Aventyr Archive

  • U02 – Murder in Stoneholme The second module set in the subterranean dwarven city of Stoneholme clocks in at 36 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . All right, only GMs left? Great! The waves of supernatural darkness sweeping the city’s streets have ebbed away (either as a background info or due to the PCs playing this module’s predecessor “Dark Days in Stoneholme), but the dwarven city gets no rest – 3 dwarves have been found […]

    U02 – Murder in Stoneholme

    U02 – Murder in Stoneholme The second module set in the subterranean dwarven city of Stoneholme clocks in at 36 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . All right, only GMs left? Great! The waves of supernatural darkness sweeping the city’s streets have ebbed away (either as a background info or due to the PCs playing this module’s predecessor “Dark Days in Stoneholme), but the dwarven city gets no rest – 3 dwarves have been found […]

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  • U01 – Dark Days in Stoneholme This underworld introductory adventure clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Great! So, we begin in the subterranean dwarven city of Stoneholme (which comes with a schematic map), generally a pretty hospitable place as far as the underworld is concerned, though here, as well, the forces of evil just wait for goodness to stumble: A sect of Dispater-worshipping devil-cultists has put into place a series of machinations […]

    U01 – Dark Days in Stoneholme

    U01 – Dark Days in Stoneholme This underworld introductory adventure clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Great! So, we begin in the subterranean dwarven city of Stoneholme (which comes with a schematic map), generally a pretty hospitable place as far as the underworld is concerned, though here, as well, the forces of evil just wait for goodness to stumble: A sect of Dispater-worshipping devil-cultists has put into place a series of machinations […]

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  • Dracoprimia I: Disaster in Drak’kal The first module in the Dracoprimia-saga clocks in at 43 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 39 pages of content, so let’s take a look!   Before we dive into the meat of this module, a brief disclaimer – the following is an adventure-review. As such, it obviously contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Some of you may have been to the city of Drak’kal (which comes with full settlement stats and gorgeous full-color map, btw.) before – if you’re like me and follow a lot of AAW Games’ modules, you’ll have passed […]

    Dracoprimia I: Disaster in Drak’kal

    Dracoprimia I: Disaster in Drak’kal The first module in the Dracoprimia-saga clocks in at 43 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 39 pages of content, so let’s take a look!   Before we dive into the meat of this module, a brief disclaimer – the following is an adventure-review. As such, it obviously contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Some of you may have been to the city of Drak’kal (which comes with full settlement stats and gorgeous full-color map, btw.) before – if you’re like me and follow a lot of AAW Games’ modules, you’ll have passed […]

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  • Fallen Leaves Adventure Arc II – Into the Woods The second part of the Fallen leaves Adventure Arc clocks in at 31 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . All right, still here? Great! Harboring an elf of all creatures, right in the middle of the Klavekian realm, is not an easy thing. Escorting the elf home to save his brethren from a strange scourge is yet another – having escaped Rybalka, making their way past the 3 cities, […]

    Fallen Leaves Adventure Arc II – Into the Woods

    Fallen Leaves Adventure Arc II – Into the Woods The second part of the Fallen leaves Adventure Arc clocks in at 31 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . All right, still here? Great! Harboring an elf of all creatures, right in the middle of the Klavekian realm, is not an easy thing. Escorting the elf home to save his brethren from a strange scourge is yet another – having escaped Rybalka, making their way past the 3 cities, […]

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  • Fallen Leaves Adventure Arc I – Into the White The first installment in the Fallen Leaves adventure arc clocks in at 63 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 59 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. One important point – the party should NOT include an elf – they are not intended as a default race in this humano-centric region of Aventyr and including one can potentially complicate things, while not making the set-up impossible. … .. . All right, still here? Great! In case you have not played the somewhat […]

    Fallen Leaves Adventure Arc I – Into the White

    Fallen Leaves Adventure Arc I – Into the White The first installment in the Fallen Leaves adventure arc clocks in at 63 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 59 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. One important point – the party should NOT include an elf – they are not intended as a default race in this humano-centric region of Aventyr and including one can potentially complicate things, while not making the set-up impossible. … .. . All right, still here? Great! In case you have not played the somewhat […]

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  • Side Quests – Volume I This collection of side quests clocks in at 56 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 51 pages of content, so let’s take a look!   This being a review of a collection of short sidetreks, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here?   The first side-trek would be “Contagion”, written by Will Myers for characters levels 5 – 6, which coincidentally also doubles as the prologue for the Fallen Leaves adventure arc.   The frontier’s village of Rybalka, the PCs home if you’ve been following the A-series of AAW […]

