Arts Archive

  • The Mists of Akuma – Martial Arts Feats (5e) This FREE preview-file for the Mists of Akuma-setting clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page summary of the setting, 1 page SRD, leaving us with 6 pages, though one of these is devoted to the map of the Soburin continent, so let’s take a look!   The pdf  begins with 5 new feats: Metallic Elementalist Warlocks are aligned with the seasonal patron and have an interesting mechanic – they can pay gold to empower their spells, with precise effects depending on the spell’s school (nice!) that being said, the secondary benefit may be overshooting the target a bit – upon hitting a foe with […]

    The Mists of Akuma – Martial Arts Feats (5e)

    The Mists of Akuma – Martial Arts Feats (5e) This FREE preview-file for the Mists of Akuma-setting clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page summary of the setting, 1 page SRD, leaving us with 6 pages, though one of these is devoted to the map of the Soburin continent, so let’s take a look!   The pdf  begins with 5 new feats: Metallic Elementalist Warlocks are aligned with the seasonal patron and have an interesting mechanic – they can pay gold to empower their spells, with precise effects depending on the spell’s school (nice!) that being said, the secondary benefit may be overshooting the target a bit – upon hitting a foe with […]

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  • Martial Arts Guidebook This massive supplement clocks in at 63 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 59 pages of content, so let’s take a look!   Disclaimer: I was an IndieGoGo-backer for this book back in the day, but was in no other way associated with the production of this book.   This was moved up in my review-queue as a prioritized review at the behest of my patreons.   So, what do we get here: Basically, we get 6 schools of martial arts that teach so-called techniques. Techniques can be gained via a plethora of options: Number one would be the Martial training feat, which nets a […]

    Martial Arts Guidebook

    Martial Arts Guidebook This massive supplement clocks in at 63 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 59 pages of content, so let’s take a look!   Disclaimer: I was an IndieGoGo-backer for this book back in the day, but was in no other way associated with the production of this book.   This was moved up in my review-queue as a prioritized review at the behest of my patreons.   So, what do we get here: Basically, we get 6 schools of martial arts that teach so-called techniques. Techniques can be gained via a plethora of options: Number one would be the Martial training feat, which nets a […]

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  • Mythic Minis: Mythic Martial Arts VI All right, you know the deal – 2 pages – 1 page front cover, 1 page SRD, 2 pages content (double the usual!), let’s go!   -Djinni Style: +1/2 mythic tier elemental fist uses and icnreased damage output with them. Bypass resistance, immunity and partially hardness etc. when using elemental fist or Djinni Style-feat attacks with mythic power.   -Djinni Spin: Increase damage output and temporarily penalize ranged attacks against you. Creatures of any size may be pushed away 5 feet (or staggered) and non-mythic creatures receive no benefits regarding this, even if they make the save. Nice.   -Djinni Spirit: Higher electricity resistance and enter the style reflexively. Similar movement-causing trick to Djinni […]

    Mythic Minis: Mythic Martial Arts VI

    Mythic Minis: Mythic Martial Arts VI All right, you know the deal – 2 pages – 1 page front cover, 1 page SRD, 2 pages content (double the usual!), let’s go!   -Djinni Style: +1/2 mythic tier elemental fist uses and icnreased damage output with them. Bypass resistance, immunity and partially hardness etc. when using elemental fist or Djinni Style-feat attacks with mythic power.   -Djinni Spin: Increase damage output and temporarily penalize ranged attacks against you. Creatures of any size may be pushed away 5 feet (or staggered) and non-mythic creatures receive no benefits regarding this, even if they make the save. Nice.   -Djinni Spirit: Higher electricity resistance and enter the style reflexively. Similar movement-causing trick to Djinni […]

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  • Mythic Minis: Mythic Martial Arts V All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Earth Child Style: +1/2 mythic tier to AC versus giants, also as a bonus to ref-save versus just about anything they can hit you with. Use mythic power to enter it reflexively. DAMN cool – adds a whole new dimension to the style!   -Earth Child Binder: Use combat maneuvers regardless of size versus giants, plus add stunning fist to AoOs sans expending it. Stunning Fist also applies to all attacks versus giants, making stun-locking them very much possible. Nice!   -Earth Child Topple: Trip giants into other foes (potentially with […]

    Mythic Minis: Mythic Martial Arts V

    Mythic Minis: Mythic Martial Arts V All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Earth Child Style: +1/2 mythic tier to AC versus giants, also as a bonus to ref-save versus just about anything they can hit you with. Use mythic power to enter it reflexively. DAMN cool – adds a whole new dimension to the style!   -Earth Child Binder: Use combat maneuvers regardless of size versus giants, plus add stunning fist to AoOs sans expending it. Stunning Fist also applies to all attacks versus giants, making stun-locking them very much possible. Nice!   -Earth Child Topple: Trip giants into other foes (potentially with […]

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  • Mythic Minis: Mythic Martial Arts II All right, you know the drill – 1 page front cover, 1 page editorial/SRD, 1 page content, so let’s take a look!   This Mythic Mini about martial arts provides 6 new mythic martial arts, so what do we get?   -Boar Style: Tear flesh more than once per round, also versus multiple adversaries, provided you hit the target twice. Expend mythic power to deal con damage. Ouch! Awesome!   -Boar Ferocity: Add 1/2 tier to Boar ferocity’s demoralize duration. Additionally, if the target would be shaken for 4 rounds or more, you may exchange 4 of these for 1 round of the nauseated condition. Use mythic power to make the target frightened instead. […]

    Mythic Minis: Mythic Martial Arts II

    Mythic Minis: Mythic Martial Arts II All right, you know the drill – 1 page front cover, 1 page editorial/SRD, 1 page content, so let’s take a look!   This Mythic Mini about martial arts provides 6 new mythic martial arts, so what do we get?   -Boar Style: Tear flesh more than once per round, also versus multiple adversaries, provided you hit the target twice. Expend mythic power to deal con damage. Ouch! Awesome!   -Boar Ferocity: Add 1/2 tier to Boar ferocity’s demoralize duration. Additionally, if the target would be shaken for 4 rounds or more, you may exchange 4 of these for 1 round of the nauseated condition. Use mythic power to make the target frightened instead. […]

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