Arts Archive

  • Three Sorcerous Arts (5e) This pdf clocks in at 10 pages, 1 page front cover, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   After a page of introduction, the first sorcerous origin provided within would be Royal Sorcery. At first level, the noblesse oblige feature nets the friends cantrip, and targets affected do not notice that they were subjected to it. The feature also yields proficiency in Persuasion and the ability to reroll a natural 1 on any Charisma ability check, with the requirement to spend 2 sorcery points to do so. I like this, but the verbiage would have been more precise, if it stated whether Charisma-saves and Charisma-based skill-checks are […]

    Three Sorcerous Arts (5e)

    Three Sorcerous Arts (5e) This pdf clocks in at 10 pages, 1 page front cover, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   After a page of introduction, the first sorcerous origin provided within would be Royal Sorcery. At first level, the noblesse oblige feature nets the friends cantrip, and targets affected do not notice that they were subjected to it. The feature also yields proficiency in Persuasion and the ability to reroll a natural 1 on any Charisma ability check, with the requirement to spend 2 sorcery points to do so. I like this, but the verbiage would have been more precise, if it stated whether Charisma-saves and Charisma-based skill-checks are […]

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  • The Mists of Akuma – Martial Arts Feats (5e) This FREE preview-file for the Mists of Akuma-setting clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page summary of the setting, 1 page SRD, leaving us with 6 pages, though one of these is devoted to the map of the Soburin continent, so let’s take a look!   The pdf  begins with 5 new feats: Metallic Elementalist Warlocks are aligned with the seasonal patron and have an interesting mechanic – they can pay gold to empower their spells, with precise effects depending on the spell’s school (nice!) that being said, the secondary benefit may be overshooting the target a bit – upon hitting a foe with […]

    The Mists of Akuma – Martial Arts Feats (5e)

    The Mists of Akuma – Martial Arts Feats (5e) This FREE preview-file for the Mists of Akuma-setting clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page summary of the setting, 1 page SRD, leaving us with 6 pages, though one of these is devoted to the map of the Soburin continent, so let’s take a look!   The pdf  begins with 5 new feats: Metallic Elementalist Warlocks are aligned with the seasonal patron and have an interesting mechanic – they can pay gold to empower their spells, with precise effects depending on the spell’s school (nice!) that being said, the secondary benefit may be overshooting the target a bit – upon hitting a foe with […]

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  • Martial Arts Guidebook This massive supplement clocks in at 63 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 59 pages of content, so let’s take a look!   Disclaimer: I was an IndieGoGo-backer for this book back in the day, but was in no other way associated with the production of this book.   This was moved up in my review-queue as a prioritized review at the behest of my patreons.   So, what do we get here: Basically, we get 6 schools of martial arts that teach so-called techniques. Techniques can be gained via a plethora of options: Number one would be the Martial training feat, which nets a […]

    Martial Arts Guidebook

    Martial Arts Guidebook This massive supplement clocks in at 63 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 59 pages of content, so let’s take a look!   Disclaimer: I was an IndieGoGo-backer for this book back in the day, but was in no other way associated with the production of this book.   This was moved up in my review-queue as a prioritized review at the behest of my patreons.   So, what do we get here: Basically, we get 6 schools of martial arts that teach so-called techniques. Techniques can be gained via a plethora of options: Number one would be the Martial training feat, which nets a […]

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  • Mythic Minis: Mythic Martial Arts VI All right, you know the deal – 2 pages – 1 page front cover, 1 page SRD, 2 pages content (double the usual!), let’s go!   -Djinni Style: +1/2 mythic tier elemental fist uses and icnreased damage output with them. Bypass resistance, immunity and partially hardness etc. when using elemental fist or Djinni Style-feat attacks with mythic power.   -Djinni Spin: Increase damage output and temporarily penalize ranged attacks against you. Creatures of any size may be pushed away 5 feet (or staggered) and non-mythic creatures receive no benefits regarding this, even if they make the save. Nice.   -Djinni Spirit: Higher electricity resistance and enter the style reflexively. Similar movement-causing trick to Djinni […]

    Mythic Minis: Mythic Martial Arts VI

    Mythic Minis: Mythic Martial Arts VI All right, you know the deal – 2 pages – 1 page front cover, 1 page SRD, 2 pages content (double the usual!), let’s go!   -Djinni Style: +1/2 mythic tier elemental fist uses and icnreased damage output with them. Bypass resistance, immunity and partially hardness etc. when using elemental fist or Djinni Style-feat attacks with mythic power.   -Djinni Spin: Increase damage output and temporarily penalize ranged attacks against you. Creatures of any size may be pushed away 5 feet (or staggered) and non-mythic creatures receive no benefits regarding this, even if they make the save. Nice.   -Djinni Spirit: Higher electricity resistance and enter the style reflexively. Similar movement-causing trick to Djinni […]

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  • Mythic Minis: Mythic Martial Arts V All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Earth Child Style: +1/2 mythic tier to AC versus giants, also as a bonus to ref-save versus just about anything they can hit you with. Use mythic power to enter it reflexively. DAMN cool – adds a whole new dimension to the style!   -Earth Child Binder: Use combat maneuvers regardless of size versus giants, plus add stunning fist to AoOs sans expending it. Stunning Fist also applies to all attacks versus giants, making stun-locking them very much possible. Nice!   -Earth Child Topple: Trip giants into other foes (potentially with […]

    Mythic Minis: Mythic Martial Arts V

    Mythic Minis: Mythic Martial Arts V All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Earth Child Style: +1/2 mythic tier to AC versus giants, also as a bonus to ref-save versus just about anything they can hit you with. Use mythic power to enter it reflexively. DAMN cool – adds a whole new dimension to the style!   -Earth Child Binder: Use combat maneuvers regardless of size versus giants, plus add stunning fist to AoOs sans expending it. Stunning Fist also applies to all attacks versus giants, making stun-locking them very much possible. Nice!   -Earth Child Topple: Trip giants into other foes (potentially with […]

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  • Mythic Minis: Mythic Martial Arts II All right, you know the drill – 1 page front cover, 1 page editorial/SRD, 1 page content, so let’s take a look!   This Mythic Mini about martial arts provides 6 new mythic martial arts, so what do we get?   -Boar Style: Tear flesh more than once per round, also versus multiple adversaries, provided you hit the target twice. Expend mythic power to deal con damage. Ouch! Awesome!   -Boar Ferocity: Add 1/2 tier to Boar ferocity’s demoralize duration. Additionally, if the target would be shaken for 4 rounds or more, you may exchange 4 of these for 1 round of the nauseated condition. Use mythic power to make the target frightened instead. […]

    Mythic Minis: Mythic Martial Arts II

    Mythic Minis: Mythic Martial Arts II All right, you know the drill – 1 page front cover, 1 page editorial/SRD, 1 page content, so let’s take a look!   This Mythic Mini about martial arts provides 6 new mythic martial arts, so what do we get?   -Boar Style: Tear flesh more than once per round, also versus multiple adversaries, provided you hit the target twice. Expend mythic power to deal con damage. Ouch! Awesome!   -Boar Ferocity: Add 1/2 tier to Boar ferocity’s demoralize duration. Additionally, if the target would be shaken for 4 rounds or more, you may exchange 4 of these for 1 round of the nauseated condition. Use mythic power to make the target frightened instead. […]

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