    Side Quests – Volume I

    Side Quests – Volume I This collection of side quests clocks in at 56 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 51 pages of content, so let’s take a look!   This being a review of a collection of short sidetreks, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here?   The first side-trek would be “Contagion”, written by Will Myers for characters levels 5 – 6, which coincidentally also doubles as the prologue for the Fallen Leaves adventure arc.   The frontier’s village of Rybalka, the PCs home if you’ve been following the A-series of AAW […]

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  • AAW Blog presents: Mischievous Meadows This pdf clocks in at 55 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 50 pages of content, so let’s take a look!   All right, after the last installment of AAWBlog presents suffered from finding its place with how the format works, this time around, we have a different take on the whole concept: This pdf can be divided into 5 quests, all of which can essentially be described as short sidetreks that can (and should be!) linked.   As always, the following discussion dives into SPOILERS. Potential players should jump to the conclusion. … .. . If you’re a player […]

    AAW Blog presents: Mischievous Meadows

    AAW Blog presents: Mischievous Meadows This pdf clocks in at 55 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 50 pages of content, so let’s take a look!   All right, after the last installment of AAWBlog presents suffered from finding its place with how the format works, this time around, we have a different take on the whole concept: This pdf can be divided into 5 quests, all of which can essentially be described as short sidetreks that can (and should be!) linked.   As always, the following discussion dives into SPOILERS. Potential players should jump to the conclusion. … .. . If you’re a player […]

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  • AAW Blog presents: Cultus Sanguineus This pdf clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 34 pages of content, so let’s take a look, shall we?   So, what do we get here? Well, essentially, we get a small collection of thematically-linked encounters – think of them as pretty much a kind of sandbox to fill out: You get the key-scenes and fill in the rest. Got that? All right! As such, the following obviously contains SPOILERS. Potential players should jump to the conclusion. … .. . Still here? All right! Countess Veresovich and Count Krev Ragata have been up to no good: […]

    AAW Blog presents: Cultus Sanguineus

    AAW Blog presents: Cultus Sanguineus This pdf clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 34 pages of content, so let’s take a look, shall we?   So, what do we get here? Well, essentially, we get a small collection of thematically-linked encounters – think of them as pretty much a kind of sandbox to fill out: You get the key-scenes and fill in the rest. Got that? All right! As such, the following obviously contains SPOILERS. Potential players should jump to the conclusion. … .. . Still here? All right! Countess Veresovich and Count Krev Ragata have been up to no good: […]

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  • Underworld Races: Vestraadi This installment of the Underworld Races-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   As has become the tradition with this series, we open with the extensive history of cataclysmic events that have shaped the unique underworld of Aventyr before we delve into the unique fluff and description of the new race featured herein – now those fleshy tendrils on the sides of Oxolotls, the ones that make them look a bit like Mudkips? Now think of a white, humanoid, massive creature with those things all over the body, a […]

    Underworld Races: Vestraadi

    Underworld Races: Vestraadi This installment of the Underworld Races-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   As has become the tradition with this series, we open with the extensive history of cataclysmic events that have shaped the unique underworld of Aventyr before we delve into the unique fluff and description of the new race featured herein – now those fleshy tendrils on the sides of Oxolotls, the ones that make them look a bit like Mudkips? Now think of a white, humanoid, massive creature with those things all over the body, a […]

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  • Underworld Races: Colliatur This installment of the Underworld Races-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   Disclaimer: The Colliatur are based on the colloid, an entity I created for Rise of the Drow. This makes me partial to the concept underlying the race. However, I had no involvement in the concept and creation of this race beyond being asked if the concepts would be true to the spirit in which the colloid was written – I provided neither editing, development, writing or the like for these guys as presented here. I entered […]

    Underworld Races: Colliatur

    Underworld Races: Colliatur This installment of the Underworld Races-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   Disclaimer: The Colliatur are based on the colloid, an entity I created for Rise of the Drow. This makes me partial to the concept underlying the race. However, I had no involvement in the concept and creation of this race beyond being asked if the concepts would be true to the spirit in which the colloid was written – I provided neither editing, development, writing or the like for these guys as presented here. I entered […]

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  • Underworld Races: Dødelig This installment of the Underworld Races-series clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 16 pages of content, so let’s take a look!   We begin, as always for the series, with the epic stories of the cataclysms that have shaped Aventyr’s underworld, before delving into the race-specific history of the dødelig. So, what are they? Well, the short answer would be that they are the vessels and creation, the last-ditch gambit, of Aventyr’s first lich – cornered by the crystalline, undead-loathing colloid, the lich tore himself asunder and spread his essence into the petrified skeletons of halflings his […]

