Assassin Archive

  • The Assassin: A Modular, Momentum Base Class This base class, commissioned via Interjection Games’ patreon by Brandon Funderburgh, clocks in at 36 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 33 pages, so let’s take a look!   An assassin-class? Another one? Why would anyone care? Well, there *IS* a reason and this one was crafted by Bradley Crouch, so I’ll expect something rather unique here…so please continue reading. What does the assassin class get?   Chassis-wise, the class gains d8 HD, 4 + Int skills per level, 3/4 BAB-progression, good Fort- and Ref-save progression and proficiency with simple weapons, blade boot, hand crossbow, katana, kukri, rapier, sap, scimitar, short sword, shortbow (including composite), […]

    The Assassin: A Modular, Momentum Base Class

    The Assassin: A Modular, Momentum Base Class This base class, commissioned via Interjection Games’ patreon by Brandon Funderburgh, clocks in at 36 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 33 pages, so let’s take a look!   An assassin-class? Another one? Why would anyone care? Well, there *IS* a reason and this one was crafted by Bradley Crouch, so I’ll expect something rather unique here…so please continue reading. What does the assassin class get?   Chassis-wise, the class gains d8 HD, 4 + Int skills per level, 3/4 BAB-progression, good Fort- and Ref-save progression and proficiency with simple weapons, blade boot, hand crossbow, katana, kukri, rapier, sap, scimitar, short sword, shortbow (including composite), […]

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  • Assassin’s Breach: A Tavern Gambling Game (+Rest at the Wayside Inn) This tavern gambling game/adventure clocks in at 31 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   We’ve all been there – the PCs are at a seedy tavern or casino and want to get information from that NPC over there at the table…so how do they do that? In most cases of published modules, the answer will boil down to “Make a Profession (Gambler)-check!” or a similarly meta replay. But let’s face it – actually gambling would be more fun, right? So this is where this game comes in. […]

    Assassin’s Breach: A Tavern Gambling Game (+Rest at the Wayside Inn)

    Assassin’s Breach: A Tavern Gambling Game (+Rest at the Wayside Inn) This tavern gambling game/adventure clocks in at 31 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   We’ve all been there – the PCs are at a seedy tavern or casino and want to get information from that NPC over there at the table…so how do they do that? In most cases of published modules, the answer will boil down to “Make a Profession (Gambler)-check!” or a similarly meta replay. But let’s face it – actually gambling would be more fun, right? So this is where this game comes in. […]

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  • Assassins of Porphyra This pdf clocks in at 15 pages, 1 page front cover, 1 page editorial, 3/4 of a page SRD, leaving us with 12 1/4 pages of content, so let’s take a look!   We begin this supplement with something I did not expect to see in here: A surprisingly well-crafted array of small introductions to assassin-traditions -from the Clockwork Society to the Rajuki Sancers and the Fire Splinters, the traditions provided deliver a captivating glimpse at the unique societies of Porphyra and should provide inspiration enough for a capable DM to further develop these tidbits into full-blown societies.   The Assassin as crafted here must be non-good, receives a good ref-save and 3/4 BAB-progression, d8, proficiency with […]

    Assassins of Porphyra

    Assassins of Porphyra This pdf clocks in at 15 pages, 1 page front cover, 1 page editorial, 3/4 of a page SRD, leaving us with 12 1/4 pages of content, so let’s take a look!   We begin this supplement with something I did not expect to see in here: A surprisingly well-crafted array of small introductions to assassin-traditions -from the Clockwork Society to the Rajuki Sancers and the Fire Splinters, the traditions provided deliver a captivating glimpse at the unique societies of Porphyra and should provide inspiration enough for a capable DM to further develop these tidbits into full-blown societies.   The Assassin as crafted here must be non-good, receives a good ref-save and 3/4 BAB-progression, d8, proficiency with […]

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  • Prestige Archetypes: The Assassin This installment of the Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page SRD, ~1/2 a page of editorial, leaving us with 5 1/2 pages of content, so let’s take a look!   First question – what are prestige archetypes? Well, they are essentially a breakdown of a regular PrC into a full-blown 20-level spanning class – so no, these classes don’t necessarily mean that you’ll have a universal archetype (wouldn’t have worked in this context, I think), instead providing a retooled playing experience so you don’t have to work your way up to the PrC via classes you don’t want to play. So that’s definitely a pro-side. On the con-side, *personally*, […]

    Prestige Archetypes: The Assassin

    Prestige Archetypes: The Assassin This installment of the Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page SRD, ~1/2 a page of editorial, leaving us with 5 1/2 pages of content, so let’s take a look!   First question – what are prestige archetypes? Well, they are essentially a breakdown of a regular PrC into a full-blown 20-level spanning class – so no, these classes don’t necessarily mean that you’ll have a universal archetype (wouldn’t have worked in this context, I think), instead providing a retooled playing experience so you don’t have to work your way up to the PrC via classes you don’t want to play. So that’s definitely a pro-side. On the con-side, *personally*, […]

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