Archetypes Archive

  • Subterranean Races: Puddling Archetypes This long overdue expansion for the awesome puddling-race clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   We begin this little collection with the Crystalbroken – puddling bloodragers that had a mishap when interacting with memory-crystals…resulting in unforeseen split personalities. These translate, mechanics-wise, to them being capable of replacing the bloodrager’s 1st level bloodline power with cleric domain- or sorceror bloodline- powered SPs. Interesting – this can only be cast when bloodraging, but the usual bloodrager spells can’t be cast. The archetype continues this theme, replacing powers with more SPs and later even domain powers/sorceror bloodline powers. It should be […]

    Subterranean Races: Puddling Archetypes

    Subterranean Races: Puddling Archetypes This long overdue expansion for the awesome puddling-race clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   We begin this little collection with the Crystalbroken – puddling bloodragers that had a mishap when interacting with memory-crystals…resulting in unforeseen split personalities. These translate, mechanics-wise, to them being capable of replacing the bloodrager’s 1st level bloodline power with cleric domain- or sorceror bloodline- powered SPs. Interesting – this can only be cast when bloodraging, but the usual bloodrager spells can’t be cast. The archetype continues this theme, replacing powers with more SPs and later even domain powers/sorceror bloodline powers. It should be […]

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  • Class Expansions – Onmyōji Archetypes This inexpensive expansion for the superb Onmyōji-class clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with two pages for the archetypes, so let’s take a look!   The first of the archetypes (both of which sport a brief paragraph of well-written fluff, just fyi) would be the Grinning Fox. Instead of aid of the minor kami ability, these fellows may choose an at-will cantrip and an at-will orison each day. Additionally, at 1st level, these guys get the Cha-based SP to cast lesser confusion twice a day…and grow their first fox tail, from now on counting as kitsune for purposes of e.g. the Magical Tail feat. The grinning fox […]

    Class Expansions – Onmyōji Archetypes

    Class Expansions – Onmyōji Archetypes This inexpensive expansion for the superb Onmyōji-class clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with two pages for the archetypes, so let’s take a look!   The first of the archetypes (both of which sport a brief paragraph of well-written fluff, just fyi) would be the Grinning Fox. Instead of aid of the minor kami ability, these fellows may choose an at-will cantrip and an at-will orison each day. Additionally, at 1st level, these guys get the Cha-based SP to cast lesser confusion twice a day…and grow their first fox tail, from now on counting as kitsune for purposes of e.g. the Magical Tail feat. The grinning fox […]

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  • Four Horsemen Present: Mythic Archetypes This installment of the Four Horsemen Present-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   So, what are mythic archetypes? Well, the short and simple response is that they represent different foci for mythic characters – archetypes before paths, if you will. Instead of modifying mythic paths (and jumping straight into a huge hornet’s nest, considering how intricate the diverse expansions for them out there are), the archetypes herein replace e.g. hard to kill, amazing initiative, recuperation and unstoppable – basically, you switch out the basic abilities gained by every mythic hero. For your convenience’s […]

    Four Horsemen Present: Mythic Archetypes

    Four Horsemen Present: Mythic Archetypes This installment of the Four Horsemen Present-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   So, what are mythic archetypes? Well, the short and simple response is that they represent different foci for mythic characters – archetypes before paths, if you will. Instead of modifying mythic paths (and jumping straight into a huge hornet’s nest, considering how intricate the diverse expansions for them out there are), the archetypes herein replace e.g. hard to kill, amazing initiative, recuperation and unstoppable – basically, you switch out the basic abilities gained by every mythic hero. For your convenience’s […]

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  • Advanced Archetypes This pdf clocks in at 24 pages, 1 page front cover, 1 page ToC, 3 pages of SRD, 3/4 of a page blank, leaving us with 18 1/4 pages of content, so let’s take a look!   We begin this pdf with the Avatar archetype for the cleric: These guys need to match their deity’s alignment and receive a -2 penalty with any weapon but the respective deity’s favored weapon. Additionally, they may not select spells with a descriptor that is not featured among the respective deity’s alignment. To give you an example, an avatar of a neutral deity would not be able to cast either good, lawful, evil or chaotic spells – which is odd from a […]

