We begin this little collection with the Crystalbroken – puddling bloodragers that had a mishap when interacting with memory-crystals…resulting in unforeseen split personalities. These translate, mechanics-wise, to them being capable of replacing the bloodrager’s 1st level bloodline power with cleric domain- or sorceror bloodline- powered SPs. Interesting – this can only be cast when bloodraging, but the usual bloodrager spells can’t be cast. The archetype continues this theme, replacing powers with more SPs and later even domain powers/sorceror bloodline powers. It should be […]

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  • Class Expansions – Onmyōji Archetypes This inexpensive expansion for the superb Onmyōji-class clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with two pages for the archetypes, so let’s take a look!   The first of the archetypes (both of which sport a brief paragraph of well-written fluff, just fyi) would be the Grinning Fox. Instead of aid of the minor kami ability, these fellows may choose an at-will cantrip and an at-will orison each day. Additionally, at 1st level, these guys get the Cha-based SP to cast lesser confusion twice a day…and grow their first fox tail, from now on counting as kitsune for purposes of e.g. the Magical Tail feat. The grinning fox […]

    Class Expansions – Onmyōji Archetypes

    Class Expansions – Onmyōji Archetypes This inexpensive expansion for the superb Onmyōji-class clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with two pages for the archetypes, so let’s take a look!   The first of the archetypes (both of which sport a brief paragraph of well-written fluff, just fyi) would be the Grinning Fox. Instead of aid of the minor kami ability, these fellows may choose an at-will cantrip and an at-will orison each day. Additionally, at 1st level, these guys get the Cha-based SP to cast lesser confusion twice a day…and grow their first fox tail, from now on counting as kitsune for purposes of e.g. the Magical Tail feat. The grinning fox […]

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  • Four Horsemen Present: Mythic Archetypes This installment of the Four Horsemen Present-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   So, what are mythic archetypes? Well, the short and simple response is that they represent different foci for mythic characters – archetypes before paths, if you will. Instead of modifying mythic paths (and jumping straight into a huge hornet’s nest, considering how intricate the diverse expansions for them out there are), the archetypes herein replace e.g. hard to kill, amazing initiative, recuperation and unstoppable – basically, you switch out the basic abilities gained by every mythic hero. For your convenience’s […]

    Four Horsemen Present: Mythic Archetypes

    Four Horsemen Present: Mythic Archetypes This installment of the Four Horsemen Present-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   So, what are mythic archetypes? Well, the short and simple response is that they represent different foci for mythic characters – archetypes before paths, if you will. Instead of modifying mythic paths (and jumping straight into a huge hornet’s nest, considering how intricate the diverse expansions for them out there are), the archetypes herein replace e.g. hard to kill, amazing initiative, recuperation and unstoppable – basically, you switch out the basic abilities gained by every mythic hero. For your convenience’s […]

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  • Advanced Archetypes This pdf clocks in at 24 pages, 1 page front cover, 1 page ToC, 3 pages of SRD, 3/4 of a page blank, leaving us with 18 1/4 pages of content, so let’s take a look!   We begin this pdf with the Avatar archetype for the cleric: These guys need to match their deity’s alignment and receive a -2 penalty with any weapon but the respective deity’s favored weapon. Additionally, they may not select spells with a descriptor that is not featured among the respective deity’s alignment. To give you an example, an avatar of a neutral deity would not be able to cast either good, lawful, evil or chaotic spells – which is odd from a […]

    Advanced Archetypes

    Advanced Archetypes This pdf clocks in at 24 pages, 1 page front cover, 1 page ToC, 3 pages of SRD, 3/4 of a page blank, leaving us with 18 1/4 pages of content, so let’s take a look!   We begin this pdf with the Avatar archetype for the cleric: These guys need to match their deity’s alignment and receive a -2 penalty with any weapon but the respective deity’s favored weapon. Additionally, they may not select spells with a descriptor that is not featured among the respective deity’s alignment. To give you an example, an avatar of a neutral deity would not be able to cast either good, lawful, evil or chaotic spells – which is odd from a […]