    Underworld Races: Dødelig

    Underworld Races: Dødelig This installment of the Underworld Races-series clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 16 pages of content, so let’s take a look!   We begin, as always for the series, with the epic stories of the cataclysms that have shaped Aventyr’s underworld, before delving into the race-specific history of the dødelig. So, what are they? Well, the short answer would be that they are the vessels and creation, the last-ditch gambit, of Aventyr’s first lich – cornered by the crystalline, undead-loathing colloid, the lich tore himself asunder and spread his essence into the petrified skeletons of halflings his […]

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  • Underworld Classes: Masters of the Web This installment of the Underworld Classes-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 12 pages of content, so let’s take a look!   We kick off this pdf with a short flavor text before we are introduced to the mistress of the web rogue archetype. Upon meeting a creature, these rogues may modulate their speech patterns on a successful Linguistics-check to grant them bonuses to social skills when dealing with said target. if she exceeds the DC by a significant amount, these scaling bonuses double. Following the theme, the mistress also receives detect thoughts as an […]

    Underworld Classes: Masters of the Web

    Underworld Classes: Masters of the Web This installment of the Underworld Classes-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 12 pages of content, so let’s take a look!   We kick off this pdf with a short flavor text before we are introduced to the mistress of the web rogue archetype. Upon meeting a creature, these rogues may modulate their speech patterns on a successful Linguistics-check to grant them bonuses to social skills when dealing with said target. if she exceeds the DC by a significant amount, these scaling bonuses double. Following the theme, the mistress also receives detect thoughts as an […]

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  • Underworld Classes: Stonespeaker This installment of the Underworld Classes-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   Stonespeakers are a new 20-level base-class that receives d8, 4+Int skills per level, proficiency with simple weapons, flails, hammers and picks as well as light and medium armors and shields. They also receive 3/4 BAB-progression and good Fort- and Will-save progressions. They also receive so-called secrets of the stone, beginning with 2 level 1 secrets at first level, increasing the maximum level available by 1 at 4th level and every three level thereafter to a maximum […]

    Underworld Classes: Stonespeaker

    Underworld Classes: Stonespeaker This installment of the Underworld Classes-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   Stonespeakers are a new 20-level base-class that receives d8, 4+Int skills per level, proficiency with simple weapons, flails, hammers and picks as well as light and medium armors and shields. They also receive 3/4 BAB-progression and good Fort- and Will-save progressions. They also receive so-called secrets of the stone, beginning with 2 level 1 secrets at first level, increasing the maximum level available by 1 at 4th level and every three level thereafter to a maximum […]

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  • Underworld Classes: Psilocybist (Revised Edition) This installment of the Underworld Classes-series clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   So what is the psilocybist? Well, the first and easiest answer would be: A Prestige Class. To be more precise, one has to be aware of perhaps the coolest domain I’ve read all year, AAW Games’ mushroom domain, as also shown in the Underworld Races: Funglet-pdf. Since I went into detail there, here’s the brief run-down – the domain sports explosive shuriken-style shroom caps, the option to partially transform into a jumping shroom/man hybrid […]

    Underworld Classes: Psilocybist (Revised Edition)

    Underworld Classes: Psilocybist (Revised Edition) This installment of the Underworld Classes-series clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   So what is the psilocybist? Well, the first and easiest answer would be: A Prestige Class. To be more precise, one has to be aware of perhaps the coolest domain I’ve read all year, AAW Games’ mushroom domain, as also shown in the Underworld Races: Funglet-pdf. Since I went into detail there, here’s the brief run-down – the domain sports explosive shuriken-style shroom caps, the option to partially transform into a jumping shroom/man hybrid […]

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  • Underworld Classes: Underterror This installment of the Underworld Classes-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   What is the underterror? Well, it is a tradition mostly practiced by the dread Gitwerc, the tyrannical dwarves of AAW Games’ underworld and crunch-wise, a 20-level base class. The underterror receives d10, 2+Int skills per level, proficiency with simple weapons, axes, hammers and picks as well as light and medium armor and shields (excluding tower shields). They also receive 3/4 BAB-progression and good Ref- and Will-saves. At first level, they receive darkvision 60 ft, which increases […]

    Underworld Classes: Underterror

    Underworld Classes: Underterror This installment of the Underworld Classes-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   What is the underterror? Well, it is a tradition mostly practiced by the dread Gitwerc, the tyrannical dwarves of AAW Games’ underworld and crunch-wise, a 20-level base class. The underterror receives d10, 2+Int skills per level, proficiency with simple weapons, axes, hammers and picks as well as light and medium armor and shields (excluding tower shields). They also receive 3/4 BAB-progression and good Ref- and Will-saves. At first level, they receive darkvision 60 ft, which increases […]