    Advanced Archetypes

    Advanced Archetypes This pdf clocks in at 24 pages, 1 page front cover, 1 page ToC, 3 pages of SRD, 3/4 of a page blank, leaving us with 18 1/4 pages of content, so let’s take a look!   We begin this pdf with the Avatar archetype for the cleric: These guys need to match their deity’s alignment and receive a -2 penalty with any weapon but the respective deity’s favored weapon. Additionally, they may not select spells with a descriptor that is not featured among the respective deity’s alignment. To give you an example, an avatar of a neutral deity would not be able to cast either good, lawful, evil or chaotic spells – which is odd from a […]

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  • Hunter Archetypes This little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with 4 pages of content, so let’s take a look!   Sans much fanfare, we are introduced right away to the first archetype for the hunter class, the Big Game Hunter: Instead of precise companion, these guys get a scaling AC-and Ref-save bonus versus creatures one or more size categories bigger. Instead of teamwork feats at 3rd, 9th and 15th level, the archetype receives bonus damage (first +1d6, later +1d6 per step in aforementioned progression) versus creatures two or more size categories larger. Starting at 8th level, the hunter can grow the animal companion to huge size, […]

    Hunter Archetypes

    Hunter Archetypes This little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with 4 pages of content, so let’s take a look!   Sans much fanfare, we are introduced right away to the first archetype for the hunter class, the Big Game Hunter: Instead of precise companion, these guys get a scaling AC-and Ref-save bonus versus creatures one or more size categories bigger. Instead of teamwork feats at 3rd, 9th and 15th level, the archetype receives bonus damage (first +1d6, later +1d6 per step in aforementioned progression) versus creatures two or more size categories larger. Starting at 8th level, the hunter can grow the animal companion to huge size, […]

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  • Everyman Archetypes: Skald This installment of the Everyman Archetypes-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   This book begins with clearly stated explanations of the design-intent, ultimately helping not only the reviewer, but also, and more importantly, the reader – and soon afterwards, we dive into the archetypes. The first of these would be the Blood Skald, who replaces Scribe Scroll with Blood Vigor. More importantly, at 9th level, the archetype gains the ability to spend rounds of raging song in favor of temporary regeneration equal to the blood skald’s Str-mod. The intriguing component here, if that does not […]

    Everyman Archetypes: Skald

    Everyman Archetypes: Skald This installment of the Everyman Archetypes-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   This book begins with clearly stated explanations of the design-intent, ultimately helping not only the reviewer, but also, and more importantly, the reader – and soon afterwards, we dive into the archetypes. The first of these would be the Blood Skald, who replaces Scribe Scroll with Blood Vigor. More importantly, at 9th level, the archetype gains the ability to spend rounds of raging song in favor of temporary regeneration equal to the blood skald’s Str-mod. The intriguing component here, if that does not […]

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  • Unchained Monk Archetypes This pdf clocks in at 26 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 22.5 pages of content, so let’s take a look!   Pathfinder Unchained has provided an intriguing array of options regarding variants of base classes, but, as often in a system this inter-dependent and connected, it should come as no surprise that the massive toolkit/modifications that are archetypes would result in some hiccups with these new options – so here we are: Archetypes, made available and functional with the Unchained Monk, so let’s take a look at how Carl Cramér’s take works!   The Drunken Master moves Drunken Ki up to 4th level, while drunken strength remains […]

    Unchained Monk Archetypes

    Unchained Monk Archetypes This pdf clocks in at 26 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 22.5 pages of content, so let’s take a look!   Pathfinder Unchained has provided an intriguing array of options regarding variants of base classes, but, as often in a system this inter-dependent and connected, it should come as no surprise that the massive toolkit/modifications that are archetypes would result in some hiccups with these new options – so here we are: Archetypes, made available and functional with the Unchained Monk, so let’s take a look at how Carl Cramér’s take works!   The Drunken Master moves Drunken Ki up to 4th level, while drunken strength remains […]

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  • Everyman Unchained: Monk Archetypes II The second pdf by Everyman Gaming that covers Unchained variants of archetypes for the monk clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   As in the first installment of this series, we begin this pdf with an extremely useful piece of information beyond the introduction – the sidebar on cracking the code depicts the extrapolation and abstraction of unchained archetype replacements as used in this supplement and can thus be considered an intriguing piece of information for designers and hassled GMs seeking to adapt unchained archetypes. This useful piece of information out of […]

    Everyman Unchained: Monk Archetypes II

    Everyman Unchained: Monk Archetypes II The second pdf by Everyman Gaming that covers Unchained variants of archetypes for the monk clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   As in the first installment of this series, we begin this pdf with an extremely useful piece of information beyond the introduction – the sidebar on cracking the code depicts the extrapolation and abstraction of unchained archetype replacements as used in this supplement and can thus be considered an intriguing piece of information for designers and hassled GMs seeking to adapt unchained archetypes. This useful piece of information out of […]