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  • Hunter Archetypes This little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with 4 pages of content, so let’s take a look!   Sans much fanfare, we are introduced right away to the first archetype for the hunter class, the Big Game Hunter: Instead of precise companion, these guys get a scaling AC-and Ref-save bonus versus creatures one or more size categories bigger. Instead of teamwork feats at 3rd, 9th and 15th level, the archetype receives bonus damage (first +1d6, later +1d6 per step in aforementioned progression) versus creatures two or more size categories larger. Starting at 8th level, the hunter can grow the animal companion to huge size, […]

    Hunter Archetypes

    Hunter Archetypes This little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with 4 pages of content, so let’s take a look!   Sans much fanfare, we are introduced right away to the first archetype for the hunter class, the Big Game Hunter: Instead of precise companion, these guys get a scaling AC-and Ref-save bonus versus creatures one or more size categories bigger. Instead of teamwork feats at 3rd, 9th and 15th level, the archetype receives bonus damage (first +1d6, later +1d6 per step in aforementioned progression) versus creatures two or more size categories larger. Starting at 8th level, the hunter can grow the animal companion to huge size, […]

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  • Everyman Archetypes: Skald This installment of the Everyman Archetypes-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   This book begins with clearly stated explanations of the design-intent, ultimately helping not only the reviewer, but also, and more importantly, the reader – and soon afterwards, we dive into the archetypes. The first of these would be the Blood Skald, who replaces Scribe Scroll with Blood Vigor. More importantly, at 9th level, the archetype gains the ability to spend rounds of raging song in favor of temporary regeneration equal to the blood skald’s Str-mod. The intriguing component here, if that does not […]

    Everyman Archetypes: Skald

    Everyman Archetypes: Skald This installment of the Everyman Archetypes-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   This book begins with clearly stated explanations of the design-intent, ultimately helping not only the reviewer, but also, and more importantly, the reader – and soon afterwards, we dive into the archetypes. The first of these would be the Blood Skald, who replaces Scribe Scroll with Blood Vigor. More importantly, at 9th level, the archetype gains the ability to spend rounds of raging song in favor of temporary regeneration equal to the blood skald’s Str-mod. The intriguing component here, if that does not […]

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  • Unchained Monk Archetypes This pdf clocks in at 26 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 22.5 pages of content, so let’s take a look!   Pathfinder Unchained has provided an intriguing array of options regarding variants of base classes, but, as often in a system this inter-dependent and connected, it should come as no surprise that the massive toolkit/modifications that are archetypes would result in some hiccups with these new options – so here we are: Archetypes, made available and functional with the Unchained Monk, so let’s take a look at how Carl Cramér’s take works!   The Drunken Master moves Drunken Ki up to 4th level, while drunken strength remains […]

    Unchained Monk Archetypes

    Unchained Monk Archetypes This pdf clocks in at 26 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 22.5 pages of content, so let’s take a look!   Pathfinder Unchained has provided an intriguing array of options regarding variants of base classes, but, as often in a system this inter-dependent and connected, it should come as no surprise that the massive toolkit/modifications that are archetypes would result in some hiccups with these new options – so here we are: Archetypes, made available and functional with the Unchained Monk, so let’s take a look at how Carl Cramér’s take works!   The Drunken Master moves Drunken Ki up to 4th level, while drunken strength remains […]

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  • Everyman Unchained: Monk Archetypes II The second pdf by Everyman Gaming that covers Unchained variants of archetypes for the monk clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   As in the first installment of this series, we begin this pdf with an extremely useful piece of information beyond the introduction – the sidebar on cracking the code depicts the extrapolation and abstraction of unchained archetype replacements as used in this supplement and can thus be considered an intriguing piece of information for designers and hassled GMs seeking to adapt unchained archetypes. This useful piece of information out of […]

    Everyman Unchained: Monk Archetypes II

    Everyman Unchained: Monk Archetypes II The second pdf by Everyman Gaming that covers Unchained variants of archetypes for the monk clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   As in the first installment of this series, we begin this pdf with an extremely useful piece of information beyond the introduction – the sidebar on cracking the code depicts the extrapolation and abstraction of unchained archetype replacements as used in this supplement and can thus be considered an intriguing piece of information for designers and hassled GMs seeking to adapt unchained archetypes. This useful piece of information out of […]

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