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  • A23 – Twin Crossings This module clocks in at 48 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages SRD, 1 page back cover, leaving us with 42 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? This module kicks off in a small town in the Klavekian kingdom and for once, the PCs attend festivities that are NOT crashed by some threat or another – instead, the PCs actually get to party! Whether they party conservatively or like there’s no tomorrow – first, minor consequences of the things to come already announce themselves […]

    A23 – Twin Crossings

    A23 – Twin Crossings This module clocks in at 48 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages SRD, 1 page back cover, leaving us with 42 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? This module kicks off in a small town in the Klavekian kingdom and for once, the PCs attend festivities that are NOT crashed by some threat or another – instead, the PCs actually get to party! Whether they party conservatively or like there’s no tomorrow – first, minor consequences of the things to come already announce themselves […]

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  • Underworld Races: Hoyrall This supplement clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 15 pages of content, so let’s take a look!   As with the other installments of the Underworld races-series, this one kicks off with a massive mythology of the subterranean races, a collective origin history that can be potentially transplanted from Aventyr into other settings, should one choose to do so. So what are the Hoyrall? Apart from an interesting name (if you’re Scandinavian or familiar with the languages, you’ll get what I mean), they are a race of parasitic creatures from the stars, brought here and held in check […]

    Underworld Races: Hoyrall

    Underworld Races: Hoyrall This supplement clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 15 pages of content, so let’s take a look!   As with the other installments of the Underworld races-series, this one kicks off with a massive mythology of the subterranean races, a collective origin history that can be potentially transplanted from Aventyr into other settings, should one choose to do so. So what are the Hoyrall? Apart from an interesting name (if you’re Scandinavian or familiar with the languages, you’ll get what I mean), they are a race of parasitic creatures from the stars, brought here and held in check […]

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  • Underworld Races: Drow This supplement clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   We kick off this installment of the Underworld Races with a general subterranean origin-myth for the races that inhabit the lightless depth of Aventyr – which can, coincidentally, be introduced with relative ease into other settings. Now part of this myth is the origin of the most famous of subterranean, evil races – the drow. The dichotomy and splitting of the elven races takes a more classic turn in the example of Aventyr than in Golarion’s take on being drow. […]

    Underworld Races: Drow

    Underworld Races: Drow This supplement clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   We kick off this installment of the Underworld Races with a general subterranean origin-myth for the races that inhabit the lightless depth of Aventyr – which can, coincidentally, be introduced with relative ease into other settings. Now part of this myth is the origin of the most famous of subterranean, evil races – the drow. The dichotomy and splitting of the elven races takes a more classic turn in the example of Aventyr than in Golarion’s take on being drow. […]

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  • Underworld Races: Dvergr This supplement clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 16 pages of content, so let’s take a look!   We kick off this installment of the Underworld Races with a general subterranean origin-myth for the races that inhabit the lightless depth of Aventyr – which can, coincidentally, be introduced with relative ease into other settings. Now part of this myth is the genesis of the dwarven races, of which the dvergr would be one – to be more precise, the race is most in line with the dueragr base race, though it is modified further with some minor skill […]

    Underworld Races: Dvergr

    Underworld Races: Dvergr This supplement clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 16 pages of content, so let’s take a look!   We kick off this installment of the Underworld Races with a general subterranean origin-myth for the races that inhabit the lightless depth of Aventyr – which can, coincidentally, be introduced with relative ease into other settings. Now part of this myth is the genesis of the dwarven races, of which the dvergr would be one – to be more precise, the race is most in line with the dueragr base race, though it is modified further with some minor skill […]

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  • Underworld Races: Ahool This supplement clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   We kick off this installment of the Underworld Races-series with an extensive history of the underworld’s genesis -a subterranean origin myth, if you wish – from the banishment of the infernal forces of HEL in earth’s core to the forging (and splintering) of the dwarven races to the rise and fall of the dracoprime and the arrival of the colloid (the contribution of your’s truly to the lore of Aventyr) , we get an interesting, well-crafted origin myth here, one […]

    Underworld Races: Ahool

    Underworld Races: Ahool This supplement clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   We kick off this installment of the Underworld Races-series with an extensive history of the underworld’s genesis -a subterranean origin myth, if you wish – from the banishment of the infernal forces of HEL in earth’s core to the forging (and splintering) of the dwarven races to the rise and fall of the dracoprime and the arrival of the colloid (the contribution of your’s truly to the lore of Aventyr) , we get an interesting, well-crafted origin myth here, one […]

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