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  • Everyman Unchained: Monk Archetypes This first installment of the Everyman Unchained-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   The Pathfinder Unchained book has taken some time to find traction among my players, but it’s slowly getting there – the modifications of the base classes make sense to me in quite a few ways. That being said, while I am not a fan of all changes and design-decisions utilized in the respective revamps of the base-classes, there is undoubtedly one fact that may prove to be somewhat unpleasant for some groups – quite a few of the extensive customization options […]

    Everyman Unchained: Monk Archetypes

    Everyman Unchained: Monk Archetypes This first installment of the Everyman Unchained-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   The Pathfinder Unchained book has taken some time to find traction among my players, but it’s slowly getting there – the modifications of the base classes make sense to me in quite a few ways. That being said, while I am not a fan of all changes and design-decisions utilized in the respective revamps of the base-classes, there is undoubtedly one fact that may prove to be somewhat unpleasant for some groups – quite a few of the extensive customization options […]

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  • Bite Me! Archetypes This installment of the Bite Me-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page advertisement, leaving us with 11 pages of content, so let’s take a look!   The first archetype herein would be the Lycanthologist alchemist, who chooses one type of animal – said type becomes available for a kind of empathy that allows for better handling (i.e. “raptors”) and at 3rd level, the mutagen of this archetype allows for kind-of-lycanthropic shapes and some minor alter self-bonus scavenging instead of swift alchemy, with subsequent levels allowing for mutagens that also allow for beast shape-like benefits alongside some minor lycanthrope-themed benefits.   Feral Ragers […]

    Bite Me! Archetypes

    Bite Me! Archetypes This installment of the Bite Me-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page advertisement, leaving us with 11 pages of content, so let’s take a look!   The first archetype herein would be the Lycanthologist alchemist, who chooses one type of animal – said type becomes available for a kind of empathy that allows for better handling (i.e. “raptors”) and at 3rd level, the mutagen of this archetype allows for kind-of-lycanthropic shapes and some minor alter self-bonus scavenging instead of swift alchemy, with subsequent levels allowing for mutagens that also allow for beast shape-like benefits alongside some minor lycanthrope-themed benefits.   Feral Ragers […]

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  • Everyman Archetypes: The Swashbuckler The first Everyman Archetypes-pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   So, after a page that explains the basic design-tenets of the options herein, we are introduced to the daredevil. The signature deeds of this archetype allow it to use acrobatics and panache reactively to roll a skill-check versus an attack-roll to negate a particular assault. The expenditure of a finite resource saves this particular ability from the by-now old “EZG rants on skills versus atk”-tirade – while I remain not a big fan of it, I’ll shut my trap for now. 3rd level sees […]

    Everyman Archetypes: The Swashbuckler

    Everyman Archetypes: The Swashbuckler The first Everyman Archetypes-pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   So, after a page that explains the basic design-tenets of the options herein, we are introduced to the daredevil. The signature deeds of this archetype allow it to use acrobatics and panache reactively to roll a skill-check versus an attack-roll to negate a particular assault. The expenditure of a finite resource saves this particular ability from the by-now old “EZG rants on skills versus atk”-tirade – while I remain not a big fan of it, I’ll shut my trap for now. 3rd level sees […]

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  • The Secrets of Renegade Archetypes II This supplement clocks in at 27 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 23 pages of content, so let’s take a look!   First of all – what is this? Well, if you’re new to the whole “renegade”-concept: This is Rite Publishing providing new material for 3pp-classes – either simply because they’re awesome or because they can use some more tools due to the original class not seeing enough support. In any case, we receive new tools for classes that would otherwise start to collect dust – and this is awesome, at least in my book. This pdf cover, surprise, archetypes – so let’s […]

    The Secrets of Renegade Archetypes II

    The Secrets of Renegade Archetypes II This supplement clocks in at 27 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 23 pages of content, so let’s take a look!   First of all – what is this? Well, if you’re new to the whole “renegade”-concept: This is Rite Publishing providing new material for 3pp-classes – either simply because they’re awesome or because they can use some more tools due to the original class not seeing enough support. In any case, we receive new tools for classes that would otherwise start to collect dust – and this is awesome, at least in my book. This pdf cover, surprise, archetypes – so let’s […]

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  • Convergent Paths: Fey Archetypes The second installment of Rite Publishing’s Convergent Paths-series is 16 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages of advertisement, leaving us with 11 pages of content – so let’s take a look, shall we?   Following the direction established in the first issue, we once again have the class options provided herein framed by a well-written narrative – and honestly, I do really enjoy these. If you read as many crunch-heavy supplements as I do, you’re welcoming supplements that don’t read like an EULA. Just wanted to for once acknowledge this, as the narrative also roots the content in a thematic context and, from experience, I know that […]

    Convergent Paths: Fey Archetypes

    Convergent Paths: Fey Archetypes The second installment of Rite Publishing’s Convergent Paths-series is 16 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages of advertisement, leaving us with 11 pages of content – so let’s take a look, shall we?   Following the direction established in the first issue, we once again have the class options provided herein framed by a well-written narrative – and honestly, I do really enjoy these. If you read as many crunch-heavy supplements as I do, you’re welcoming supplements that don’t read like an EULA. Just wanted to for once acknowledge this, as the narrative also roots the content in a thematic context and, from experience, I know that […]

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  • Convergent Paths: Students of Arcanum Archetypes This supplement is 11 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 6 pages of content, so let’s take a look!   After a short summary of the content, we get a well-written piece of IC-prose introducing us to the Arcanum College of Wizardry, which serves as a thematic backdrop and unifying theme for these new options – each of the college’s prestigious houses featuring one specific area of expertise.   The first of said houses would be House Dweomerden, which specializes in utilitarian spells and replaces the scribe scroll feat and arcane school with a bonus spell slot that has to be […]

    Convergent Paths: Students of Arcanum Archetypes

    Convergent Paths: Students of Arcanum Archetypes This supplement is 11 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 6 pages of content, so let’s take a look!   After a short summary of the content, we get a well-written piece of IC-prose introducing us to the Arcanum College of Wizardry, which serves as a thematic backdrop and unifying theme for these new options – each of the college’s prestigious houses featuring one specific area of expertise.   The first of said houses would be House Dweomerden, which specializes in utilitarian spells and replaces the scribe scroll feat and arcane school with a bonus spell slot that has to be […]

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  • It’s compilation-review-time! This time, I’ll take a look at Rite Publishing’s massive collection   The Secrets of Adventuring This massive compilation is 226 pages long, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 219 pages of content, so let’s check this out, shall we? The very first component of this pdf would be Jonathan McAnulty’s Divine Channeler-class, an agent of the divine much more closely defined by the domains he chooses than a regular cleric or oracle would be – not only can they take some from the new meta-channeling feats, there also is an entry for each of the domains that specifies the way […]

    The Secrets of Adventuring

    It’s compilation-review-time! This time, I’ll take a look at Rite Publishing’s massive collection   The Secrets of Adventuring This massive compilation is 226 pages long, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 219 pages of content, so let’s check this out, shall we? The very first component of this pdf would be Jonathan McAnulty’s Divine Channeler-class, an agent of the divine much more closely defined by the domains he chooses than a regular cleric or oracle would be – not only can they take some from the new meta-channeling feats, there also is an entry for each of the domains that specifies the way […]

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  • Chronomancy doesn’t work. We’ve heard it all before. And then, the reboot of the Prince of Persia-franchise brought us a representation where it does work. Not idle, Super Genius Games created a by now legendary class that ranks among the finest for PFRPG by any publisher in   The Genius Guide to the Time Thief This pdf is 10 pages long, 2/3 of a page front cover, 1 page SRD, leaving 8 1/3 pages of content for the Time Thief, a class I should have reviewed a long, long time ago, so let’s remedy my oversight.   The new Time Thief base-class gets d8, 6+Int skills, ¾ BAB, good ref and will saves and no spellcasting. The basic signature ability […]

    SGG’s Time-based supplements and Rite’s Renegade-books

    Chronomancy doesn’t work. We’ve heard it all before. And then, the reboot of the Prince of Persia-franchise brought us a representation where it does work. Not idle, Super Genius Games created a by now legendary class that ranks among the finest for PFRPG by any publisher in   The Genius Guide to the Time Thief This pdf is 10 pages long, 2/3 of a page front cover, 1 page SRD, leaving 8 1/3 pages of content for the Time Thief, a class I should have reviewed a long, long time ago, so let’s remedy my oversight.   The new Time Thief base-class gets d8, 6+Int skills, ¾ BAB, good ref and will saves and no spellcasting. The basic signature ability […]

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